Reta Bigbad

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136 posts. Alias of Lekku.


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hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Thanks, everybody. I won’t be starting part 3 right now, so feel free to recruit another Reta.

Happy gaming!


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta bonks Chuffee on the head with a fist with a snarl. “No takings ‘till Chief takes looking!”

Nodding satisfactorily, she mutters to herself as she shuffles over to examine the wolverine’s amulet.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta fires off another special arrow, but it’s arc is wildly off.

MW Shortbow, Animal Bane Arrow, Point-Blank: 1d20 + 8 + 3 + 1 ⇒ (1) + 8 + 3 + 1 = 13
Damage: 1d4 + 2d6 ⇒ (2) + (1, 5) = 8


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

What Poog said. That way, there is a digital record of the credit, and you can keep track easier.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta pulls a special green-fletched arrow from her quiver, nocks it, and releases at the approaching behemoth before retreating.

MW Shortbow, Animal Bane Arrow: 1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20
Damage: 1d4 + 2d6 ⇒ (3) + (2, 6) = 11

Move


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Please apply mine to PFS# 125008-3


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Oop, didn’t realize I was up.

Dropping her dogslicer, Reta opts for the bow.

MW Shortbow, Target Red: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 ⇒ 4


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

”Birdcurnchers crunch BIRDIES!” Reta echoes in enthusiastic agreement.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta moves to box the creature in, slashing with her dogslicer viciously.

Dogslicer: 1d20 + 8 ⇒ (20) + 8 = 28           Crit?
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Crit Confirm: 1d20 + 8 ⇒ (4) + 8 = 12
Bonus Crit Damage: 1d4 + 1 ⇒ (2) + 1 = 3


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta buries her blade in the fallen mutt’s neck, sniffing the air for more dogkin. Finally settling on the ferret as close enough, she rallies the other goblins.

“KILL THE LONG-DOG!”


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)
Chuffee wrote:
I know - I was stating both my surprise round action and then my round 1 action…

Oh, I see…

 
Reta moves in, rolling awkwardly past the mutt in an attempt to stab it from behind…

Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6 FAIL

Dogslicer: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta rushes in, drawing her dogslicer along the way.

Reta has Scent(Dogs/wolves) and should be able to smell any others nearby.

Chuff, it’s the surprise round - you can take a move or standard action, but not both.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

With a regretful glance at the too-large spear, Reta gathers up the morningstar and gourds, and finally shoves the wand toward Poog. “Make magics work. Tell us what sticky do.”


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta pops off another shot with her bow, nicking a shallow gash in the remaining ogre.

MW Shortbow: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 ⇒ 1     Sigh…


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta pops off another shot at the elder ogre, then retreats a bit from the splashing giants.

MW Shortbow, Flaming Arrow: 1d20 + 8 ⇒ (9) + 8 = 17
Damage, p/Fire: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta continues to backtrack while reaching for one of her special arrows, painted a deep blood-red. “Burnsies! MORE BURNSIES! OREES BURN!”

MW Shortbow, Flaming Arrow: 1d20 + 8 ⇒ (11) + 8 = 19
Damage, p/Fire: 1d3 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta takes a shot at the approaching behemoth, and moves back to report to the group. “Ogrees!“

MW Shortbow: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 ⇒ 4


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta blinks at the impromptu attack on the farmhouse. Just as she’s about to chide Mogmurch on his impulsivity, the expanding mass of flames catches her eyes, and mesmerizes her tiny goblin brain. “Heh heh... burn, burn!“ Her bloodlust stirred, she keeps a sharp watch for anything worth stabbing.

Moving toward the north of the house, she watches the doorway for signs of movement.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Yuuuuuup.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

“We hunts them down and burns them up!” Reta declares, patting the massive hog on the ribs. “And Squealy Nord help!”

I can‘t tell if any of you others have Ride trained, but one of us can ride Squealy into the fray.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Selecting a few choice goblin phrases of a most colorful nature, Reta looses an arrow at the injured fire-pig, doubling her epithets when the missile misses its intended target by a generous margin.

MW Shortbow: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 ⇒ 4


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)
PRD wrote:

One dose of poison smeared on a weapon or some other object affects just a single target. A poisoned weapon or object retains its poison until the weapon scores a hit or the object is touched (unless the poison is wiped off before a target comes in contact with it).

Applying poison to a weapon or single piece of ammunition is a standard action. Whenever you apply or ready a poison for use, there is a 5% chance that you expose yourself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever you attack with a poisoned weapon, if the attack roll results in a natural 1, you expose yourself to the poison. This consumes the poison on the weapon.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Seeing Chuffy’s swing go wide, Reta throws up a hand in a halting gesture, and calls to Poog. “Tell both piggies we sets them free. Just no bite at us.”


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Int: 1d20 ⇒ 1

Nada. I’ll wait for the others to roll that Int check, if they want.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Oh, are the pigs fire-resistant, too? They breathe fire, and Poog2’s firebolts had little effect.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Can I assume that there was no alternate method of entry near the river North of me?

“Spread outs – we kill piggies!” Reta declares, stepping quietly away.

Stealth: 1d20 + 15 ⇒ (3) + 15 = 18


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Welcome, Poog2!


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

“Pigsies, hush!”


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Gesturing to the others, Reta pushes her nose up to more resemble a snout, then holds up a group of fingers and points to the boat.

I’ve got Darkvision; do I see anything in there?

Drawing the rest of the group away from the boat, she examines the fence line at the river.

Perception: 1d20 + 10 ⇒ (18) + 10 = 28


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

“Yes, avoid piggies. We go there! Reta declares, pointing toward a part of the fence that seems composed mostly of the hull of a longshanks’ boat. “Sneekeeeee…”

Stealth: 1d20 + 10 ⇒ (15) + 10 = 25


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

MW Shortbow: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 ⇒ 4


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

“Looks out!” Reta warns, firing her bow as she removes herself from the charging mass of flaming ham.

MW Shortbow: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 ⇒ 4


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Quick as a flash, Reta sends another arrow hurtling toward the porcine target.

MW Shortbow: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 ⇒ 4


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Taking a bead on the piggy, Reta draws an arrow, and releases.

MW Shortbow: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 ⇒ 2


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Okay; Are Mog and Chuffy still with us?


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Hmmm... We’re down to 75% of the team. How do we proceed?


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Later, Poog. I hope your health improves swiftly.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Knock knock... Anyone there?


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta creeps forward with Chuffy and Mogmurch to inspect Munchmeat Farm, eyes sharp for ogres, dire weasels, and fire-breathing pigs.

Perception, Darkvision 60': 1d20 + 10 ⇒ (11) + 10 = 21

Stealth: 1d20 + 15 ⇒ (8) + 15 = 23

Just a reminder that Reta has Scent vs Dogs, Wolves, etc.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Reta makes a big show of their procession from the village, encouraging cheers where she finds them. “Lickt... er.. Birdcruchers go! We SMASH Munchmeets and his fire-piggies!”

As they approach the farm, Reta signals for a quiet approach – gesturing for Chuffy and Mogmurch to scout ahead.

Chuffy, did you want the cloak, or blade?


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

“Pottys? Boom booms? SHINY!” Reta gasps, snatching the cloak of elvenkind. “I call it... SHINYCLOAK!

If I take the cloak, that gets everyone but Poog a min +15 on Stealth. Anything Chuffy can't sneak past with an 18 will likely notice the other leadfeet in our group, anyway. Then again, he’s the only one with Sneak Attack, so that just ups his chances of extra damage out of the gate. How about you pick one, and I'll take the other – your choice. Sound good?

The necklace would give Moggy more opportunities to blow stuff up, Poog could take the wand,we each hold a potion of CMW, and the remaining items we use as needed.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Fort: 1d20 + 5 ⇒ (16) + 5 = 21

Dogslicer: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

To speed things up a bit, should we just post a series of actions?

Reta strings together a veritable tapestry of profanity as she hacks away at the poached birds.

2:

Fort: 1d20 + 5 ⇒ (20) + 5 = 25

Dogslicer: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

3:

Fort: 1d20 + 5 ⇒ (17) + 5 = 22

Dogslicer: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

4:

Fort: 1d20 + 5 ⇒ (6) + 5 = 11

Dogslicer: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

5:

Fort: 1d20 + 5 ⇒ (10) + 5 = 15

Dogslicer: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Fort: 1d20 + 5 ⇒ (5) + 5 = 10

Dogslicer: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Slipping in the steamy goo, Reta thrashes wildly at another bird.      (I'll pick one that looks the weakest, or barring that, the closest.)


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Fort: 1d20 + 5 ⇒ (9) + 5 = 14

Reta slashes again and again at the wounded eagle, channeling her fury and lust for power into the blade.

Dogslicer: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)
Poog42 wrote:
I was going to ask about killing eagles from outside the pie, too, once I got free. All you said above was "killing an eagle", so that count from outside the pie, too?

I for one, would find that very frustrating, since I could have been the first out. The directions seem to suggest that we could do one or the other, but I guess we’ll see.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Shrugging off the pain of the burning goo surrounding her, Reta slashes again at the wounded eagle.

Fort vs. burns – DC 10: 1d20 + 5 ⇒ (6) + 5 = 11

Dogslicer: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 1 ⇒ (3) + 1 = 4       I see how it is....


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Trudging through the pie goo, Reta slashes at the nearest eagle with her blade.

Fort vs. burns – DC 10: 1d20 + 5 ⇒ (17) + 5 = 22

Dogslicer: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 1 ⇒ (1) + 1 = 2    Damn.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Fort vs. burns – DC 10: 1d20 + 5 ⇒ (3) + 5 = 8

Strength Check – DC 18: 1d20 + 3 ⇒ (19) + 3 = 22

Reta strains against her bonds, snapping them with ease. Drawing her dogslicer, she makes ready to attack the squawking birdies.


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)

Bumpity bump bump!


hp 30/30 | AC 20, 14, 17 | Fort +5, Ref +4, Will +2 (+1 vs Fear) | CMD 16 | Init: +3 | Perception: +10 (darkvision 60') | Stealth +15 | Scent (Dogs)
Poog42 wrote:
Poog would go before Reta...

Then Poog should post quicker!    8D

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