High Seas Gadgeteering: Maritime Accessories for the Gadgeteer Base Class (PFRPG) PDF

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Ahoy, lubber! This is how it be done on the high seas!

They say that a man is defined by his surroundings and that he cannot make that which he cannot imagine. Take gadgeteering to the high seas and beyond with this collection of nautical-themed accessories for the gadgeteer base class!

  • The Emergency Skiff: Going down with the ship? With a pull of a string, the prepared gadgeteer has a fully-functional rowboat ready to go. Can be upgraded to include a sail, light ballista, improved hit points, increased acceleration, and an improved cargo capacity. (5 addons)
  • The Gizmocast Fishing Pole: Don't make the mistake of thinking that the gizmocast is just an ordinary fishing pole. This option for ranged combat specialists allows the gadgeteer to cast various "gizmobobbers", which do everything from heal in a small radius to trigger conical bursts of whalesong in a remote location. The number of bobbers that can be cast in a round is limited only by the gadgeteer's base attack bonus and reload speed, so those who normally use a crossbow will find a fishing pole to be their "extreme prejudice" weapon of choice. (9 addons)
  • The Parrot Producer: Edward Hugh succeeded in creating any living creature he could desire, so long as what he desired was a parrot. Create horribly mutated birds, from tonight's supper and guard birds to flying grapeshot and salty sailors extraordinaire. Just try not to feel too badly when their genetic defects finally do them in. Or when they explode. It happens. (11 addons)
  • The Spermaceti Launcher: Picture flaming oil slicks that burn when you walk in, burn when you fall down, and burn when you try to stand back up. Couple that with a flamethrower and a fine spray of ultra-flammable wax that can be ignited FOR MASSIVE DAMAGE and you have the shootiest gadgeteer accessory yet. (6 addons)

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An Endzeitgeist.com review

5/5

This expansion for Interjection Games' Gadgeteer base-class clocks in at 11 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, so let's take a look, shall we?

When I reviewed the gadgeteer back in the day, I really liked it, though it was pretty complex and needed some additional tools - well, tools are here, ladies and gentlemen!

The first new accessory herein would the emergency skiff - and it does pretty much what you'd expect -it provides an emergency vessel akin to a better codified folding boat and the 5 add-on customizations even allow you to add even weaponry to your vessel! Pretty cool!

The spermaceti launcher accessory should put a smile on the faces on everyone who enjoyed the steampunk-epic and spiritual heir to the Thief-series, Dishonored - this one allows you to use a whale oil based (thus slickness-creating) flamethrower-style spray - including 6 add-ons for precision nozzles, candle-light functions, full-blown flamethrower capacity, increased uses etc. - this breathes awesomeness, but pales before the next accessory.

The gizmocast fishing pole is a thing of utter beauty if you are even remotely into complex abilities and proper codification of rules-languages. Everyone who ever tried to get harpoons to work properly can imagine how difficult the wording for this beast must have been - ad yes, from range to where the "bait" lands has been clarified in a wholly compelling and easy to grasp way. Speaking of bait - the rod can use so-called gizmobobbers: From caltrops to alchemist's fire to antimagic fields, 9imaginative customizations that include electro-shocks, copycat gizmobobbers that duplicate the last one used to invisibility-negating, slippery paint, this accessory is a thing of profound beauty and glorious tactical options.

No, that wasn't all. It becomes (arguably) even better - whereas the former accessory was downright brilliant on the "never done before" scope, the final accessory and its 11 add-ons blow the lid off the awesome bucket. The final accessory is the Parrot Producer. In its basic function, it can create corpulent parrots from thin air, serving as trail rations. Alternatively, the gadget can create dead parrots (which do not require components when animated as undead parrots!) -or speaking parrots with a pirate accent, improved combat prowess and actual ranks in Profession (sailor)! What about creating a mutant parrot stuck in the box with a long neck that affixes itself to your body, acting as a 10-ft.-reach autonomous bite weapon? What about scaling exploding parrots? Exploding parrots that leave trails of smoke (or entangling tar) behind? Yeah, this is black humor at its finest! (And yes, in my last campaign, our pirate's smartass, intelligent parrot animal companion was regularly forced to act as a mini-bomber, trap-scout etc. - at gun point. So yeah, if you have some humor, you'll be laughing while reading this and then start to contemplate the glorious options this accessory provides.

Conclusion:

Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to Interjection Games' two-column b/w-standard and the pdf sports some nice stock-art and photography to supplement its rules. The pdf has no bookmarks, which, while not recommended at this length, would have been nice.

I'll make that short - even among all the glorious expansions Bradley Crouch has delivered for his base-classes, this one stands out. It *breathes* inspiration. Nothing is half-assed or sloppy herein and more importantly - this is not numerical escalation - it is simply evocative and awesome. And hilariously funny to boot, at least if you have my humor. This pdf allows you to creates zombie parrots! Exploding parrots! Kill foes with fishing poles! Even if you do not own the gadgeteer class, this supplement makes for an inspiring read for magic item and rules design. It is innovative, complex and inexpensive to boot - this is a true steal, one suffused with cool ideas. Even if you consider the content not funny, taking a look at the rules should bring a smile to your face if you appreciate good crunch. If I didn't have the gadgeteer-class already, I'd immediately start redesigning the content herein as items. It's that good. A prime example of what a class expansion can do and what it should be, this is an easy final rating of 5 stars + seal of approval.

Endzeitgeist out.


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Thanks, Liz!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop.


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I really wish the gadgeteer were more popular than it is: gadgeteer accessories are one of my favorite bits of crunch to write and I could make a full-time job out of it for two or three months without getting bored.

Guess I'll have to staple this class to the end of Ultimate Tinkering to get my jollies, won't I?


I just picked this up I LOVE all kinds of equipment. :)


You and me - ever since you posted additional stuff on your blog and since this supplement hit, the class has become *much* more popular at my table. :) And one can definitely see the joy that went into this expansion...


I tried my hardest to find a good mechanical representation of pining for the fjords, but it always ended up being too silly.


I am working on vking-themed accessories for an NPC in my current campaign...will share them with you once they're done.


A bit of a rant, but I think it'll be amusing. I once had a GM named Logan A. (not to be confused with Logan C. - Hi, Logan!), and he loved saying no. Those things that I was allowed to have, even something as mundane as a vardo, tended to explode the instant I turned away.

After about a year of that, I quit in a huff one night and started running my own game with my own brand of crazy in it. Our first 'villain', and I use the term very loosely here, was "undead construct girl" Renee Corithas and her familiar/homunculus/prototype tinker alpha Mr. Fixit, both of whom can be found in my Rogue AIs product. This campaign laid out the seeds that would eventually become the tinker, the gadgeteer, the gizmocast fishing pole, and even the clockwork universe greater manifestation (as a binder vestige, of all things). When I look back at the fruits that were being held back by this fellow, I tend to get fairly frustrated. The steampunk stuff is quite simply some of the best fun under the Interjection Games label!

To that end, I consider the dissemination of any of my silly-fun steampunk products a slap in the face of boring GMs everywhere, and direct reports from fans have the count of "boring GMs dethroned in the name of 'Yes to Interjection Games products!'" at 4. Fight the power, lads!


Endzeitgeist wrote:
I am working on vking-themed accessories for an NPC in my current campaign...will share them with you once they're done.

I actually have some of those in development already! Let me get the list...

1: Prehensile false beard

2: Skalding Drums - they deal fire damage!

3: I don't have a name for this one yet, but it's effectively a boombox. When you have a bunch of vikings charging in, there always needs to be the less muscular, kinda geeky viking (think Radar from M*A*S*H) blaring Immigrant Song or Wagner with the volume set to 11. Of course, he's also charging.

Currently, the base ability is bonus sonic damage on the charge for the first hit of the charge to help close the gap between pouncing and not pouncing. I'm strongly considering an expy of my "non-mounted mounted charge" ability from the nuckelavee bloodline for this one.

4: Horned Helmet

Grants a slam natural weapon that does piercing damage. If you already slam, you gain an additional slam. Only the additional slam gains the piercing damage. If you have a bite, you must choose between headbutting or biting. Addons include a strap to gear up your favorite animal with a viking helmet of headbutty doom, as well as bonuses to Intimidate and fortification granted for 1 round when you headbutt. (They attack you back and hit the helmet.)

Granted, these accessories are fairly... physical and won't mesh very well with about half of existing accessories, but that is EXACTLY why they need to exist.


I am working on:

-Immunity/Resistance/DR-sabotaging Mistletoe-thrower

-A portable magic well that requires the sacrifice of one eye

-an automatic guts-stuff-back-into-body harness

-dual clockwork raven probes

-self-chewing animated berserker shield

-drinking horn of magic mead

-an anti-mordbrand mobile shelter

Yeah...not particularly funny apart from the shield that chews itself, but all inspired by sögur. Horned helmet made the Scandinavian mayor in me cringe a bit, since they are a myth, but hey - it's a game!

Oh, and yeah - that DM of yours, he definitely missed out on some of the most awesome pieces of crunch I know. I just don't get why people say no to cool stuff, especially if it's as well crafted as your material.


What about an addon for the harness to work in reverse? I know some characters would love the opportunity to strangle their killer with their own entrails.

Okay, but this.

drinking horn of magic mead
horn of magic mead
magic mead
MAGIC

That's an enormous gadgeteer no-no

Drinking horn of mead laced with a melange of psychoactive drugs

Now you're doing it right! This one lends itself to being a customized super potion. It'll have to be one hell of a potion to compete with the chemical dispenser and the like.

The gadgeteer is gears, science, steam, and applied Handwavium, but never magic. At its core, the gadgeteer is the non-magical god wizard. She may not be the biggest badass in the room, but there are so many annoying tricks up her sleeve that she can pick and choose what sorts of encounters to lock down each morning, and if she picked incorrectly, she has respectable combat prowess with her customized weapons.

This, of course, brings up the problem with my unpublished viking accessories. Being so front-loaded for damage, there's little room for that flavor, quirkiness, and "situational overpoweredness" that makes them fit with the rest of the gadgeteer... which will effectively require a total redesign of two or three of the four.

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