A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.
Rules of the Swift is the fourth and final installment of the Devil We Know campaign arc.
Written by Larry Wilhelm
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Dennis Baker
(Contributor, RPG Superstar 2010 Top 16)
—
A bit frustrated after spending some time editing this to have it get eaten :( Maybe I'll come back and post a full review later but for now the quick and dirty.
This scenario represents the conclusion of the first four-part story arc released for Pathfinder Society, but it doesn’t feel like anything is over.
On the positive side, the combat encounters were well done and offered the players plenty of challenges. I believe that this scenario will be remembered as a very tough one. Parties with role-confused PCs, skill-monkeys and the like will take a lot of lumps—and perhaps worse. I think that the setting, Swift Prison, is pretty interesting and is an improvement over that other Taldan prison up in Sardis Township. The maps were well rendered. For a change, there were more of them than the bare minimum—another improvement! Campaign flavor, apart from the prison, was average fare. Faction missions were just a handwave from the GM.
It is always easier for me to tear stuff apart than to build it up. This scenario has a lot of disappointments when viewed through the critical eyes of a GM. However, I think that the players are more forgiving. There are some desperate fights, some role-play with our favorite incarcerated Van Gogh, and a plot within a plot. Sadly, the players have gotten so used to being led around by the nose that they’ll never see it coming—and they likely won’t care.
I am taking away stars for a couple of reasons. I am bothered that players might take pains to play the same character through the entire series and there’s no advantage or reward for them at the end. In fact, there’s an absence of any kind of reward at Tier 1-2. Give the players something cool, a potion or scroll at a higher-than-minimum caster level, a unique mundane item—something besides indifference. There are three player hand-outs plugged into the same pages as scenario text. These handouts need to be organized on their own page at the end of the scenario just as the Faction missions are so the GMs don’t have to cut apart their copy.
This scenario is Part IV of the Rules of the Swift series. Does any know which scenarios are Part I, II, & III?
This is part IV of the Devil We Know series. Parts I & II are already out and have been since GenCon (#29 & 30: Shipyard Rats & Cassomir's Locker) and part III is set to come out at the in January (#41: Crypt of Fools).
Is this still scheduled for an April 28th release? I hope to have it for Cape Comic-Con the weekend of May 1st... especially since we had to pre-post our scenarios on Warhorn.
Just bought and downloaded... however it seems that #45 Delirium's Tangle is in my personalized purchase. The zip file says that it should be #48, but the end pdf is #45.
Edit: Just checked and it happened to #47 that I just bought as well.
Just bought and downloaded... however it seems that #45 Delirium's Tangle is in my personalized purchase. The zip file says that it should be #48, but the end pdf is #45.
Edit: Just checked and it happened to #47 that I just bought as well.
Fixed. (Stupid computers, doing what you tell them instead of doing what you MEANT to tell them...)
Just bought and downloaded... however it seems that #45 Delirium's Tangle is in my personalized purchase. The zip file says that it should be #48, but the end pdf is #45.
Edit: Just checked and it happened to #47 that I just bought as well.
Fixed. (Stupid computers, doing what you tell them instead of doing what you MEANT to tell them...)
Lies! #47 works but not #48. And now it works... Thanks Vic!
Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Yay! I'm going to be able to play my Aldori Duelist again! I've been waiting for this scenario to come out as he is lvl 7 now and I wanted to do all the mods on one character.
Bell: It's mentioned in Library of the Lion, though in such a way that only some players will find out about it. From Destiny of the Sands 3 I could infer that the duo currently do not know where it ended up after the conclusion of this series. Watch this space?