Lucretia Daellum Adella

Rahela's page

141 posts. Alias of pauljathome.


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HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Thanks for the game. It was fun.


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

I'm back! Hopefully for good this time. Sorry about my going dark for awhile. I've some excuses but they really don't matter much. At this point I think things are under control again


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

I'm sorry that I haven't posted for awhile. Life got really, really crazy and I just didn't have time and/or net access. I should be able to catch up on all my games tomorrow


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"A curse? That is WAY beyond any magics I can bring to bear. Unless there is something down here that may lift the curse?"

I'd cast a mild vote for continuing on


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Sorry for my going quiet.

My power has been out since Monday (and is still out). Will catch up when I can. Please bot me until then


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

perception: 1d20 + 4 ⇒ (5) + 4 = 9

"Chellian, if you can't drop the axe perhaps you'd let somebody disarm you?"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela has her force dagger attack the wraith
to hit: 1d20 + 2 + 4 + 1 ⇒ (19) + 2 + 4 + 1 = 26
damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7 force effect
confirmation roll: 1d20 + 2 + 4 + 1 ⇒ (18) + 2 + 4 + 1 = 25
damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 force effect

Woo hoo!!!!

"PRAISE PHARASMA"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

know religion: 1d20 + 8 ⇒ (16) + 8 = 24

"Pharasma help us. Its a WRAITH. You need magic to hurt it! Don't die, you'll come back as a zombie! There is also something strange about this but I don't know what it is. Maybe that axe will REALLY hurt it!"

With that, Rahela casts spiritual weapon and has it attack the wraith
to hit: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23 for damage: 1d8 + 1 ⇒ (1) + 1 = 2 force effect


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HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Whispering to Malakos, hopefully in a way that Chellian can NOT hear
"That doesn't affect her mind, right? She doesn't get savage or dumb like an ogre?"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela channels to heal, making sure that Sisu will both stabilize and have a little buffer as well

channel: 2d6 ⇒ (5, 2) = 7


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"What the heck IS this thing?"

know religion: 1d20 + 8 ⇒ (3) + 8 = 11

xbow: 1d20 + 4 + 1 - 4 ⇒ (8) + 4 + 1 - 4 = 9


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"I better conserve my spells. Looks like this is a marathon and not a spring"

Rahela fires her crossbow at the skeleton, using a blunt bolt

xbow: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12 for damage: 1d8 + 1 ⇒ (5) + 1 = 6
No precise shot, that is factored in


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Thank you. My Lady really hates undead and she definitely provides me with the tools to destroy their bodies if the souls have moved on or to send the souls to the Boneyard if they still linger"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Return to the boneyard. May Pharasma have mercy on your souls"

Rahela channels to harm undead
channel: 2d6 ⇒ (4, 4) = 8 Will save DC 15 for half


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Knowledge religion to know if postive energy can harm these things

know religion: 1d20 + 8 ⇒ (19) + 8 = 27

If I think that they can be harmed, then she'll channel to harm
channel: 3d6 ⇒ (1, 3, 4) = 8 DC 14 for half

If she thinks they can't. she'll fire a xbow bolt at white (1/2 damage vs incorporeal)

xbow: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d8 ⇒ 8


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

That sounds good to me too


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

To Verosianna

"As Sisu says, you and your husband are great heroes and Pharasma is sure to reward you when you finally both make it to the Boneyard. Truly you have done wonderful work. Praise The Grey Lady"

To the others
"Very well, Splatter man it is. I'd prefer to wait until the morning if possible"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Thank you for telling us all of that. Your husband was a hero and we will make sure that everybody knows that.

And now we know enough to at least know WHAT to try and find to fight.

But now it is time for you to go on to your rightful place.

I can guess, but perhaps you know so I think I'll just ask you.

Do you know what is binding you here, why you cannot pass on"

diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14
know religion: 1d20 + 6 ⇒ (10) + 6 = 16 to know how to lay her to rest


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"That is awful! As my friends said, please tell us what he did and we will be certain to tell others the truth"

diplo: 1d20 + 11 ⇒ (5) + 11 = 16


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela watches, afraid of what will be beyond the door but unwilling to run away and leave her friends.

But she is SO tempted :-)


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HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

The player is quite enjoying things. But Rahela is NOT an adventurer by choice, which is hopefully showing through :-)


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela runs out the room and continues down the corridoor


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

perception: 1d20 + 4 ⇒ (20) + 4 = 24

"Hmm, there is a sap here that looks pretty spiffy

I smell burnt flesh and its getting stronger!! HAUNT!!! RUN."

Rahela tries to rush out of the room


1 person marked this as a favorite.
HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Oh come on!! Does EVERY room have to attack us?"

To be clear, that was character and NOT player :-)

Rahela again tries her crossbow
xbow: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 ⇒ 6


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"I can use that scroll if you want me to take it"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Whew! That was way too close. I think we need to retreat and come back another day!"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"This seems to be having some effect!"

Rahela continues to shoot the chains from very, very close up
attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 ⇒ 6

No idea if can crit but I'll roll dice and hope :-)

attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 ⇒ 5


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela will come up very close to Sisu and try and shoot the incorporeal chains
to hit: 1d20 + 3 ⇒ (17) + 3 = 20
[dice=damage]1d6]/dice]


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

know religion: 1d20 + 6 ⇒ (16) + 6 = 22

"Sisu has been taken over by some kind of spirit. Does anybody have Protection evil prepared?"

Rahela is a duskwalker and her weapons can hit incorporeal. Do I think that I can actually hit the spirit itself?


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Sisu!!!!"

Rahela rushes up and tries to see if there is anything she can do to help Sisu
heal: 1d20 + 11 ⇒ (20) + 11 = 31


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela shoots at the green spider and then jumps back definitely afraid. Very afraid.

xbow: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4

Achieving her usual results :-(


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

After the combat
"Nicely done everybody! I think we're starting to get the hand of this"

Currently
"Basement? Please Pharasma, don't make us go down there"

"I agree, lets clear out everywhere up here before going down"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela moves into the room to try and get a clean shot and again shppts at a flaming skull

xbow: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8

"Uh, you guys didn't bring me for my shooting skills, right?" she says sheepishly


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela advances and loses a cross bow bolt at one of the skills
to hit: 1d20 + 3 ⇒ (1) + 3 = 4

Missing wildly, nearly hitting Sisu

"Sorry Sisu! I was aiming for the skull, honest"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela advances with the rest, just hoping that this nightmare will be over soon


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

know religion: 1d20 + 6 ⇒ (16) + 6 = 22

"I'm pretty sure that we can destroy this haunt by hurling the bones into a large body of water. Be careful, though, they're probably pretty hot"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

know religion: 1d20 + 6 ⇒ (14) + 6 = 20
perception: 1d20 + 4 ⇒ (13) + 4 = 17

Rahela grabs up her crossbow and shoots at the face
crossbow: 1d20 + 3 ⇒ (7) + 3 = 10

Missing, so not yet realizing that the bolt was probably useless anyway :-)


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

perception: 1d20 + 4 ⇒ (16) + 4 = 20

"The, the face on the furnace is animating! I smell burning flesh!"

knowledge religion: 1d20 + 6 ⇒ (18) + 6 = 24

IF that (as I suspect) tells Rahela its a haunt

"I think its a haunt! RUN!!!" and Rahela then runs out of the room as fast as her feet can carry her :-)


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela leans back against the wall, her legs nearly collapsing under her.

"Thank The Lady for that! I hope it is truly gone and won't come back soon"

know religion: 1d20 + 6 ⇒ (18) + 6 = 24


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Rahela will keep concentrating until she can get a better fix on it

"Its over there. Uh, if you could stop anything it throws at me I'd appreciate it"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"sorry but that was it for me. I'm out of channels. I was hoping the last one would get it but, alas, no. I can try one more thing, though"

With that, she casts detect undead.

Its very unclear whether or not detect undead would work on an invisible foe. But Rahela probably wouldn't know either so now looks like a good time to find out :-)


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Wow. That totally sucks. Uh, yeah, take your time :-)

I just hope nobody got hurt. Oh, and that insurance will (mostly) cover it all


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Ok. It is time for you to go to the boneyard! Don't worry, it isn't bad. It is where you SHOULD be"

channel: 1d6 ⇒ 3


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Eventually I have to be able to hurt it! Although help would be nice !"

channel: 1d6 ⇒ 6


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Go to the Boneyard you!!"

Rahela again channels to harm undead
channel: 1d6 ⇒ 5

Will Save DC 13


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

knowledge religion: 1d20 + 6 ⇒ (1) + 6 = 7

"Waaahhhh. looks undead"

channel to harm: 1d6 ⇒ 3 Will save DC 13 for half


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

Paizo again didn't decide to notify me of your post :-(.

Is it obvious WHY we're in character? If there is no obvious threat, Rahela would just delay.


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

I think I'll go with a variation on what was tried before

[b]" FATHER CHARLATAN, ARE YOU MANIFESTING YOUR MALEVOLENCE Now or within the last 36 hours"


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

I think that I'd suggest the collection of Holy Symbols. But I have no overwhelmingly good reason for that. Probably just Holy Symbols and religious character :-) :-)


HP 21/21 | Fort +2 Ref +3 Will +7 AC 15 | Init +4 | Per +4 Female Duskwalker Shaman 3

"Yes, lets try and get to the source of this. I agree, it is the towns best hope"

Yes, we should try the spirit board again. Rahela is willing to be the guinea pig this time

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