I have a question and am not familiar enough with these 'boards' to know where to post, as my comment actually covers more than just this one scenario.
Question: Why do scenarios, modules often 'railroad' the party into specific things with NO alternatives?
What about the Paladin in this action? What if my character doesn't WANT to abuse an innocent? Why is a scenario telling me to do that (or I'm not successful), when PFS says my characters 'can't be evil', 'can't coup de grace', etc etc.? This is one-sided! And unfair.
2. One was an opera house. GM told us point blank, "you have to have expensive outfit, or you won't be let in. you have to have no weapons or armor/ If you even TRY to bribe the guards/sneak in/ etc etc etc. (any alternative we came up with)--- you will NOT I REPEAT NOT succeed, you won't get in, this game [scenario] effectively ends".
So then we get in with fancy clothes and no weapons and armor to have the doors slam shut and get ganged up on by hordes of zombie undead and nearly everyone dies. Dropping like flies. Only had 1 wand of curing smuggled in [we were all 1st level or so]; that person went around healing back those who droppped while the others ran around perimeter in circles leading zombies in a chase to give that guy time to reach the dying ones... That SUCKED! And we were told that was only way to get in. Period.
3. RE THIS SCENARIO: "Jester's Fraud"- You have a cursed item that only a 13th level character can combat, that kills permanently, immediately. NO SAVES!!!! Only can be stopped by the LOWEST spell level of 7th; meaning a 13th level Wizard. um- this is Tier 5-9.
Why do you guys do this? I disagree STRONGLY. Very wrong.
you cannot cut a cursed magic item with adamantine, I dont believe.....
|Lord Fyre RPG Superstar 2009 Top 32|
I have to ask ...** spoiler omitted **