
Dreadfox Games |

Subscribe at dreadfox.com for $3.99 during the month of February, 2012 and get Grimoire Facilitas for free.
Grimoire Facilitas Tips are also freely available. We encourage you to check them out for a glimpse at what you can expect in this Grimoire (as well as a few tricks to optimize it, if you've already purchased it).

Dreadfox Games |

We're introducing a hoard of new media this month - Previews, Design Spoils (a design-centric video series), Playtest Changelogs and Spoilers of some of our playtesters' favorite spells.
Preview: A browser-based preview of Grimoire Facilitas (works best in Internet Explorer - unless you're an advanced Chrome/Firefox user that has disabled the browsers' PDF viewers).
Design Spoils: Coming Soon...
Playtest Changelog: Check out what got modified according to playtest results/feedback.
Spoilers:
School conjuration (creation); Level ranger 2
Casting Time 1 standard action
Components V, S, F (a bow)
Range 0 ft.
Effect one bane arrow
Duration 1 round
Saving Throw none; Spell Resistance no
As part of a standard action attack, you can recite this spell while drawing your bow with no arrows nocked. Once taught, an arrow appears on the string. The arrow is a +1 bane arrow, and the creature to whom it is a bane must correspond to one of your favored enemies.
School conjuration (summoning); Level druid 3, ranger 4, witch 4
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect fey spirits soothe living creatures
Duration 1 round/level
Saving Throw none; Spell Resistance no
This spell summons 3 beneficent spirits from the feywild. The spirits take the form of Small, glimmering will-o-wisps and each arrives in a different space adjacent to you. Healing wisps are incorporeal, have a fly speed of 30 ft. (good), an AC of 11, saving throws equal to your own and Evasion. A wisp dissipates upon taking damage. The first time a wisp moves through a living creature’s space, or a living creature moves through a wisp’s space, that creature is cured for 1d8 damage and the wisp summarily dissipates.
A wisp moves if you actively direct it (a move action for you); otherwise, a wisp that has been directed hovers in place and a wisp that has not been directed attempts to hover in an empty space as close to you as possible. Living creatures are inherently attracted to healing wisps, particularly if they are injured. A wisp dissipates if it exceeds the spell’s range.
School conjuration (summoning); Level bard 1, cleric 1, paladin 1, sorcerer/wizard 1, witch 1
Casting Time 1 minute
Components V, S
Range 0 ft.
Effect sentient grooming supplies
Duration 1 hour (D)
Saving Throw none; Spell Resistance no
This spell conjures a set of animate grooming supplies that speak Common. A character that allows these sentient instruments to groom him for at least 20 minutes gains a +2 circumstance bonus to Charisma. This bonus lasts until the character sleeps, gets hit in combat, carries a medium load or otherwise sullies himself.
I will return to update this thread as soon as Design Spoils are available. In the meantime, I will be researching the effects that cats in laps have on villainy.

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This book's pretty good. Just one question though. Why is the bee CR 0? I thought that number couldn't exist. Is it closer to CR 1/8?
Yes! The bee should be CR 1/8.
That's one of the changes coming in our big update. Not all of the grimoires are ready, though, and we want to update everything at once - the bee has to sit tight a little bit longer.
Thanks for bringing this to our attention. PM me your email address and I'll send you a present :)