Cover Date Feb 2007
Shipped
to Subscribers
12 Dec 2006
Appeared
on Newsstands
3 Jan 2007
Tides of Dread
Stephen S. Greer and Gary Holian
The destruction of a pirate ship signals the beginning of a Crimson Fleet invasion. The PCs must race against time to prepare for the onslaught before an old enemy can release another savage tide. A Savage Tide Adventure Path scenario for 9th-level characters.
Riding the Rail
Christopher Wissel
Lightning rail rides in Breland are never as relaxing as they should be, especially when the coach is being used to transport a monolith hauled from the mysterious depths of Xen’drik. An Eberron adventure for 5th-level characters.
Mask of Diamond Tears
Nicolas Logue
When the PCs are called upon to investigate the theft of a strange artifact called the mask of diamond tears, they face a deadly adversary indeed—themselves! A D&D adventure for 13th-level characters.
Backdrop: Farshore
Stephen S. Greer and Gary Holian
The burgeoning colony of Farshore needs the PCs’ help if it’s going to survive the perils of the Isle of Dread.
Product Availability
Unavailable
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
This latest installment of the Savage Tide is unique in its non-linear construction. The heroes must collect victory points throughout the adventure by accomplishing tasks designed to bolster the defenses of the colony at Farshore in addition to continuing the storyline of the Shadow Pearls. In the end of the adventure the fate of Farshore is determined by their accumulated Victory Points. And best of all, whether Farshore is overrun or not, the heroes still get a chance to crack the skull of a past villain in a climactic battle. Well designed and well written, this is what makes the Savage Tide story arc the best thing going!