Midgard: Book of Drakes (PFRPG)

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Put the dragon back into your dungeon!

Want to unleash a dragon on your players, but the PCs aren’t high-level enough yet? You don’t have to wait any longer. The Book of Drakes lets you bring the most iconic monster in fantasy into your Pathfinder Roleplaying Game today.

Strange and wondrous creatures lurk among the further branches of the dragon's family tree, ready to bring excitement to your game table. The Book of Drakes includes:

  • More than 20 ready-to-play drakes, including the crag drake, pact drake and gear drake
  • Drake familiars and improved familiars
  • Draconic feats and abilities
  • All-new Drake spells
  • A system for building your own drakes for any party of any level, in any environment

Whether you’re adventuring in Open Design’s world of Midgard or your own home setting, drakes provide unique adversaries, unusual companions, and compelling NPCs. Get The Book of Drakes today and bring on the dragons!

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A stellar resource with some very minor blemishes

5/5

This full-color pdf is 62 pages long, 1 page front cover, 1 page (almost) logo-less front cover, 1 page editorial & ToC, 1 page SRD, 1 page advertisement and 1 page back cover, leaving 54 pages for the drakes. So...what are drakes?

Well, drakes are lesser draconic creatures and, as the introduction by Adam Daigle and Mike Welham discusses, there is a certain necessity for these critters that has as of yet been neglected. But wait, let me elaborate on the thesis: I am an adherent of the mindset that dragons should be the most iconic of antagonists and monsters and subsequently I hate the tendency that was prevalent in 3.5 for some time to make anything half-draconic and spam dragons without any context into a given adventure. However, I still sometimes am drawn into said adventures, probably thanks to said iconic quality and the fact that I can't escape the pull and the temptation to include them once in a while. Oh, there'S another dimension: I don't like too young dragons: They are not large enough to evoke the awe I feel is an integral part of a dragon-encounter and more often than not, are easily killed by the PCs, which again undermines what I consider a good dragon encounter. That's where drakes come in - have your cake and eat it, so to speak: Drakes are related to dragons, but are not true dragons, thus offering a nice way to use draconic themes without detracting from the iconic qualities of true dragon encounters.

After a page of introduction to the topic at hand, we get the first section of the book, an ecology of drakes prefaced by a short, yet aptly-written fluff-text, which is interspread throughout the whole discussion of the drakes, greatly enhancing your reading enjoyment. Three classes of drakes are introduced: Esoteric, Material and Geographic drakes. After a short discussion on these types, all of the different drakes and their roles in the Midgard-setting. The ecology also features 30 sample drake pieces of treasure as well as 10 short write-ups of sample drakes, each an adventure hook in its own right.

Chapter 2 focuses on the interaction between players and drakes, respectively the part going beyond encountering and potentially killing them. With a rich and rather interesting mentality as companions, we also get 10 new feats related to drakes, some of which enhance their combat capabilities, some rather exciting and one feat being the basis to get a drake as a semi-permanent companion that has to be appeased with items. Inquisitors don't like drakes though, and from the table I gather there's a reciprocity there - malice and whimsy don't mix well with harsh judgments. I had a problem with one feat: "Tooth and Claw Form" has very low requirements and enables the user to either deal piercing, slashing or bludgeoning damage with his unarmed attacks. Depending on the focus of your campaign, this feat could potentially impede the character's necessity to plan/bring the right weapons to a fight. In addition to the new feats, we of course get new alternate class features for all the classes (including APG, but not the Magus from UM): Alchemists get a cool draconic mutagen, barbarians get a rage-focused breath weapon, bards get a calming performance based on euphoria, the cavaliers get a new anti-tyrant/rather chaotic order, Clerics can take the Drake Subdomain, Druids become Drakeshape druids, fighters get 2 alternate abilities to better combat dragons and drakes, Inquisitors can get a new anti-dragon judgment, monks can get a better focus on their stun, oracles can be cursed with claws or scales, Paladins get the very iconic "Dragon Challenger"-archetype, Rangers can replace favored terrain, with favored nemesis, specializing on being even better to kill a subset of his foes. Rogues get two new rogue talents and in contrast to the other abilities, I've got problems with one: While one cool one lets the rogue use sneak against blindsense, the other is simply overpowered: Crush Windpipe lets a rogue force an enemy to make a fort-save when sneaked AGAINST THE DAMAGE OF THE SNEAK ATTACK. If the save fails, the creature CAN NO LONGER USE ITS BREATH WEAPON OR VOCALIZE UNTIL HEALED! This is broken beyond repair. Wow. This talent screams "Abuse the hell out of me!", practically making ANY caster with verbal components easy prey for rogues and, to add insult to injury, fails to mention how it works on foes with breath-weapon and no windpipes and potentially deprives dragons of their most iconic breath weapon. This talent screams power-creep and I don't get how it could stand among the other, balanced and cool class features. Ähem. *Endzeitgeist calms down from a fit of nerd rage* The sorceror gets the nice new drake bloodline. Summoners can exchange half of their bond sense ability rounds for a bonus feat. Witches get an excellent new hex to temporarily take away flight via a new hex and expand upon their blight with a major hex. Wizards get a new draconic focused arcane school.
Summoners are kind of the winners on the class-sides, as they get a fully stated 20-level alternate base-class, the so-called dragon tamer focusing on summoning and modifying drakes and working with them. There is also a new PrC, the Master of Drake Forms (d8, 2+Int skills, medium fort and ref-saves, moderate BAB) focuses on shape-changing, draconic abilities up to an apotheosis. While shape-changing is required to qualify, no spell-progression is offered by the class, which makes it an interesting pick: I'd be screaming "unbalanced" from the top of my lungs otherwise, but breath weapons, resistances and natural weapons make for nice replacements of the lost spells: Nice job! Additionally, if you want to play a drake PC, full racial modifiers and information on how to use them for both Pseudodragons and candle drakes are given. Next, we're into the obligatory spell-section: 16 new drake-centric spells are provided, from the self-explanatory drake form-spells to veiling companions and mislead presences. There are two spells in particular, though, don't fit well with me: One spell "Greater to lesser" transforms a dragon of 15+ HD to 1/3 of its HD, with all the accompanying ramifications. It's also permanent. Wait, what? Yes, there are plenty of tales that feature similar themes, but a) I never liked them and b) this is one fort-save deciding between a climatic encounter of epic proportions and a completely whipped minor draconic being. Did we really need to potentially pussyfy dragons? And while I like the fact that having a piece of the dragon's hatching-shell can provide a -8 penalty to said save, I don't think we need it here. If this was a temporary effect, I could possibly look over it. As written, I'll never, ever use it. I also hated the spell "Protection from lesser dragons", which is essentially a protection from evil-spell against all things draconic. Quite frankly, I think this particular spell wastes space that could have been put to better use and don't really get why dragons should have their own protection spell. Isn't evil/good/chaos/law enough already? "Wingspan", on the other hand is visually cool and increases, you guessed it, the creature's wingspan, thus improving its flight capabilities.

We also get 7 new magic items, 4 weapons to increase the damage potential of the natural weapons of drakes and 3 new pieces of adventuring gear to carry around and/or capture drakes. The companion replica can force companions temporarily into the replica, making for potentially interesting roleplaying opportunities between the free-spirited companions and their masters. Dimming Paste also makes for a cool item: It impedes blindsense and blindsight. I had no problem with any of the items.

Part II in the product discussion


An RPG Resource Review

5/5

Nothing quite as sweet as a miniature dragon, perhaps of a suitable size to hold in your arms like a pet... but drakes are not pets, but sentient beings in their own right, fascinating creatures to have around in your game. (I had to add 'in your game' lest I start to conjure fantasies of one coming in my back door...).

The Introduction talks about, despite - because of? - their iconic nature, how difficult it can be to actually have a DRAGON wandering around in your game. They're big, they're tough, and they tend to amass game-unbalancing amounts of treasure. Moreover, they're supposed to be the creatures of myth and legend, not someone you meet down the pub for an ale and a few hints about the next adventure. This is where creatures such as drakes come in: all the awesome features of real dragons without actually breaking the legend that dragons ought to be in your alternate reality.

Then on to The Ecology of the Drake. If you want to have them around, it's important to know a bit about how they live, what they eat (especially when adventurers are out of season), and so on. Whilst fitting in to the Open Design setting, Midgard, most is applicable to any game world, at most you'll need to change a few names and locations. It all started off with pseudodragons, which are the first of the class of critter now called 'drakes' to be recorded. Popular with wizards as familiars, and even around the house, some tried to call them 'common drakes' but it never caught on, they are too, well, uncommon! Yet, once they were established in the popular mind, other types were discovered and these were even less common. Most are tagged by some 'feature' that is associated with them - generally esoteric, geographical or material. So you get glass and ash ones, those which embody an idea, and those associated with an area or geographical feature. They are definitely related closely to dragons: reptilian, winged, and with a breath weapon. But there are differences too. For a start, you cannot tell just by a glance at the colour of one what its alignment might happen to be, and they do not have all of the magical abilities dragons have. They tend to get on better with ordinary people as well, building rather more sustainable links than those based on slavery or lunch. Drakes and dragons don't always get on, either. Some dragons don't like these pesky upstarts, others think they'd make neat pets.

Drakes do like to hoard, but rather than going for gold and gems, a common theme is the 'curiousity' - unusual items, maybe of historical interest - or ones based on the type of drake that they are. Even aside from the geographic drakes, many choose to live someplace that is appropriate to their type, like the colony of ash drakes that live amongst the smokestacks of the foundaries of Zobeck. One section runs through many of the known drake types and where they are to be found in Midgard. The chapter rounds off with a list of some ten famous individual drakes: drakes of renown, even if your characters never meet them, they might have heard of them.

Next, Chapter 2: Players and Drakes looks both at companion drakes, and at those who want to actually play a drake character. (Don't laugh, I have a pseudodragon PC in one of my games who is great fun, even if he did set an entire monastery church alight through incautious use of his breath weapon!) For those seeking a drake companion, remember that they are not good at following orders, and are certainly not the docile creature that some familiars appear to be. Even if you choose not to use the rules for Wilful Companions (which are a delight for the mischevious GM to contemplate), they ought to be played as distinct personalities in their own right, often a bit superior, convinced that they are by far the most important members of the party and probably counting 'I told you so!' as one of the first phrases they learn in Common! Several feats aimed at drakes are presented, including ones for those who become companions. Drakes can choose any character class as their companion (and yes, they tend to see it that way round!), but different types prefer different classes, and - a rather neat thing - confer slightly different mechanical benefits based on class. For example, Cavaliers can choose a new order, the Order of the Drake, and Monks can develop a style based on how drakes fight. Those who really, really like drakes can take a whole new class, the Drake Tamer; and a prestige class, the Master of Drake Forms, aimed at anyone who enjoys shapeshifting.

The second part of this chapter looks at actually playing a drake character. Beginning with the pseudodragon, and using this as a framework to construct the necessary game mechanics to create any of the drakes in this book, you'll find all that you need if you fancy playing one of these small but fascinating creatures. Advancement and the sort of roles a drake PC might occupy are also discussed. This is followed by some new drake-related spells and magic items made for or by drakes. Finally, mundane items that are of use to drakes, including such useful concepts as blades that can be attached to wing or tail.

Next is Chapter 4: Game Masters and Drakes. The meat of this chapter is a full run-down on no less than 20 drakes to be used as allies or enemies in your game. This is a bestiary rather than a collection of NPCs, you will have to add specifics relating to each individual as you need them. Alehouse drakes sound rather fun, whilst candle drakes are useful to have around despite the unusual diet (they not only produce light, they eat candles, you see!). Others, such as crimson drakes and deep drakes, are inimicable by nature and far more likely to serve as foe than friend. There are some fine illustrations of the different types, too, the sort you want to print or project so you can say "You see this!" to your players. This fine array is followed by a set of rules for creating additional drake types to your own design.

This tome is quite a gem, particularly notable for the flexibility of approach from a bestiary to everything you need to create your own drakes as monsters or characters... if it's drakes you want, you will find them here.


Drakeology - study of drakes

5/5

My first impression of this book when I saw a copy at PaizoCon was admittedly very high. The production, layout and art are fantastic, gorgeous and professional. Artists Kieran Yanner and Hugo Solis are fairly well known names for good reasons. Everyone knows the folks at Open Design have a good thing going and lots of talent from which to draw. So my expectations were very high. Does the content within stack up to those high expectations?

The first part is a discussion about drakes, what they are, how they are classified, and how they differ from dragons and so forth. I expected this. I didn’t expect but hoped for some in-character stories to go along with what could perhaps be dry textbook-like material. I was not disappointed. It went a long way towards showing the intelligence of drakes, that they are not some simple minded lizards, even the more brutal varieties. The antics of the Ash Dragon as it cleverly found a way inside the abode where the characters were discussing drakes and their ways was a nice touch. Along with this was a very clever drawing that looked like a scientific study of a drake’s claw and a random table (if you happen to have a d30) of interesting treasures a drake might possess. Accompanying this is a short note on drakes in Open Design’s Midgard Campaign Setting. This section ends with a brief description of 10 unique drakes and their abodes within Midgard. It is important to note for those who don’t run campaigns in Midgard, that it would be fairly easy to transplant most of these drakes by finding a similar locale in the GM’s setting of choice.

Player’s Section:
What follows next is a very useful tool for players and GM’s who wish to create characters that have drake familiars and includes feats for drake companions.

Here’s the list of drake feats:
• Cling Attack – Combat Maneuver to attach to an enemy
• Companion Aid – Extra bonuses when companion creature aids the PC
• Drake Dart – Acrobatics check to set opponent’s DC for AoE
• Ease of Form – Remain in shape-changed Drake form longer
• Foe Climb – Retain Dex bonus when using Cling Attack
• Shared Companion – Gain benefits from an ally’s companion
• Tooth and Claw Form – Unarmed attacks can deal piercing or slashing damage
For drake companion feats, there were three.
• Companion Friend - +4 to convince companion to do what you want
• Exceptional Relationship – No longer have to make diplomacy checks for your drake companion
• Willful Companion Drake – Gain a companion drake.
My favorite is the Willful Companion Drake; a drake that is no mere brainless follower run by the player, but must be appeased with something of real monetary value or it will pout and act out.

Also in this chapter are some alternate class abilities for PCs that pertain to drakes. Of these the most interesting one was the Paladin archetype, the Dragon Challenger. Wizards had some love too, with the alternate class called the Drake Tamer. Drake lovers will appreciate this one. Each class has a little something for it in this section, including Advanced Player’s Guide classes and special class features. For lovers of the Pathfinder RPG Advanced Player’s Guide, this will find much use. For lovers of prestige classes, there is also a spellcaster prestige class called the Master of Drake Forms.

What if your players want to do something really different, such as role play drakes? Well, there is a nice section on creating and playing Pseudodragon and Candle Drake characters. That sounds like fun! It would take a bit to modify most standard adventures to suit a party of drakes. But even so, it would be uproariously funny to have tiny drakes zipping around the city of Zobeck investigating things that mundane land-bound bipedal people miss.

A small selection of spells for different PC classes having to do with drakes follows. Plus there is a section on drake specific magical items and a useful table on drake weaponry, mundane and adventuring gear specifically for drake characters.

Game Master’s Section:
The bulk of this section is the Drake Bestiary, a collection of very different, strange and wondrous drakes, including stat blocks and everything a busy GM needs to toss them at his players, from the brutal Ash Drake to the cute and helpful Candle Drake and many others. (Time for girly squealing – the Candle Drake, the Dream Drake and the Song Drake are sooo cuuute!) The only thing I found strange was the collection of “material” drakes that were not treated as constructs. There resemble clockworks more so than constructs, though only the gear drakes are composed of traditional clockwork-type gears. They are sentient, or as sentient as a drake can be. In addition to the Gear Drake, other “material” drakes included the Glass Drake - looking like a glass sculpture, the Paper Drake – looking like a bit of origami, and the Steam Drake – which can turn gaseous as in the spell gaseous form. Not all the drakes are little things. The Crag Drake, Deep Drake, Plumed Drake, River Drake and Tor Drake are all large-sized creatures. There were a few strange and interesting drakes, such as the Prismatic Drake, Moon Drake, and Pact Drake which could be used for adventure fodder in atypical ways, possibly as a source of magical components or as individuals to be sought for quests and the like. The other drakes included are as follows: Alehouse, Crimson, Mist, and Sewer.

Okay now, here’s the part I wanted to see most after the section on types of drakes: Building Drakes. This is so useful for GMs who wish to construct campaign-specific or unique drakes. Brought to us by one of the master monster creators, Adam Daigle, it is without a doubt one of the most thorough treatises on specific monster creation I have read. There is even a Feature point table with all of the features one might attribute to a drake to help a GM customize his or her drake masterpiece. And for flavor there is a nice list of cosmetic features. What follows is an example on how to use this section to build a drake with a sample drake known as the Vine Drake included. There is even a cute illustration by Hugo Solis of the Vine Drake.

So did this book meet my expectations? And how, in fact it exceeded them significantly. This is the way to do a supplement and make it useful for both players and game masters. I rate this at 5 of 5 stars.


The Dragons would be proud!

5/5

Do you ever feel like there aren't enough dragons in the game? I do. The Book of Drakes is a great way to increase their presence in your campaign without drowning your heroes in ROYGBV and various metals.

Playing on the whimsical, the authors of this book have created a rich enhancement to any game world. Don't think this book is just for those who play in Midgard. It has applications in many settings.

There are a couple of errors that popped up in the layout, but nothing unforgivable. The ones that are apparent are text alignment issues, but nothing so horrible as to change the way the rules work.

The artwork in this book is wonderful. Some pictures don't suit my personal tastes, but most of them convey the sense of whimsy, toughness, or wisdom that it's corresponding text is meant to convey. This makes the world of drakes come more to life.

The book is broken into three main parts. The first part of the book contains rules for how a character can get in on all that draconic action. There are alternate class abilities, spells, new feats, an alternate class, a prestige class, and new magical items that any player would find useful. Some things will jump out as silly, such as a fire breathing barbarian, but they're all useful.

The second section of the book is the meat and potatoes, what most people are going to buy the book for. That is the section that contains the stats for drakes. You won't find it until you're about half-way through the book, but once you do you'll be glad you did. There are creatures here to fill just about each of the niches you'd want dragons for. There are odd ones such as the candle drake, which is essentially a flying torch. Others are more dangerous, like the deep drake and prismatic drake.

The final section of the book are rules and templates for building your own drakes. This is quite useful for the budding GM to build a suitable draconic encounter for his heroes to defeat. The rules are similar to rules already available in d20 books, so there won't be anything too unfamiliar there.

All in all, a great one to pick up. I highly recommend that anyone add this to their gaming library if they get a chance.


A very good book but kind of falls short in Spots

2/5

chapter 1 Ecology of the Drake
good fluff give readers a good overvie of how drakrs a view with in the game word of midgard, my only complain isit didt reat exite me and i cant honestly tell you why.

Chapter 2 Players and Drakes
While the alternate sumoner class presented here (drake tamers) is neat and seems to be solid its the drake Companion rules and feats that come off as the bigest failseems alike it wast thrown in at the last minute. The Wilfull Companion is just poorly done the players isnt geting a compoinon with it but a mercinary and a mony pit with this feat. It has been done better in other forms
The Companion rule alsoe fail to tuch on familars other then a short nod drakes can be used as them.
the alterante class feature was and new spells was kind of hit and miss for me it seems like stuff was just being added fill up spass and other and some classed felt tike they there shorted out and had no clue what to give them Oricals and witches being two examples.
Spells seem ok angin seems like some classes got passed over becuse of not knowing waht to do with them.
The rule for drake plays though do seems to hold some promism come off as much more thought out then the Companions rule and alternate class featurs.
The rest of the book wast pretty was hit or miss
The offering new types of drakes is probly to gold mine of the book.The rules on creating your own for creaing drake of your own i cound cool at first but in the end disapointing. with out at way to recreat the baseline drake or even some ove the new drakes in the book It seemed incomepleate.
In summery good But far from the best resouce for GM's with some good tools to add to his or her games. For players (it kind of falls short bordering on trying to hard. Players with have to relie on a good GM to eather get feats to work,nerf current feats or use aternate rule, if your lookng to find your dranconic soulmate 8) Once ya get over the glitz of making your own drake or making a drake tamer It reats like a Alph print and needs work Not worth the 10$ sertanly not worth 20 and for a lover of all things dragons i could not find the love here.


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This could be super useful and just what I need but there's a couple things I can't tell from the write up/cover art and would like to know before I buy. So can anyone tell me if

1) Drakes get big enough to ride or if they're all as small (and admitedly cute) as those on the cover?

2) Drakes are as smart as normal dragons or if they're a more animalistic alternative?

Thanks in advance

Torger

Paizo Employee Director of Narrative

1) Drakes range from Tiny to Large.

2) Drakes are typically less intelligent than true dragons. Some are more animalistic, while others are clever, but not geniuses.


I'm super psyched the book is getting all this attention, couldn't bang the drum harder myself!

Thanks Mike and Adam for spreading the scaly love!


Adam Daigle wrote:

1) Drakes range from Tiny to Large.

2) Drakes are typically less intelligent than true dragons. Some are more animalistic, while others are clever, but not geniuses.

Thank you kindly, that's pretty well exactly what I hoped to hear. excuse me while I go spend some money.

Torger

Dark Archive

I'm a great lover of pseudodragons since my first character, a Ranger in 2nd Ed, had a pseudodragon as henchman. I always wanted more of them. There was this article in the Dragon that detailed several more pseudodragons, but they were to environment-specific for my taste, such as geyser pseudodragon. I got to get this book!

The Exchange Kobold Press

Nightflier, I think that old Dragon article was part of the inspiration for this book. Certainly there are options for scaly familiars and companions.

And yeah, my AD&D mage had a pseudodragon familiar. Hell, a whole society of dragon-centric mages seems plausible to me, but that's another story.


I had an inspired game master who introduced me to a notion that I have repeated in a few of my campaigns.

I often have a secret society of dragon worshiping priests lurking about in my world. The cute part is that instead of being powerful bad asses who ride dragons or command them, they are basically a bunch of really geeky fanboys and fan girls who run a super secret club where they can ooh and aah about how cool dragons are and how cool their super secret dragon club is.

The pay off is when the players, who are always intrigued, get to see behind the curtain and find out how superficial the whole operation is. Of course many of them want to join anyway... cause dragons are awesome yo!

Anyhow, dragon disciples from now on in my games will covet the legendary book of drakes and will work hard to get one of the drakes as their mascot. :)


Reviewed.

Nice work gents and ladies.

Now all I have to do is finish my campaign so I can make a PC Drake Tamer.

Hmm.... Rocks fall and everyone dies? Or is that tooo contrary Deus Ex Machina?

Dark Archive

Pathfinder Roleplaying Game Superscriber

Nice review Sasha.


Thanks D_M! Where's yours?
(Turn about is fair play.)

:D

Paizo Employee Director of Narrative

Thank you for that review, Sasha. It made my day!

RPG Superstar 2012

Oh my goodness! Thanks for the awesome review, Dark Sasha. It's great to hear that you found something you liked in all the different sections.

RPG Superstar 2012

Adam Daigle wrote:
Thank you for that review, Sasha. It made my day!

Despite appearances to the contrary, Adam and I coincidentally showed up at the same time. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Purchased.


1 person marked this as a favorite.
taig wrote:
Adam Daigle wrote:
Thank you for that review, Sasha. It made my day!

Despite appearances to the contrary, Adam and I coincidentally showed up at the same time. :)

But Mike, everyone knows the Praying Mantis is quicker than a Badger. It is one of nature's immutable laws.


Justin Franklin wrote:
Purchased.

Me as well. There are three reviewers I find very informative; Dark_Mistress, Dark Sasha and Endzeitgeist. If it was Dark Zeitgeist I'd begin to wonder :) Thank you Dark Sasha and thanks to Dark_Mistress and Endzeitgeist for their reviews of other products as well.

I must admit that anything from Open Design gets a good look from me as well. Nice job gentlemen.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Dark Sasha wrote:

Thanks D_M! Where's yours?

(Turn about is fair play.)

:D

It's in my never shrinking pile of books to review. Currently there is 28 books in that folder as of right now. I got 5 SGG ones I am hoping to knock out at least a few tomorrow. They are short and tend to be easy to write up a review for, not to mention read. Then a tricky owlbear one, granted this one hasn't been released yet so it can wait a bit. :) Then there is 4 Rite Publishing, 3 Open design including this one. Then three more 0one adventures and 6 FGG adventures. Yeah I keep putting the adventures off. :)

Dark Archive

Pathfinder Roleplaying Game Superscriber
R_Chance wrote:
Justin Franklin wrote:
Purchased.

Me as well. There are three reviewers I find very informative; Dark_Mistress, Dark Sasha and Endzeitgeist. If it was Dark Zeitgeist I'd begin to wonder :) Thank you Dark Sasha and thanks to Dark_Mistress and Endzeitgeist for their reviews of other products as well.

I must admit that anything from Open Design gets a good look from me as well. Nice job gentlemen.

*checks to be sure R_Chances name is on the crazy list.*


Dark_Mistress wrote:
R_Chance wrote:
Justin Franklin wrote:
Purchased.

Me as well. There are three reviewers I find very informative; Dark_Mistress, Dark Sasha and Endzeitgeist. If it was Dark Zeitgeist I'd begin to wonder :) Thank you Dark Sasha and thanks to Dark_Mistress and Endzeitgeist for their reviews of other products as well.

I must admit that anything from Open Design gets a good look from me as well. Nice job gentlemen.

*checks to be sure R_Chances name is on the crazy list.*

He might be. He could even be related to me in some far-removed way.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I was hoping to see a side bar with some discussion on how the 4 drakes from Bestiary 2, the pseudodragons, faire dragons, and possibly wyverns fit in with Midgard and the drakes presented in this book. Could we get a web article over at the KQ website with this info?


The third chapter is the meat gamemasters have been clamoring for - we get 20 new drakes ranging from CR 1 to CR 14. From the drunken-revelry inducing mischievous alehouse drakes (that had me chuckle and which focus one of the cutest artworks ever), the malevolent ash darkes, the benevolent candle drakes, the dwarf-stalking rather hunter-themed crag drake and the mist drake to the others - we get a lot of cool ideas. Want to know more? Well, there are the rather impish, breath-weapon using crimson drake, the deadly stalker of the depths called deep drake or the ephemeral dream drakes. Steam and Gear drakes are also provided for the steam-punk/clockwork-aficionados out there to the lycanthrope-allied moon drakes and their strange powers over lycanthropes to the drake-incarnations of law, the pact drakes and their negotiation skills, we are in for cool creatures. But what about the paper drake? Paper drake? Yep, you read it right - drakes that can fold themselves and look like living, drake-formed origami. AWESOME! Ok, that's enough to give you an impression, if you want to know more, you'll have to get the file. Have I mentioned that guidelines to create more drakes are also provided to the beleaguered DM over 10 pages? The set comes with 4 sets of base-stats, as well as a very comprehensive and cool point buy system in accordance with the universal monster rules. There's also a nice list of cosmetic features to add to your very own drake and a fully stated-out example of a drake created with these rules.

Conclusion:
Editing is top-notch, I didn't notice any glitches. Formatting suffers from some VERY minor text-alignment issues, but the content does not suffer, so I'll let this one pass. The full-color pdf is also extensively bookmarked. Let me comment on the layout: It adheres to the two-column standard and is beautiful, elegant and just a pleasure to the eyes. Speaking of which: Both cover artist Kieran Yanner and interior artist Hugo "Butterfrog" Solis went out of their respective ways to create some of the best, iconic artworks I've seen in quite a while: Each drake gets an iconic, cool artwork and the ones that are spread throughout the book all adhere to the highest quality. Some of the drakes might elicit a squee from the female demographic out there - my non-gamer lady got all gooey-eyed over the alehouse drake. Even better, the drakes all have their unique, cool abilities that make you actually want to use them - signature abilities rock. The alternate Drake Tamer-class is awesome and most of the alternate class features rock, as do the "Create-your-own-drake"-rules. Where the book does not adhere to its otherwise almost stunningly high quality is in the one broken rogue talent and the, at least in my opinion, rather not too special new feats and spells, that left me rather cold, especially when compared to the other crunch. So, what's my final verdict, then? While my review might be considered harsh in spaces, it's mainly because the rest of this product is STELLAR - were it not for the gripes I mentioned, I'd gladly give this one my seal of approval. I'd rate it 4.5, but it's quite frankly too good to be thus downgraded, resulting in a final verdict of 5 stars, in spite of the bits I abhorred. If you're only remotely interested in things draconic and willing to ignore some rather problematic component parts, you have to own this.

Endzeitgeist out.

Reviewed here, on RPGaggression and sent to GMS magazine. Cheers!


Forgot to add: Nice review, Dark Sasha!

Dark Archive

Wolfgang Baur wrote:

Nightflier, I think that old Dragon article was part of the inspiration for this book. Certainly there are options for scaly familiars and companions.

And yeah, my AD&D mage had a pseudodragon familiar. Hell, a whole society of dragon-centric mages seems plausible to me, but that's another story.

Since I am from Serbia and more than half of my ancestors (and cousins) are Vlachs (Wallachians), I am quite familiar with the history of the Order of the (Conquered) Dragon. Do you refer to that little piece of history?

Given the prominence of Slavic dragons in our mythology, and that they are completely different than those of Western myths, it would be great to have the Order of the Dragon done for Midgard. In fact, how do the submissions for KQ work? Can I write an article about the Societas Draconis and submit it to you?

Liberty's Edge Contributor, RPG Superstar 2012

Thank you for the great, and thorough, reviews, Megan and Endzeitgeist. I tried to think of all the ways to abuse the new player features, but I completely missed the points you brought up for Crush Windpipe. :)

RPG Superstar 2012

Brinebeast wrote:
I was hoping to see a side bar with some discussion on how the 4 drakes from Bestiary 2, the pseudodragons, faire dragons, and possibly wyverns fit in with Midgard and the drakes presented in this book. Could we get a web article over at the KQ website with this info?

That's certainly a possibility.

Adam and I decided it was important to make the drakes in this book distinct from the Bestiary 2 drakes. As you point out, we didn't discuss the differences in the book, though.

The Exchange Kobold Press

nightflier wrote:
Since I am from Serbia and more than half of my ancestors (and cousins) are Vlachs (Wallachians), I am quite familiar with the history of the Order of the (Conquered) Dragon. Do you refer to that little piece of history?

Well, no, the dragon mages are more fantasy than historical. But the Vlachs and others have inspired part of the Midgard camapign setting.

Quote:
Given the prominence of Slavic dragons in our mythology, and that they are completely different than those of Western myths, it would be great to have the Order of the Dragon done for Midgard. In fact, how do the submissions for KQ work? Can I write an article about the Societas Draconis and submit it to you?

The Zmey is covered in Tales of the Old Margreve, so yes, I would say Open Design is interested in topics like this. See the writer's guidelines, and please submit something for the KQ blog or magazine!


taig wrote:
Thank you for the great, and thorough, reviews, Megan and Endzeitgeist. I tried to think of all the ways to abuse the new player features, but I completely missed the points you brought up for Crush Windpipe. :)

You're welcome! The Book of Drakes is an awesome, almost perfect resource I really enjoyed reading! ANd hey, it's an extremely minor blemish and the quality of the book made me still give 5 stars - great job, everyone involved!

Dark Archive

Wolfgang, this may be of interest to you.

The Exchange Kobold Press

That is extremely cool, thank you for the link!


These reviews are VERY educative from the designer point of view. Excellent feedback!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Nice if very long review End. :)

The Exchange Kobold Press

I love the reviews that go into what people hate or love; the reaction to the text is sometimes really surprising but always helpful to figure out what worked, what didn't, what Open Design could do better next time.

So, thank you for a detailed and passionate review, Endzeitgeist!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
taig wrote:
Brinebeast wrote:
I was hoping to see a side bar with some discussion on how the 4 drakes from Bestiary 2, the pseudodragons, faire dragons, and possibly wyverns fit in with Midgard and the drakes presented in this book. Could we get a web article over at the KQ website with this info?

That's certainly a possibility.

Adam and I decided it was important to make the drakes in this book distinct from the Bestiary 2 drakes. As you point out, we didn't discuss the differences in the book, though.

Forgot to include the Coral Drake from Sunken Empires in my list above, as well as the Quick Drake and Swamp Drake from Monday Monsters. That should cover all the PRPG and Open Design drakes, should you do a side bar article over at KQ.


Just thought I should point something out: One of the reviews mentions that “Crush Windpipe” (a Rogue talent from page 15) is overpowered because it takes away the victim’s ability to speak or use breath weapons until the victim is healed.

Fortunately, that reviewer missed part of a sentence: The effect lasts for two rounds OR until the victim receives healing, whichever comes first. I certainly agree that having no time limit would make this a badly broken rule, but with a two round limit it becomes quite acceptable.

RPG Superstar 2012

Thanks for the fantastic review, Charles!

I think it would be reasonable to add a time limit to Crush Windpipe, even though it's not explicitly stated in that talent's description.

One other thing regarding some wording--Greater to Lesser states that the target has to have fewer than 15 HD, so it won't be a game-killer for those epic dragon battles. However, after reading the spell's description again, I definitely see how it could be read differently.

This has all been a great lesson on how to precisely word descriptions to minimize confusion.

The Exchange Kobold Press

Actually, as Charles points out, there is a 2-round time limit on Crush Windpipe.

We've talked a lot about the art on this project because it's big and colorful and frankly cool, but the mechanics are actually very tight as well. The playtest, review, and development on Book of Drakes were all top-notch.

Liberty's Edge Contributor, RPG Superstar 2012

Xellos, thank you for your kind review!

I can't really speak for Mr. Baur (or Hugo Solis, the book's superb interior artist who put the special edition together by hand), but I believe if enough people express interest (here or at Kobold Quarterly), he would consider a special edition release. For the record regarding the special edition--me gusta!

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well, thanks for the cool book.

I've expressed interest here and 'round those parts as well- I'll encourage folks I've heard talk about it to post about it publicly somewhere as well. ^_^

RPG Superstar 2012

Thank you for the wonderful review, Treppa!

My cat thanks you too.

Paizo Employee Director of Narrative

Thanks for all the great reviews! It makes me very happy knowing folks are enjoying this book.

Paizo Employee Director of Narrative

Holy crap! Top non-Paizo download (and third top-selling non-Paizo product; behind minis) this week! Thanks to everyone who checked our book out!


Wolfgang Baur wrote:

Actually, as Charles points out, there is a 2-round time limit on Crush Windpipe.

We've talked a lot about the art on this project because it's big and colorful and frankly cool, but the mechanics are actually very tight as well. The playtest, review, and development on Book of Drakes were all top-notch.

Wolfgang,

In the print version of the book the two round limit sentence is missing from the Crush Windpipe Talent on page 15. The two round limit is mentioned in the Close Windpipe talent, but not Crush Windpipe.

It seems that with the two round limit missing, Crush Windpipe is very powerful.

Still, love the book...adding an alehouse drake to my Kingmaker campaign tonight!

The Exchange Kobold Press

h2ofowler, thanks for that. I believe we may have our first and only errata on the book.

Also, this is the #1 bestselling download in the Paizo Store this week. I'm delighted that it is showing up in Kingmaker campaigns and elsewhere!


I apologize for missing this part of the sentence. I unfortunately can't verify the wording right now due to not having access to my desktop PC, but when time permits, I might correct my review. I still don't like the rogue talent, though. ;) On the other hand, it still scored 5 stars...so there should be no dire need for correction.

The Exchange Kobold Press

Oh, I definitely won't complain about the rating!

Plus, the print run is almost gone, and I'm seeing a lot of actual play reports from the book, so I'd say it's quite a success. Heck, I'm currently getting some mileage out of the Drakes clerical domain...

Dark Archive

Pathfinder Roleplaying Game Superscriber

reviewed.

Paizo Employee Director of Narrative

Dark_Mistress wrote:
reviewed.

Rock! Thanks, Dark Mistress! Glad you liked it.

RPG Superstar 2012

Dark_Mistress wrote:
reviewed.

Thank you for the great review, Dark_Mistress!

I *might* be working on something to address one of your concerns, and you've given me fodder for some additional work <shakes fist, but not very convincingly>. :D

RPG Superstar 2012

1 person marked this as a favorite.

Dark_Mistress, hopefully this article will address one of your concerns.

I believe the other matter will be covered forthwith. :)

Dark Archive

Pathfinder Roleplaying Game Superscriber

Now all you need is the feat that lets a witch take a drake as a familiar and the monk fighting style. Plus they wasn't really concerns more observations. :)

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