I’ve played rpg’s most of my life, starting with DND with my dad when I was about ten. From there I branched out into war games then eventually into White-Wolf and back to DND and then Pathfinder.
Most of my friend’s at work are normal-types and have no idea what table top rpgs are and I was surprised when a friend of mine’s daughter came to work and I spotted her reading this game “Witch Girls Adventures”. It seems her girl-scout troop was playing it once a week and she was learning the rules.
A RPG that Girl Scout’s play? I had to investigate this and I went online and brought the PDF…then I brought the actual book, then I brought supplements and I was hooked!
The first thing I noticed about the book was how good it looks. The slightly taller than manga sized paperback starts with a full color comic in the front showing a few of the character strutting their magical stuff and letting you get a feel for the world.
From there you have good layouts and art and simple rules that escort you through character creation (detailed and simple), Combat (simple and fun) and background (detailed but in a fun way. At less than 200 pages you get what amounts to a Player’s Guide, Dungeon-masters guide, Monster manual and a supplement on a magic school in one beautiful book.
*What’s to like*
Great character generation, Magic Rules that I may still for my other games, and a background that is like tick and filling icing on an already rich cake.
*What’s not to like*
Very rules light, so rules like you sometimes miss all the dice rolling and expectation of other games. Some of the art is a bit dark and the layout can be a bit busy.
*Wrap up*
If you want to play a Harry Potter Game, buy this book.
If you want to play a rule light modern fantasy buy this book.
If you have a kid (especially) you want to get into rpgs , buy this book.
If you want a good set of magic rules, buy this book.