Touched by benevolent beings of the good Outer Planes somewhere in their ancestry, aasimars are viewed with either awe or fear by all who know of their celestial heritage. Hailed as scions of angels at best or otherworldly bringers of heavenly destruction at worst, there is no doubt that aasimars hold a very special place in the world of mortals, and all know to be wary of their actions in the presence of an aasimar.
Blood of Angels presents a player-friendly overview of the aasimars of the Pathfinder campaign setting, as well as new rules and information to help players create unique and interesting celestial characters for any type of game.
Inside this book, you’ll find:
Expansive entries on aasimars’ origins and upbringings, their psychologies, how others perceive them, and the beliefs such angelic beings hold in the face of their celestial mark.
A table of 100 variant aasimar abilities to further customize your blessed character.
A detailed look at the six most common types of aasimars based on their celestial heritage, including alternate ability score modifiers, skills, and spell-like abilities for each.
New curses, inquisitions, and subdomains for heavenly oracles, inquisitors, and clerics.
New masterpieces for aasimar bards and the martyred bloodline for sorcerers whose celestial ancestors made great sacrifices.
A host of new traits to help make your aasimar character truly unique, as well as dozens of bodily features that distinguish your celestial character.
Written by Amber E. Scott
Each bimonthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.
ISBN-13: 978-1-60125-438-2
Other Resources: This product is also available on the following platforms:
Between this, the Champions of Purity, and Faiths of Purity, I am highly impressed. These three really stand out in the Player's Companion line. It's very refreshing to have Player Material focused on the Good Alignments, though, not really being exclusively a book about Good, much of the content here is more orientated towards Good than Evil.
Personally, I'm not a fan of Tieflings, so I'm a bit bias towards Blood of Fiends in general, but this one, in my opinion, blows it and all of the other "Blood of" books out of the water, (up to and including Blood of Shadow currently). It's a fun read, with some solid crunch too. The alternative Heritages are a bit on the strong side, for lower level play only, but still interesting and cool.
This, along with the two above mentioned books are the standard for Player's Companions that Pathfinder should aim for. And in particular, albeit far too late not, this is also the minimum standard that all the "Blood of" serious SHOULD have aimed for.
Aasimars in the setting? Check.
Society, culture? Check.
Class roles? Check.
Heritages? Check.
Variant abilities? Check.
Random Aasimar Appearance Generation Table? Check.
Feats, traits, spells? Check.
An extremely well written companion. It mirrors the Tiefling one, and that's GREAT. Wohoo. Here's to hoping that more "Blood of ..." books use this approach!
A wonderfully indepth look into the lives of aasimars, "Blood of Angels" gives players a wide variety of characterful choices for those of celestial blood. Not just angels, a variety of goodly beings from the outer planes seem to have taken interest in mortals of all races. Info on non-human aasimars and lots of different varient sub-types give players tons of choices for both mechanics and fluff.
Amber Scott does a fantastically good job of detailing the lives of aasimars, reminding readers that not all aasimars lead a life of purity, and giving insight into the feelings of aasimars and those of the races they associate with, casting them as a race apart and definately distinct. Regions all over Golarion are detailed with motives and likely progenitor type and there is a large section for Tian Xia. Each base class thus far published also has a write-up.
For those who want mechanics, fear not. The 6 different subraces each have varient abilities and traits and there are 100 additional varient abilities to choose from. However, this is largely a fluff book!
In conclusion, a great addition to any player's library. Though largely geared toward PCs, DMs may find the sections on aasimars trying to fit in a useful aid in helping PCs roleplay or use the volume to create a new NPC. A fantastic way to kick off the new monthly offering!
The second book in the "Blood of" series. Blood of Angels does for Aasimars what Blood of Fiends did for Tieflings, and it does it with just as much detail and excellence.
Like Fiends, Blood of Angels starts out with a sizable portion of fluff regarding all the details you could ever need to know about aasimar lifespans: Conception, birth, childhood, adolescence, physiology, society, combat, work, religion, geography, old age, friendship, love, class roles, and death are all covered in intricate detail here. In fact, the fluff section is two pages longer that that of Fiends, and like its predecessor, ends with a chart of 100 variant abilities for its respective race. Role-players and story-buffs will love this section, but others will likely flip past the first 18 pages.
Next comes the aasimar heritages for the specific types of ancestors aasimars can have. There are six (compared to the 10 in Fiends for Tieflngs), each with different ability modifiers, skill modifiers, spell-like abilities, and traits. The six are: Agathion-blooded, Angel-blooded, Archon-blooded, Azata-blooded, Garuda-blooded, and Peri-blooded.
Follow that up with aasimar-specific combat feats, two new oracle curses, three new inquisitions for (you-guessed it) inquisitors, three subdomains, three bard masterpieces, a new sorcerer bloodline, and a selection of aasimar race traits and random features, and you have at your disposal quite a few options for aasimar characters (and a few that will work for non-aasimars as well).
When all is said and done, Blood of Angels is as worthy a book for aasimars as Blood of Fiends was for tieflings.
So will they have art for each aasimar variant(angel, azata, etc.)?
Both Blood of Fiends AND Blood of Angels will have portraits of ALL the variants, as well as a few full-body illustrations of variants mixed in with the typical aasimars and tieflings.
Very cool... now why don't I have the books yet? :)
patience, DM, patience.
I think most would prefer a well polished book of teifling and aasimir options.
Not rushed out the door, Ok quality, product.
Thinking back to a few games that were rushed out the door, and it made for some bad gaming experiences
So will they have art for each aasimar variant(angel, azata, etc.)?
Both Blood of Fiends AND Blood of Angels will have portraits of ALL the variants, as well as a few full-body illustrations of variants mixed in with the typical aasimars and tieflings.
Very cool... now why don't I have the books yet? :)
So will they have art for each aasimar variant(angel, azata, etc.)?
Both Blood of Fiends AND Blood of Angels will have portraits of ALL the variants, as well as a few full-body illustrations of variants mixed in with the typical aasimars and tieflings.
How about portraits of aasimar/tiefling mixes? :-)
We'll do those once we finish building our Quantum Artbot... the artistic robot who can produce all possible works of art at once for free. Progress on the Quantum Artbot is, alas, going more slowly than we'd hoped, mostly because we're having trouble getting our Quantum Robotbot back up and running. I think he threw a hip socket or something.
So does this mean we're going to get "Blood of Genies" in September? :)
A book like that would certainly be cool, as would books of all sorts of other types of similar races.
But we don't want to "glut" the Player's Companion line with too many similar books in a row.
That wasn't a no. :P
Completely understandable. I personally would enjoy seeing more "setting" based Player's Companions, either nation ones or group based like Pirates of Golarion.
I wonder if that supposed "Celestial Totem" line of Rage powers will make a show. I'm guessing not though :(
Raging is inherently chaotic, and sometimes evil. It's never good. :P
Spoilering so it's not so derailing, but one other thought on this from someone that has been hoping like hell for options for holy barbarians for a long time:
Spoiler:
Raging to pull someone out of a collapsed building.
Raging while you're shielding an innocent from flames with your own body.
Raging while intimidating a lynch mob that was about to slay an innocent.
Raging while pulling multiple people hanging off a cliff to safety.
Raging while placing yourself in between your escaping allies and an enemy in pursuit, possibly sacrificing yourself to buy your friends some time.
I wonder if that supposed "Celestial Totem" line of Rage powers will make a show. I'm guessing not though :(
Raging is inherently chaotic, and sometimes evil. It's never good. :P
Spoilering so it's not so derailing, but one other thought on this from someone that has been hoping like hell for options for holy barbarians for a long time:
** spoiler omitted **
I really like the idea of a divine battle-trance.
"How did you fight like that?"
"It wasn't me, I was possessed by the spirit of an angry angel. Cayden's hand shields me from foes."
I wonder if that supposed "Celestial Totem" line of Rage powers will make a show. I'm guessing not though :(
Raging is inherently chaotic, and sometimes evil. It's never good. :P
Spoilering so it's not so derailing, but one other thought on this from someone that has been hoping like hell for options for holy barbarians for a long time:
** spoiler omitted **
I really like the idea of a divine battle-trance.
"How did you fight like that?"
"It wasn't me, I was possessed by the spirit of an angry angel. Cayden's hand shields me from foes."
Will there be any new racial traits? racial feats? racial favored class bonuses?
Yes, yes, no.
Drat. I was hoping to see some favored class bonuses for the Magus and Gunslinger at least. They suffer a bit from being published after the APG. And racial favored class bonuses for the new races would have been nice as well.
I am really excited about this one but June is a while away.
I hope for some min to high level racial feats for wings, better spell powers, energy resistances, auras, constent spell efects like protection from evil or speak with animals, fast healing, etc.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Jason Ellis 350 wrote:
James Jacobs wrote:
Dragon78 wrote:
Will there be any new racial traits? racial feats? racial favored class bonuses?
Yes, yes, no.
Drat. I was hoping to see some favored class bonuses for the Magus and Gunslinger at least. They suffer a bit from being published after the APG. And racial favored class bonuses for the new races would have been nice as well.
I am really excited about this one but June is a while away.
I hope for some min to high level racial feats for wings, better spell powers, energy resistances, auras, constent spell efects like protection from evil or speak with animals, fast healing, etc.
Absolutely. If memory serves, the old Races of Faerun book had some feats for Aasimar's. I think it was like celestial bloodline and then some others. One gave you the ability to fire a single searing light although it burned out your light spell-like ability for the rest of the day.
Another gave you more spell-like abilities, like protection from evil and such and a third gave flight. I've been pray for at least some sort of re-print or partial reprint of this stuff.
Will all of of Aasimar types have unbalanced racial modifiers like the default one (+2 on two ability scores, no penalties)?
Also, this goes to both Tieflings and Aasimars, what heritage does the default tiefling/aasimar belong to?
Assimars are actually concidered underbalanced comparred to even the core races. They are deceptive, as they seem to get a lot, but it is either very situational or quickly looses it's flair. There are more than a few threads on this. :)
I ,+2 to two mental stats is not that powerful especially when the bonuses are not to Int. Energy resistance of 5 quickly looses it's power after a few levels really and Daylight(1/day) is not that powerful unless your fighting a group of drow once a day each day.
Also if the racial mods are different for each type of Tiefling(like in council of thieves) then they will be different for each type of Aasimar.
+2 to two mental stats is not that powerful especially when the bonuses are not to Int. Energy resistance of 5 quickly looses it's power after a few levels really and Daylight(1/day) is not that powerful unless your fighting a group of drow once a day each day.
Also if the racial mods are different for each type of Tiefling(like in council of thieves) then they will be different for each type of Aasimar.