Pathfinder Society Scenario #39: The Citadel of Flame (PFRPG) PDF

4.20/5 (based on 33 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

Written by Steven Robert

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

4.20/5 (based on 33 ratings)

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Excellent Scenario

5/5

Excellent scenario with a great mix of roleplaying, and tactical combat. Some of the faction missions are very, VERY interesting and fun.




The Tower was cool!

5/5

This scenario to me was really cool because of the challenges for one of the faction missions in particular!

Spoiler:
Especially if you're Chelish, hah!
Mine was pretty neat too :o).
I really enjoy adventures when they have you make tricky decisions like this, it's important to me because it makes me become absorbed into the game. Really had fun playing this one and all the trickery within!


Exotic Setting, Satisfying Flavor

5/5

This scenario is really well done. The interesting backstory is actually helpful and discoverable by the players. The Society’s mission is fairly standard, but the location of the adventure is both exotic and plausible. The author did a fantastic job of blending the flavor of the scenario into the features and descriptions of the Citadel. The fights are mostly balanced and the villains use good tactics, although the finale feels like it's missing something. There is just enough role-play to satisfy the average player without the scenario feeling like a crawl. The faction missions were thoughtful and appropriate, especially the Chelaxian mission which was outstanding. Campaign setting flavor was above average and included some spice out of the Pathfinder Chronicles supplement “Princes of Darkness”. This is a good scenario to play if you have a Qadiran PC or are a worshiper of Sarenrae. Chelaxians will remember their mission from this one for a long time. Nice work Steven, a worthy follow-up to Tide of Morning.


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Paizo Employee Director of Brand Strategy

Are this month's scenarios still set for release on time?


We're supposed to be running this mod at a con this weekend. I thought it was going to release today. When will it be ready?


Still need to finalize the PDF, but the December scenarios will release today.

Paizo Employee Chief Technical Officer

Joshua J. Frost wrote:
Still need to finalize the PDF, but the December scenarios will release today.

They're up now!

Dark Archive

Could this module be easily run in Katapesh, for example as a "side-trek" adventure after 'Howl of the Carrion King'? Or does it have a lot of Qadiran elements that cannot be separated/modified without "destroying" the plot?


Yeah, I don't see any reason why you couldn't run it in Katapesh.

Liberty's Edge

This one was my first-ever Tournament game I played, and I think it was a great one to start with. I enjoyed the challenge, as well as the flavor of the setting.

Grand Lodge

I can read this just fine on my desktop and laptop, but having issues viewing a few of the pages on my tablet. Any one else having issues like that on this or any other PFS module?

Grand Lodge

Pg. 9 - Fireball trap

The description says this is a spread effect, when fireballs are burst effects (and all other examples of fireball traps are burst effects).

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