Rahela
Female duskwalker shaman 3 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Best)iary 263, Ultimate Wilderness 213)
N Medium humanoid (duskwalker)
Init +4; Senses darkvision 120 ft.; Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 21 (3d8+3)
Fort +2, Ref +3, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4-2/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 6/day (DC 14, 2d6), hex (life link[ACG])
Shaman Spells Prepared (CL 3rd; concentration +7)
. . 2nd—cure moderate wounds, spiritual weapon; lesser restoration[S]
. . 1st—cure light wounds, entangle (DC 15), magic weapon; detect undead[S]
. . 0 (at will)—daze (DC 14), guidance, light, stabilize
. . S spirit magic spell; Spirit Life
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Statistics
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Str 7, Dex 14, Con 10, Int 10, Wis 18, Cha 16
Base Atk +2; CMB +0; CMD 12
Feats Extra Channel, Selective Channeling
Traits chance savior, resilient
Skills Acrobatics -1 (-5 to jump), Diplomacy +12, Handle Animal +7, Heal +12, Knowledge (nature) +4, Knowledge (religion) +8, Profession (herbalist) +10, Profession (midwife) +9, Survival +9; Racial Modifiers +2 Heal, +2 Knowledge (religion)
Languages Celestial, Common
SQ ghost guardian, spirit animal (thrush (sage) named Vralk)
Combat Gear blunted bolts (10), cold iron crossbow bolts (10), healer's kit, oil (2); Other Gear hide shirt, dagger, light crossbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Pharasma, 6 gp, 9 sp
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Special Abilities
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Darkvision (120 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Ghost Guardian (Ex) Natural weapons and natural armor bonus applies against incorporeal creatures.
Life Link (3 max bonds, 100 feet) (Su) Bond drains your HP to heal others.
Selective Channeling Exclude targets from the area of your Channel Energy.
Shaman Channel Positive Energy 2d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (thrush (sage) named Vralk)) If spirit animal is slain, cannot use spirit magic or prepare new spells.