|
Johncolossus's page
37 posts. No reviews. No lists. No wishlists.
|


Hi
Got the pdf and think book is at my post office as was not in too collect.
I have not had much chance to go through at moment, but there is one HUGE editing mistake that I am afraid has me really worried about reading rest for these sort of issues.
There are 7th LEVEL SUMMONER SPELLS!!!! Huh!!?? That is a huge error and I am very surprised and disappointed that such a big mistake was let through. I appreciate mistakes may happen with such a huge book, but this is surely should not happen. In the list of spells under each class it goes upto 7th level and this is put as summoner 7 is the spell description.
Similar when the first printing of class book you did that did not have white necromancer undead companion table in.
My book is going to have this in now and when all the corrections are sorted, all the second printings presumably will not. I appreciate my pdf will be updated but what about those people who do not have the pdf and just the book?
BTW loved the demon binder archetype. As you can see I jumped to all the summoner stuff first.

Marc Radle wrote: Hey! Just saw that the New Paths Compendium is #3 again this week on Paizo's Top Downloads From Other Companies list! Woot!
The print edition is also still on Paizo's Top Ten list again this week, which is cool because I think the print books are almost sold out!
@Johncolossus - awesome, glad all is sorted out:)
As to your question, my apologies ... it's most likely the lack of coffee today on my part, but I'm not sure I understand exactly what you mean by "should they get the +1 ability stat increase every 4 HD like all the other companions in core rules?"
The only 'companions' in the Core Rules are the Druid and Ranger animal companions, which obliviously both use the same set of game mechanics (well, I guess we should toss the Paladin's mount in there too, but that also uses the same game mechanics)
However, animal companions actually get a +1 stat increase to STR and DEX every 3 class levels (beginning at level 3, that is), not every 4 HD, so I'm not sure if that's what you are referring to.
In any case, neither the white necromancer's undead companion or the shaman's animal spirit guide get any stat bumps as the character gains levels. Although the undead companion and the animal spirit guide progress and have rules similar to an animal companion, they are not the same as an animal companion. Undead companions and animal spirit guides are actually decidedly more powerful in many ways than animal companions, and don't really need such stat boosts - as such, their stats remain static, just as the tables indicate.
Hopefully that answered your question! If I misunderstood what your were asking, again my apologies!!! :)
Hi Marc
Thanks for your thoughts......
The +1 ability score with every 4HD increase from my understanding is an inherent part of the rules ....all the companions in the core rules and the eidiolon in APG all have +1 ability every 4HD. The Bestiary says in monster advancement section if HD increase by 4 then monsters should have +1 ability scores. If monsters have class increase then should increase as per class. I appreciate good old rule zero for my games :) but just raised as discussion.
I do love the grave bound white necromancer and already in my head have the skeleton one as a fighter-esque body guard!
Cheers
Marc Radle wrote: Johncolossus - I think Kobold Press will be posting that table for free download soon, but in the mean while, PM me with your e-mail address and I'll be happy to send it to you asap! Hi Marc
Thanks but Wolfgang has already sorted it! Thanks to both of you.
BTW just a quick question - with the undead companion for white necromancer and the spirit guide for shaman, even though not implicitly said should they get the +1 ability stat increase every 4 HD like all the other companions in core rules?
Cheers
hi got the colourspecial from kobold but disappointed about the loss of table for grave bound white necromancer archetype. any news on the table to download yet?
Hi Alex
Many thanks for answering!
The reason I ask about the power level, is that at the stage when you have 9th level bound spirits, 4th level summon monsters even though there maybe 1d4+1 will not be that effective in combat whereas clearly a 9th summon nature ally will be even though single. Obviously for non combat issues having 1d4+1 maybe much more useful.
Obviously a normal summon nature ally 9 can be used to get 1d4+1 7th level creatures. I was wondering why 4th level version was chosen, say rather than 5th or 6th?
Please do not take above as criticism....it is meant to be discussion and debate. Binders were one of my favourite 3.5 classes and I think between the 2 books you and Dario have done a great job getting the binder into pathfinder, and getting all those excellent spirits out there.
Cheers
Hi Alex
Through the help of Paizo services, i got your book. Still absorbing it but really enjoy it.
Just a couple of questions:
1) It maybe just me but i not really understanding the capstone for the Beast that Births......the major ability is a single summon nature ally IX creature with the spirit template but if you capstone you get 1d4 markedly lesser creatures (ie SM iV or V). To me this seems a lessening of the power? I may not be seeing something here.....
2) Did the anima aspects get cut? For Pact magic 3? You did put an alpha of it on your facebook page.
Cheers
Hi Justin
Thanks for applying the discount!
Can you just confirm that when the hardcopy is released i will be charged just the remainder of the 32.17 as presumably been charged the ~$15 for the pdf?
It does not make it clear in my order history, or will i be charged the full $32.17 when hard copy released?
Thanks for your help
Cheers
PS Glad you helped as the Pact Magic 2 is good!
Hi Justin / Eric
I have bought the pdf and put preorder for the hardcopy as requested above.
Can then take forward what you said for altering cost of hardcopy to align with total of 23.95 when the hardcopy ships.
Many thanks
Erik Keith wrote: Sorry we haven't gotten back to you sooner John, if you place an order for the Print & PDF copies separately I would be glad to grant you store credit to your pending order for the physical copy to bring its price in line with the Print/PDF bundle. Just respond to this messageboard post once you've placed both orders and I should be able to take care of the rest.
Thanks again for checking in with us here as well, we're working to respond to emails as quickly as possible, but our turn around times are currently slower than we'd prefer.
Hi Erik
Thanks for the above. I think it was yourself who helped the other Uk person with the same issue from what he said.
That would be fantastic. I have put both pdf and hardcopy in my basket as you suggested. Do you want me to actually buy or will you just take off some of the cost from the checkout?
Many thanks for taking forward and doing your store jigery pokery!
Cheers
Hi
I am trying to get the Pact Magic Unbound 2 pdf/hardcopy bundle at the price of $23.95 as per your store. I need it to deliver to UK.
I can get the pdf and hardcopy through individually with the system. However, when it comes to bundle it says there is a problem and contact customer services.
I emailed them a while ago about it. First reply took 11 days and said you know there is problem and will be corrected in a few days. No correction of problem. I sent a second email over 7 days ago now and still no reply.
I also know from another UK resident that customer services were able to get the bundle through so he was able to get it at the price of $23.95.
Can you please help as this is getting pretty frustrating, especially compounded by slow customer service reply via email? This is why I have resorted to putting it on open customer service forum to see if I can get a more positive response.
Thanks in anticipation.
Bump, esp. to see if Wintergreen can give us any advice on getting this for us in UK.
Wintergreen - how did you get that through?
I got reply back from them, which said problem with pdf bundle checkout. they said try in few days. still not work. their answer seems different to the shipping cost issue. wintergreen did you get it through via email or phone communication?Also took 11 days to reply which for customer service even with golem sale seems long time.
Any tips greatly appreciated.
Thanks
Hi
I have emailed customer services about it 3 days ago and had no reply yet. What is the turn around time usually to hear?
If anyone from UK hears any news can they post here?
Thanks
Hi
I am from UK and tried to order print/pdf bundle and had same problem as Wintergreen.
The issue is that Paizo do not have a shipping cost associated with the print part so order cannot be completed. I do not know where the issue lies with Paizo or Radiance House. I presume it is Paizo who sets the shipping costs. I have sent an email to customer service. I do not know whether Alexander (Augunas) you are able to help with this as us loyal UK customer really want this, and until sorted cannot get the pdf either as whole order not go through.
Thanks in anticipation.
Hi
Due to current circumstances I am unable to carry with these subscriptions ( I do not need Beginner Box anyway).
Please can you kindly cancel my subscriptions to both these lines.
Many thanks

Hi Ryan
Thanks for the clarifications. They really help. As i mentioned i am a fan of this class....just really appeals to me. It seems as if it is the PFRPG successor to the Factotum or Chameleon from 3.5!
Now i get what the feat meant about extra notes! I had read it as extra notes to be added to a book (ie the extra sheets as you would buy for a spellbook). I think the terminology confused me. Extra knacks without having to wait to view them is actually very useful.
The answer about the supernatural aspects help but i would personally for my games probably limit it to character aspects, as with so many monsters out there you are bound to get some over powered trades esp. when you reach 8 knacks. Obviously learning (su) powers from monsters akin to character powers would still be ok. If a player wanted to really learn some specific monster (su) power I would make an extra feat up to help access and limit abuse. It would allow someone who really wanted to get dragon breath could.
Just one more question if i can.....how often can you use the healing abilities the class gets?
Thanks again

Marc Radle wrote: Johncolossus wrote: Hi
I have KQ18 and really enjoyed it. i particularly liked the PFRPG aspects with new options such as savant and beast masters.
If I may i would like to clarify a couple of things with Marc and Ryan on their work:
1) To Marc-----
When you choose an extra animal companion, is the animal companion level = the level value on the magical beast cohort level ie the second companion will always be 2 levels behind if you max your beast leadership score? this is how i would read this so as to reward those who put effort into putting up their beast score.
Really glad you like the Beast Masters article!
I've included the important text (and bolded the REALLY important parts :)
Additional Animal Companion:
If you already have an animal companion, you may opt to gain a second animal companion instead of a magical beast cohort. This additional animal companion follows all of the animal companion rules.
So, if you opt for a second animal companion, you get it instead of the beast cohort. You would not use your Beast Leadership score to determine level, you would determine it as you do for your first animal companion (they would be the same 'level', in other words)
You would still use your Beast Leadership score to figure out how many, and what HD, all of you normal animal followers would be however.
Does that help? Thanks Marc
That helps...seems quite powerful feat to get a whole new animal companion at same power as first. However, then again i know a number of people worry about the power of leadership in itself. If i played a druid there is no way i would not get the feat (barring GM approval).
In playtesting how did you find it? Did you try perhaps limiting the second companion to char level -2 at all?
I do like the flavour very much though, esp with the animal retinue you get:)
Cheers

Hi
I have KQ18 and really enjoyed it. i particularly liked the PFRPG aspects with new options such as savant and beast masters.
If I may i would like to clarify a couple of things with Marc and Ryan on their work:
1) To Marc-----
When you choose an extra animal companion, is the animal companion level = the level value on the magical beast cohort level ie the second companion will always be 2 levels behind if you max your beast leadership score? this is how i would read this so as to reward those who put effort into putting up their beast score.
2) To Ryan-----
i) Notebook - it says the notebook lasts the entire career and says all the knacks etc take up very few pages. There are no rules on how many pages putting other knacks in the notebook it takes. I can understand this if it is not that relevant, but a point is made on that expanding it costs same as wizard spellbook. Also you mentioned there is no real limit on trades you create using the knacks - just your imagination. How much room do all these take up? Should their be limit based on pages in the notebook?
The reason i ask this as at the moment i do not see the point of the feat extra notes. I may have missed something fundemental but clarification would be great:)
ii) Does a savant automatically recognise something being done to put in his notebook? ie if he sees a sorceror casting fireball does he have to make any skill check, or as long as he writes it in within the hour for his one entry that day, gets that knack?
iii) I presume being able to enhance 3 abilities by +4 at level 1 is deliberate using the 3 knacks?
iv) in the feats with supernatural knack, what supernatural abilities could you gain as examples? Are these class ones or can you get monster ones? Presumably this would not include breath weapon of a dragon? If you emulated the supernatural effects of a bards magical performance, how may rounds would you get per trade and i suppose by extension, would a rage last the entire trade time with appropriate fatigue etc after?
Sorry for asking these clarifications but i really like the class. If i am ever going to get a GM to let me play it i want to prepare ahead any issues.
Cheers to both

Owen K. C. Stephens wrote: Always happy to answer questions!
First, The Genius Guide to the Time Warden (Time Thief 2) ran into an art issue (along with a couple of other books of ours) which may delay it past the end of March. If so it'll become my no. 1 priority to get it out asap. The sad fact is that sometimes projects get hung up a bit, and somehow the high-profile ones tend to have a higher occurrence of that, I'm still committed to getting this out soon.
Having done Advanced Option books for alchemists, cavaliers, inquisitors, oracles and witches, I can only say summoners (Advanced Options; Summoners' Evolutions) is "next." The playtesting on this one has turned into something of a bugaboo. A lot of people feel the eidolon is already overpowered, which means even if I don't give a single combat-capable option, they're unhappy with the result. That makes feedback more of an issue to get through, and I certainly don't want to take a good character choice and make it an overwhelmingly great choice.
Even so, I think it's safe to say 6 to 8 weeks at the outside, and at least 3, before AO:SE hits the virtual shelves.
I DO have godling followup plans (I'd be an idiot if I didn't, it's one of the things people ask for most often), but again playtesting is a bit of a snarl and I've gone back to the drawing board a couple of time. Mostly, I don;t want to put out any-old-options with "godling" in the name to make a quick buck, and what I've produced so far just doesn't quite hit my own exacting standards. I don't have a good feel for timeframe on this one, since I'm honestly not sure exactly what's bothering me about what I have, so I'm not sure how I'm going to fix it. especially with Time Warden, Vixens and Viragos, and a new idea for modern rules are all demanding so much of my time right now.
How that answers your questions, and that actual candor doesn't make me look too scatterbrained...
Hi Owen
Many thanks for the very thorough candor:) !
No scatterbrainedness there....just the thoughts of a (SG)genius! I am looking forward as said to above...time warden sounds intriguing.
cheers
Hi Owen / SGG
Just a quick one asking as first quarter finishing soon, any plans you can reveal about when Time Thief 2 is going to be released, as you had planned in first quarter following poll at end of 2010?
Also any hints when the summoner advanced options see light of day...this is the one i am most looking forward to..
Whilst i am asking questions and have u captive so to speak...since plans afoot for godling follow up?
Cheers for your candor if you can answer.

Dark_Mistress wrote: Yeah it is in my side cart now. I have liked there stuff they have done so far for the most part. I just didn't know this was even out. I didn't see any mention of them doing a new product. I was just surprised, as most companies make forum threads about new products and post in them actively to draw peoples attention to them. Just surprised NotN don't seem to be doing it. Yeah i agree that they are not big into advertising outside of their website, and have found alot of their products only by virtue of regular checking on say RPGNOW.
I would certainly agree their quality should mean they should happy to plug their products. I do not know whether the way they started ( ie fans creating regular dedicated balanced material) means they have a different work ethos to dedicated more commercial companies? It seems they have "slipped" into the commercial aspect. They were meant to be releasing regular free pdfs every 1-2 months for fans which seems to have slowed down. I do not mind as the sold products have been good prices and quality. I still think Liber Vampyr was one of the best free releases since PFRPG started taking all assessments into account.

Dark_Mistress wrote: When did this come out? Dear DM
This came out about a month ago if i remember correctly. I found it by surprise on RPGNOW first and waited till on paizo and bought it then.
I am surprised this has not had bigger talk about it and a "famous" dark mistress review.
I personally think this is excellent and does the whole subject justice. They hint at a follow up book coming at some point. I have not had chance to do a formal review yet but may try to as i believe this is a very sound purchase - even more in view of cost and if you like werewolves. I have created some characters using it and can create some memorable archetypes. I have not played in game yet. As the blurb says there are over 50 feats that allow a good deal of customisation, such as a hybrid specialist, master of the wolf pack and even a cannibal focused werewolf! They touch upon some of the european myths about werewolves and allow for you to create them such as those with poisonous bites.
If (or when) i do a formal review i would give this 5 stars. I have been very impressed with the quality, free or paid, that Necromancers of the Northwest put out and along with Super Genius Games are one of the companies i really look forward to what they do next.
Hope that helps and i wonder what other people who have purchased this think about it?
Cheers

Owen K. C. Stephens wrote: Johncolossus wrote: Well to my eyes it looks like *Godlings win with 19 votes! As the supplements say it is one class but with 4 variants, so by my (ahem biased) reckoning 11 + 8= 19.....so a clear win. :)
I am sure Owen will accept this is the will of the people..hehe
I should have expected some creature rules-interpretation form RPG players, should I? :)
The "official" winner is the Time Thief. But I assure you, anything that scored well (specially if the original product sells well) is likely to get some extra love as well. that includes both witches' hexes and more godlings.
But the promise is a follow-up to time Thief in Q1 2011!
Thanks to everyone who participated, and watch out for more special communication we we ramp up the Year of the Genius! RPGers are rules sticklers?! Hehe... Who would have thought!
Anyway i am just happy that more godling love is on the way....*does the happy dance*.
Looking forward to time thief part 2 aswell. I enjoyed all your SGG base classes....so hopefully new fresh base classes are also part of 2011 schedule aswell.
Happy new year btw
Dungeon Grrrl wrote: So with no new votes, it looks like Time Theif wins!
Oh well, maybe I'll get more Witch's hexes anyway, since it placed a close 2nd or third.
Well to my eyes it looks like *Godlings win with 19 votes! As the supplements say it is one class but with 4 variants, so by my (ahem biased) reckoning 11 + 8= 19.....so a clear win. :)
I am sure Owen will accept this is the will of the people..hehe
this is an easy one for me...godling all the way...by far my most favourite of all your products. (now the sneaky bit)....linking them for you: http://paizo.com/store/downloads/superGeniusGames/pathfinderRPG/geniusGuide s/classes/v5748btpy8eda
http://paizo.com/store/downloads/superGeniusGames/pathfinderRPG/geniusGuide s/classes/v5748btpy8fcq
Loved your base classes. Hoping you can come up with more for 2011!
PS Sorry cannot seem to work how to link. on a dumb day today. hopefully someone can help and correct

Vaahama wrote: Kaisoku wrote: Vaahama wrote:
The summoner has augment summoning.. +4 con for a 3HD = +6 hp right?
This only works if he casts "Summon Eidolon". The feat specifically does not help abilities, it only improves spells.
If the summoner uses one of his 2nd level spells for Summon Eidolon to get that boost, he doesn't have his buff suite to get the stats I mentioned for his "always there" version of his Eidolon.
That, and the spell only lasts 4 minutes per cast, and so would only be boosted for 2 fights.
As was mentioned, he'd be spending 10 rounds of combat to summon his Eidolon (or wasting 1 full round to cast the Summon Eidolon spell, which could only be done twice a day).
Ok i'm still confused! So the rule says "...You open a rift between dimensions that summons your eidolon.Treat this as if you had summoned your eidolon normally, except that it only remains with you for the duration of this spell..."
Does it means that the only difference is in how long the eidolon will stay but otherwise it's considered as being called by a ritual so that the augment summoning feat is not valid? Agree with sentiments of mdt above. Beat me to the answer :)
Just a quick opinion on the spell.....when you summon it does it come with full hit points for the duration of the spell whatever it got dismissed on, or does it come with hit points it was left at. One can read it that it arrives as if was a fresh ritual summoning and thus full hp.
cheers
Rite Publishing wrote: This should be in with your regular downloads, but here is a open link for everyone.
Folk Magic Table(right click save as)
Many thanks for that!
Having that table and expanded explanation makes a lot more sense, and explains nicely the improved ranks you can take.
Cheers
Endzeitgeist wrote: Folk Magic table now available as an additional download.
:)
Cheers,
Endzeitgeist
Hi
Just quick questions about this table - where do we find it or can someone put a link to it.
I have relooked at my downloads here and cannot see it.
Quick other questions which has not been raised so far....
why has there been a deviation from the normal PFRPG standards with medium BAB classes having D8 hitdice and also seems to have a new form of medium saves (upto +9 over 20levels)? surely having D8 would not be too overpowering.
Last question..."potent spell component" in folk magic tree seems overpowering allowing essentially free metamagic for added spell focus such as fish. Does it mean you have to have the feats or not ? Do they add on the fly and increase to full round casting? Do they increase level as usual? Should there be some mechanic or daily limit on it to maake it less powerful? certainly my GM would not allow this.
Thanks in anticipation
blope wrote: I think the beta dropped the restriction on taking it multiple times. In the beta there is none of the line at the end where says can be taken multiple times where other extra * feats do. I am sure (or hoping) this is an error as can see no logical reason to make it different to other similar feats.
Hi just noticed that all the other Extra * feats allow for multiple usage stacking but extra turning does not apparently. Is this a mistake and they forgot to add on the line about multiple times? In 3.5 you could take as such like that. I accept its reduction to only 2 extra attempts but if you are willing to spend feats on it you should be able to get more (just trying to prempt the thought that it may be deliberate to limit healing).
Anyone know an answer to this? (Jason perhaps?)
Cheers
|