
Ravingdork |

These magical boots allow their wearer to ignore the adverse movement effects of difficult terrain, including granting the ability to take 5-foot steps in, or to make a charge through, difficult terrain.
I'd probably give it a market price of 2,000gp. I can't tell you how often my party and I have been totally screwed by difficult terrain. What do you think? What price would seem balanced to you as a GM for just such an ability?

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These magical boots allow their wearer to ignore the adverse movement effects of difficult terrain, including granting the ability to take 5-foot steps in, or to make a charge through, difficult terrain.
I'd probably give it a market price of 2,000gp. I can't tell you how often my party and I have been totally screwed by difficult terrain. What do you think? What price would seem balanced to you as a GM for just such an ability?
2,000gp seems low for something like this. If it simply allowed you to take a 5' step in difficult terrain, that's one thing, but ignoring it completely? I'd price it at at least 5,000gp myself, maybe even 8,000. The ability to charge through difficult terrain is pretty hard to acquire otherwise.

StreamOfTheSky |

Feather Step is a 1st level spell to ignore difficult terrain. 3rd level gets you a mass version (3rd level also gets you fly, which happens to have the side effect of rendering difficult terrain useless). And the duration doesn't suck, either.
That said, I think it's worth a bit more than 2000 gp, possibly as much as 5000 gp as FS said above.

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Magic Item Creation
Use-activated or continuous Spell level x caster level x 2,000 gp
If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
Feather Step is a 1st level spell. The minimum caster level is 1. It's a 10 minute/level duration spell
1 x 1 x 2000 x 1.5 = 3000 Gold

Ravingdork |

Feather Step Slippers (Ultimate Equipment) have a market value of exactly 2,000gp.
I already knew that. I just wanted to hear peoples' thoughts on its balance with them being none the wiser. :P
I thought it would be better than making another "is this broken" thread.
Are they continuous or use items?
They appear to be continuous. Their description is nearly identical to what I posted in the OP.
EDIT: Here's the actual text.
"These fine silken slippers allow their wearer to ignore the adverse movement effects of difficult terrain as if subject to the feather step spell, including granting the ability to take 5-foot steps in difficult terrain."

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Seem to be slightly cheaper than what the magic item creation rules would suggest, but not by much. 1000 less than the custom rules.
Don't seem broken to me at all.
Takes up a boot slot, and to be honest, I would replace these with almost any other foot slot item in the game
Slippers of Spider Climb
Winged Boots
Boots of Teleportation
Boots of Levitation
Boots of Speed
Boots of Springing and Striding
pretty much the only other boots I might consider using these over would be boots of Elvenkind and Boots of the Winterlands, and that kinda depends on the character and campaign.

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Baroh Steelcleave wrote:Feather Step Slippers (Ultimate Equipment) have a market value of exactly 2,000gp.I already knew that. I just wanted to hear peoples' thoughts on its balance with them being none the wiser. :P
I thought it would be better than making another "is this broken" thread.
Oops.. my apologies :x
...Elamdri does bring up a valid point though: As an item that takes up a specific body slot, their discounted price seems appropriate. However, moving the continuous effect to another slot... and following the magic item creation guidelines... seems worth the +1000gp increase in cost.

Crysknife |

Every one of the melee classes will get a lot from ignoring difficult terrain, since they can take a 5-foot step and full attack. Chargers benefit even more, just think about a beast totem barbarian with pounce. Later on those character will try to get a mean to fly, but until mid-high level those boots are gold (provided of course that your GM actually uses terrain rules).

StreamOfTheSky |

I didn't know this item or the spell it is based on but when I look at how many feats you need to take before getting that ability I think that either the feats are too weak or the item too strong or cheap.
P.S. I think it's 3 feats one of which can only be taken by an elf.
You are correct. This is a wonderful example of how martial feats suck and spells just do it better.
Now, on one hand, I think 2000 gp is a bit cheap. On the other hand...the less expensive spell-mimicking items are, the less special and powerful said spells are, relative to the poor schmucks who don't know the 1001 uses for bat guano.
And since no company is willing to address 3E/PF caster-martial imbalance head-on...you take what small victories you can get.
So I'm glad this item exists and at the listed price.

Azaelas Fayth |

StreamOfTheSky wrote:Wizards of the Coast is. It's just that 4E was F***ing awful.And since no company is willing to address 3E/PF caster-martial imbalance head-on...you take what small victories you can get.
I agree with this.
Also I am working on balancing them out.
This item is a little cheap. At least to me. Though I do use Difficult terrain effects a lot.

StreamOfTheSky |

StreamOfTheSky wrote:Wizards of the Coast is. It's just that 4E was F***ing awful.And since no company is willing to address 3E/PF caster-martial imbalance head-on...you take what small victories you can get.
Those were my thoughts as I was typing my response. :)
There is a middle ground between "martials suck, play a caster" and "4E", though.

Protoman |

I've been planning on making 3,000 gp boots of feather stepping for a while now (using the magic item creation guidelines), and now that UE came out, I'm happy as a clam.
Back on topic, I see nothing wrong with it. They made it cheaper as if outright stating, "Difficult terrain is an obstacle, and like most obstacles, should be easy to bypass if you invest in a cash to do so."

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Rebuilder's Boots
Price 14,500 gp
https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Rebuilder%27s%20Boot s
Long ago, engineers in Anuli wore pairs of these sturdy brown leather boots to navigate the city after the Paroxsys tore apart the land. The wearer of these boots gains a +5 competence bonus on Craft checks to repair items. Additionally, as a move action, the wearer of a pair of rebuilder’s boots can activate them to move up to her land speed and ignore any adverse movement effects of difficult terrain, as per the effects of the feather step spell. This effect lasts for 40 minutes per day or until the wearer ends it as a free action. The wearer need not spend this duration all at once, but she must spend it in 1-minute increments.