New Paths #1: The Expanded Spell-less Ranger (PFRPG) PDF

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Aragorn Didn't Cast Spells!

Just because some designer thought rangers should be spell-slingers doesn't make it right! With The Expanded Spell-Less Ranger, you can now play an authentic ranger without spells, but with great new abilities.

Welcome to the Expanded Spell-Less Ranger, a base class for the Pathfinder RPG that was first presented in Kobold Quarterly #11 and which reviewers called a "must-read" at RPG Geek.

The removal of spells makes this a true ranger-type, but the new powers and expanded abilities mean that the Spell-Less Ranger can hold his own in a fight. With new animal companion options and Ranger Talents, this class covers the hunter's bond, fast movement, expanded tracking, hunting, additional favored enemies, trap handling, and much more, all in keeping with the ranger you know from The Lord of the Rings.

The Expanded Spell-less Ranger includes much new material beyond the original magazine version, such as two new archetypes for the companion-bound ranger and the dual-style ranger, plus new feats specific to this ranger that make them masters of their terrain. Includes a full 20-level character progression plus tracking sheets for favored terrain, enemies, and companions.

Be a real ranger! Get The Expanded Spell-Less Ranger today!

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An RPG Resource Review

5/5

This base class variant is based around a premise that seems to strike the author rather hard: why should a ranger, of all people, cast spells? The argument is compelling. If you look at what a ranger can do - track and scout, live off the land, fight well, hunt - there doesn't seem to be much need for magic. Moreover, although ranger-style characters feature in fantasy literature, none of them have chucked spells around.

So here is presented a variant on the standard ranger class who doesn't use spells at all. Instead, he has a devastating stealth attack and an array of 'talents' to choose as he rises in level. There's also a nature's healing ability which grants bonuses to Heal checks when the ranger is in a favoured environment.

As well as all the information required to create and play a Spell-less Ranger, there are some new feats and a couple of archetypes - the Dual-Style Ranger (who hones his combat skills) and the Companion-Bound Ranger (who is exceptionally close to his animal companion). Finally there are some notes on ranger fighting styles, drawing on the Advanced Player's Guide, a character sheet for an animal companion and a couple of tracking sheets for the ranger's abilities.

Overall, it's a nice package. I've played many a ranger over the years and always felt that magic didn't sit well with the few of them that got high enough in level to use it, so this makes a useful addition to the options available.


Now we are talking

5/5

Every change is in most of cases both:, Flavorlful and utiity. im not going to specif what it has inside, the other reviewers do it so well that i have nothing more to tell about.

This is a mix between ranger and rogue, in fact, this is the way i always want to play a ranger without spells!!

it Must be into your "must to have it"


Rangers how they were meant to be

5/5

This pdf is 15 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 12 pages of content, so let's check this one out!

For those of you not in the know: In KQ #11, Marc Radle created an alternate version (meaning no multiclassing with the regular ranger-class) of the ranger-class that fits closer with irl mythology: The spell-less ranger replaces spells with a selection of neat ranger talents - a great approach that has been expanded in this pdf, but let me give you the run-down:

The spell-less ranger gets full BAB, d10, 6+Int skills per level, good fort- and ref-saves, up to 5 favored terrains, up to 4 favored terrains and additionally stealth attack (which is a terrain/favored enemy-based, weaker variant of sneak attack), combat styles, 4 special uses of the healing-skill when in favored terrain (including treating deadly wounds, poisons and diseases) and so-called ranger talents: A total of 25 are provided and run the whole gamut from additional animal companions, bonus feats, less fall damage, scent, the ability to negate concealment via hawk's eyes, trackless stride and improved swimming and climbing capabilities. High-level rangers also can look forward to quarry, improved quarry, hide in plain sight etc.

The result of the changes made to the class are evident - looking at the ranger talents it becomes rather clear that a regular fighter won't outshine a guerilla-style archer ranger, for example, defining the niche of the class more closely. 18 new feats help the ranger by providing further customization options that range from the rather simple "Additional favored terrain" to very interesting feats: "Coordinated Attack" gives your companion access to all your teamwork feats. Another interesting one would be "Defensive Shot", which FINALLY gives you the chance to use ranged weapon in melee with a penalty. A godsend for campaigns without divine magic (or groups without primary healers) is "Improved Nature's Healing", which significantly improves the amount of Hp you may heal by using that ability. Add to that the increased damage output via "Deadly Accuracy" and its improved version (which let you reroll 1s and 2s of ranged attack-damage-rolls) and we have a great class to simulate e.g. the deadly elven guerilla fighter. All in all, I considered the feats to be well-crafted and none of them to be overpowered or utterly boring. (I'd btw. suggest to add SGG's Knacks from their Ranger-book to the list of available ranger talents!)

This is not where the pdf stops, though: We also get two new archetypes for the ranger: The Dual-style ranger gets only one favorite enemy, but two combat styles. The companion-bound ranger is rather complex and can select from a druid's companion-list, enhance his companion, gain aforementioned coordinated companion etc., but at the cost of his favored terrain, camouflage etc.

The pdf also includes info on the 5 styles introduced in the APG and does something EXTREMELY useful: It provides us with a favored-enemy/terrain-char-sheet to add to your regular char-sheet - useful, well-constructed, awesome! Even better, we get yet another extra sheet for animal companions that could also be used for familiars etc. and makes for one of the most clearly arranged ones I've seen so far. Kudos for this great bonus!

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to an easy-to-read, relatively printer-friendly 2-column standard. The pdf has a beautiful front cover, but no bookmarks, which is a bummer in this day and age. Due to being relatively short, I'm willing to let that one slip, though. The spell-less ranger is popular for a reason - Marc Radle has crafted an excellent alternate class and with the new expanded material herein, there are even more reasons to go spell-less than before. This alternate class is awesome, well-designed and the additional content lacks any feats, crunch, etc. I'd consider badly designed or unbalanced. In fact, I absolutely love this take on the ranger, as it makes the class feel more unique and less than a fighter/druid-hybrid. After SGG's stellar "Ranger's Options: Knacks of Nature", this is the second book in a short space that easily can be considered to be a stellar pick for any fans of the concept of the ranger, but not its core-execution. Even for the adherents of spellcasting this pdf is well worth the pick for the archetypes/feats and if you can spare the bucks, combine its talents with SGG's knacks (by e.g. adding the talents as knacks or vice versa) - I guarantee you won't find the result unbalancing. When all's said and done, a great start for the new line, Marc Radle did an awesome job and I look forward to seeing more! My final verdict? 5 stars + Endzeitgeist seal of approval.

Endzeitgeist out.


15 Pages of Absolute Glory

5/5

Okay this is my first product review on the Paizo site, and I really feel like this was the book to receive my praise. I am very hard to please when it comes to OGL content, and most I have read are pretty good at best but this one definitely takes the cake. Marc, Wolfgang and the crew from Kobold Quarterly have brought forth this piece of magic (haha magic from a magic-less book) and have presented us with a way to play the original iconic rangers we grew up to love. From the complete list of Ranger Tricks to the new Feats and Archetypes, this is a book with enough options for anyone. Personally I found the Dual Style Ranger Archetype to be pretty awesome if you're into focusing on 2 different combat styles at the cost of only having 1 favored enemy. So all in all, if you are a ranger fan like I am or have always wanted to play the "classic" ranger then pick up this book...you will not be disappointed =D


4/5

Weighing in at 15 pages (Front cover -1 page, credit/PID – 1 page, 2 pages of tracking sheets, OGL) we’ve got roughly 10 pages of new material here to work with.

A spell-less Ranger…this class has long been plagued by the fact that whereas any class tossing spells about is kinda cool in its own right, the iconic characters who inspired this particular class were men existing by their own skill, and their ability to utilize the lands around them to some amazing feats. I’ve seen a few attempts to go spell-less with a ranger in the past, and it has always come out looking very much like a pigeon-holed fighter…so let us take a look and see if Mr. Radle has found the balance required to ground the ranger back in the land of the everyman, without taking away all that made this class one that people would want to play.

Interestingly enough, once again I find myself going through a Marc Radle design, missing his artwork, lol. Luckily the artists tapped for this piece were more than up to it, and the PDF comes off with a very good look and feel to it visually speaking. Now, having said that, I do have a complaint regarding artwork…the background image, as it is, makes it very hard to read the text in the corners of the pages from time to time. Perhaps a slight fade on the background image might have aided with that. Editing wise, I only found two mistakes, and they were essentially the same mistake, and an extremely minor one at that. An errant “s” was added in two different spots to a word, but truly did not alter enough of the meaning to disturb the reading of the text.

Right off the bat, taking away spells from the progression of this class, the spell-less ranger finds himself the beneficiary of a host of new class abilities, and Ranger Talents (similar in nature to Rogue Talents)…at 2nd level the decision must be made what path of combat you are looking to advance your character down with the Combat Style Feat. Now, the PDF opts for the up close and gritty two-weapon combat style or the archery combat style , but does leave it open for you to choose from any of the ranger combat styles available under your GM. The advantages behind this particular class ability is that the combat styles come with a pool of feats that you will be picking from as you progress that allow you to ignore prerequisites. Next up in the realm of cool has got to be Nature’s Healing, gained at 3rd level. Giving game mechanics to bring to the table the fact that a ranger, in their favored terrain, knows which root, which mushroom, snail, leaf or mud is going to allow them to gain the absolute best results out of their Heal skill checks. Therefore, this ability grants bonuses to heal checks, in various differing manners. Hunter’s Bond is another of those choice situations, this time with the options of sharing a percentage of your favored enemy bonuses with allies, or picking up an animal companion (trust me, looking through all the different options here, you want the animal companion). Now, I did think there were a few animals that would have been obvious choices for the list of animal companion options, but that would be a personal choice issue. It would be wrong of me to not mention the Stealth Attack class ability, as any ranger worth his salt had better be able to attack unseen within their own terrain.

The Ranger Talents, 25 of them, are an interesting alternative to a spell progression for a ranger class, and offer everything from extra feats, to additional animal companions. Faster movement, farther range, and critical hit modifiers. There is enough here to allow for several different styles of play to evolve in comfort never feeling limited by choice.

Following this we are given 18 new Feats, covering everything from Additional Favored Enemies or Terrain, Extra Ranger Talents, an Expert or Master option for Favored Terrain granting additional bonuses on top of the normal ones already given by Favored Terrain. Coordinated Companion allows your animal companion to benefit from teamwork feats you possess as if they also had them. And Savage Terrain Warrior (my personal favorite of this batch) gives what every ranger needs…HOME FIELD ADVANTAGE!! For the animal companions, on top of the coordinated companion feat, we also get an Improved, Greater and Invulnerable – adding a DR to yer critter companion.

We are presented with two archetypes here that are both limited in their way, but in taking the limitation are both extremely more powerful within their parameters.
The Dual Style Ranger gives up multiple favored enemies in favor of learning a second combat style, and applying all further advancements that would normally give a new favored enemy back into the single enemy.
The Companion Bound Ranger gives up multiple favored terrain for a singular concept, but forms a bond with their animal that hearkens back to the classic ranger/animal duos of literary history.

The APG’s list of ranger combat styles is re-presented here in appendix form for ease of character build, in case one wishes to choose a style outside of the two presented here as options.
Following the appendix are two tracking sheets for ease of handling favored enemy/terrain and animal companions. They remind me greatly of sheets I remember using during the 3.0 days, and have that feel to me.

So, final thoughts…did this PDF present a ranger sans magic that is worth playing? That is what it comes down to, right? The answer to that is resting on my printer, in the form of an NPC I will be introducing tomorrow evening at my regular game night. This class is not only playable, its exciting and intriguing. For a player like myself, there are a massive amount of options presented to really explore the concept of an animal companion. Or go the complete other direction, and create that whisper in the trees, who’s only detected when his arrow is in your throat. Now, flipping to the other side, the background on the pages make some pages hard to read, and I would have preferred to have seen the background done with a lighter hand perhaps, but that is truly the only design/layout choice I can see worth complaining about or even pinging against the rating. Yes, I know I stated that the letter S shows up twice for no reason, but again, it does not change the meaning of the text it is within, nor does it make it any harder to understand. So, final tally…this is going to be one of those I want to give a 5 to, as the design is excellent, but layout is going to hold it back, and am finalizing with a 4.5. For those sites where I must go 4 or 5, I’ll have to round down to a 4.


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Huzzah!!

Liberty's Edge

Huzzah indeed!

OK, tell you what - it'll mean using up a 9th-level spell and a couple expensive material components, but ...

KABLAM! It's Friday :)

Announcing the New Paths Compendium from Kobold Press!

New Paths Compendium includes:

  • 28 new archetypes for monks, ninjas, gunslingers, barbarians, fighters, clerics, and 7 Compendium classes
  • 7 tracking sheets for animal companions, favored enemies, prepared spells, summoned monsters and more
  • 20 new spells for druids, rangers, shaman, and more
  • Almost 100 new feats for new and existing classes

The seven Compendium classes each bring something new to your Pathfinder Roleplaying Game:

  • The spell-less ranger, a skilled warrior of the wilderness
  • The shaman, with otherworldly new abilities and an animal spirit guide
  • The battle scion, a master of sword and spell
  • The white necromancer, wielding death magic for the side of Good
  • The elven archer, deadly ranged fighter capable of astonishing feats of marksmanship
  • The savant, master of all trades (if only for an instant)
  • The all-new theurge class, combining arcane and divine power!

You can check out the NPC's product page right here on Paizo.com as well:
New Paths Compendium

D'oh! The pesky Kobold Press News Minion ninja'd me by 7 minutes!


Any update on the HL data file for the Spell-less Ranger and if/when it will be made available?

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Good question, and yes, I have an updated and corrected version of the file.

This file has not passed muster through the Lone Wolf QA process yet. Assuming it does (and I'm sure it's close), it will be released through Hero Lab in January or February, as part of the New Paths Compendium material.

This solution is a bit of a compromise, and we went this route because it makes it easier for the Kobold Press data team to support and update the file as the Hero Lab engine changes over time. However, it does mean a possible file conflict with the older and not-entirely-accurate version.

So hurray for having a better file and better support, direct through Hero Lab. However, it also means that people with the older file will need to delete that file to use the new one.


Oh, well. It wouldn't be the first time I've rebuilt Orin and it probably wont be the last.
Does this also mean that the other New Path classes will be getting their own HL data files?

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Yes, it means that all the New Paths published so far will get HL data file support. The revised Savant might not, because the class flexibility is mind-bogglingly wide.


Wolfgang Baur wrote:
Yes, it means that all the New Paths published so far will get HL data file support. [...]

[*swoons*] :-)


Wolfgang Baur wrote:
This file has not passed muster through the Lone Wolf QA process yet. Assuming it does (and I'm sure it's close), it will be released through Hero Lab in January or February, as part of the New Paths Compendium material.

Any further word on timing of this release? I'm hoping to re-tool an existing ranger character into a spell-less one, and the HL files would make this a much easier process, as I'm sure you know. Whenever it happens, I'm excited about it!

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

There's a chance that the first 2 or 3 classes will get HL support this month. If not, they'll certainly have it in February.

The other classes will go live when they are ready, but the full set should be done in the next few months.


Any word on timing of the Spell-Less Ranger file for HL? I hate to be a pain, but not as much as I hate updating my PC without Hero Lab.

Liberty's Edge

I don't have any info on this front alas but it might be better if you posted this in the New Paths Compendium thread since these Hero Lab files will be associated with the NPC :)


I went to the Kobold Press Forums and couldn't figure out how to post. The other forum was easier to navigate.

Anyway, I am asking about the HeroLab files for the Spell Less Ranger. I have created an 8th level/Tier 1 Dwarven Ranger. However, I have 2 problems. First I was not allowed to pick Shield Master as my feat at 6th level. Also, I picked an Additional Animal Companion as a Ranger Talent but I cannot activate a 2nd Wolf.

What I see in regard to the Additional Animal Companion is:
"NOTE: The effects of this feat have not been implemented yet."

As I am very unfamiliar with coding I do not know what to do. I posted on the HeroLab boards but it was suggested that I post on Kobold Press' forum. I couldn't figure out how to do that so I came here.

The Exchange Contributor; Publisher, Kobold Press; RPG Superstar Judge

Answered in the other thread. Basically, we're still working on those files, but they are coming along.


So I just read through most of this particular forum and have not been able to find where I download the files to import into Hero lab (I am super tired and may have missed it). I found some of the Kobold Press files available on Hero Labs site but nothing that suggest it has the spell-less ranger or any other class. I would love to find out where people are getting these files. I have to say so far Kobold has got the best 3rd party I have seen... the only bad thing I can say about it is wanting to play so many classes at once! lol


The file you are looking for is not an official file. It was fan created and has some problems. If you can just hold on for a bit an official file is being created for the New Paths Compendium. It will have all the required information in it.


Ok, I saw talk of something like that being released in Jan or Feb so I thought maybe I missed something somewhere. Thanks for the quick reply super stoked to get Kobold's stuff added into Hero Lab.


Just to clarify, I am not associated with Kobold Press in any way. I am looking forward to getting the HeroLab files as I am playing a Spell-Less Ranger in a local game.

Scarab Sages

They were in the zip file when I purchased the spell-less ranger pdf. It's been about a year, though.

Scarab Sages

Ah, it's an old version and not completely functional. Nevermind.

Liberty's Edge

Yep, the current Hero Lab files were created by a generous fan/volunteer and were certainly nice for folks to have at the time, even though they apparently were not completely functional (I'm not a Hero Lab user, so I can't speak to that more than what I've heard :)

Your best bet is to keep up with (and post your question in) the New Paths Compendium thread. This is where the most up to date info on the Hero Lab files will most likely appear first

Here's what Wolfgang said about the current HL fan files and the soon to be released official HL files, which will include the spell-less ranger:

Wolfgang wrote:

Yeah, it was probably a mistake to include it. At the time, having a volunteer/fan file seemed better than nothing, but having it be incomplete was not ideal.

The new files will be complete, tested by the Hero Lab staff, and much more robust. They'll also be easier to maintain and update.


I will definitely do that, so time to show my true colors of a noob to this site, is there a way to flag a particular thread so that it saves it? Or do I have to search though all the threads every time/leave it open in my browser 24/7?


I use the favorite function as my way of saving posts I want to keep a list of.


Hello, I am looking for an update on the HL file for the spell-less ranger. I really would love to have this as it means I focus less on the mechanics of character generation and more on the other parts.

Any tidbits to throw our way? :-)


From what I've heard some functionality for the New Paths Compendium will be available for purchase early this month with a full release by the end of September.

Liberty's Edge

Vanulf Wulfson wrote:
From what I've heard some functionality for the New Paths Compendium will be available for purchase early this month with a full release by the end of September.

I believe that is correct.

You can check out the New Paths Compendium for more info on the Hero Lab NPC files :)

Liberty's Edge

Huzzah! Thanks so much for the great new review!!!

Liberty's Edge

Hey everyone, just in case anyone missed it, The Kickstarter for the revised, updated, and expanded NEW PATHS COMPENDIUM hardcover ends TODAY!

It's been quite a success so far, and the book is going to be something special! We’ve hit a bunch of stretch goals, including new Death Feats, new spells, combat divinations, new archetypes, and a ton of additional art. We also added 3 brand-new classes - the Tinkerer, Mystic Archer, and Warlock!

AND, we also added the newly revised, refined, and easier to play version of the Savant to the book. That's 12 new Pathfinder classes! We’re so excited about this book and we can’t wait to get it into as many people’s hands as possible!

OH! And there is a brand-new Spell-less Ranger archetype in the book - the Shadow Stalker!!

You can even check out the art that just came in today for the Shadow Stalker!!

If you’ve already become a backer - thank you so much! If you haven’t yet, please check it out and consider backing today!


Your last link redirects to the Paizo blog.

Kickstarter.

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