About Gargos Ku'thark
Gargos Ku'thark
Male Half-Orc Sorcerer (Undead Bloodline) 1
CN Medium Humanoid
Favored Class: Sorcerer +1 Skill Point
Speed 30ft
Init +2 Senses Perception +1 Darkvision 60ft
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DEFENSE
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AC 12 (10 Base, +2 Dex) (16 w/ Mage Armor)
Touch 12 (10 Base, +2 Dex)
Flat Footed 10 (10 Base) (14 w/ Mage Armor)
HP 7 (1d6, +1 Con)
Fort +1 Ref +2 Will +3
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OFFENSE
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BAB +0 CMB +0 CMD 12
Melee
Dagger +2 (1d4) 19-20x2
Silvered Dagger +2 (1d4-1) 19-20x2
Touch Spell +2 (per spell) 20x2
Grave Touch +2 (Shaken 1 Round) 0/7 per day
Ranged
Dagger +2 (1d4) 19-20x2 (10ft) 0/2
Silvered Dagger +2 (1d4-1) 19-20x2 (10ft) 0/2
Light Crossbow +2 (1d8) 19-20x2 (80ft) 0/10
Ranged Touch Spell +2 (per spell) 20x2
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STATISTICS
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Str 10 (+0)
Dex 14 (+2)
Con 12 (+1)
Int 10 (+0)
Wis 13 (+1)
Cha 18 (+4)
Feats: Eschew Materials(B), Weapon Finesse, Combat Casting
Skills:
Appraise (+0 Int)
Bluff (+4 Cha)
Fly (+2 Dex)
Intimidate (+4 Cha, +2 Racial) (+6)
Knowledge (arcana) (+0 Int, +1 Rank, +3 Class) (+4)
Knowledge (religion) (+0 Int, +1 Rank, +3 Class) (+4)
Perception (+1 Wis) (+1)
Spellcraft (+0 Int,+1 Rank,+3 Class) (+4)
Stealth (+2 Dex)
Use Magic Device (+4 Cha)
Special Abilities:
Grave Touch (Sp): Starting at 1st level, you can make a melee touch attack as a standard action that causes a living creature to become shaken for a number of rounds equal to 1/2 your sorcerer level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your sorcerer level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Bloodline Arcana: Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Spells:
Spells Per Day: Unlimited/4
Spells Known:
Orisons (4): Acid Splash, Daze, Touch of Fatigue, Mage Hand
1st (2): Chill Touch, Mage Armor
Languages: Common, Orc
Gear:
Background:
Description:
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