Ambrosia Slaad |
1 person marked this as a favorite. |
w00t!
Edit: I've just started skimming it, and the art and articles are very impressive. I know the SuperStar contestants get the buzz—and rightly so—but there are a ton of amazingly talented people contributing to this (not to mention all the editors, Dain on layouts/design, and Tim & Paris somehow managing to herd all the cats). Good job everyone, and I hope the 3PPs are paying attention to all this talent!
zylphryx |
2 people marked this as a favorite. |
w00t!
Edit: I've just started skimming it, and the art and articles are very impressive. I know the SuperStar contestants get the buzz—and rightly so—but there are a ton of amazingly talented people contributing to this (not to mention all the editors, Dain and Garrett on layouts/design, and Tim & Paris somehow managing to herd all the cats). Good job everyone, and I hope the 3PPs are paying attention to all this talent!
FIFY. :)
Seriously, Garrett really did a great job and we'd have been really hard pressed to get this out by the time we did without his help. :)
zylphryx |
3 people marked this as a favorite. |
<dons his author hat>
I was pretty freaking psyched when Wolfgang mentioned the desert ships article in the foreword. :)
And I'm with you Bardess, I can hardly wait to see what folks think of Ships of the Inner Deserts and the board game. :)
<switches out for his PFU hat>
and, of course, this leads to the first call of:
Please review this issue folks. Everyone who was involved in making it what it is would love to know what you thought and a review is a great way to do so. The authors, artists, editors, layout folks and various muses for all those involved would love to hear what you have to say. :)
Snorter |
<dons his author hat>
I was pretty freaking psyched when Wolfgang mentioned the desert ships article in the foreword. :)
Same here, when he referred to the reimagined sha'ir (i.e the safiir).
I hope lots of people like it, but Wolfgang's seal of approval is the most important to me, given the groundbreaking work he did for the Al-Qadim setting.
Timitius Wayfinder, PaizoCon Founder |
I know this is the winter pdf issue, but is there a physical copy going to contributors?
No, we don't have the funds to produce a physical copies for contributors on every issue. Sometimes, when we have leftover funds from the PaizoCon printing, we apply those funds to a special limited printing of the winter issue. Even then, it's not usually enough to give a copy to all contributors, so we use those for additional fundraising. And with the increased demands to print enough for a growing PaizoCon attendance....funds don't go very far anymore. :(
the Haunted Jester |
@Oceanshieldwolf - thanks! Glad you liked it!
Big shout out to Haunted Jester and Canada Guy for their great art and map support for my adventure! Thanks guys!
Tim - great job to you and the team, the issue looks fantastic!
It was my pleasure Mark. It was a fun challenge to undertake.
Neil Spicer RPG Superstar 2009, Contributor |
7 people marked this as a favorite. |
Some of the articles which caught my eye in this issue of Wayfinder include the stuff which helps round out what Katapesh and Qadira might be like, thereby empowering the GM with more material they can use to enhance those parts of the campaign setting. So, everything from Shaun Hocking's gazetteer article on the Golden Cage and Scott Abercrombie's Qadiran stronghold of Samar-Kash to Eric Hindley's shops and stalls in the Katapesh markets and Christina and Mike's write-up for the oasis town of Twelve Tents lends new material you can use right away. Location-based stuff like that is immediately useful if you need something on the fly when your players "zig" when you expected them to "zag."
Other pieces that provide really usable content included the Heroes' Hoard magic items from Frank Gori and Yanick Moreau. There's some innovative ideas there, and all very thematically appropriate to these regions of Golarion. You can never have enough magic items to reach for as a GM, whether you're rewarding your players for a random encounter or giving the NPCs something to challenge them just a little more.
I also liked the new character options introduced by Margherita Tramontano (with the hakima prestige class), Sarah Counts (with the spiderhawk archetype for magi) and John Leising (with the censer archetype for desert-themed alchemists). Even the new animal companions of Katapesh article by Ian Turner can put some new flair into the rangers and druids of the desert. And then he followed that up with some all new desert-themed rogue talents you can easily envision a bunch of sand bandits having. And again, with some very flavorful all-new witch hexes. Really great job on some of these.
The same holds true for the Weal or Woe NPCs and the bestiary monsters. Lots of creativity on display here, too. I really liked the salt golem, sun hag, and especially the concept of the devouring oasis.
Lastly, the variety of this issue is really what makes it shine. Not only do you get all that material mentioned above, but then there's a couple of side trek adventures, some plot seeds, a Beginner's Box scenario, a handful of new Jabba the Hutt-style sand ships by Dain Nielsen, and a new board game you could easily see desert merchants playing in Qadira and all across Garund. And, finally, there's several pieces of fiction to help get folks more immersed in the setting. I especially liked how Todd Stewart's story about Farideh and Inusalia led him into a Weal or Woe article and then a side trek adventure by Larry Wilhelm using those characters. Nice job, guys.
If this kind of content can be duplicated for Wayfinder #11, that would be awesome. Dain has carved out a nice niche for himself by creating cool games of chance for various regions of Golarion. New towns, shops and taverns or inns are always fun when someone gets inspired to write them into the campaign setting. The Weal or Woe characters feeding into side trek adventures that actually use them is something I know Larry and I enjoy doing a lot. Ian (aka Set) and many others just keep stepping up with cool new character option stuff. And there's always solid fiction contributions, new monsters for the bestiary, and new wondrous magic items. All in all, this is the perfect formula for useful content in Wayfinder. And it's all backed up with some serious artistic talent, from the layout to the images to the maps.
But that's just my two cents,
--Neil
Snorter |
I do have a few mechanical questions about the Safiir. For one, why don't they get Zhyen familiars (from the quasi-3.5 but really PfRP Qadira entry in the Companion line) rather than Tiny sized elementals?
Simple answer; because I forgot about them.
More tactful and professional answer; because referring to a book from an earlier edition, that may go out of print isn't much help to a newer player or GM. Applying a simple template to a Bestiary 1 creature ensures everyone has access to all the tools required.
I did submit some elemental stats, scaled back to 1 HD, to add as a separate article, or add to the Bestiary section, but I agreed with the suggestion from Ryan to use the simple template, as it saves a page.
I'll have to check out the Zhyen; if you think they'd work.
Garrett Guillotte |
3 people marked this as a favorite. |
Ambrosia Slaad wrote:w00t!
Edit: I've just started skimming it, and the art and articles are very impressive. I know the SuperStar contestants get the buzz—and rightly so—but there are a ton of amazingly talented people contributing to this (not to mention all the editors, Dain and Garrett on layouts/design, and Tim & Paris somehow managing to herd all the cats). Good job everyone, and I hope the 3PPs are paying attention to all this talent!
FIFY. :)
Seriously, Garrett really did a great job and we'd have been really hard pressed to get this out by the time we did without his help. :)
Thanks, guys! I'm just happy to have the chance to help--every issue is awesome to assemble, and it's fun to watch all this talent come together. Tim, Dain, and Paris are total pros to work with.
Timitius Wayfinder, PaizoCon Founder |
3 people marked this as a favorite. |
We've uploaded a small update to the PDF tonight...
Among the changes:
- A correction to the Contributing Artists list, correctly attributing credit to W. Kristoph Nolen.
- Some minor changes to the Spiderhawk article
- And finally, the sun hag is now properly emaciated, and not emanicipated.
;-)
Download the update at your leisure to have the most up-to-date version.
If we find or are informed of other errors, we will incorporate those into the issue at a later date.
Thanks.
Set |
The one that makes people catch on fire. Sungazer's Stare. I got too clever by half and tripped over myself. It should have just made people catch on fire and used the standard 'catch on fire' rules.
A hex doing actual damage is already pushing into territory that hexes don't often encroach, but between the ugly wording and the clunky mechanics, I'm disowning this child.
I should probably look it up before admitting my ignorance, but I think there was once a song called This Corrosion. Was that the Sisters of Mercy reference?
Most Unclean, Reverse the Stars, even A Dry Heat, come from various movies or songs or whatever. I like stealing phrases.
I love the artwork for Even Your Dog Hates You. Very cool choice!
Shadowborn |
The one that makes people catch on fire. Sungazer's Stare. I got too clever by half and tripped over myself. It should have just made people catch on fire and used the standard 'catch on fire' rules.
Mmm, okay. Yes, I can see your point there.
I should probably look it up before admitting my ignorance, but I think there was once a song called This Corrosion. Was that the Sisters of Mercy reference?
*dingdingding* That is correct, sir!
Yes, the artwork is pretty good. The victim's reaction is great.
Todd Stewart Contributor |
I've thanked both Tanya 'Yuikami the Fool' Sangsnit and Michael Jaecks, both of whom did really awesome artwork in the two pieces I had in this issue of Wayfinder.
Also I must thank Larry Wilhelm for making the awesome side trek that he built upon and expanded out of the events of my story and its associated weal and woe. :D
TanithT |
I've thanked both Tanya 'Yuikami the Fool' Sangsnit and Michael Jaecks, both of whom did really awesome artwork in the two pieces I had in this issue of Wayfinder.
The artwork is well drawn, but why is a venerable old grandmother being depicted as young and pretty? With a 16 CHA, Grandmother Farideh is likely to come across as trustworthy, inspirational, respect-worthy, old and wise, possibly as noble or holy, compassionate, grandmotherly, etc.
Charisma for females is not automatically about youth and sexiness. It can potentially be one aspect of the stat, but the fallacy of equating female high CHA with young and sexy gets exposed as fairly silly when the character is in the 'venerable' age category for her race. Yes, female characters really do come in all shapes, sizes and ages. Golarion is not Logan's Run.
At least she wasn't in a chainmail bikini. :/ The outfit was certainly well done, and realistically proportioned, thank you!
Also I must thank Larry Wilhelm for making the awesome side trek that he built upon and expanded out of the events of my story and its associated weal and woe. :D
That was an enjoyable read!
Timitius Wayfinder, PaizoCon Founder |
I am pretty sure that Tanya did not intentionally draw Farideh as a young hotty. From my standpoint, I read "grandmother" and then Half-elf, and thought "she probably doesn't look old, old." Certainly from the illustration, I would agree that she's not a really old lady, but I cannot really say that I've ever SEEN an illustration of an elderly elven (or half-elven) woman (or man). They are, by most description, eternally young and beautiful, are they not?
I just now saw "venerable" in the stat block, and honestly, I didn't even know such a term (or table defining it for each race) was in the rulebook. (venerable for a half-elf is 125 yrs old, btw).
So, I think it was a misinterpretation, if anything. And, if you have any doubts about our artists depicting old women as anything other than hot ladyfolk, please turn to Nine Golden Scarabs....on Page 21. ;-)