
Rite Publishing |

Now on sale.
I am working on a softcover B&W print edition estimated cost $10.99 (yes it will be a bundle with a PDF)that will take 1-2 weeks to get the printing set up, and then shipping time to paizo.
You can find a small preview of 10 of the skills here

KnightErrantJR |

I wanted to thank KnightErrantJR for taking the time to do a review of our product, I have passed along a private message offering a refund, and attempting to address his concerns. '
Steve Russell
Rite Publishing
I just wanted to publicly say that you guys really are a class act. In fact, I had read the product a few days ago, and stalled off on reviewing the product because I really have enjoyed previous releases and didn't want to write a negative one.
I certainly don't want to give the impression that I think the product was shoddy, nor do I expect that every GM or play group will have the same problems with the product that I had. My review was totally informed by my own experiences, which I cannot assume to be the same as any other set of experiences.
I also hope that people that have read my review have found enough details to understand if your mindset is similar to mine.
By no means do I want a refund. I certainly don't feel cheated. This just wasn't what I was hoping it was. What I found wasn't poorly written or poorly edited or poorly put together, it just wasn't what I was hoping it would be.
For what it's worth, I do wish we could go "halfsies" on ratings, so that I could at least throw a 2.5 on this one to indicate that it wasn't primarily a bad product.
Thank you, once again for the offer, but there is no need to refund any money on my behalf. I'm just sorry that the stars aligned this way so that my first review for one of your products in a while wasn't something that came across better to me.

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We've been using these in our Slumbering Tsar campaign and generally they've been going fairly smoothly--for the most part it is a matter of players remembering that the options are available to them. We have had a bit of a conundrum in regards to the Harvest Venom subset of Survival.
Specifically, so far as we've been able to tell in practice, it's very difficult to actually get any doses of poison and outright impossible if the critter suffered a critical hit. The available doses starts at 1 for Tiny and then doubles each size category up-- so 2 for Small, 4 for Medium, 8 for Large, et cetera.
But then a seriously injured / slain creature has potential doses reduced by 1d2--and then this number -also- doubles with each size category up past Small. Presuming you're just doubling off of 1-2 from the 1d2 roll and not doubling how many dice you're rolling, still within the realm of possibility.
However, then a critical hit doubles the removed dosage again--and it is at that point that it becomes physically impossible to ever have any doses remaining as written. Minimum removed doses before a crit are 1, 1, 2, 4, 8, 16 out of 1, 2, 4, 8, 16, 32--but once a critical hit is there, the minimum removed doses become 2, 2, 4, 8, 16, 32.
If this is intended, it should probably just read 'if a creature has suffered a critical hit it can no longer have its poison harvested'--it took us three different encounters of failed harvesting due to critical hits to really begin pondering the possibility to do so.
Further clarification would be greatly appreciated!

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As far as the venom harvesting rules, my suggested fix is to just have critical hits increase the amount removed by 50% so that the minimum dosage removed becomes 2, 2, 3, 6, 12 etc. You still have fifty-fifty odds of no poison being available while not having it be utterly impossible in the event of a crit.

Rite Publishing |

No the fix is to stop hacking the snake into little bits!
Harvest Venom: You may use the Survival skill to milk venom from a slain,helpless, or pinned creature with the poison special attack (this ability must bebextraordinary and not be supernatural, spell-like or a class feature) into a proper container.
You can uses spells or effects the paralyze souch as ghoul touch or just grapple the creature. If you looking to actually harvest poison you capture things alive, not cut them up into tiny pieces and wonder why you could not harvest its body parts. .

xorial |

I think that skills are often overlooked in the game. Too many new feats should just be added to what you can do with a given skill. Example, "kip up" feats (Used this because I know it is in the book). Why? If you have acrobatics, this should just be a skill roll to see if you did it. Not a feat that allows you to make the skill roll. WTF? I would like to see an expansion that subsumes the Teamwork Feats into a Knowledge (Tactics) or Profession (Soldier) type of a skill roll. Not requiring everybody in the party to take the same feat.
I good companion product to this would be Skill Cards. Printable cards that players can have for the skills they use.