Monster Hunter

Gwynn Everard's page

11 posts. Alias of Andrew McMenemy.


Full Name

Gwynn Everard

Race

Human

Classes/Levels

Cavalier 1

Gender

Male

Size

Medium

Age

20

Special Abilities

Challenge 1/day, Tactician 1/day, Order of the Shield, Mount

Alignment

CG

Location

Ustalav

Languages

Common (Taldorian dialect), Elvish, Dwarven

Occupation

Wandering Knight

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 14

About Gwynn Everard

Gwynn Everard is on the run from Taldor after his apprentice Knighthood ended in disaster. He's the son of a well-to-do, upper-middle-class family that had enough money to pay for a high-quality education and eventually attract the attention of a Knight looking for a talented squire. Gwynn took easily to the role, almost the knight's equal in education and military strategy, if not swordplay, though it seemed that with enough practice and experience, swordplay, too, would be one of Gwynn's areas of expertise. For the better part of a year, Gwynn was a faithful and helpful squire, occasionally even being of real help to his master by backing him up in fights or suggesting new and ingenius tactics in battle.

The apprenticeship ended early when Gwynn saw the sort of orders the Knight was sometimes expected to carry out. Brutal suppression of those who spoke out against their rulers. Cooperation and compromise with crime guilds. When confronted about it, his master said such things were needed to keep the peace - trying to fix all of the world at once would bee too fast, to sudden. Gwynn didn't believe him for a second, called him out for being corrupt and fled into the wilderness. He has not looked back. He has cut ties with everyone he knew in Taldor and traveled away, hoping only that he will find some opportunity in his life to be a hero without compromise, and a opponent of evil, without hesitation.

Gwynn finds himself in Daven's Rest looking for work, where he can advertise his presence a bit more openly without having to worry about calling down the wrath of his former allies in Taldor. He's a recent arrival, and still glances over his shoulder every once in a while, never entirely sure he truly got away from his former master.

Human Cavalier 1, Chaotic Good

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 14

Feats: Weapon Focus - Longsword, Precise Strike (APG 167), Practiced Tactician (APG 167)
Skills: Bluff +6, Diplomacy +6, Intimidate +6, Ride +6 (down to +0 on mounts other than Cavalier mount), Knowledge (Nobility) +3, Knowledge (History) +3, Knowledge (Geography) +3
Gear: Scale Mail, Heavy Wooden Shield, Longsword, Shortbow, 60 arrows, Backpack, Bedroll, Flint and Steel, 2 days of trail rations, 50ft of Hemp Rope, Whetstone, 2 torches, Leather Barding (on mount), Dagger, 40 GP, 8 SP, 6 CP
Special Abilities: Tactician 2/day, Challenge 1/day, Order of the Shield, Mount

Hit Points: 12
Armor Class: 19 (10 + 2 Dex + 5 Armor + 2 Shield)
CMB: +3
CMD: 15
Fortitude: +3
Reflex: +2
Will: +1
Initiative: +4
Speed: 20ft/4 squares
Base Attack: +1
Melee Attacks: +4 with Longsword (1d8+2 damage, crit on 19-20/x2)
Ranged Attacks: +3 with Shortbow (1d6 damage, crit on 20/x3)
Favored Class: Cavalier (+1 HP bonus)
Traits: Reactionary (+2 to Initiative) and Indomitable Faith (+1 to Will Saves)
Languages: Common (Taldorian dialect), Elvish, Dwarven