Goblin Stickylord

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Organized Play Member. 247 posts (381 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 16 aliases.


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Ohh wow I promise i passed grade school lol. It was early and we were out of coffee in the office haha.


stat 1: 4d6 ⇒ (3, 1, 3, 6) = 13=12
stat 2: 4d6 ⇒ (4, 1, 3, 4) = 12=11 reroll stat 2: 4d6 ⇒ (2, 6, 6, 6) = 20=18
stat 3: 4d6 ⇒ (5, 5, 6, 4) = 20=18
stat 4: 4d6 ⇒ (5, 4, 2, 5) = 16=16
stat 5: 4d6 ⇒ (4, 6, 5, 3) = 18=14
stat 6: 4d6 ⇒ (4, 3, 6, 2) = 15=15

Ok holy crap these are nice. I will take a look at character concepts and have one submitted today.


I would like to Dot here with a Human Cavalier Huntsman. Ill Have the crunch up tomorrow at the latest.


Str:15
Dex:17
Con:13
Int:14
Wis:10
Cha:11

Not quite the stats I was hoping for but I could still work with this. Basically I would have two hounds following me around while I whip and net things into submission and my dogs tripping and mauling them.


So I would like to submit a character idea to the group. How would a Human Huntmaster Cavalier fit in? I think it could provide a solid front line and set up some nasty crowd control for the group. Really performing the tank role well.

STR: 4d6 + 2 ⇒ (5, 6, 1, 4) + 2 = 18

DEX: 5d6 + 2 ⇒ (3, 6, 2, 5, 6) + 2 = 24

CON: 5d6 + 2 ⇒ (6, 3, 4, 2, 1) + 2 = 18

INT: 4d6 + 2 ⇒ (2, 5, 6, 3) + 2 = 18

WIS: 4d6 + 2 ⇒ (2, 1, 4, 5) + 2 = 14

CHA: 5d6 + 2 ⇒ (4, 3, 1, 4, 1) + 2 = 15


I am very interested. Currently considering a kineticist or a ectoplasmatist spiritualist with a lovecraftian vibe.

stat: 2d6 + 6 ⇒ (2, 6) + 6 = 14

stat: 2d6 + 6 ⇒ (3, 2) + 6 = 11

stat: 2d6 + 6 ⇒ (3, 3) + 6 = 12

stat: 2d6 + 6 ⇒ (3, 1) + 6 = 10

stat: 2d6 + 6 ⇒ (6, 1) + 6 = 13

stat: 2d6 + 6 ⇒ (4, 6) + 6 = 16

And reroll the 10

stat: 2d6 + 6 ⇒ (4, 4) + 6 = 14


I have been wanting to give Ravenloft a try for a long while now. I currently am considering a Ghostwise Halfling Assassin Rogue. Sort of if Van Helsing was a telepathic halfling :). Ill try to come up with the crunch today along with some back story.


I am very interested in this campaign. I have been trying to get into a 5th ed game for awhile now. As of right now I am considering playing a Human Shadow Sorcerer from Unearthed Arcana if it is allowed, if not I am thinking of Human with the feat variant Rogue.


Hola, I am very interested in this campaign, but I was curious if you are allowing feats at the requisite levels. Also I was interested in using the variant human stats where you gain a feat and pick only two scores to get a +1.


I am very interested. Currently thinking a arcane caster of some sort. Maybe even the winter witch archetype.


Dot for sure. Imagining doing a female Orc witch. Rules through her magic with an iron fist. Merciless, but fair. Lawful neutral and though she is a tyrant, she seeks to unit the orc race and better their respective lives.


Dotting for sure. If vigilante is allowed I am currently considering the warlock archetype with kineticist focusing on a melee build.


I have been wanting to get into this module for awhile now. I'll try to have something up tomorrow.


stats: 2d6 + 6 ⇒ (1, 5) + 6 = 12
stats: 2d6 + 6 ⇒ (2, 6) + 6 = 14
stats: 2d6 + 6 ⇒ (6, 4) + 6 = 16
stats: 2d6 + 6 ⇒ (1, 4) + 6 = 11
stats: 2d6 + 6 ⇒ (4, 6) + 6 = 16
stats: 2d6 + 6 ⇒ (3, 4) + 6 = 13

Dot


I am dotting for now and will try to have something up today.


I am very interested in this campaign. Quick Question, how do you feel about Occult Adventures classes. If you are not interested in allowing them i understand, I was just thinking of playing a psychic.


I am extremely interested. Ill try to have something up tonight.


I would be interested in participating in a party backed by the Aspis Consortium. My character in particular would be with them to try to prevent the Consortium from harming the locals. Finding a peaceful means that would satisfy his benefactors and preventing the destruction of the locals. Sort of a "try to do good from within" character.

I could also go the other way though if we can get a neutral or evil party that ACTUALLY works together to achieve common goals. I just prefer the former.


dot


I am very interested. Ill submit something a little later today.


Very interested. Ill have something up soon. Thinking of going a more Martial class since you have Divine and arcane covered.


So after looking at the current list I would like to put forth a Psychic Astomoi.

Astomoi


stat: 4d6 ⇒ (4, 4, 3, 1) = 12
stat: 4d6 ⇒ (4, 3, 5, 4) = 16
stat: 4d6 ⇒ (3, 3, 1, 6) = 13
stat: 4d6 ⇒ (6, 4, 1, 4) = 15
stat: 4d6 ⇒ (1, 4, 4, 1) = 10
stat: 4d6 ⇒ (2, 4, 6, 5) = 17


Quick question, How do you feel about word casting? I would like to submit a character today and thus far I have landed on Ifrit Sorcerer. The reason I ask about word casting is I would like to submit a blaster character. I don't think that niche has been filled and while blasting normally isn't optimal it is pretty decent with wordcasting.


Dotting for interest. currently looking at options but would like to play a arcane caster of some sort.


First off, I would like to say I really dig the feel of this setting. Secondly, I have been looking for a good campaign to play a kitsune. Thirdly I was curious if you would allow kitsune subraces.

Here is the link
http://www.d20pfsrd.com/races/other-races/uncommon-races/arg-kitsune

These are my Focus / Foilable stats for such a Character if you allow them

Str:8
Dex: 1d10 + 7 ⇒ (9) + 7 = 16
Con: 1d10 + 7 ⇒ (4) + 7 = 11
Int: 1d10 + 7 ⇒ (8) + 7 = 15
Wis: 1d10 + 7 ⇒ (9) + 7 = 16
Cha:18


At this point I plan on playing a ninja / fighter. I am really excited to play this out.


I LOVE kobolds, so I am definitely interested. Right now i am considering playing a Cleric with the travel and trickster domains. A very sneaky channeler that uses negative energy.


stats: 4d6 ⇒ (5, 4, 1, 4) = 14
stats: 4d6 ⇒ (3, 6, 6, 3) = 18
stats: 4d6 ⇒ (4, 4, 6, 2) = 16
stats: 4d6 ⇒ (3, 3, 2, 4) = 12
stats: 4d6 ⇒ (2, 6, 4, 1) = 13
stats: 4d6 ⇒ (5, 1, 1, 4) = 11


dot


So this sounds awesome and the character concept I am working on will be a ghoran Kineticist that manipulates plants. Totally Groot like.


So I am currently working on a Brown-Fur Transmuter Arcanist. He will be mostly support oriented and be some what of a skill monkey. But will be of HUGE benefit for the martial characters in the party. He will also have some battlefield control spells available as to not totally rely upon his team.


Ok so at this point I have decided on taking ranger with my ghoran kineticist. This fits thematically but also helps with the feat tax facing kineticists who use physical blasts. The concept is such that he reveres nature and sees these constructs as threats outside the natural order. Not as profane as undead but still an affront. This being said due to his curiosity he will work with any android party members to see if despite their unnatural origens they can be a force for good. I'll try to get the crunch up soon. Again super excited for this.


Hola! I am currently wanting to play something akin to a ghoran kineticist using the new flora kineticist element. I'm not sure what the other half of my gestalt will be yet. I just like the idea of a character that takes druidism to the max. He is actually a plant that psychicly controls other plants. Takes the whole "One with nature" bit to the next level. Anyways I just wanted your take on this to see if it will fit into your campaign idea or not before doing all the crunch.


stat: 2d6 + 6 ⇒ (6, 5) + 6 = 17
stat: 2d6 + 6 ⇒ (3, 2) + 6 = 11
stat: 2d6 + 6 ⇒ (2, 2) + 6 = 10
stat: 2d6 + 6 ⇒ (6, 2) + 6 = 14
stat: 2d6 + 6 ⇒ (1, 5) + 6 = 12
stat: 2d6 + 6 ⇒ (3, 4) + 6 = 13

reroll the one
stat: 1d6 ⇒ 6


Last rolls failed so here is the reroll

stats: 4d6 ⇒ (1, 5, 1, 5) = 12
stats: 4d6 ⇒ (2, 3, 3, 3) = 11
stats: 4d6 ⇒ (6, 5, 2, 4) = 17
stats: 4d6 ⇒ (4, 6, 4, 6) = 20
stats: 4d6 ⇒ (1, 6, 1, 5) = 13
stats: 4d6 ⇒ (4, 5, 4, 5) = 18


stats: 4d6 ⇒ (6, 3, 6, 3) = 18
stats: 4d6 ⇒ (6, 3, 2, 5) = 16
stats: 4d6 ⇒ (6, 3, 3, 2) = 14
stats: 4d6 ⇒ (3, 3, 4, 4) = 14
stats: 4d6 ⇒ (5, 5, 1, 2) = 13
stats: 4d6 ⇒ (1, 5, 1, 4) = 11


Ok very interested in this. Currently thinking of playing a kineticist of some sort. Most likely a aether user with a sneaky build. As for a guild, I'm thinking more of a bank as opposed to guild. Sort of an investment bank built on exploring new interests.


So Forgotten Realms is by far my favorite fantasy setting and I would love to throw my hat in the ring. That being said I am considering playing a Formless Adept Psychic. I am currently unsure about the race but I am fairly certain about the class.


Hello! I have been wanting to partake in this AP for awhile now. That being said, I'll try to have something submitted tonight.

As it stands, I would greatly enjoy playing a Formless Adept Psychic. The RP aspects of the class look like a lot of fun. Anyways, as for race I would love to play a Kitsune. I know they are a exotic sort but will provide awesome role play opportunities.


stats: 4d6 ⇒ (1, 4, 3, 6) = 14
stats: 4d6 ⇒ (1, 2, 4, 2) = 9
stats: 4d6 ⇒ (2, 1, 2, 1) = 6
stats: 4d6 ⇒ (2, 2, 4, 2) = 10
stats: 4d6 ⇒ (5, 6, 1, 4) = 16
stats: 4d6 ⇒ (5, 6, 5, 5) = 21


This seems like my kind of game. Thinking of going Lashunta Psychic.


Given the whole jungle theme I would love to play a skinwalker if possible.


Ahh ok i can reroll if you would like. At this point I am thinking of going Human inspired Blade Swash Buckler. Focus on Dex and foilable on Wisdom.

stats: 1d10 + 7 ⇒ (4) + 7 = 11
stats: 1d10 + 7 ⇒ (7) + 7 = 14
stats: 1d10 + 7 ⇒ (7) + 7 = 14
stats: 1d10 + 7 ⇒ (7) + 7 = 14


So at this point I would like to go dragonkin bloodrager. Ill try to have the crunch up soon


stats: 1d10 + 7 ⇒ (2) + 7 = 9
stats: 1d10 + 7 ⇒ (1) + 7 = 8
stats: 1d10 + 7 ⇒ (10) + 7 = 17
stats: 1d10 + 7 ⇒ (10) + 7 = 17


I may be cutting it close on my submission. I'll try my best to finish up in time. Hope this doesn't exclude me.


I would like to run the idea of a lashunta psychic by you. If occult adventures are allowed and such.


I wanted to run a neutral necromancer idea past you. Sort of looks at undead as tools he can use to fight evil back. Kind of a fight fire with fire mentality. He will focus on a few big guys instead of hoards of undead as to not big things down. If that doesn't mesh well with your idea for your campaign let me know and I can work on something else.


rolls:

stats: 2d6 + 6 ⇒ (1, 5) + 6 = 12
stats: 2d6 + 6 ⇒ (5, 6) + 6 = 17
stats: 2d6 + 6 ⇒ (2, 2) + 6 = 10
stats: 2d6 + 6 ⇒ (6, 2) + 6 = 14
stats: 2d6 + 6 ⇒ (4, 4) + 6 = 14
stats: 2d6 + 6 ⇒ (1, 2) + 6 = 9

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