
John Mechalas |
2 people marked this as a favorite. |

But twenty is better.
Although rolling is best, but that's just my opinion. :-)
You can have your cake and eat it too.

![]() |
6 people marked this as a favorite. |

And if your players are very experienced and good at optimizing, you REALLY should have them play on "Master" level and show off their gaming skills by building characters with a 10 point buy.
(I've never understood why people who are experienced gamers push for 20 or 25 point buy and then complain that published adventures are too easy... combining play experience with high point buys is not playing the game on hard mode, it's playing on the easiest of the easy modes. Unless you're the GM, in which case YOU'RE playing on Hard Mode!)

Captain Battletoad |
1 person marked this as a favorite. |

I tried to make a fifteen point buy, was not a fan. the extra five points really help to not make your character Johnny McBland. :-)
You can make non-bland characters on a 15-point buy (I've never actually been able to use any other PB), you just have to use the dreaded dump stat.

![]() |

Hey, I like rolling much better too!
Though ever since starting out Iron Gods, I incorporated following homerules on it:(My RotR group has really ridicolous stats from rolling :'D)
*At least one that has to have negative modifier before applying racial modifiers.
*You are allowed to reroll if your point buy is lower than 15 according to calculator or if you want to lower your point buy to match closer to other players.
I'm considering for future campaigns adding this one xP
*If you take point buy that is at least 10 points higher than other point buy results, you have to play as golden kobold
(yeah, kidding aside, few players have still managed to get awesome stats even with having negative modifier requirement, but they have without prompt rolled to lower their stats, so I added second part of that second rule even though I hadn't planned on that)