In the Shadow of Gallowspire


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Dark Archive

Gwynn Everard

Spoiler:
It had been a long day in the saddle when you rode into Daven’s Rest yesterday, running just ahead of a violent storm.
Until the day prior to that, you’d been earning your keep and the affection of the locals of one of the small villages dotting the Ustalav countryside by aiding them in fending off the remnants of one of the war bands from the savage lands of Numeria. Unfortunately your welcome wore thin when you refused to swear fealty to the Baron of the township, a man of questionable morals by the name of Ferenc, and it was suggested that you leave town in a hurry; a suggestion backed up by a dozen heavily armed soldiers.
And so you were given a bag of coin for your troubles and sent on your way, which has brought you to the small lake-side village of Daven’s Rest.

Gohrum Kraak

Spoiler:
A fortnight ago or so, things weren’t going so well for you. A job had taken you to the cold, unwelcoming hills of Ustalav before going sour, leaving you stuck in the tiny village known only as Grey Barrow. The people weren’t too friendly, work for a professional soldier wasn’t forthcoming, and your coin-purse was growing alarmingly light.
But then Desna smiled upon you, when a Pathfinder by the name of Garrick approached you in the dreary tavern, offering to buy you a drink and a job. He was a little ill at ease and nervous, but he seemed like a decent chap, and the job didn’t sound too dangerous: all you had to do was help him watch his back as he made his way to Lastwall. And that’s how, after a uneventful journey, you came to be spending the night in the inn of the small village of Daven’s Rest.

Gargos Ku’thark

Spoiler:
Something malevolent and destructive crept past the walls of Daven’s Rest last night. You could feel it in the air as you lay beneath your worn blanket, listening to the rain pounding against the roof of your small cottage. An uneasy feeling settled over you, darkening your dreams and leaving a feeling of dread in your chest.
But maybe it was just a dream after all; morning has come and the sun has yet to reveal any great tragedies to you.

Uldhazel

Spoiler:
When you left the home of Thespis you did so with only a single lead that might help you accomplish your goal of attaining riches: nearly two centuries ago, a bandit-king practically ruled the lands surrounding a small village known as Daven’s Rest. His reign of terror was finally ended by a band of crusaders from Lastwall, but his great caches of plundered riches were never found, and none of the treasure seekers who have pursued his ill-gotten gains have been successful in locating his tomb.
But you’re a little above average, and your long years spent studying plus your magical talents might allow you to succeed where others have failed, and so you set off for Daven’s Rest. After arriving a fort-night ago, you’ve been able to devote most of your time to your investigations, but these last few nights you’ve been distracted. A feeling of foreboding hovers at the edges of your acute arcane senses; a feeling that a great storm is hovering on the edge of the horizon.

Irian Du’Lac

Spoiler:
You don’t quite what guided your feet along Ustalav’s lonely road and brought you here, to the small village of Daven’s Rest, but then again, you never know the Lady of Grave’s will until the moment is right.
You arrived late last night, escaping a furious deluge by taking the last of the inn’s humble rooms. As you sat near the fire of the common room, warming your road-weary body and finally enjoying a hot meal you could feel it in your bones: the spine-chilling feeling that sometime soon, somewhere near, your goddess would have need of your services.

Carawyn Ellyzig Finwinkle

Spoiler:
The roads of Ustalav are lonely ones, and so the smoke curling from the chimneys of Daven’s Rest was a most welcome sight when you wearily approached the village two days ago. Sadly, you’ve found the people of the small village to be a little suspicious and frightened of you. Maybe they’re just wary of strangers, maybe they haven’t seen a gnome before in these remote parts of the land. Or maybe the sight of Mouse unnerved them, but who knows.
Most of them may seem wary of you, but there’s one, a sweet girl of perhaps sixteen, who’s taken a liking to you. Thiera is the girl’s name, and from the moment you sought refuge from the cold in her father’s inn, she’s been practically begging you to talk to her about your abilities and share stories of the outside world.
You’re in no particular hurry to get to a specific place, so what harm can there be in spending a few days relaxing in the inn, talking to your enthusiastic new friend?

P’Aye de T’Aime

Spoiler:
You set your heart on reaching Karcau but unfortunately hundreds of miles of lonely road, oft beset by bandits and horrors far worse than bandits, lies between you and the famed Village of Voices. Your frustration has grown as of late; with nearly a weekspent entertaining the welcoming people of Daven’s Rest with your singing, you feel as though you are going nowhere. Unfortunately, the next trade caravan that will be headed in the right direction is still a fortnight away, and you don’t have the coin to hire a protector and guide for the long journey that lies ahead of you.
You’ve noted the arrival a few peculiar looking individuals; men and women who look as though they aren’t the typical farmers, beggars, and ne’er do-wells who seem to wander through the town’s gates on occasion. Perhaps your goddess has sent a little luck your way, and these strangers may be able to aid you in your travels.

Obviously, please read only your own spoiler.

Dark Archive

The cold rays of the dawn sun creep across the desolate hills and dales of Ustalav, slowly dispelling the oppressive fog that lays over the land, driving it from the cliffs of the shore and out over the cold waters of Lake Kavapesta. Nestled amongst the craggy, unforgiving heights of these cliffs is one of the small villages that dot this haunted countryside.
As the shroud of night is slowly lifted the people of Daven’s rest stir; doors are unbarred, windows cast open, fires rekindled, prayers and greetings spoken. The symphony of the small village’s awakening continues much as it has for generations. But this morning things are different.
It all starts with a startled yell uttered by one of inn keeper Thorson’s daughters, a yell which quickly becomes a scream of terror, shattering the morning tranquility and bringing you suddenly to wakefulness.

Liberty's Edge

Male Human Cavalier 1

Gwynn rubs the sleep from his eyes as he pulls the blankets aside and rolls off of the bed, sweeping up his sword from under the frame in one smooth motion. Crouching on the floor of his room, he squints until the blurry light of the morning coalesces into recognizable shapes, and then bounds down the stairs, stopping only to scoop up his shield and sling it across his arm.

Spoiler:
If it matters for timing, I'm guessing what I just described probably takes two rounds. First round, stand from prone, move to where my equipment is stashed. Second round, pick up and equip my shield, then move as far out of the room and down the stairs as I can. Since my armor would take too long to put on, I'll just do without for now, my AC drops to 14 (10 + 2 shield + 2 dex)


Gargos lay awake waiting for the morning sun to break the plane of the small window next to his bed. As the piercing scream met Gargos' ears, he jumped to his feet with a quick step to his robe and backpack he had packed a few days earlier. Maybe that feeling during the night was not just a dream, he thought. Better make my way to the origin, this could be my ticket out of this place. Dressing and grabbing his backpack, Gargos walks quickly to the women screaming.


The familiar sense of forboding had left Uldhazel ill at ease. She had risen early from her meditations just before dawn to observe the skies in the cold morning air as the fogs lifted and the morning light began to creep over the rooftops. She was beginning to stroll out toward good vantage point from which to observe the vault of heaven, when -as if confirming her suspicions - the scream penetrated the air.

Uldhazel makes for the source of the scream, but approaches while scouting the periphery with caution and stealth if she can.

I'll try to keep my profile updated with the following spoiler. and will post my spell selections from here on this thread. I hope tha't OK.

CURRENT STATUS AND DAILY SPELL SELECTIONS:

Early morning. Up and about in Devin's Rest. Something disturbing in the air.

Current HP: 8 out of 8 full

Orisons:
Message, Detect Magic, Flare

Level 1: Mage Armour, Colour Spray, Stumble Gap

Level 1 Divination Bonus: True Strike

Experience: -


Female Half Elf Bard (Street Performer) 1

"The people of this place always rise so late." The lessons learned flood back to me about everything in its place and being open to experience. Being here is so much different... there's so much noise it forces one to tune it so I can even hear myself think.

"What was that?"

Rising from my near trace, I twist my hair quickly into a bun and push the small decorative stick in place to hold it. There are a few strands that are not in place and I smile thinking about what the sisters would have said during inspection, but I smile to myself because there is nobody to say anything this morning and that will have to wait.

I will look for anyone who seems particularly strapping who is heading toward the sound and stick by their side. Keeping my ears and eyes open, I will make my way there as quickly as possible.

No armor.

No weapons.

It does not make sense at this point that I would instantly don armor and weapons as I would not have those instincts. At this point, it seems that I would count on the presence of a crowd to mitigate the need for combat.

As I move toward where I heard the screaming, Perception Check if needed:
1d20 + 6 ⇒ (19) + 6 = 25


Female Half Elf Bard (Street Performer) 1

yeah, forgot to close my out of character tags. My fault...


Looking to the sky, scanning the rooftops, looking for movement on the streets.

Perception if required: 1d20 + 4 ⇒ (16) + 4 = 20


As Gargos moves through the streets he stays alert to anything that seems suspicious to him, taking note of who is moving toward the scream and away.

Perception 1d20 + 1 ⇒ (1) + 1 = 2

I can't even see my feet. LOL


Female HP 18, AC 14, T 14 FF 12, Fort +3 Ref +2 Will +5, Per +8 (low-light), CMD 11 Gnome witch 2

Carawyn wakes up with a gasp, as her pleasant dream is shattered by a terrified scream. Struggling to wake up, she falls out of bed -- literally, having forgotten as usual that she's sleeping in a human-sized inn. As she stands, she hears Gwynn rushing down the stairs, and with a sudden rush of fear, she realizes exactly what the sound was that woke her.

Calling out for her friend -- "Theira?" -- she joins the flight down the stairs, clad only in her nightgown and wishing she had time to call Mouse.

Like P'Aye, Carawyn wouldn't grab weapons or armor unless the scream was further punctuated with something indicating she'd need them


Female Half Elf Bard (Street Performer) 1

Given the given profession of this character, she may have seen a Gnome before but, having been cloistered with Elves in Kyonin her whole life, I am going to play it a bit more sheltered so she will go off what she sees... a small, girl in a nightgown.

@Carawyn: "Is Theria your mommy’s name honey? Don't worry, stay by me... we'll find her. My name is P'Aye... what's your name sweetheart?"

Seeing somebody with sword in hand, I will attempt to usher Carawyn and myself closer to him... anyone who responds to a crisis with sword in hand is obviously a man of action.

@Gwynn: "The Lady in the Room smiles on me to send such a handsome and able protector as yourself. I am P'Aye. I thought I heard a scream..."


Female HP 18, AC 14, T 14 FF 12, Fort +3 Ref +2 Will +5, Per +8 (low-light), CMD 11 Gnome witch 2

@P'Aye: "No, my mother is Hedda Ermalkin Pilwyn. Theria's my friend. She's the innkeeper's daughter."

Carawyn stays close to the pretty half-elf, who's clearly very friendly, letting her lead the way.

@P'Aye: "What do you think happened? And who's the lady in the room? Do you mean me? I heard the scream too."

How do you pronounce P'Aye?


Female Half Elf Bard (Street Performer) 1

@Carawyn: "I see," I say with a with an impressed look. Such an odd child not to cleave to her mother. My face hardening briefly, I continue, "The Lady in The Room is my patron... the Goddess Calistra... The Unquenchable Fire who presides over the passions of the pious and visits sweet vengeance to those who would harm the faithful."

Then my expression softens after the brief pontification (almost like I catch myself spouting dogma and I don't like it), I smooth the hair on Carawyn's head and say, "But you my dear, shall be the Little Lady in the Room. How brave you are for coming out here when you heard the scream... perhaps you should be at your mother's side? If you like, I can look to Theria for you."

I am using italics for inner monologue moments. The name is pronounced Pie... like the dessert. :)


Female HP 18, AC 14, T 14 FF 12, Fort +3 Ref +2 Will +5, Per +8 (low-light), CMD 11 Gnome witch 2

"Hedda's in Canterwall, so it would be a long trip to go back home. Besides, I doubt she or Fonnab would even leave their lab. They never paid much attention to me, other than that one decade. That's why I left home. I'd call Mouse, but if Theria's scared, I didn't want to wait to help her."

Carawyn's continuing to where she heard the scream, looking around to see if she can see what prompted it.

1d20 + 2 ⇒ (2) + 2 = 4 perception

"But I like the idea of being the Little Lady in the Room. But would Calistra like that? I did learn about her and heard she can be vengeful. My parents never put much faith in religion, but I wouldn't want to offend anyone."

Dark Archive

Everyone in the inn

Spoiler:
As Gwynn rushes from his room he nearly collides with Maryn, one of inn keeper Thorson's daughters. The pretty young girl is standing in shocked silence in the hall, staring in horror at something beyond the open door of the one next to his own room. Moments later, Carawyn and P'Aye burst from the room that they inn's unusually full status had forced them to share.

Approaching Maryn and looking through the doorway, it immediately becomes clear what prompted her scream: the room is in a state of blood-spattered disarray, resembling something more akin to a butcher's shop than anything else. A figure, presumably the man renting the room, lies face-down in the blood-soaked bed, a butcher's cleaver lodged squarely in the middle of his back. Blood has been tracked about the room and the man's possessions thoroughly searched and scattered about the floor.
A cold breeze blows in from the broken window, bringing the stomach-churning stench of death and gore with it into the hallway.

The sound of heavy, hurried footfalls sounds from the stairs and a second later the heavy-set figure of Alder Thorson, the master of the inn, emerges at the landing looking around wild-eyed and clutching a iron-shod club.
He pushes past you and, taking a single glance at the gory scene in the room, interposes himself between it and his now weeping daughter. Putting an arm around her he looks to you ashen faced and asks "What happened here" in a hushed tone.

Gargos and Uldhazel

Spoiler:
You join a few worried villagers and a sleepy-looking guardsmen in rushing to the inn, the apparent source of the disturbance. As you approach, you note that one of the second stories windows has been broken inwards, and a bloodied rope hangs down into the street.

To clarify, we are not currently in combat and initiative or round-based accounting of actions isn't necessary. Gargos and Uldhazel will, if they choose to enter the inn immediately, join everyone else on the second floor shortly.


Gargos stops for a few seconds and notes the broken window and bloody rope, then hurries into the inn making his was to the second floor.

Dark Archive

Gargos

Spoiler:
The guardsman glances back at you suspiciously as he ascends the stairs to the second floor, but doesn't say anything to stop you.
In the cramped hallways, nearly a half-dozen people are clustered around the open door to one of the rooms, including a club-wielding Alder Thorson and a stranger bearing a sword. The familiar stench of death reaches your nostrils as it fills the hall.


Ghorum, incredibly groggy after last nights drinking bout, finally staggers out of his room into the hallway, blinking rapidly as his eyes adjust to the lights. He squints at the group gathered down the hall as he approaches.

"What's goin' on..." he mutters to no one in particular. He quickly realizes he is carrying one of his axes.

He tenses momentarily as the innkeepers heavy footfalls reverberate throughout the inn, but relaxes as soon as he recognizes the man.

Dark Archive

Gohrum

Spoiler:
Emerging into the hallway, you find a cluster of half a dozen or so people, one of them wielding a sword, standing at the open door of a room across from your own. Your employer's door, to be precise.
Read the spoiler for the hallway group if you haven't already/


Female Half Elf Bard (Street Performer) 1

A decade??? What manner of child is this?

Taking note of the two men of action each with weapon in hand. Perhaps these two would be agreeable to helping me get to Karcau.

@Carawyn: "I'm sorry, did you say decade? How old are you honey? What's this 'Mouse' you mention? A pet?"

As the breeze floods into the hall, I place a lightly scented handkerchief over my mouth and nose to keep the stench of the slaughter from overwhelming me and think back to Sister Lilliana's lesson on observation of the minutae as I scan the room.

Perception Check as I observe the room without entering:

1d20 + 6 ⇒ (18) + 6 = 24

In my flimsy nightclothes that I don't seem too worried about securing completely, I turn Alder Thorson's attention from comforting his daughter briefly to say, "Who was this man? Surely you have a manifest of the occupants? Did anyone share a room with him?"

Diplomacy to Influence Alder's Attitude::

1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Presuming that he could possibly be attracted to me ... if not, subtract one from the result.

Charming: +1 Bluff/Diplomacy/save DC for a language-dependant spell vs. targets who could be sexually attracted to you.

To the assembling crowd I say, "There's been a murder. Someone fetch the magistrate. You all should dispurse to your rooms so as to not interfere with their investigation."

Diplomacy to Influence the Crowd's Cooperation::

1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Streetwise - Add half your bard level (+1)to Diplomacy or Intimidate checks made to influence crowds, and Diplomacy checks to gather information.

Hopefully separating the NPC's from the PC's with this one. :)


Male Human Inquisitor (1st)

Irian moved carefully through the crowded corridor until he could see inside teh room. The hairs on his neck were standing on end again, a sign of things to come no doubt.

He looked around the room at teh assembled crowd and noted some of them had come armed, similar to himself. His bare chest prickled with the chill night but more at the portent of the events that lay before him. Ignoring the woman's instructions to disperse, the young man stepped up to the innkeeper, holding his Black Rose amulet of the godess up as he did so. "I am an agent of lady Pharasma, good man. If someone has died here this evening, I will need to see to things". He kept the tone flat, hoping it would convey instruction so the man would follow instinctively.

Already Irian was staring past his shoulder into the room beyond, loooking for clues.

Perception 1d20 + 7 ⇒ (6) + 7 = 13; Bluff if needed 1d20 + 4 ⇒ (6) + 4 = 10 or diplomacy if that is what is needed instead 1d20 ⇒ 14

Currently dressed in the pants he wears to bed and carrying his mace. The holy symbol is always worn around his neck.

Dark Archive

P'Aye (Perception check results; also for anyone with above a 16 Perception)

Spoiler:
The first thing you notice is that the body sports many deep gashes, presumably from the cleaver lodged in his back. The fact that you didn't hear a serious disturbance the night before and that there isn't any sign of a struggle leads you to believe that the first blow was a fatal one. Few actual details can be ascertained from the doorway.

The crowd assembling in the hall consists thus far of the PCs, Thorson and his daughter, and a guardsman who has just arrived.

Thorson momentarily tears his wide eyes from the carnage in the room and shakily says "Fellow's name was Garrick. Told me he was a Pathfinder, so I gave 'im a discount on the room. He seemed nice enough, didn't seem like he'd be someone you'd wanna murder." before falling into silence as his eyes are drawn once more to the corpse on the bed. Seemingly relieved for someone of some authority to be involved, Thorson stands aside, nodding to Irian and P'Aye.

The young guardsman takes a single look into the room, pales, turns away, and proceeds to be quietly sick. As he steps aside, a dark-robed man with pale skin and somewhat harsh features is revealed at the top of the stairs, where he is soon joined by an elven woman.

Liberty's Edge

Male Human Cavalier 1

Gwynn softly mutters "Aw...hell" as he catches a peek through the crowd at the grisly scene. After several more moments of uneasy silence, he starts, looking embarrassedly at the weapon he is holding rather prominently. Inching back through the crowd, Gwynn ducks back into his room to stow his weapon and shield, donning a proper tunic while he's at it. He re-emerges, furrowing his brow at Thorson's words. "I take it this isn't exactly a common event? No general troublemakers around who would be in this sort of vile business?" He stops for a moment to think, and then continues, "Come to think of it, was this last eve the poor fellow's first night here?"

Spoiler:
Gwynn's the paranoid sort who would always carry his dagger concealed somewhere on his person, but he's leaving the battle gear behind for now. The danger seems to certainly be no longer immediate.


Uldhazel gingerly steps into the room when space presents itself. Careful not to make additional tracks on the bloodied floor, she begins to examine the scene of the crime.

She starts by looking at the window. Pulling out her lense she looks closely at the glass, frame and sill - looking for any clues.

"Is there an experienced tracker here who can follow the trail of the attacker outside? This victim was obviously searched. Let us see what was left behind. Perhaps we can learn something of the murderer by examining what he or she did not take."

Perception 1d20 + 4 ⇒ (3) + 4 = 7

While examining the scene she directs an arcane command to her lense. Spellcrafters will see that she is trying to detect magic in the room as she investigates.

Cantrip:Detect Magic


Female Half Elf Bard (Street Performer) 1

That's draconic... the language of magic. I wonder what she's doing.

In Elven directed at Uldhazel:

This is my version of a ceremonial (or formal as you will) Elven greeting. The formality implies education and training no matter what the vocation. Many of the Forlorn who spend time among the shorter lived races tend to drop this formality over time.

"Strangerfriend" implies that, with lives that are so long, Elves they might meet a person or even spend years with that person only to forget they ever met them after spending years apart.

The season in the greeting implies the nature of the contact... in this case:
Winter - indifference to the person addressed
Spring - beginning of an lengthy endeavor or friendship
Summer - urgent business or an urgent demand needs immedate attention
Autumn - the speaker needs something from the person addressed and intends to limit the relationship to only that.

The traditional response is "It has been many [season here]" which indicates the disposition of the person addressed.

"Greetings strangerfriend, it has been many springs since we last met. I am P'Aye De T'Aime, daughter of Irulian Xilpaka, divine harlot of Calistra in Kyonin. Are you able to divine what happened here through that glass?"

To Anyone Listening: "She makes a good point. Are there any among you fine gentlemen with your weapons in your hands who can track prey? It would seem that the first blow was the one that felled him but he was savaged after that. It seems that the killer or one of his associates either lacked control of themself or it was a personal... a need to harm this man. Did anyone know him?"

Diplomacy roll to Gather Information about Garrick's associates:
1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 The plus 2 for Streetwise and Charming

Three men of action! I wonder what their price would be. Pharasma eh? Strange, he does not have the trappings of a priest. Another one for his mistresses' boneyard it would seem...

To the guard who just added to the reek by disgorging the contents of his stomach on the floor: "When you are finished, I wonder if you could run along and bring the real authority. There's no shame in what you've done, mind you... the reek is terrible but surely this town does not leave matters of the law up to visitors."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

@P'Aye: I'm only 61. But plenty of gnomes leave home that early. Usually not the educated ones, though... She sort of trails off as she says that, before saying at her more normal volume: And Mouse is my friend, but it takes me a minute to call him. ... Though maybe I should. I wasn't expecting anyone to be murdered.

Carawyn will look around, see if she can see anything all the tall folk might have missed, as she does have a unique vantage point.

1d20 + 2 ⇒ (12) + 2 = 14 perception.

Unlike P'Aye, she does clutch her nightrobe around herself.

Dark Archive

Thorson shakes his head in response to Gwynn, still seeming more than a bit dazed as he ushers his daughter off with whispered instructions to keep people out of the inn. "Nah. What kind of twisted bastard would do something like that? That ain't natural at all." Looking to P'Aye, he again shakes his head "There was a dwarf with him when he arrived yesterday evening, Miss, and he stayed the night too. Don't think he knew anyone in town besides that."

The young guard looks at P'Aye flushing scarlet and not meeting her eyes as he wipes his mouth with the back of his gauntlet. Murmuring something that sounds more or less like a mumbled "Yes ma'am", he rushes down the stairs, apparently eager to leave the scene in the hallway behind.

Uldhazel

Spoiler:
Stepping carefully into the room, Uldhazel is able to ascertain little. The Pathfinder's pack has been torn open, its contents ruined -clothes ripped, papers torn and scattered about the room, a few small vials smashed. The man's sword rests undisturbed by the bloodied bed.
Shards of glass and splinters of wood crunch slightly beneath your feet as you gingerly approach the window. The rope is secured by a single iron spike, driven into the wood of the frame, although the murderer got the spike there in the first place isn't readily apparent.
Opening your Sight, you perceive the faintest trace of magic hanging in the air, filling the entirety of the room. Some conjuration has been used here fairly recently, although it wasn't an overwhelmingly strong spell.

Carawyn

Spoiler:
The smell in the room is revolting, but the cool breeze blowing in from the broken window has lessened it enough for it to not be overwhelming. The intrigue of the mystery almost allows you to ignore the horror of the scene. Almost.
You don't need to go far into the room to note something new; one corner of the thin mattress rests higher than the other, as if something were resting beneath it.


Dungeon Master Grim wrote:
Thorson shakes his head in response to Gwynn, still seeming more than a bit dazed as he ushers his daughter off with whispered instructions to keep people out of the inn. "Nah. What kind of twisted bastard would do something like that? That ain't natural at all." Looking to P'Aye, he again shakes his head "There was a dwarf with him when he arrived yesterday evening, Miss, and he stayed the night too. Don't think he knew anyone in town besides that."

Ghorum, now more alert than ever, steps forward. He looks P'Aye in the eye and says "That would be me. He hired me as his bodyguard, for all the good it did him". He shakes his head sadly, a frown crossing his face.

"I needed the money. I'd never been a bodyguard before, and to be honest, I was thinking it'd be easy money. So last night after he retired, I had a few flagons downstairs. He never mentioned any enemies he had to me...". Ghorum trails off mid sentence.

Dark Archive

Gohrum

Spoiler:
Thinking back you vaguely remember that, while stumbling up the stairs last night, seeing a pretty dark-haired young girl furtively entering your employer's room. At the time, you chalked it up to the romance of being a Pathfinder and retired to your room.


P'Aye De T'Aime wrote:


To Anyone Listening: "She makes a good point. Are there any among you fine gentlemen with your weapons in your hands who can track prey? It would seem that the first blow was the one that felled him but he was savaged after that. It seems that the killer or one of his associates either lacked control of themself or it was a personal... a need to harm this man.

Shaking himself out of his reverie, Ghorum peers into the room. "I'll take a look around, to see if I can find any tracks leading away".

Perception check:

1d20 + 5 ⇒ (15) + 5 = 20

He turns to P'Aye, speaking in a low voice. "Just before I returned to my room, I did see a woman enter Garrick's room. Young, dark-haired, if memory serves me".


Stepping up to the doorway finally, Gargos peers around the room laying eyes on the mutilated body. Looking to the hired bodyguard, Ghorum sir, my name is Gargos. Do you know his reasons for visiting Daven's Rest or where he was heading?

Dark Archive

Gohrum

Spoiler:
The bloody spatters stop at the door, which appears to have not been tampered with. Approaching the window and its broken shutters, you note a few bloody hand prints near a single iron spike driven into the wood of the window spill.


Uldhazel wrote:
"Is there an experienced tracker here who can follow the trail of the attacker outside? This victim was obviously searched. Let us see what was left behind. Perhaps we can learn something of the murderer by examining what he or she did not take."

In response to Uldhazel, Miss, I am sorry I do not know your name. I do have to add that there was a significant rain last night and the tracks may well be washed away. Yet I do agree that we should try.


Responding to P'Aye in perfect Kyonin Elvish

:

"Let there be many more springs, maiden fair. But if you do remember me from a spring past then let us speak of it openly with one another. I call myself LodeStar, for I seek to find a bearing and refuse to be counted among the lost."

And to Gargos: "I am Uldhazel, lately apprenticed to Thespis. We will go down and look. But I am a little perplexed about what happened here. I can see that something has been conjured in this room recently. How mysterious. Let us go down together and investigate at ground level."

She looks at the spike with an expression of concern and skepticism before heading back down to the ground below the window.

Dark Archive

Exiting the inn proves to be something of a challenge, as a sizable crowd has gathered around the door. A man who appears to be the town's sheriff - a grey-haired dwarven man clad in a scale mail emblazoned with Abadar's symbol - pushes his way through the crowd outside the door, ignoring their questions, and stumps up the stairs.
Seeing you, several of the villagers press forward, assailing you with frightened queries as to what prompted the scream.


Male Human Inquisitor (1st)

Seeing that so many others were starting to investigate this murder, Irian quietly slipped back to his room where he dressed more appropriately. Once he had donned his clothes, he made his way back to the room. "You people will need to clear some space so I can look over the body and ensure my Lady of the Grave has escorted the spirit."

He had found that presenting himself as an official of the ladies work seemed to work well in situations like this. Not that he knew the right way to go about preparing bodies for their final rights. He just needed to get close to dead man so he could find out more about his death.

Assuming the others let me in to the room

Irian stared down at the dead pathfinder and checked over his body carefully, trying to determine more about teh cause of death and any other clues he might find from the body. From there he also expanded his search to the rest of the room, trying not to interfere with the one casting magics.

Heal check on the body for any further info I can find 1d20 + 7 ⇒ (7) + 7 = 14. Careful check of the room perception 1d20 + 7 ⇒ (6) + 7 = 13.

After conducting his search, Irian says a quiet prayer over the man, one of the few rituals he knew. Turning to the gathered crowd he suggests "We should ajourn to the main room to discuss what we have foundand best determine what to do here." Turning to the sickened guard he asks "Are any more of you coming? The longer it takes to investigate this crime, the more chance the murderer will have to escape"

edit- You ninja'd me there a bit DM.


Female HP 18, AC 14, T 14 FF 12, Fort +3 Ref +2 Will +5, Per +8 (low-light), CMD 11 Gnome witch 2

Before everyone begins to leave, Carawyn pipes up:

"There's something under his bed, I think. I don't really want to go in there, but maybe that's what they were looking for."


Just as Gargos starts to turn to leave he hears Carawyn call to everyone. Turning back, he walks over to the bed and crouches next to it looking for the evidence.

Dark Archive

My previous post was intended only as description for those going down stairs, not an assumption that everyone was going down stairs, if that's what you meant.

Irian

Spoiler:
Examining the body more closely, you easily ascertain the cause of his death: his throat was slit completely. It would appear that his killer slit his throat and then proceeded to mutilate his body, finally turning it over and leaving the axe embedded in his back, although the motive behind this eludes you.

As Irian begins investigating the room, Gargos enters and lifts the corner of the mattress which Carawyn indicated. A decently sized pouch has been hidden under the mattress, and further investigation will reveal that it is filled with several dozen golden coins.

Moments later, the sheriff tromps up the stairs, emerging at the top of the stairs as Irian suggests that they leave the scene and discuss their findings. "That sounds like a great idea." he says, eying the collected strangers suspiciously and pushing past them into the room. "Why don't you ladies back off and let me do my job."


Female Half Elf Bard (Street Performer) 1

@Carawyn: Blushing slightly I say, "I must apologize. I mistook you for a human child. I have heard of the folk of the first world before but never had an occasion to meet one. Please forgive me... I did not intend to offend you."

@Gohrum: I place a hand on your shoulder and say, "Don't take it to heavily friend. His death is not your failure. There seems to be something foul afoot. In addition to what our cowled friend has said about his destination, would you be able to recognize this woman you saw entering his room last night if you saw her again?"

@Uldhazel:

In Elven:
"My heart sings at our reunion LodeStar."
This is more of a traditional acknowledgement and veiled information of what my profession is than a confirmation that I actualy have known you before.
"You shall not be counted among the lost if your life is lived with purpose. Tell me, you have bearing of the classically schooled in theories of magic and the arcane. Does that include the gift of foresight or, more specifically, hindsight? Can you pierce the veil of time to see what happened to this man?"

@Irian: "I think your inquiry would be better directed to this fine dwarven gentleman here." Gesturing to the sherrif that has ascended the stairs.
Helping guide the DM ninja back on track.

@Sherrif: "Something wrong has transpired here sir. Murder most foul and, though it would seem that this man (gesturing at Irian) indicates that his soul has passed into the embrace of whatever god he worshiped, the heinous nature of the crime and that there was sorcery involved lead me to believe that there are likely few that could perpitrate this atrocity. Do you know of anyone who could have done such a thing from what you know of the locals in town?"

Diplomacy to Gather Information from the Sherrif:
1d20 + 7 ⇒ (20) + 7 = 27


To P'Aye in Elven:

Spoiler:
"I am not clairvoyante, dear Strangerfriend -if that is what you ask. But I do specialize in Divination magic and use it to excercise my analytical skills, sp that it may seem as if I have foresight to some."

To no one in particular:

Oh dear. I fear the scene of crime is overrun. I must hurry down before the fresh mud of the streets is trampled over. If only we had a skilled tracker with us.

Uldhazel pauses briefly to observe the scene and commit as much detail of it as she can to memory. Then she squeezes her way down to the street to look for more clues.


Female HP 18, AC 14, T 14 FF 12, Fort +3 Ref +2 Will +5, Per +8 (low-light), CMD 11 Gnome witch 2

To P'aye: Oh, you didn't offend me! I just thought you meant because I was so young I should be back home. I'm sorry I didn't introduce myself more clearly; I hope you're not upset that I confused you!

I guess we should go downstairs. It seems like the sheriff doesn't want us up here.

Carawyn turns to go downstairs with the various tall folk who seem interested. She feels bad for the inkeeper, whose daughter is such a good friend, and if there's something she can do to help, it would be wrong not to. After all, it seemed like everyone else would have missed those coins, she thinks to herself.

Dark Archive

Ninja DM? >.>

Could I please get a headcount of who's going downstairs and who's staying upstairs?

The sheriff opens his mouth in preparation for a snide response, if his expression is any indication, but he closes his mouth as he notes P'Aye's somewhat scantily-clad state. In a somewhat more polite tone, he nods sagely and responds "Oh, aye. You're a smart one, I can tell. We don't have anyone capable of that in this town. I run a real tight ship, see. Must've been one of those twisted foreign bastards you see on occasion. No offense."

Uldhazel, you manage to bypass most of the crowd's attention, which is shifted to one of the inn's servants who emerges from the building and begins conveying a highly dramatic account of mass slaughter and foul rituals to an audience of several rapt villagers.
Approaching the ground beneath the window, you find that any footprints that might have been there have, as you feared, been largely obliterated by the previous night's weather and this morning's crowd. You do note that there is very little debris from the window, which would indicate it being broken inwards, rather than outwards by someone inside the room.

Carawyn

Spoiler:
As you make your way towards the stairs and think of Thiera, it occurs to you that you have yet to see her this morning, which seems odd what with all of the commotion. And she does have dark hair, as the young woman that the dwarf mentioned earlier.

Liberty's Edge

Male Human Cavalier 1

Gwynn spares an incredulous glance to the sheriff's back as he passes into the room where the grisly event took place. Then he looks at the other curious parties. I failed to spy anything amiss, yet I gather from the rest of you that little surrounding this event is ordinary nor simple. If it doesn't offend, I will join you in the common room as you make this story ever-clearer. With that, Gwynn turns to head downstairs.


Male Human Inquisitor (1st)

Irian nods his head to the sheriff, unwilling at this point to start trying to but heads with the law. He'd had to deal with watchmen before in his work with the Death Goddess, but most were good men. He tried to read this one now, to determine if he were legitimately competent or trying to cover anything up

Sense motive 1d20 + 8 ⇒ (15) + 8 = 23

"Try not to disturb the body too much Sheriff. We must treat it with respect lest the spirit takes offense and is unable to pass through the ebon gates for judegement."

With that, he turns and leaves the room, heading down to the common room to confer with those he had also seen investigate.

Irian shall go downstairs and compare notes with those who attend.

For those who care to listen to him downstairs

Spoiler:
"The man's throat was slit and that is what killed him. This takes caution if he was sleeping, or trust between victim and killer if he was awake. The savaging of his body was done after he was dead, though I am unsure as to why this would occur."[b] He looks around at the others then, raising an eybrow in query [b]"What else have you discovered?"

Dark Archive

Gwynn

Spoiler:
The sheriff doesn't seem as though he's withholding anything. From his behaviour, you'd gauge him as a competent and experienced officer of the law, albeit a somewhat abrasive one.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Carawyn decides to go in search of Theira, to make sure she's OK. Surely, her father just didn't want her to see what happened. Though that does make her curious ... why had Maryn opened that poor man's door in the first place? No one had opened her door that morning.

What color hair does Maryn have?


Gargos rises from his crouched position as the sheriff enters the room. There is a sack of coins under the mattress sir. Gargos states as he walks toward the door nodding to the dwarf. I will be downstairs in the common room with the others if you need me. Walking slowly out of the room, Gargos heads downstairs to meet up with the others.


Female Half Elf Bard (Street Performer) 1

@Sherriff: Noting his eyes dropped before he looked back up to speak to me, I say, "We are delivered from chaos by your arrival sir.

I curtsey so that my cleavage is on his level and in his eye line then, I say as I stand up, "We do not seek to impede you in the administration of your duties good sir. We are obviously concerned by this happening and if you can keep me abreast of your investigation, I would be deeply grateful and sleep much easier."

@Uldhazel in Elven:


"It is unfortunate that we cannot divine the killer's identity... I know I would sleep better with a quick resolution to this matter; yet, as I think on who could be responsible, I shudder for the Sheriff says that nobody living in the town is capable of this so, if that is true, then suspicion will be cast upon people new to town - like ourselves. Either that or somebody of sufficient influence and malevolence has compelled one of the townsfolk into this murder. I fear that the easier route is always suspicion of strangers. Take care as you inquire after this matter that we do not press too hard and provoke the ire of the town. Know also that you have an ally in me until the time of our parting is upon us."

@Carawyn: After addressing the Sherriff and Uldhazel, I turn to Carawyn with a smile, and reach out to tuck back another strand of hair that has come undone behind her ear, "With those eyes, I think it would be utterly impossible to be angry with you even if it were warranted... which in this case it is not." As Carawyn moves down the hall away from her room (to go find Theria) I touch her shoulder lightly, "Perhaps we should change into more suitable attire Little Lady... I fear if we continue to stroll around in our bedclothes, your admirers will start falling over themselves!"

With that, I piviot on the ball of my foot and trot back to my room so that I can don my equipment.


Uldhazel returns to the common room. Listening to Irian she nods and then responds:

"Hello. I am Uldhazel. There are several facets to this case that are interesting to me, which is why I am here to assist in the investigation if I may.

I have a "heightened" sense of awareness at times, which comes from my arcane training, and I definitely had a feeling that something dark was afoot this morning - so that when the commotion here started I was not surprised. This kind of foreshadowing is not so common for me...it worries me..and piques my interest.

As you say, Sir - the victim was killed cleanly with a decisive cut to the throat. If that is the case, what purpose did it serve for the killer to follow up by savagely gashing the body and making a bloody mess? A compelling question. Or were there two perpetrators? Maybe it is a red herring to confuse us.

I was able to detect a lingering aura of conjuration magic in the room....it seemed to be a residue from a low level conjuration, so I am doubtful that we are dealing with a summoned killer or conjured escape. I am trying to think of what kind of spell or effect it was. Of course I might be wrong...I am not an expert in this kind of magic.

The glass shards are only inside the room, suggesting that someone or some creature came in from outside. Unfotunately it appears any tracks outside have been trodden over or washed away. And what of the girl who screamed. Did anyone recognize her from her voice. Where is she now"?

We now need more clues. Does anyone else have something to share?"

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