Kineticist Gather power - Supercharge question


Rules Questions


2 people marked this as FAQ candidate.

Hello

I wonder about these 2 abilities:

Gather power:
If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), a kineticist can gather energy or elemental matter as a move action. Gathering power creates an extremely loud, visible display in a 20-foot radius centered on the kineticist, as the energy or matter swirls around her. Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. The kineticist can instead gather power for 1 full round in order to reduce the total burn cost of a blast wild talent used on her next turn by 2 points (to a minimum of 0 points). If she does so, she can also gather power as a move action during her next turn to reduce the burn cost by a total of 3 points. If the kineticist takes damage during or after gathering power and before using the kinetic blast that releases it, she must succeed at a concentration check (DC = 10 + damage taken + effective spell level of her kinetic blast) or lose the energy in a wild surge that forces her to accept a number of points of burn equal to the number of points by which her gathered power would have reduced the burn cost. This ability can never reduce the burn cost of a wild talent below 0 points.

Supercharge:
At 11th level, when using gather power as a move action, a kineticist can reduce the total burn cost of a single wild talent by 2 points instead of 1. When using gather power for 1 full round, she can reduce the burn cost of a single wild talent by 3 points instead of 2.

My question is: Can I use Supercharge in an additional Move action in the next round to cut burs by 4 points or is the cap 3 points with both abilities, just gathering faster with Supercharge?


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

If you supercharge for an additional move action in the second round after supercharging as a full round action in the first round, you actually reduce burn by 5 points.

Supercharge move action = 2 points.
Or
Supercharge full round action = 3 points
Or
Supercharge full round action + move action = 5 points.


is this confirmed?

Liberty's Edge

docteurmystere wrote:
is this confirmed?

It seems clearly stated from the two powers;

Gather power states that you can do a full round followed by a move action to get the combined total benefit... and Supercharge states that it changes the benefits of those actions to 3 points and 2 points respectively.


Another Gather power question:

Can you "save" the charge after a full and a move action of gathering or do you have to use it right away?

If so, what would it cost to keep the charge while waiting for the poor enemy to come into range?

Could I ready an action to send my blast when they are in range?


docteurmystere wrote:
is this confirmed?
I believe Mr. Mark confirmed that yes, this is how Gather Power works with Supercharge.
Gather Power wrote:
Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. The kineticist can instead gather power for 1 full round in order to reduce the total burn cost of a blast wild talent used on her next turn by 2 points (to a minimum of 0 points). If she does so, she can also gather power as a move action during her next turn to reduce the burn cost by a total of 3 points.

For the final Move Action on the subsequent turn, reference the rules on the first Move action to Gather Power. It must be used in the same round - no saving for later.

EDIT: I believe you should be able to hold your Standard Action after Gathering Power, since it specifically says you have to use it "in the sma round", so you could save it until just before your next turn.

Liberty's Edge

Hubbaman wrote:

Another Gather power question:

Can you "save" the charge after a full and a move action of gathering or do you have to use it right away?
If so, what would it cost to keep the charge while waiting for the poor enemy to come into range?

I have always felt that if you don't use the power gathered you will lose it at the end of your turn. I have not seen anything that would allow someone to keep that power.

Hubbaman wrote:
Could I ready an action to send my blast when they are in range?

Yes! Works great. But if they don't come into range, you lose the gathered power at the end of the turn.

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