A Pathfinder Society Scenario designed for levels 1–5.
While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.
Written by Savannah Broadway.
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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This scenario is almost entirely combat, with very little opportunity for RP. It also seemed to be extremely tough, at least for a party of 4 characters in the lower tier. We had the prototypical party of fighter, wizard, cleric, rogue, all 1st level except the wizard who was 2nd.
The dungeon was fun, with very interesting encounters and terrain. But the lack of RP elements was disappointing. On the upside, I found the faction missions to be pretty enjoyable, especially mine (GL).
Lastly, it didn't seem to tie in completely with the overall plot of season 4, except for its location (which could be changed to anywhere else) and a bit of flavor text in the intro.
Edit: it turns out that our GM accidentally ran our APL 1.25 party through some of the Tier 4-5 encounters, and for other encounters, did not make the appropriate changes based on our 4-man party. So, I feel I was unfair in saying this scenario was tough. The truth is I don't know how hard this one is. I plan on running it myself at some point. When I do, I will revisit this review.