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ok if classes make it more varied that will help, I haven't quite got my head around the classes yet.


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Why do Light, Medium, and Heavy armor all have the same max AC of 7?

Shouldn't there be at least a point or two difference between them or what's the point of ever getting heavy armor?

Not only will you have lower TAC than the Medium but you also have higher cost and penalties with no real upside.

unless the idea is to be like FF Star wars where, as you get more advanced you wear less armor. after a couple boosts to dex you don't need heavy armor anymore.


Hey,

I'm coming up on the final chapter going the route Delvesdeep wrote in his cagewright document. But I'm unsure how to run it.

I figure the first part is similar to the book, in that they need to get to Skullrot and to Adi's cage. So a final dungeon crawl. Then they use the dream catcher to enter his dreams, that's where I'm unsure how to run it.

Should I just start the dream sequence at the beginning, or start it a little bit in, basically reading a bit to them as they come upon the scene?

I'm thinking it would take place on a series of platforms with stairs going down, kind of descending into his madness. each platform will have the ghostly encounter. Maybe a visual clue as to whether the party are doing the right thing would be for the platform to either be destoryed or hardened into blackness kind of thing.

What have been some of the ways any of you have ran these events?


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I need some advice from those that have completed this campaign. I want to speed up the second half of the campaign. I'm about to start the Secrets of the Soul Pillars chapter.

What i want advice on is what parts can I just delete without hurting the story too much. What parts I can shorten? Ideas on how to combine some events into a single event? etc.

any suggestions would be helpful.

thanks
Mario


any more conversions or do you have another link with all of them?

Goblin Squad Member

I think it would be cool, since you are going to have someone modeling all the cool monsters in pathfinder for the game anyways, is to have them do a higher resolution version that is then added to an Android Tablet App that GM's can use to show monsters in cool little animations charging the players. Kind of a visual bestiary, they can have handy stats for the gm as well.

Goblin Squad Member

Skill based games are the best way to do it because you can actually become what ever you want to. Not being pigeon holed into played a single type of character or playstyle.

Play elder scroll skyrim for a good idea of how to make this work.

this way we can get rid of the stupid trinity that WoW has ingrained into peoples heads as they only way to do an MMO. So much so that DnD decided to copy it, and badly i might add.

Goblin Squad Member

So much so that I've been working on a design document for a pathfinder mmo for a while now, that I was planning on presenting to you in a month or so in a bid for the rights. I was even starting to put together a proof of concept in Hero Cloud to help sell the idea.

I guess great minds think alike after all.

Needless to say I will be watching this closely as there is much room for a true mmoRPG to come out and I believe Pathfinder setting has the potential to do it.


is it a mistake that sorcerers don't have familiars any more? or am i just missing it somewhere?