Johncolossus |
When did this come out?
Dear DM
This came out about a month ago if i remember correctly. I found it by surprise on RPGNOW first and waited till on paizo and bought it then.
I am surprised this has not had bigger talk about it and a "famous" dark mistress review.
I personally think this is excellent and does the whole subject justice. They hint at a follow up book coming at some point. I have not had chance to do a formal review yet but may try to as i believe this is a very sound purchase - even more in view of cost and if you like werewolves. I have created some characters using it and can create some memorable archetypes. I have not played in game yet. As the blurb says there are over 50 feats that allow a good deal of customisation, such as a hybrid specialist, master of the wolf pack and even a cannibal focused werewolf! They touch upon some of the european myths about werewolves and allow for you to create them such as those with poisonous bites.
If (or when) i do a formal review i would give this 5 stars. I have been very impressed with the quality, free or paid, that Necromancers of the Northwest put out and along with Super Genius Games are one of the companies i really look forward to what they do next.
Hope that helps and i wonder what other people who have purchased this think about it?
Cheers
Dark_Mistress |
Yeah it is in my side cart now. I have liked there stuff they have done so far for the most part. I just didn't know this was even out. I didn't see any mention of them doing a new product. I was just surprised, as most companies make forum threads about new products and post in them actively to draw peoples attention to them. Just surprised NotN don't seem to be doing it.
Johncolossus |
Yeah it is in my side cart now. I have liked there stuff they have done so far for the most part. I just didn't know this was even out. I didn't see any mention of them doing a new product. I was just surprised, as most companies make forum threads about new products and post in them actively to draw peoples attention to them. Just surprised NotN don't seem to be doing it.
Yeah i agree that they are not big into advertising outside of their website, and have found alot of their products only by virtue of regular checking on say RPGNOW.
I would certainly agree their quality should mean they should happy to plug their products. I do not know whether the way they started ( ie fans creating regular dedicated balanced material) means they have a different work ethos to dedicated more commercial companies? It seems they have "slipped" into the commercial aspect. They were meant to be releasing regular free pdfs every 1-2 months for fans which seems to have slowed down. I do not mind as the sold products have been good prices and quality. I still think Liber Vampyr was one of the best free releases since PFRPG started taking all assessments into account.
Endzeitgeist |
Conclusion:
This is hard to rate, so I'm starting with the obvious: The full-color artwork is beautiful and something I didn't expect to see for this price. Editing is ok, I only noticed 1 typo. Layout adheres to the NWN-standard, i.e. you unfortunately get the used-parchment look, which, while not ugly, is not printer-friendly. The pdf is extensively bookmarked.
Those of you who read my review of Liber Vampyr know that I have very specific ideas of what a vampire should be and the same unfortunately holds true for werewolves. Personally, I don't think that players in PFRPG should be able to play werewolves. That being said, the mechanics are actually very interesting - the huge selection of feats offers a wide array of tools to customize your werewolf and lacks almost nothing. On the other hand, the (intentional) discrepancy between the full-moon-strength of the Lycaonite and its new-moon weakness is more than pronounced and would frankly annoy me as a player. The amount of book-keeping necessary for the different phases of the moon and the associated book-keeping is also quite extensive, somewhat limiting the attractiveness of the class for me. On the other hand, that's an innovative, new mechanic.
I just think that the difference from the two extremes should, for reasons of balance, be smaller. a difference of 14 points to attack and all the other abilities means that the werewolf will be sometimes much stronger, sometimes much weaker than the other characters. I would have handled the night-time transformation differently, too. I would have set a specific trigger (e.g. full-moon) and have the character transform involuntarily then - if he/she succeeds at a very hard DC (that scales with the levels) he/she retains control and gets bonuses. Otherwise, once an in-game month, the DM gets control. Due to the transformation happening every night, there is a certain potential for conflict and general usability of the character - after all, a significant amount of adventures happen at night.
If the player botches the save (presuming he has one!), he/she can't participate, as he/she is off hunting. What's my final verdict, then? I'll settle for a solid 3 stars - the lunar mechanic is clunky and I'm concerned about balance with regards to it, but the rest of the book is solid.
P.S.: While I'm flattered as a German that the book has a German title (and gets the Umlaut right, at least on the cover!), the title literally translates to "Fairy-tales the demonwolf". To be nitpicky, it should probably read "Märchen des Dämonenwolfs" or "Märchen von dem Dämonenwolf".
Endzeitgeist |
GeraintElberion, thank you very much indeed for your kind words - it's people like you stepping up and telling me that I actually did something informative and constructive that makes me go on reviewing. I'm glad I could be of assisstance to you! If you follow through with your experiment, be sure to let me know how it went. :)
Thanks again,
Endzeitgeist
R.A.Boettcher |
This is a great product. It does a very good job of bringing us playable werewolves that feel like werewolves!
I can see that the Necromancer team has come a long way since their Vampire book. Its a much cleaner presentation with werewolf rules that feel solid and well thought out. It also has a wonderfully grim aspect to it with the corpse devouring feats.
One thing that bothers me is the night time transformations. Early on the DC20 Will save is formidable and will likely result in the player spending much of his time running around as a ravening monster and effectively out of the adventure. To compensate I would say that forcing a nighttime transformation should be limited to dramatically appropriate times rather than consistently every night. The sidebar even discusses hand waiving the transformations when they are inconvenient and this would just be one more step to keep it enjoyable.
I'm not bothered by the fluctuating scores of the lunar cycle. The record keeping isn't really that big a deal. You just chart the bonuses on your sheet and you just apply the appropriate ones. The bonuses and penalties will stay consistent for days which is sufficient to complete an entire adventure! I can see where it might become a problem with the players planning around moon phases but frankly that's a DM responsibility to make sure not everything can be done on the full moon.
The big spread of bonuses and penalties at high levels does make me nervous though. Given the severity of some of the penalties and the generosity of some of the bonuses can you really blame a player for planning around it? Thats like frowning at the archer for not purposely picking up a sword and charging into melee at every opportunity.
All in all I would give the book a solid 3 out of 4 stars.
Necromancers of the Northwest |
Marchen der Daemonwulf predates Blood of the Moon, so unfortunately, we weren't able to design it with that book in mind. A skinwalker could certainly take levels in lycaonite, it's compatible in that regard, but the skinwalker's ability to change shape would be a completely different ability from the transformations granted by the Curse of the Beast feat. That said, much of the "meat" of the book comes from the feats, and those were designed to be able to be taken by other forms of werewolves, as well, so as long as your GM is willing to accept that the skinwalker ability is similar enough to having the curse of lycanthropy to count as having the Curse of the Beast feat for the purposes of the other feats in the book, there's still a lot to be gained from the feats.