On the island of the Coliseum Morpheuon, outlaws don’t tend to last too long. But Le Loup Solitaire is just dangerous enough, just sneaky enough, and just crazy enough to have lasted a while, waging a violent one-wolfman war against the Coliseum’s slave trade despite impossible odds. This mysterious outlaw acts as a direct foil to the decadent tyranny of the Khan of Nightmares; newcomers can choose to help the dark and brooding gunman, hunt him, or just stay the hell out of his way.
This product provides Game Masters with details on a dangerous and intriguing character found amongst the Faces of the Tarnished Souk, ready for immediate use in any campaign—but especially for use within the Coliseum Morpheuon. Each entry features ingenious stat-blocks from multiple OGL sources, history, motivation, secrets, and insight into the NPC’s most carefully guarded dreams, along with complete game statistics for low, middle, and high levels of play.
Within you will find:
Le Loup Solitaire, a cursed crusader packing some serious firepower and a lot of anger issues
CR 21 Male natural werewolf pack lord half-orc fighter 8/rogue 11 (animal and non-animal forms)
CR 13 Male inflicted werewolf half-orc fighter 7/rogue 6 (hybrid and humanoid forms)
CR 6 Male half-orc fighter 3/rogue 4
Authors: Matt Banach and Justin Sluder
Cover by Toby Gregory
Pages 5
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This pdf is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 2 pages of ads, leaving 5 pages for the 3 incarnations of Le Loup Solitaire.
The pdf kicks off, as the other FotTS-books, with a one-page background of the NPC in question, including dream-burning information, a lore-section and a how-to-use-box, containing several possible usages for the NPC.
After that, we get the 3 incarnations of the lonesome freedom fighter who single-handedly opposes the Khan. It should be noted that Rite Publishing has taken my criticism of the last FotTs-character to heart and this time, we once again get three complex characters that might be an evolution of the same being, but could also be used parallel in the same campaign as different beings. NICE!
Who or what is Le Loup Solitaire? Let's start in an inverted order, at the lowest CR:
-His CR 6 incarnation is a rather mundane half-orc fighter 3/rogue 4. Ok, but nothing too far out.
-His mid-level incarnation (CR 13) goes one step further: Here, he is a inflicted werewolf half-orc fighter 7/rogue6 and we get stats for both his humanoid and his hybrid form. However, what truly blew me away was:
-His high-level incarnation (CR 21, baby!) is a natural werewolf pack lord half-orc fighter 8/rogue 11 with a magic, silver-bayonet-studded rifle that can be loaded with wands (before all the gunpowder haters start groaning - read again - it's a wand-rifle!). He also gets the Alpah Cap, which gets it's own piece of artwork and 2 statblocks are provided - one for his non-animal hybrid form and one for his animal form. His statblocks are a beauty to behold and he just oozes coolness.
Conclusion:
Layout adheres to the 2-column-RiP-standard, the two pieces of original b/w-artwork (Le Loup and the cap) are nice and I didn't notice any editing mistakes, nor any typos. This is it, once again - beautiful statblocks, one (or three!) character(s) you immediately want to implement into your campaign. Statting Lycanthropes, especially at this level, is a royal pain and the weapon that will one day be his own undoing is just rife with tragedy and coolness. I don't have anything to complain about, this is an excellent addition to the series, on par with Ahnkar-Kosh - my final verdicts is 5 stars.
2) If we were to (later on) do a revised and compiled edition of all these 'Faces' NPCs, would you want to see Le Loup Solitaire written up as a gunslinger?