That's a good point. I hadn't thought of that. I just would hate to see armies of monks running around with robes of harmonious bliss, wrappings of butt-kicking, and amulets of superfly. ;)
I think I like this option a lot more than lots of enchanted items, be they wraps or monk weapons. Calling on your inner strengths, your ki, is much more in line with the "feel" of a monk then running around with enchanted ace bandage wraps :)
Oh no, I like fluff :) I would say it wasn't the amount of words, there was just something about the story that didn't catch on with me. Chalk it up to personal preference perhaps. I did like the style in which it was written though. I've always been a fan of that style narration.
Thanks for the free pdf!
Overall, I think I will be purchasing at least a couple of these products just to see the variant takes on some old classics.
I think I made it just in time! :) Animate dead please.
Chris Self wrote:
I just realized there were more posts to this :) Thanks for responding so quickly! I know all about those "nasty surprises". Thanks for the update.
Mike McArtor wrote:
Gotta watch out for that mail order bride business... Dr Venture said it best: "The damn thing was already dead when the crate finally showed up!"
Paul Ackerman 70 wrote:
Just wanted to say, tried this this weekend and it worked great. We actually did both roll a '2' on a d10, but having that "extra chance" made all the difference! Thanks again for the great idea!
Mike McArtor wrote:
The campaign I'm running right now wraps up Memorial Day weekend. My next campaign will begin in September or October. I will be, in the meantime, modernizing the PRPG rules for my second campaign (which takes place in the near future). So yes, I do envision such a thing. Will such a thing ever see print? Doubt it. But maybe some day I'll throw my stuff up as a PDF or something. :)
YES PLEASE! :D
Andreas Skye wrote:
Well, sure, OLDER Conan did ;)
But with the new cleave, I think the thing that makes it stick out is not having to actually drop the opponent before being able to continue with the attack. Heck, Indiana Jones does it all the time with his bare fists! Well, ok, maybe a bad example since he does drop them... but there are many examples in movies and novels where the hero smacks more than one villian/thug/meat shield with one attack. Realistic? Not really, but it sure makes for good imagery. :)
I like the new cleave a lot better myself. I absolutely think it's more cinematic than the old cleave. I don't imagine a character like Conan having issues smacking a big bad and carrying through to attack the baddie next to him who was trying to move in with a cowardly sneak attack.
We tested it this weekend, and our fighter LOVED LOVED LOVED it.
I also miss Dragon for the same reason.
But if I had to choose between Dragon or Pathfinder - make mine Pathfinder! This is hands down the BEST setting I have seen for the D20 system, and as a MAJOR Freeport fan, that's really saying a lot!
This was one of the things our group was most excited about. The fighter picked stealth and actually had a decent chance of using it.
I'm a HUGE fan of the Dungeon Crawl Classics 0-level adventures. It really adds a lot for those who like to flesh out their characters a bit more.
Should I be able to automatically succeed at tumbling through a colossal red dragons space(s) at 13th level? No. Should I have a serious advantage for the effort given a colossal's relative dexterity versus the skillful mobility of my much smaller character? Absolutely. While a character who trains heavily in tumbling shouldn't be able to readily auto-succeed on all of their checks by the higher mid levels they should clearly have the advantage to their attempt in most situations.
I'd have to totally agree with this. I actually like the way the rule is written currently, but then our group tends to go a bit towards "cinematic flair". It's just more "heroic" to tumble through the group of baddies and pop up behind someone to get your sneak attack damage in by flanking. Using the rule as is cuts down some of the overhead and lets the combat continue smoothly.
I'm not for "dumbing down" anything, but less checks in combat for this that or the other thing are better in my opinion. Besides, as has been pointed out, there are a number of feats that allow for avoiding attacks of opportunity. This really seems no different to me.
Paul Ackerman 70 wrote:
This sounds like something I might implement in our group! Especially since my players have always contended that I roll better than them ;)
Thanks for the suggestion!
As for the topic at hand, I would like to keep it the same as well. I like the random element of it all and feel it can reflect any number of things as somebody posted earlier (lack of training, frailty, etc).
I agree with this completely. I wouldn't say there's no place for them, but their use should be rare.
Besides, nobody gathers round the gaming table to talk about how the smacked down the baby red...
I'm planning on running my group through "Castle Whiterock". We created the players using Alpha 1, and I started running them through the prequel, but everybody really likes the Alpha 2 changes, so we'll be tweaking them before the next session (next Sunday).
I for one am really excited about the changes. Everyone in the group LOVES the new skill system and the changes that have been made (yes, even to the Sorcerer!)
This is the first time in well over a year that we're gaming and the first time in FOREVER that we're excited about it! Thanks, Jason, for putting some life back into the group!