Lucretia Daellum Adella

Rahela's page

141 posts. Alias of pauljathome.


Full Name

Rahela Duskwalker

Race

AC 15 | Init +4 | Per +4

Classes/Levels

Female Duskwalker Shaman 3

Gender

HP 21/21 | Fort +2 Ref +3 Will +7

About Rahela

History:

Like all Duskwalkers, Rahela came into this world as a young child clad in white. She was much luckier than most since the first place that she came to in his wanderings was a hut on the outskirts of a remote village, a hut inhabited by Grulda, a good hearted woman who took her in and adopted her. A good woman who worshipped Pharasma
Under her guidances she too chose to dedicate her life to healing people and soon became an accomplished physician and midwife and she too came to venerate Pharasma.

But her heritage showed itself. One day, as Rahela was gathering herbs in the nearby woods, a Thrush came down and started singing to her. Somehow, she could understand the Thrush. Somehow, she learned from the Thrush that she could deal with the spirits and they would give her power. Especially the spirits associated with life and death.

And so, almost without her choosing it, she had become a Shaman. A Shaman currently dedicated to life.

Until she had gotten the letter she had almost forgotten the incident a couple of years ago where she saved a mans life. Bandits had attacked Professor Lorrimor and left him for dead. She had come across his unconscious, bleeding body and saved his life. While she appreciated his thanks she didn't really believe that they would come to anything and certainly hadn't expected to be named in his will.

So now, for the first time, she has left her remote village and come to the wider world.

Description:

Rahela has grey skin that she tries to somewhat conceal under her armour and a wide brimmed hat. Her skin, however, almost glows which makes such concealment difficult. When she uses her magic her eyes and hair shimmer.
She is tall and very thin with slightly pointed ears. She wears drab clothing generally but has armor and weapons for when she travels.

Her songbird friend is very often on her shoulder, merrily singing away.

She is a considerate, happy person. However, she is fascinated by both her own origin and by death. She respects death but does not fear it. She knows only the tiny bit of what she is that Professor Lorrimor was able to tell her.

She is out in the world for the first time and doesn't really know what to expect. Mostly accepted by the local villagers she DOES know that she is different and feared by many.

Stats:

Rahela
Female duskwalker shaman 3 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Best)iary 263, Ultimate Wilderness 213)
N Medium humanoid (duskwalker)
Init +4; Senses darkvision 120 ft.; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 21 (3d8+3)
Fort +2, Ref +3, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4-2/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 6/day (DC 14, 2d6), hex (life link[ACG])
Shaman Spells Prepared (CL 3rd; concentration +7)
. . 2nd—cure moderate wounds, spiritual weapon; lesser restoration[S]
. . 1st—cure light wounds, entangle (DC 15), magic weapon; detect undead[S]
. . 0 (at will)—daze (DC 14), guidance, light, stabilize
. . S spirit magic spell; Spirit Life
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Statistics
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Str 7, Dex 14, Con 10, Int 10, Wis 18, Cha 16
Base Atk +2; CMB +0; CMD 12
Feats Extra Channel, Selective Channeling
Traits chance savior, resilient
Skills Acrobatics -1 (-5 to jump), Diplomacy +12, Handle Animal +7, Heal +12, Knowledge (nature) +4, Knowledge (religion) +8, Profession (herbalist) +10, Profession (midwife) +9, Survival +9; Racial Modifiers +2 Heal, +2 Knowledge (religion)
Languages Celestial, Common
SQ ghost guardian, spirit animal (thrush (sage) named Vralk)
Combat Gear blunted bolts (10), cold iron crossbow bolts (10), healer's kit, oil (2); Other Gear hide shirt, dagger, light crossbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Pharasma, 6 gp, 9 sp
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Special Abilities
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Darkvision (120 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Ghost Guardian (Ex) Natural weapons and natural armor bonus applies against incorporeal creatures.
Life Link (3 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Selective Channeling Exclude targets from the area of your Channel Energy.
Shaman Channel Positive Energy 2d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (thrush (sage) named Vralk)) If spirit animal is slain, cannot use spirit magic or prepare new spells.