Witch Girls Adventures: Drama Diaries Game Rule Book PDF

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Witch Girls Adventure: The Drama Diaries Game.

"In the world of Witch Girls, power comes in all shapes and sizes. So, be nice... or be a toad!"

Witch Girls Adventures is a Drama Diaries-Game that allows its players to participate in a world of magic and mischief. Players take on the roles of Witches they design from scratch, choosing their powers, skills and abilities. They can attend one of the world's many magic schools, solve mysteries both magical and mundane and go on adventures limited only by their imagination.

Designed for roleplaying beginners, Witch Girls Adventures features simple rules and fantastic illustrations by some of the best up-and-coming illustrators around! Witch Girls Adventures is fun for players of all ages!

    What people are saying about Witch Girls Adventures:
  • Great new game and system designed for new players. It's a nice mix of modern, occult, anime and fantasy. Worth the price for the magic system alone.
        —Timothy S. Brannan, RPG net Review and the Other Side
  • Witch Girls Adventures is a perfect game for girls that like to use their imagination and who aren't afraid of being a little different.
        —Teen Blip Magazine
  • Witch Girls Adventures aims to charm pre-teen girls into role-playing games. Designed with its audience in mind from the bottom up, it just may succeed.
        —Scrolls of Lankhmar

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5.00/5 (based on 2 ratings)

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Excellent new game

5/5

Witch Girls Adventures is a new "Drama Diaries" game, using the "Drama Dice" system from Malcolm Harris. It is aimed at new players predominantly and girls in particular. Now despite be WAY out of the target demographic for this I was pre-inclined to like this game. I do, but I am not cutting it any slack here. In fact I might be a little TOO critical in places because my expectations are high. How high? Well I bought the book online and while waiting for it to be shipped I got impatient and ordered the PDF as well. So I can review this book from the point of view of both the physical book and the digital file and the "Nice" and "Wicked" versions.

The book begins with 10 pages of the Witch Girls Adventures comic, which one you get depends on whether or not you have the regular edition or the "Wicked" edition. This, plus the cover art, is all the differences between the two. The PDF download on is the normal "Nice" edition.

It goes on to your typical introduction into what is a roleplaying game and is written for a young or teen girl audience ("just tell the geek (trust me; they are used to being called geeks) behind counter you need... ") cute. But too much of this would ruin the presentation of the game for me. Thankfully this is the only time, but it does establish one thing right away; this game is going for a different audience. The intro stuff continues with some terms both for the game and for RPGs.

It makes an odd left turn to give us optional rules (we haven't had any rules yet for these to be optional to) about how to run a "Harry Potter" like game with this. Eh. Nice, but this should have come last, not first.

Harris obviously has a love for this genre and it shows. The rules are well crafted and while there is nothing earth shaking here, they are familiar mechanics done up in a very nice way. The point of view of the work is nice. This is anti-Grim-Dark. It's not all unicorns, princesses and kittens (though it does have all that), it's a fun game. The art is not D&D 4e, but it is good and more to the point very appropriate for this game.
For new players this is a great little game. More experienced players may want more, but that is not due to the game itself, but rather expectations. Do not expect this to be "WitchCraft: The Junior High Years" (though you can do that).


It’s pure witch-a-tude.

5/5

I’ve played rpg’s most of my life, starting with DND with my dad when I was about ten. From there I branched out into war games then eventually into White-Wolf and back to DND and then Pathfinder.

Most of my friend’s at work are normal-types and have no idea what table top rpgs are and I was surprised when a friend of mine’s daughter came to work and I spotted her reading this game “Witch Girls Adventures”. It seems her girl-scout troop was playing it once a week and she was learning the rules.

A RPG that Girl Scout’s play? I had to investigate this and I went online and brought the PDF…then I brought the actual book, then I brought supplements and I was hooked!

The first thing I noticed about the book was how good it looks. The slightly taller than manga sized paperback starts with a full color comic in the front showing a few of the character strutting their magical stuff and letting you get a feel for the world.

From there you have good layouts and art and simple rules that escort you through character creation (detailed and simple), Combat (simple and fun) and background (detailed but in a fun way. At less than 200 pages you get what amounts to a Player’s Guide, Dungeon-masters guide, Monster manual and a supplement on a magic school in one beautiful book.

*What’s to like*
Great character generation, Magic Rules that I may still for my other games, and a background that is like tick and filling icing on an already rich cake.

*What’s not to like*
Very rules light, so rules like you sometimes miss all the dice rolling and expectation of other games. Some of the art is a bit dark and the layout can be a bit busy.

*Wrap up*
If you want to play a Harry Potter Game, buy this book.
If you want to play a rule light modern fantasy buy this book.
If you have a kid (especially) you want to get into rpgs , buy this book.
If you want a good set of magic rules, buy this book.



I want to buy this as a gift for my 10 year old cousin.
Is there any violence in it? How is magic treated?
Let me start by saying that I personally believe even Harry Potter is too dark for kids that age so I'm cautious.


@stroVal wrote:

I want to buy this as a gift for my 10 year old cousin.

Is there any violence in it? How is magic treated?
Let me start by saying that I personally believe even Harry Potter is too dark for kids that age so I'm cautious.

I think this review addresses your concerns:

http://www.rpgnow.com/product_reviews_info.php?&reviews_id=21675&pr oducts_id=62504

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