Dru Lee Parsec |
Did you have problems with your players due to:
I thought that the chain to get up and down the dungeon didn't make any sense. How did the gnomes get up the chain? If the controls are up on the 1st level (hidden as they are) then how do the gnomes raise the chain once they're at the bottom? More importantly, how do they lower it from the bottom?
Also, when the final boss is defeated something happens with the water ( I'm hiding spoilers within spoilers) that makes it darn near impossible to find the big treasure. It seems that the only way to find the big treasure is to not kill the boss (who's trying to kill you) but who's going to say "let's ignore that big Wizard and her minions while we do search checks"?
To me, it just felt like the dungeon was really illogical. Maybe a way to get around that is via the story line that:
Because of the collapse of the previous cave system the remaining caves are really fragmented and disconnected.
In general, I had a tough time getting around the idea of "how the heck to the bad guys survive in this mess?"
However, I may still try it on my players. For $1 you can't complain much unless the module kills off all your players.
blahpers |
Gavgoyle wrote:Is this module good as a stand-alone, or does it need to be used with #51?It's not bad as a stand-alone, and it gives you some ideas in the back for tying it into other modules, not just Castle Whiterock.
To clarify: How does it tie in to #51? Is it a prequel, a sequel, or more of a side story?