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wkover - Radovan's page

552 posts. Alias of wkover.


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STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

Out of turn: Kess discards Wolfhide Armor to Acid Damage. Radovan discards Alaeron, Rodrick to acid damage. Get a Quang boon (random monster 1, Mammoth) from Acid damage.

Hour: Rovagug's Destruction. When this is the hour: On your check, you may banish a random blessing from your discards to bless. At start of turn, reveal Hrym to recharge Rodrick. Exploring Tavern, which is shuffled.

Which card encountered? (not 1,3,7): 1d6 ⇒ 1 = card 2, bloodroot poison

Int 9 w/ buried Quang boon: 1d6 + 1d6 + 3 ⇒ (5) + (6) + 3 = 14 - item acquired, displayed beside Quang

Recharge Grogul to explore again (location power).

Which card encountered? (not 1,2,3,7): 1d5 ⇒ 1 - card 4, Geist

Asking Balazar to banish Xenarth for combat.

Combat 14 w/ Hrym, Quang bonus, revealed Mask, Balazar support: 1d8 + 1d8 + 1 + 1 + 2 + 1d4 + 4 ⇒ (3) + (4) + 1 + 1 + 2 + (2) + 4 = 17 - Geist defeated

Asking Balazar to recharge Shaman to heal Balazar, Radovan, Kess.

Radovan 4.0 wrote:

Hand: Appleslayer, The Savored Sting, Blessing of Abadar, Red Mantis Mask, Hrym, The Mute Hag,

Displayed: Bloodroot Poison (Quang),
Deck: 13 Discard: 0 Buried: 1
"Hero Points: 1
Paizo merch reroll: Available"
"NOTES:
Available Support: Blessings and other cards are available unless stated otherwise.

Movement: If location closes, move to:

Other: If you are local to Radovan and you are dealt dmg by a bane, even if it's reduced to 0, please note it; Radovan displays a monster once/turn when this happens."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Humanbane Rapier, Poisoned Bullets, Deadeye Pistol +1, Blessing of the Elements, Zae, Grogul, Belt of Physical Might, Rodrick, Alaeron, Old Deadeye, Snick, Sands of the Hour, Shark Skin Armor
Recharged:
Discard Pile:
Buried Pile: Mammoth,
"
Skills and Powers:
SKILLS
Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Disable: Dex +2
Stealth: Dex +2
Acrobatics: Dex +2 (Quang)
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude = Con +2 (Norge)
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Cha +2
Perception = Diplomacy (i.e. Cha +2) (Fell Viridio)

Favored Card: Ally
Hand Size: 5 ☑ 6
Proficiencies:
Weapons
POWERS:

  • At the start of the scenario, display any 1 devil form ([X] or 2 devil forms) ([X] or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
  • Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
  • Reduce Fire, Poison, or Ranged Combat damage (☐ or damage dealt by a summoned monster) dealt to you (☐ or to a character at your location) by 1 (☐ 2) (☐ 3).
    ☐ When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
    ☐ When a monster encountered by a character at your location is undefeated (☐ or when you defeat a monster), display a monster from the box next to a displayed devil form.
  • Quang: you may evade your encounter.
  • Quang: When you acquire a boon, you may display it next to this card.
  • Quang: On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
  • Norge: reduce Fire damage dealt to you to 0.
  • Norge: Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
  • Norge: On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the adventure deck number.
  • Fell Viridio: reduce Poison damage dealt to you to 0.
  • Fell Viridio: Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
  • Fell Viridio: On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.

  • Tavern is shuffled. Cards remaining: 5,6,8,9.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Radovan will also start @ the Tavern.

    Radovan 4.0 wrote:

    Hand: Appleslayer, Alaeron, Rodrick, Grogul, Red Mantis Mask, Hrym, The Mute Hag,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    "Hero Points: 1
    Paizo merch reroll: Available"
    "NOTES:
    Available Support: Blessings and other cards are available unless stated otherwise.

    Movement: If location closes, move to:

    Other: If you are local to Radovan and you are dealt dmg by a bane, even if it's reduced to 0, please note it; Radovan displays a monster once/turn when this happens."

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Belt of Physical Might, Sands of the Hour, Zae, Deadeye Pistol +1, Blessing of Abadar, Snick, Shark Skin Armor, Humanbane Rapier, Old Deadeye, Blessing of the Elements, The Savored Sting, Poisoned Bullets
    Recharged:
    Discard Pile:
    Buried Pile:
    "
    Skills and Powers:
    SKILLS
    Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Disable: Dex +2
    Stealth: Dex +2
    Acrobatics: Dex +2 (Quang)
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Fortitude = Con +2 (Norge)
    Intelligence d4 ☐ +1
    Wisdom d6 ☐ +1
    Charisma d8 ☐ +1 ☐ +2
    Diplomacy: Cha +2
    Perception = Diplomacy (i.e. Cha +2) (Fell Viridio)

    Favored Card: Ally
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapons
    POWERS:

  • At the start of the scenario, display any 1 devil form ([X] or 2 devil forms) ([X] or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
  • Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
  • Reduce Fire, Poison, or Ranged Combat damage (☐ or damage dealt by a summoned monster) dealt to you (☐ or to a character at your location) by 1 (☐ 2) (☐ 3).
    ☐ When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
    ☐ When a monster encountered by a character at your location is undefeated (☐ or when you defeat a monster), display a monster from the box next to a displayed devil form.
  • Quang: you may evade your encounter.
  • Quang: When you acquire a boon, you may display it next to this card.
  • Quang: On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
  • Norge: reduce Fire damage dealt to you to 0.
  • Norge: Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
  • Norge: On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the adventure deck number.
  • Fell Viridio: reduce Poison damage dealt to you to 0.
  • Fell Viridio: Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
  • Fell Viridio: On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.


  • STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn actions for Radovan. For Basilisk BYA, Radovan buries Quang boon (Mansion).

    Fort 8 w/ buried boon: 1d8 + 2 + 1d6 + 3 ⇒ (1) + 2 + (5) + 3 = 11 - bya passed, avoided scourges

    For Mammoth combat damage, recharging Shark Skin Armor.

    Radovan 4.0 wrote:

    Hand: Deadeye Pistol +1, Red Mantis Mask, Spider Venom, Blessing of the Elements, Blessing of Abadar,

    Displayed: Poisoned Bullets, Rajambari,
    Deck: 8 Discard: 6 Buried: 3
    "Hero Points: 1
    Paizo merch reroll: Available"
    "NOTES:
    Available Support: Blessings and other cards are available unless stated otherwise.
    Blessing of Abadar: +2 dice vs barriers
    Movement: If location closes, move to:

    Other: If you are local to Radovan and you are dealt dmg by a bane, even if it's reduced to 0, please note it; Radovan displays a monster once/turn when this happens."

    "

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Old Deadeye, Humanbane Rapier, Snick, Hrym
    Recharged: Sands of the Hour, Grogul, Alaeron, Shark Skin Armor,
    Discard Pile: The Lost , Zae, Skoan-quah Boneslayer, The Savored Sting, Rodrick, Appleslayer,
    Buried Pile: Embiggen, Ash Giant, Magical Mansion,
    "
    Skills and Powers:
    SKILLS
    Strength d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    Disable: Dex +2
    Stealth: Dex +2
    Acrobatics: Dex +2 (Quang)
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Fortitude = Con +2 (Norge)
    Intelligence d4 ☐ +1
    Wisdom d6 ☐ +1
    Charisma d8 ☐ +1 ☐ +2
    Diplomacy: Cha +2
    Perception = Diplomacy (i.e. Cha +2) (Fell Viridio)

    Favored Card: Ally
    Hand Size: 5 ☑ 6
    Proficiencies:
    Weapons
    POWERS:

  • At the start of the scenario, display any 1 devil form ([X] or 2 devil forms) ([X] or 3 devil forms). Once per turn, when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.
  • Add 1d4 (☐ 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon.
  • Reduce Fire, Poison, or Ranged Combat damage (☐ or damage dealt by a summoned monster) dealt to you (☐ or to a character at your location) by 1 (☐ 2) (☐ 3).
    ☐ When a character at your location would encounter a monster, you may bury a card displayed next to a displayed devil form to encounter it instead.
    ☐ When a monster encountered by a character at your location is undefeated (☐ or when you defeat a monster), display a monster from the box next to a displayed devil form.
  • Quang: you may evade your encounter.
  • Quang: When you acquire a boon, you may display it next to this card.
  • Quang: On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's adventure deck number.
  • Norge: reduce Fire damage dealt to you to 0.
  • Norge: Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
  • Norge: On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait; you may additionally banish a card displayed next to this card to add another 1d8 plus the adventure deck number.
  • Fell Viridio: reduce Poison damage dealt to you to 0.
  • Fell Viridio: Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
  • Fell Viridio: On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait; you may additionally banish a card displayed next to this card to add another 2d6 plus that card's adventure deck number.

  • Raheli still needs to do Basilisk BYA and take 1 combat damage. Rajambari (monster 3) is displayed by Quang.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Yes, see above. :P

    I managed to acquire an ally 5 during the final scenario, if anyone wants it for an upgrade. I forget what the scenario reward is.

    Unfortunately, I don't think any of us get the campaign reward (Councillor's Ring?) - as I think all our characters missed at least part of the campaign. (Radovan missed adventure 0-1, for example.) Except maybe Celeste?


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Final con boon roll?: 1d20 ⇒ 16 - nope, but was still fun to roll :)


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Taking first villain combat. Using ranzak blessing, banished helper.

    Combat 42 w/ discarded sword, lvl 6 Norge display, my recharged BoZK, Ranzak blessing, 0-6D helper: 2d8 + 1d6 + 1d4 + 7 + 1d6 + 7 + 1d8 + 6 + 2d8 + 1d8 + 1d8 ⇒ (2, 4) + (5) + (1) + 7 + (2) + 7 + (5) + 6 + (5, 3) + (6) + (6) = 59 - success

    Now over to Celeste. I have 3 dice to contribute to Celeste's combat: 2 from Mantis God, one from recharged Gravewatcher armor (assuming Pharasma is used).


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - full heal from Grazzle, thanks. Bury Arronax at SOT. No exploring, recharge compass to examine already revealed villain. Drawing up.

    Radovan wrote:

    Hand: B of Zon-Kuthon, Keen Rapier +3, B of Mantis God, Skyplate Armor, Gravewatcher Chain Mail, Vampiric Backsword +3, Shadowless Sword 2,

    Displayed: Norge and Quang forms; Norge display: [1 lvl3, 1 lvl5, 1 lvl6]; Quang display: [1 lvlB]; Viridio display: [] {only 2 forms active},
    Deck: 13 Discard: 0 Buried: 3
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. Mantis God adds 2 dice vs. henchman/villain. Armor recharges to add a die if B of Pharasma used on a check.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    I'm at 96% success rate for 1st combat check vs. villain; no support from party needed. I can contribute 3 dice if a spellcaster wants to take the 2nd combat: 2 dice from Mantis God, 1 die from armor (assuming Pharasma is played on check, and I see Grazzle has one available).


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - end up with two Norge displays on Ranzak's turn: one for boon that was failed to acquire (RM1, Pirate Bomber 6), one for Fire damage (RM2, Will-o-Wisp 3). Also discarding B of Abadar for Ranzak.

    Radovan wrote:

    Hand: Keen Rapier +3, B of Mantis God, Compass, Gravewatcher Chain Mail, Arronax Endymion, Shadowless Sword 2,

    Displayed: Norge and Quang forms; Norge display: [1 lvl3, 1 lvl5, 1 lvl6]; Quang display: [1 lvlB]; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 2 Buried: 2
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. Mantis God adds 2 dice vs. henchman/villain.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - Full heal from Grazzle, thanks. SOT, bury Wayfinder. Explore and encounter BoG (card 12). Then discard BoG to explore, encounter Dweller in the Deeps (M6).

    Combat 26 w/ rapier, recharged BoML, lvl B Norge display: 1d8 + 3d4 + 1d6 + 8 + 2d8 + 1d8 ⇒ (3) + (2, 1, 4) + (1) + 8 + (2, 5) + (5) = 31 - dweller defeated

    Radovan wrote:

    Hand: B of Abadar, Keen Rapier +3, B of Mantis God, Compass, Gravewatcher Chain Mail, Arronax Endymion, Shadowless Sword 2,

    Displayed: Norge and Quang forms; Norge display: [1 lvl5]; Quang display: [1 lvlB]; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 1 Buried: 2
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. Mantis God adds 2 dice vs. henchman/villain.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing
    Random Card(s) Used: M1-4, I1

    Everyone - Lost in the Storm 14-21 remain // M: 5-3=2 Ba: 5-2=3 Ar: 1 V: 1 H: 4-3=1


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - Getting Quang display from Ranzak's turn. RM#4: Mercenary B. Note: I got Anemone 5 on previous turn.

    Radovan wrote:

    Hand: B of Midnight Lord, Keen Rapier +3, B of Mantis God, Wayfinder, Gravewatcher Chain Mail, Arronax Endymion,

    Displayed: Norge and Quang forms; Norge display: [1 lvlB, 1 lvl5]; Quang display: [1 lvlB]; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 2 Buried: 1
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK and BoML add 2 dice to con/finesse. Mantis God adds 2 dice vs. henchman/villain.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - discarding B of Zon-Kuthon for Celeste.

    Radovan wrote:

    Hand: B of Midnight Lord, Keen Rapier +3, B of Mantis God, Wayfinder, Gravewatcher Chain Mail, Arronax Endymion,

    Displayed: Norge and Quang forms; Norge display: [1 lvlB, 1 lvl5]; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 2 Buried: 1
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK and BoML add 2 dice to con/finesse. Mantis God adds 2 dice vs. henchman/villain.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - banishing Charm Person on Celeste's turn. Drew this guy:

    Arronax Endymion:

    Ally 5
    Traits: Human Aristocrat Pirate
    To Acquire: Charisma Diplomacy 13
    Banish this card to succeed at your check to defeat a henchman.
    Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

    Radovan wrote:

    Hand: B of Midnight Lord, Keen Rapier +3, B of Mantis God, Wayfinder, Gravewatcher Chain Mail, Arronax Endymion, B of Zon-Kuthon,

    Displayed: Norge and Quang forms; Norge display: [1 lvlB, 1 lvl5]; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 1 Buried: 1
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK and BoML add 2 dice to con/finesse. Mantis God adds 2 dice vs. henchman/villain.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - got a Norge display (monster B) on Ranzak's turn. SOT, bury Vreva Jhafae. Give Impossible Bottle to Grazzle. Explore card 6 - encounter a Karkinoi!

    No weapon in hand, but with Norge display can still make this work. Using 3 party blessings: my Abadar, Grazzle blessing, Ranzak blessing.

    Combat 32 (25+7) w/ lvl 6 Norge display, 3 blessings described above: 1d8 + 1d6 + 1d4 + 5 + 1d8 + 6 + 3d8 ⇒ (2) + (1) + (1) + 5 + (2) + 6 + (1, 6, 2) = 26

    Wow, insanely low roll. Luckily, I can recharge Sorrowsoul - which adds six! So defeated once, now need to defeat again.

    Combat 32 (25+7) w/ lvl 6 Norge display, 3 blessings described above: 1d8 + 1d6 + 1d4 + 5 + 1d8 + 6 + 3d8 ⇒ (8) + (5) + (1) + 5 + (2) + 6 + (1, 3, 1) = 32 - success

    Karkinoi defeated. AYA damage is prevented by Chain Mail, but gives me a Norge display: Random Monster #3, Anemone 5.

    Radovan wrote:

    Hand: B of Midnight Lord, Keen Rapier +3, B of Mantis God, Wayfinder, Gravewatcher Chain Mail, Charm Person, B of Zon-Kuthon,

    Displayed: Norge and Quang forms; Norge display: [1 lvlB, 1 lvl5]; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 13 Discard: 1 Buried: 1
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK and BoML add 2 dice to con/finesse. Mantis God adds 2 dice vs. henchman/villain.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - get Bakekujira 6 for Norge display.

    Radovan wrote:

    Hand: B of Midnight Lord, B of Abadar, Vreva Jhafae, Sorrowsoul, Gravewatcher Chain Mail, Impossible Bottle, B of Zon-Kuthon,

    Displayed: Norge and Quang forms; Norge display: [1 lvl6]; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 16 Discard: 0 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK and BoML add 2 dice to con/finesse. On local check vs. bane, Sorrowsoul recharges to add +1 to any die showing 1 or 2.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Looks like I do get the blessing upgrade: blessing 4 (abadar 2 ->vaultmaster).


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    I could take Blessing 6, but only if no one else wants it. Would be using it for a Blessing 4 (B of Vaultmaster).


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Darn, no weapons in hand yet. I'm down for any ship - Abrogail's Fury?

    Radovan wrote:

    Hand: B of Midnight Lord, B of Abadar, Vreva Jhafae, Sorrowsoul, Gravewatcher Chain Mail, Impossible Bottle, B of Zon-Kuthon,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 16 Discard: 0 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK and BoML add 2 dice to con/finesse. On local check vs. bane, Sorrowsoul recharges to add +1 to any die showing 1 or 2.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Doing random ally pull for 0-6E reward.

    Ally list:

    38 allies I don't need
    Isiem 1
    Isiem 2
    Oparal
    Torius Vin
    Eyebiter
    Thrune Agent

    Ally pulled?: 1d44 ⇒ 17 - why break a streak? big pass


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Move to Helm, call bane w/ FT, encounter manticore. Character hit w/ BYA damage? (Graz, Rad, Ran, Cel): 1d4 ⇒ 4 = Celeste. Celeste damage?: 1d4 + 1 ⇒ (2) + 1 = 3 ranged damage.

    Combat 12 w/ sword: 2d8 + 1d6 + 1d4 + 7 ⇒ (7, 3) + (6) + (2) + 7 = 25 - defeated

    Now use regular explore to encounter henchman.

    Combat 17 w/ lvl 4 Norge display, discarded sword: 2d8 + 1d6 + 1d4 + 7 + 1d6 + 4 + 1d6 + 6 ⇒ (1, 1) + (6) + (4) + 7 + (2) + 4 + (6) + 6 = 37 - defeated

    Now to close location. Closing check is down to 11 or 12 now, per hangouts discussion. Using 3 party blessings, level 6 Quang display.

    Wisdom 12 or 11 w/ lots of stuff: 1d6 + 3d6 + 1d6 + 6 ⇒ (5) + (4, 1, 5) + (4) + 6 = 25

    Helm closed. We win!


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - B of Maat used, one lvl 4 display used, another gained.

    Flip B of Hshurha (I think). SOT discard Corrosive Backsword to scenario effect (one unoccupied location). Grazzle recharges Sirocco to examine top card of Helm: Magic Spyglass. Before end of move step, call boon w/ FT, encounter Spyglass.

    Wis 8 w/ lvl 4 Quang display: 1d6 + 1d6 + 4 ⇒ (3) + (2) + 4 = 9 - acquired

    Use spyglass before explore step to examine + rearrange top 3 cards of Helm: Blood Hag, Flaming Longbow, Manticore. (Final card must be Lightning Elemental henchman.) Reorder cards as bow, blood hag, manticore. Now take regular explore, encounter bow, choose not to acquire, get Quang display: RM#2, Sea Hag B.

    I want to get cards out of my hand to try and draw blessings, so I'll recharge compass to move, then recharge armor to move again to Crow's Nest. Then I'll draw up.

    Radovan wrote:

    Hand: Vampiric Backsword +3, B of Midnight Lord, Fortune Teller, B of Abadar 2, Shadowless Sword 2, Shadowless Sword, B of Mantis God,

    Displayed: Norge and Quang forms; Norge display: [1 lvl 4]; Quang display: [1 lvlB, 1 lvl 6]; Viridio display: [] {only 2 forms active},
    Deck: 13 Discard: 4 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoMG adds 2 dice vs. henchmen/villain. BoML adds 2 dice to con/finesse.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing+1 (Ranzak explores)
    Notes for Grazzle: Recharged Sirocco for Rad examine of Helm
    Notes for Ranzak: Used Mat reroll, Paizo reroll, and 1 Die bump
    Random Card(s) Used: M1-2
    Additional Info 1: Number of blessings in Discard = Current Turn + 5 + 1

    Grazzle - Helm 4,6,7 remain // 4=Blood Hag 6=Manticore 7=Light Elem henchman
    Celeste - Bow 1-4 remain // 1=Swordcane Pistol +2(W4), ?=Light Elem henchman
    Ranzak - Rigging CLOSED
    Radovan - Crow's Nest CLOSED


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - Grazzle heal, thanks. Flip blessing 10: Hshurha.

    Stay @ Helm, call bane w/ FT at end of move step. Encounter Social Niceties.

    Cha 14 w/ corrosive backsword: 1d8 + 4 + 1d6 + 4 ⇒ (5) + 4 + (5) + 4 = 18 - barrier defeated

    Not burying card to draw ally, but get to examine next card. Which card is next?(ignoring 8): 1d10 ⇒ 9 - Hellknight Armor

    Taking regular explore, encounter armor.

    Con 12 to acquire w/ Grazzle's Pharasma: 1d8 + 5 + 1d8 ⇒ (6) + 5 + (8) = 19 - acquired and displayed beside Quang

    Discard Wayfinder to examine, possibly shuffle, then explore. Which card is next?(ignoring 8,9): 1d10 ⇒ 2 = Firedrake Trap. Norge loves these. :)

    Craft 14 w/ corrosive backsword: 1d8 + 4 + 1d6 + 4 ⇒ (5) + 4 + (4) + 4 = 17 - barrier defeated.

    AYA fire damage is reduced to zero, but gives me a Norge display (RM1: Pirate Guard 4) and a Quang display (RM2: Cyclops 4). Also sword lets me examine next card in location. Which card is next?(1,3-7,10): 1d7 ⇒ 6 = card 7, Barroom Brawl.

    Radovan wrote:

    Hand: Compass, Corrosive Backsword +4, Fortune Teller, B of Abadar 2, Skyplate Armor, Shadowless Sword, B of Maat,

    Displayed: Norge and Quang forms; Norge display: [1 lvl 4]; Quang display: [1 lvl 4, 1 lvl 6]; Viridio display: [] {only 2 forms active},
    Deck: 15 Discard: 1 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing+6 (Ranzak explores)
    Notes for Grazzle: Pharasma used for rad's armor 6 acquire

    Radovan - Helm 7 then (1,3-6,10 shuffled) remain // 7=Barroom Brawl 1=Light Elem henchman
    Celeste - Bow 3-10 remain
    Ranzak - Rigging 1 then (2-3,5,8 shuffled) remain // 1=Hurricane Winds henchman, 2= Sandbar, 3=Sargassum Fiend, 5=Sandbar, 8=? Spell
    Grazzle - Crow's Nest CLOSED


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing

    Radovan - Helm 8 then (1-7,9-10 shuffled) remain // 8=Social Niceties (B5) 1=Light Elem henchman
    Celeste - Bow 3-10 remain
    Ranzak - Rigging 9 then (1-8 shuffled) remain // 9=B of Geryon (Bl6) 1=Hurricane Winds henchman
    Grazzle - Crow's Nest 1-10 remain // 1=Keen Falcata +1


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Flip B of Gorum. Celeste recharges Samisen to examine top cards of Helm (Lightning Elemental henchman), Bow (Werecrocodile), and Rigging (Hurricane Winds henchman).

    Move to Rigging, call bane w/ FT, encounter Hurricane Winds henchman. Evade it, is shuffled back into location. Now for regular explore @ Rigging. Which card?: 1d10 ⇒ 10 = Giant Jellyfish.

    Combat 18 (want 22) w/ discarded sword, slashing bonus: 2d8 + 1d6 + 1d4 + 7 + 1d6 + 6 + 1d8 ⇒ (7, 6) + (4) + (4) + 7 + (5) + 6 + (4) = 43 - defeated

    Discard Elyana to examine top card of Crow's Nest (falcata +1), then move to Helm, then explore. Encounter Lightning Elemental, evade it, shuffle it back in.

    Radovan wrote:

    Hand: Wayfinder, Corrosive Backsword +4, Fortune Teller, B of Abadar 2, Skyplate Armor, Shadowless Sword, B of Maat,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 2 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing
    Notes for Celeste: Samisen recharged for examine

    Radovan - Helm 1-10 (all shuffled) remain // 1=Lightning Elemental henchman
    Celeste - Bow 1-10 remain // 1=Werecrocodile
    Ranzak - Rigging 1-9 (all shuffled) remain // 1=Hurricane Winds henchman
    Grazzle - Crow's Nest 1-10 remain // 1=Keen Falcata +1


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Start @ Helm.

    Radovan wrote:

    Hand: Elyana, Corrosive Backsword +4, Fortune Teller, Shadowless Sword 2, Skyplate Armor, Shadowless Sword, B of Maat,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 16 Discard: 0 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Finished 6.4, adding card feat: ally. Not sure which one, need to see what is available.

    Card upgrade: blessing (starsong->mantis god)

    Con boon?: 1d20 ⇒ 7

    I have a 1 in 22 chance of getting the item that I want as the scenario reward (ring of regeneration). lucky?: 1d22 ⇒ 12 - pass


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - heal from Grazzle, thanks. Flip BoG - nice! Riptooth (28 then 32) is now an option. SOT evade Draugr at Fort Hazard. Note aquatic monsters reduced by 2 from previous closing of Sea Fort.

    Move to Shrine, call boon @ end of move step. Encounter spell 4. Choose not to acquire, so get Norge display: RM3, Sea Drake B. Now encounter villain.

    Grazzle staff (discarding FT) to reduce combat #1: 1d6 + 1 ⇒ (5) + 1 = 6

    Combat 20 (28-6-2) w/ lvl b Norge display, Shadowless sword: 2d8 + 1d6 + 1d4 + 7 + 1d8 ⇒ (6, 1) + (2) + (3) + 7 + (8) = 27 - success

    Grazzle staff (discarding FS) to reduce combat #2: 1d6 + 1 ⇒ (1) + 1 = 2

    Combat 28 (32-2-2) w/ lvl 6 Norge display, Shadowless sword, party blessing: 2d8 + 1d6 + 1d4 + 7 + 1d8 + 6 + 1d8 ⇒ (8, 2) + (2) + (4) + 7 + (4) + 6 + (6) = 39 - success

    Riptooth defeated. Banish Compass to close Shrine to Besmara.

    Radovan wrote:

    Hand: B of Abadar 2, Fortune Teller, Impossible Bottle, Shadowless Sword 2, Corrosive Backsword +4, Gravewatcher Chain Mail, Cut-Throat Grok,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: [1 lvl 3]; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 0 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing
    Notes for Celeste: Use blessing (elements?) for Ranzak's check
    Notes for Grazzle: Discarded FT, FS for Staff for Riptooth combat.
    Notes for Ranzak: +1d4 to all checks (steal soul)
    Random Card(s) Used: M1-3
    Additional Info 1: Aquatic monsters difficulty reduced by 2

    Ranzak - Fort Hazard (Ship Anchored) 10,5,4 remain // 10=Kerdak Bonefist 5=Net of Snaring(I4) 4=Addu(M6)
    Celeste - Lucrehold 2-10,1 remain // 1=Symbol of Insanity(Ba4)
    Murder Hole CLOSED
    Radovan - Shrine to Besmara CLOSED
    Grazzle - Sea Fort CLOSED
    Torture Pit 7, (random 5-6,8-10),4 remain // 4=Spiny Eurypterid(M5), 5=Shark Skin Armor(Ar2),6=Venomous Pike +2(W6),7=Canopy Creeper(M2)

    Used one party blessing for 2nd Riptooth combat.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    OOT - Grazzle heal, thanks. My turn: Flip B of Hshurha. Move to Fort Hazard, end of move step call boon w/ Fortune Teller, encounter Weapon 6 (Pistol). Choose not to acquire, get Quang display: RM2, Blood Hag 3. (Will use this display to acquire other Weapon 6 at Sea Fort on a later turn.)

    For regular explore, encounter Cut-Throat Grok. Auto-acquire w/ Fort 5. Discard Vreva to explore again, encounter Norgorber Cultist.

    Combat 19 w/ discarded (not revealed) rapier: 1d8 + 4d4 + 1d6 + 8 ⇒ (4) + (2, 1, 1, 2) + (5) + 8 = 23 - defeated

    Grazzle recharges B of Milani to examine top card of Fort Hazard: henchman Kerdak Bonefist.

    Bonefist:

    Kerdak Bonefist
    Villain 6
    Type: Monster
    Traits: Human Captain Pirate
    To Defeat: Combat 40 THEN Combat 40
    If your check to defeat has the Ranged trait, the difficulty of the check to defeat is increased by 10.
    Before a character plays a card that has the Pirate or Swashbuckling trait in a check to defeat Kerdak Bonefist, that character must first recharge a card.
    Damage dealt by Kerdak Bonefist is dealt to all characters.

    Radovan wrote:

    Hand: Compass, Fortune Teller, Impossible Bottle, Shadowless Sword 2, Corrosive Backsword +4, Gravewatcher Chain Mail, Cut-Throat Grok,

    Displayed: Norge and Quang forms; Norge display: [1 lvl6]; Quang display: [1 lvl 3]; Viridio display: [] {only 2 forms active},
    Deck: 13 Discard: 2 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing
    Notes for Grazzle: Recharge Milani to examine Fort Hazard for Rad
    Notes for Ranzak: +1d4 to all checks (steal soul)
    Random Card(s) Used: M1-2

    Radovan - Fort Hazard (Ship Anchored) 10,5,4 remain // 10=Kerdak Bonefist 5=Net of Snaring(I4) 4=Addu(M6)
    Ranzak - Lucrehold 1-10 remain // 1=Symbol of Insanity(Ba4)
    Murder Hole CLOSED
    Shrine to Besmara 1-7 remain // 1=Divine Fortune(Sp4),2=Captain Horrus Riptooth(H6), 3=Gargoyle Sniper(M4)
    Grazzle, Celeste - Sea Fort 2-7 remain // 2=Old Salt's Rapier +2(W6)
    Torture Pit 4-10 remain


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn - at start of Celeste's turn, will recharge Skyplate Mail to move to Sea Fort. Hoping to pick up displays from un-acquired cards. :) Ranzak and Grazzle: If you know that you're going to a different location on your next turn, I'll go there instead.

    Radovan wrote:

    Hand: Vreva Jhafae, Fortune Teller, Keen Rapier +3, Shadowless Sword 2, Corrosive Backsword +4, Gravewatcher Chain Mail,

    Displayed: Norge and Quang forms; Norge display: [1 lvl6]; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 1 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    As soon as Shrine to Besmara is empty, I can try to take down Riptooth. (Otherwise his difficulty is boosted even more.) Start by giving Crystal ball to Celeste. Before move step, Grazzle recharges BQZ to examine top card of Sea Fort: Mercenary B.

    Move to Fort Hazard, at end of move step use FT to call bane. Revealed card: Tot Flask. Darn, wrong guess. Use regular explore to encounter flask, then choose not to acquire. Get Norge display: random monster #1, Chelish Marine 6. Discard Sorrowsoul to explore again, encounter Sabotage, barrier 5. Can use Corrosive Backsword to defeat, as works on barriers. However, don't get 1d6 and 1d4 combat bonuses, since not combat.

    Dex 12 w/ Corrosive Backsword: 1d8 + 4 + 1d6 + 4 ⇒ (2) + 4 + (4) + 4 = 14 - barrier defeated, per sword ability get to examine next card: Galvo (M5). Joy.

    Radovan wrote:

    Hand: Vreva Jhafae, Fortune Teller, Keen Rapier +3, Shadowless Sword 2, Corrosive Backsword +4, Gravewatcher Chain Mail, Skyplate Armor,

    Displayed: Norge and Quang forms; Norge display: [1 lvl6]; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 13 Discard: 1 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing
    Notes for Celeste: received Crystal Ball from Rad
    Notes for Grazzle: recharge BQV for Sea Fort examine
    Random Card(s) Used: M1

    Radovan - Fort Hazard (Ship Anchored) 3-10 remain // 3=Galvo(M5)
    Lucrehold 1-10 remain // 1=Symbol of Insanity(Ba4)
    Murder Hole CLOSED
    Celeste - Shrine to Besmara 1-7 remain // 1=Divine Fortune(Sp4),2=Captain Horrus Riptooth(H6), 3=Gargoyle Sniper(M4)
    Ranzak, Grazzle - Sea Fort 1-7 remain // 1=Mercenary
    Torture Pit 1-10 remain // 1=Cyclops(M4)


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Start at Fort Hazard, evade Draugr. Move to Murder Hole, encounter revealed Powderpot.

    Powderpot:

    Powderpot
    Villain 6
    Type: Monster
    Traits: Charau-ka Alchemist Pirate
    To Defeat: Combat 32
    Before you act, Powderpot deals 1d6 Fire damage to each character at your location.
    If defeated, a character of your choice at your location must succeed at a Craft 11 check or each character at your location must discard the top card of her deck and take 2d4 Fire damage.
    After you act, Powderpot deals 1d4 Poison damage to each character at a random occupied open location.

    BYA fire damage gives me both Norge (RM1: Void Zombie 5) and Quang displays (RM2: Kapre 5). However, Celeste must also take fire damage, which I reduce by 1. Really sorry about this. Celeste fire damage?: 1d6 - 1 ⇒ (2) - 1 = 1

    Combat 36 (32+4) w/ rapier, recharged BoZK, lvl 5 Norge display: 1d8 + 3d4 + 1d6 + 8 + 2d8 + 1d8 + 5 ⇒ (3) + (2, 4, 4) + (3) + 8 + (7, 5) + (4) + 5 = 45 - defeated

    Now for "when defeated" check. Craft 11 w/ lvl 5 Quang display, party blessing: 1d4 + 1d6 + 5 + 1d4 ⇒ (2) + (2) + 5 + (2) = 11. So nasty stuff is avoided. Location for AYA poison damage?: 1d3 ⇒ 3 = Sea Fort. Poison damage taken by Ranzak?: 1d4 ⇒ 3

    Now to close. Have to defeat a Ruffian, then a Buccaneer.

    Ruffian:

    Henchman B
    Type: Monster
    Traits: Human Pirate Veteran
    To Defeat: Combat 7
    The difficulty to defeat is increased by the adventure deck number of the current scenario, if any.
    After you act, if your check to defeat did not have the Swashbuckling trait, bury 1 item or weapon of your choice from your discard pile.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 17 (7+6+4) w/ Shadowless, summon bonus: 2d8 + 1d6 + 1d4 + 7 + 1d8 ⇒ (5, 4) + (5) + (3) + 7 + (6) = 30 - success

    Buccaneer:

    Buccaneer
    Henchman B
    Type: Monster
    Traits: Human Pirate Veteran
    To Defeat: Combat 8
    The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Combat 18 (8+6+4) w/ Shadowless, summon bonus: 2d8 + 1d6 + 1d4 + 7 + 1d8 ⇒ (7, 2) + (4) + (3) + 7 + (4) = 27 - success

    Murder Hole closed. Take that, pseudo villain!

    Radovan wrote:

    Hand: Crystal Ball, Fortune Teller, Keen Rapier +3, Shadowless Sword 2, Corrosive Backsword +4, Sorrowsoul, Skyplate Armor,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 15 Discard: 0 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK adds two dice to con/finesse.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Evading my Draugr.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Definitely not in my fully right mind, so if I do something dumb just tell me. I'll start with Grazzle, and maybe everyone else?

    Radovan wrote:

    Hand: Crystal Ball, B of Zon-Kuthon, Keen Rapier +3, Shadowless Sword 2, Corrosive Backsword +4, Sorrowsoul, Skyplate Armor,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 15 Discard: 0 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK and BoML add two dice to con/finesse.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Taking second villain combat check.

    Combat 36 (30+6) w/ my BoML (adds 2 dice), level 6 Norge display, three other blessings (Ranzak, Celeste, Grazzle): 1d8 + 3d6 + 1d4 + 8 + 2d8 + 1d8 + 6 + 3d8 ⇒ (1) + (1, 2, 5) + (1) + 8 + (5, 3) + (6) + 6 + (6, 5, 3) = 52

    Villain defeated. We win!


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn - Full heal from Grazzle, thanks. Move to GG ruins, at end of move step call bane w/ Fortune Teller. Encounter Sea Scourge. BYA Con 8: 1d8 + 3 ⇒ (6) + 3 = 9. Darn, wanted to fail.

    Combat 18 (12+6) w/ vampire sword: 1d8 + 3d6 + 1d4 + 8 ⇒ (1) + (6, 5, 5) + (3) + 8 = 28 - defeated

    Now taking regular explore, encounter Corlan (ally).

    Dip 9 to acquire: 1d8 + 2 ⇒ (5) + 2 = 7 - failed, get Norge display (RM#3, Captain B)

    Discard Compass to explore again, encounter Giant Jellyfish.

    Combat 24 (18+6) - but want 28 w/ sword, slashing bonus, lvlB Norge display: 1d8 + 3d6 + 1d4 + 8 + 1d8 + 1d8 ⇒ (3) + (4, 3, 6) + (4) + 8 + (2) + (4) = 34 - defeated

    Discard Vreva to explore again, encounter Nirento. BYA Wis 8 w/ Vreva bonus: 1d6 + 1d6 ⇒ (1) + (4) = 5. Fail check, so can't use weapons.

    Combat 17 (11+6) w/ fists, lvl 6 Norge display: 1d8 + 1d6 + 1d4 + 5 + 1d8 + 6 ⇒ (8) + (4) + (4) + 5 + (3) + 6 = 30 - defeated

    Radovan wrote:

    Hand: B of Abadar, Vampiric Backsword +3, B of Zon-Kuthon, Sorrowsoul, B of Midnight Lord, Fortune Teller, Armor of Skulls,

    Displayed: Norge and Quang forms; Norge display: [1 lvl2, 1 lvl6]; Quang display: [1 lvl4, 1 lvl5]; Viridio display: [] {only 2 forms active},
    Deck: 12 Discard: 2 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK and BoML add two dice to con/finesse.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    "Most Recent BR Refresh"
    Current Blessing = Current Turn Blessing + 1 (Ranzak explore)
    Notes for Celeste: Blessing used on Ranzak's turn; took 3 damage from Giant on her turn; 3 heals from Grazzle
    Random Card(s) Used: M1-3, I1

    Radovan - Ghol-Gan Ruins 5-10 remain
    Ranzak, Grazzle - Ruined Amphitheater (random 4,6) remain
    Teleportation Chamber CLOSED
    Hall of Champions CLOSED // 5 random weapons + kukri (shuffled)
    Great Stone Bridge CLOSED
    Celeste - Eye of Serenity 3-10 remain // 3=Chelish Marine (Monster 6)


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn. @Celeste - Radovan and Celeste did have to take 3 damage from Giant on your turn. I reduce 2 w/ my armor, then I'm discarding Corrosive Backsword for final damage.

    Radovan wrote:

    Hand: Vampiric Backsword +3, Vreva Jhafae, Compass, Fortune Teller, Armor of Skulls,

    Displayed: Norge and Quang forms; Norge display: [1 lvl2, 2 lvl6]; Quang display: [1 lvl4, 1 lvl5]; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 2 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    "Most Recent BR Refresh"
    Current Blessing = Current Turn Blessing + 1 (Ranzak explore)
    Notes for Celeste: Blessing used on Ranzak's turn; took 3 damage from Giant on her turn
    Random Card(s) Used: M1-2, I1

    Ghol-Gan Ruins 1-10 remain // 1=Sea Scourge 2=Corlan (ally 3)
    Ranzak - Ruined Amphitheater (random 4-7) remain // 4=Pirate Entertainments
    Grazzle, Radovan - Teleportation Chamber CLOSED
    Hall of Champions CLOSED // 5 random weapons + kukri (shuffled)
    Great Stone Bridge CLOSED
    Celeste - Eye of Serenity 3-10 remain // 3=Chelish Marine (Monster 6)

    Note that Celeste's blessings may or may not be available, since she'll need to redo hand after taking 3 damage on her turn.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn, discarding BoML for Celeste. Also getting Norge display: RM#2, Port Peril Corsair.

    Radovan wrote:

    Hand: Corrosive Backsword +4, Vampiric Backsword +3, Vreva Jhafae, Compass, Fortune Teller, Armor of Skulls,

    Displayed: Norge and Quang forms; Norge display: [1 lvl2, 2 lvl6]; Quang display: [1 lvl4, 1 lvl5]; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 1 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    "Most Recent BR Refresh"
    Current Blessing = Current Turn Blessing
    Notes for Grazzle: 3 combat damage from Celeste turn
    Random Card(s) Used: M1-2

    Ghol-Gan Ruins 1-10 remain // 1=Sea Scourge 2=Corlan (ally 3)
    Ruined Amphitheater 1-7 remain // Treasure Hunt (BaC)
    Celeste, Grazzle, Radovan - Teleportation Chamber CLOSED
    Ranzak - Hall of Champions CLOSED // 5 random weapons + kukri (shuffled)
    Great Stone Bridge CLOSED
    Eye of Serenity 1-10 remain // 1=Lookout Duty (barrier B), 2=Sefina (ally 4), 3=Chelish Marine (Monster 6)

    @Ryan - There was a rules question in hangouts about henchman ability. Henchman damage is dealt to all local characters - does that include BYA damage?

    Brineborn Giant card text:

    Brineborn Giant
    Henchman 6
    Type: Monster
    Traits: Aquatic Giant
    To Defeat: Combat 22
    Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand.
    Damage dealt by the Brineborn Giant is dealt to each character at your location.
    If defeated, you may immediately attempt to close the location this henchman came from.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Status Link
    "Most Recent BR Refresh"
    Current Blessing = Current Turn Blessing
    Notes for Celeste: Heals 1 from Grazzle, Pharasma used
    Notes for Ranzak: Heals 2 from Grazzle
    Random Card(s) Used: M1

    Ghol-Gan Ruins 1-10 remain
    Ruined Amphitheater 4-10 remain
    Celeste, Grazzle - Teleportation Chamber 3-10 remain // 3=Wand of Flame (item 2)
    Ranzak, Radovan - Hall of Champions CLOSED // 5 random weapons + kukri (shuffled)
    Great Stone Bridge CLOSED
    Eye of Serenity 1-10 remain // 1=Lookout Duty (barrier B), 2=Sefina (ally 4), 3=Chelish Marine (Monster 6)


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn, full heal from Grazzle - thanks! Flip BoG. I'll fail SOT check @ Amphitheater, then I'll evade Gholdako. Move to Hall of Champions, call bane with Fortune Teller at end of move step. Took Ranzak with me, if he's OK with that.

    Encounter Owlbeartross, auto-defeat Grindylow. Draw card per location effect: Vreva Jhafae.

    Combat 17 (13+4) w/ vampire sword: 1d8 + 3d6 + 1d4 + 8 ⇒ (7) + (3, 2, 5) + (4) + 8 = 29 - success

    Draw card: Crystal Ball.

    Combat 19 (15+4) w/ vampire sword: 1d8 + 3d6 + 1d4 + 8 ⇒ (3) + (2, 1, 2) + (1) + 8 = 17 - fail, so discarding Maat to succeed

    Draw card: Compass. Owlbeartross defeated, so I look through deck and examine next non-villain monster. Next card is banished: Giant Cyclops.

    Now taking regular explore and encounter Brineborn Giant. 3 BYA damage to which character? (1=Rad, 2=Ranzak): 1d2 ⇒ 2. Ranzak blocks BYA damage with Lamellar. I think I also take the damage, per Giant's ability. Reveal Armor to block 2, discard Crystal Ball for final damage. Get Norge display: random monster #1, Chelish Marine 6.

    Combat 22 vs. giant w/ vampire sword, lvl 5 Norge display: 1d8 + 3d6 + 1d4 + 8 + 1d8 + 5 ⇒ (4) + (6, 1, 1) + (4) + 8 + (2) + 5 = 31 - defeated

    Draw a card: B of Midnight Lord. Giant defeated, so shuffle random card into deck: B of Maat. Also putting sword on deck to recharge random card: Crystal Ball.

    Displaying Kukri to close, which is shuffled in with other weapons per closing effect. How many weapons shuffled in?: 1d4 + 1 ⇒ (4) + 1 = 5

    Hall of Champions is closed.

    Radovan wrote:

    Hand: Corrosive Backsword +4, Vampiric Backsword +3, Vreva Jhafae, Compass, Fortune Teller, Armor of Skulls, B of Midnight Lord

    Displayed: Norge and Quang forms; Norge display: [2 lvl6]; Quang display: [1 lvl4, 1 lvl5]; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 0 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn, getting Norge display from Giant damage: random monster #3, Giant Anemone 5.

    Radovan wrote:

    Hand: Corrosive Backsword +4, Vampiric Backsword +3, Invigorating Kukri +1, B of Maat, Fortune Teller, Armor of Skulls,

    Displayed: Norge and Quang forms; Norge display: [1 lvl5, 1 lvl6]; Quang display: [1 lvl4, 1 lvl5]; Viridio display: [] {only 2 forms active},
    Deck: 12 Discard: 4 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    @Celeste - awesome, thanks for display. Siren 6 taken for Norge display.

    Radovan wrote:

    Hand: Corrosive Backsword +4, Vampiric Backsword +3, Invigorating Kukri +1, B of Maat, Fortune Teller, Armor of Skulls,

    Displayed: Norge and Quang forms; Norge display: [1 lvl6]; Quang display: [1 lvl4, 1 lvl5]; Viridio display: [] {only 2 forms active},
    Deck: 12 Discard: 4 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing
    "Notes for Grazzle: has impossible bottle from Radovan, recharged restoring touch during Radovan's turn
    needs to take 1 ranged combat damage from Koko

    Random Card(s) Used: M1-2
    "
    Ghol-Gan Ruins 1-10 remain
    Radovan - Ruined Amphitheater 2-10 remain
    Celeste - Teleportation Chamber 2-10 remain // 2=Raise Dead (spell 4) 3=Sargassum Fiend
    Grazzle - Hall of Champions 5-10 remain // 5 =Owlbeartross 6=Giant Cyclops
    Ranzak - Great Stone Bridge 1-10 remain // 1=Old Salt (ally 1)
    Eye of Serenity 1-10 remain // 1=Lookout Duty (barrier B), 2=Sefina (ally 4), 3=Chelish Marine (Monster 6)


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    @Celeste - If you have the opportunity, it would be great if you could reveal the top card of the Hall of Champions.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn - at start of Celeste's turn, recharge Wayfinder to move to Eye of Serenity and examine top 3 cards (2+1 per location effect): Lookout Duty (barrier B), Sefina (ally 4), Chelish Marine (Monster 6).

    Radovan wrote:

    Hand: Corrosive Backsword +4, Vampiric Backsword +3, Invigorating Kukri +1, B of Maat, Fortune Teller, Armor of Skulls,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: [1 lvl4, 1 lvl5]; Viridio display: [] {only 2 forms active},
    Deck: 12 Discard: 4 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Looking over Koko more carefully, I think it dealt 1 ranged combat damage to all characters - not just to me. So everyone takes 1 ranged combat damage. Sorry about that.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Flip B of Milani. Give Impossible Bottle to Grazzle. Before move step: Grazzle recharges Restoring Touch to examine Hall of Champions: Kukri Weapon 4.

    At end of move step, call boon w/ Fortune Teller + encounter Kukri.

    Str 9 w/ my Abadar: 1d8 + 4 + 1d8 ⇒ (4) + 4 + (3) = 11 - acquired

    Draw card per location effect (Vampiric Backsword +3), then take normal explore - Venomous Pike +2 (Weapon 6). Choose not to acquire, so get Quang display (RM#1: Shackles Pirate C).

    Discard Compass to explore again, encounter Eel Skin Armor (Armor 4).

    Fort 9 w/ lvl B Quang display: 1d8 + 5 + 1d6 ⇒ (8) + 5 + (2) = 15 - acquired, displayed beside Quang

    Draw card per location effect: Corrosive Backsword +4. Discard BoML to explore again, encounter Reflecting Buckler (Armor 5).

    Con 10 to acquire w/ my other Abadar: 1d8 + 5 + 1d8 ⇒ (8) + 5 + (2) = 15 - acquired, displayed beside Quang

    Draw card per location effect: Elyana. Discard Elyana to examine any location, then possibly move, then possibly explore. Examine top card of Teleportation Chamber: Koko (monster 4). Move to Chamber, then explore. I automatically prevent BYA ranged damage.

    Combat 17 w/ Vampiric Sword, Fire bonus: 1d8 + 2d6 + 1d6 + 1d4 + 8 + 1d8 ⇒ (2) + (4, 4) + (1) + (2) + 8 + (3) = 24 - defeated

    Put sword on deck to recharge random card: BoML.

    Radovan wrote:

    Hand: Corrosive Backsword +4, Vampiric Backsword +3, Wayfinder, Invigorating Kukri +1, B of Maat, Fortune Teller, Armor of Skulls,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: [1 lvl4, 1 lvl5]; Viridio display: [] {only 2 forms active},
    Deck: 11 Discard: 4 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Summary: Acquired or banished cards #1-4 @ Hall of Champions, banished top card @ Teleportation Chamber.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Ship = Abrogail's Fury or Mistmourn? I'll start wherever Grazzle starts.

    I'll probably move to Amphitheater, as it doesn't have many monsters (no weapons in hand yet) and I can evade the SOT Gholdako.

    Radovan wrote:

    Hand: Compass, Impossible Bottle, B of Midnight Lord, B of Abadar, B of Abadar 2, Fortune Teller, Armor of Skulls,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 15 Discard: 0 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. Armor recharges to allow a local character to evade a non-villain monster, can shuffle into open location if not immune to mental.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6 [X] 7
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Boon roll: 1d20 ⇒ 11 - nope


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Finished 6.2, so get a power feat. Taking increased hand size: 7. (I would never do this in MM or WotR, as extra damage prevention is much more important. But that rarely comes into play in S&S.)

    Reward is pulling random weapon or spell from box. (For the record, I hate these rewards, as I never get anything from them. But YMMV.) I choose weapon.

    Rad's weapon pool:

    24 unneeded weapons
    Rapier of Puncturing
    Corrosive Backsword +4

    Random weapon?: 1d26 ⇒ 11 - pass

    Card upgrade: Weapon 6* (Captain's Cutlass -> Corrosive Backsword +4)

    Backsword works vs. barriers, which is cool. I'll no longer be using Brine's Sting, as my weapons are all at least slightly better than Sting.

    *If there's an Ally 6 in my personal stash, I might switch. Doubtful, though.

    My preferred upgrades in the coming games: Ally 6, Armor 6, Item 5, Blessing 4 or 5.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn - Heal 2 random cards (Wayfinder, B of Cay Cail) from Grazzle, get a Quang display (monster 3).

    Flip B of Milani. Grazzle recharges Icy Prison to look at top card of Scar Bay: Tot Flask. Call boon w/ Fortune Teller, explore, choose not to acquire flask, get Quang display (RM#2: PP Corsair 2).

    Continuing w/ FT explore, encounter Crawling Cyclops Hands. Using Celeste's Abadar, Ranzak's Abadar.

    Div 10 w/ Abadar x2, lvl3 Quang display: 1d4 + 4d4 + 1d6 + 3 ⇒ (2) + (3, 1, 2, 3) + (1) + 3 = 15 - barrier defeated

    Radovan wrote:

    Hand: Master of the Gales, Shadowless Sword, Vampiric Backsword +3, Elyana, Fortune Teller, B of Starsong,

    Displayed: Norge and Quang forms; Norge display: [1 lvlB]; Quang display: [1 lvlB, 1 lvl2]; Viridio display: [] {only 2 forms active},
    Deck: 12 Discard: 4 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. I can bury Gales to pass any NC check if I'm on a ship.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing
    Notes for Celeste: Abrogail's Fury; Abadar used
    Notes for Grazzle: Blood Moon; recharges Icy Prison for examine
    Notes for Ranzak: Wormwood; Abadar used
    Notes for Radovan: Wanton Wastrel
    Random Card(s) Used: M1-2
    Additional Info 1: Sacred Candle is in hand
    Additional Info 2: Ranzak is shuffled into Fringes of the Eye
    Pinacle Atoll CLOSED
    Radovan, Grazzle - Scar Bay 4-6 remain
    Celeste - Lonely Island CLOSED
    "Ranzak - Fringes of the Eye (Random 2,4,6-11),5,3 remain // 2=Blessing of Norgorber (Bl5), 3=Audessa Reyquio (Al4), 4=Giffer Tibbs (AlB), 5=Enemy Ship (HB), 6=Becalmed (Ba2), 7=Blessing of the Gods (BlB), 8=Treasure Hunt (BaB), 9=Large Chest (BaB), 10=Pirate Hunting (BaC), 11=Ranzak
    "
    Raker Shoals CLOSED


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Out of turn - Recharging armor to move to Scar Bay. Get Quang display (RM#2: Shackless Pirate B) from Celeste failing to acquire Flask 4. Get Norge display (RM#3: Shackles Pirate C) from Pirate Bomber BYA fire damage. Now taking AYA poison damage from Bomber. Reduced by 1 from base ability.

    Poison damage?: 1d4 - 1 ⇒ (4) - 1 = 3 - discarding Sword #2, Wayfinder, Abadar 2

    Radovan wrote:

    Hand: Shadowless Sword, Fortune Teller,

    Displayed: Norge and Quang forms; Norge display: [1 lvlB]; Quang display: [1 lvlB]; Viridio display: [] {only 2 forms active},
    Deck: 14 Discard: 6 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing + 3 (Atoll and 2 Ranzak explore)
    Notes for Celeste: Abrogail's Fury
    Notes for Grazzle: Blood Moon; Milani used for Radovan
    Notes for Ranzak: Wormwood
    Notes for Radovan: Wanton Wastrel
    Random Card(s) Used: Ar1, Al1-4, M1-3, Sp1-3
    Additional Info 1: Sacred Candle is in hand

    Pinacle Atoll CLOSED
    Radovan - Scar Bay 5-10 remain // 5 = Mogmurch Ally P
    Celeste - Lonely Island CLOSED
    Fringes of the Eye 1-10 remain // 1=Shackles Pirate(MB)
    Ranzak, Grazzle - Raker Shoals CLOSED

    @Ranzak - Blessing 4 (Asmodeus) is a stealing option w/ Sacred Candle on Celeste's turn. Not sure if anyone wants it.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    It was pointed out that plunder cards can't be shared for card upgrades - only "normal" card acquisitions can be shared - so I'll choose ally instead of spell for my plunder. Note also that ships are only +2 to defeat now (2 open locations). My ship increases were off by one in my above turn, as I thought we had 6 locations.


    STR d8 | DEX d8 (Disable +2; Stealth +2; Acro +2 w/ Quang) | CON d8 (Fort +2 w/ Norge) | INT d4 | WIS d6 | CHA d8 (Diplo +2; Percep +2 w/ Viridio)

    Received Grazzle heals - thanks. Flip B of Zogmugot (blessing+3)

    Stay @ Lonely Island, encounter weapon 6: Venomous Pike +2.

    Str 13 w/ lvl4 Quang display, island bonus: 1d8 + 4 + 1d6 + 4 + 1d4 ⇒ (5) + 4 + (4) + 4 + (3) = 20 - acquired, displayed beside Quang

    Discard Jhafae to explore again. Random card?(6-10): 1d5 + 5 ⇒ (1) + 5 = 6 - could evade, but might as well try to get rid of it

    Random ship?: 1d18 ⇒ 2 - Merchantman, using ship table here

    Using Grazzle's Milani vs. ship.

    Wis 9 (5+4) vs. Merchantman w/ Milani, island bonus, jhafae bonus: 3d6 + 1d4 + 1d6 ⇒ (3, 4, 5) + (4) + (4) = 20 - ship defeated, barrier banished

    Plunder?: 1d6 ⇒ 6 - my choice, will choose spell to try and get Spell 6 for mages

    Discard BoZK to explore again. Random card?(7-10): 1d4 + 6 ⇒ (1) + 6 = 7= B of Cayden Cail.

    Con 7 to acquire w/ island bonus: 1d8 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7 - acquired, discarded to go again

    Random card?(8-10): 1d3 + 7 ⇒ (3) + 7 = 10 - Enemy ship henchman

    Random ship?: 1d18 ⇒ 15 - Dominator

    Wisdom 12 (8+4) w/ lvl 6 Quang display, island bonus: 1d6 + 1d6 + 6 + 1d4 ⇒ (2) + (4) + 6 + (4) = 16 - ship defeated

    Plunder?: 1d6 ⇒ 2 - spell

    Besmaran Priest banished for close. Lonely Island is closed.

    Per closing effect, get to draw random ally (#4, 1-3 already used) and recharge it: Master of the Gales. Ally 6!

    Radovan wrote:

    Hand: Shadowless Sword 2, Shadowless Sword, Wayfinder, B of Abadar 2, Fortune Teller, Skyplate Armor,

    Displayed: Norge and Quang forms; Norge display: []; Quang display: []; Viridio display: [] {only 2 forms active},
    Deck: 13 Discard: 3 Buried: 0
    Notes: Local characters have poison, fire, ranged combat damage reduced by 1. BoZK adds 2 dice to con/finesse.

    Skills and Powers:
    SKILLS

    Strength d8 [X]+1 [X]+2 [X]+3 [X]+4
    Dexterity d8 []+1 []+2 []+3 []+4
    Disable: Dexterity +2
    Stealth: Dexterity +2
    Constitution d8 [X]+1 [X]+2 [X]+3
    Intelligence d4 [ ]+1
    Wisdom d6 []+1
    Charisma d8 []+1 []+2
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [X] 6
    Proficient with: Light Armor, Weapons
    Powers: (Sczarni King)
    At the start of the scenario, display any 1 devil form ([X] or 2 devil forms).
    Once per turn, when a character at your location is dealt damage by a bane ([X] or fails to acquire a boon), display a monster from the box next to a displayed devil form.
    Add 1d4 ([X] 1d6) to your combat check that does not have the 2-Handed trait; add an additional 1d4 if you did not play a weapon ([X] or if your check has the Finesse trait).
    Reduce Fire, Poison, or Ranged Combat damage dealt to you ([X] or to a character at your location) by 1 ([]2).

    Devil forms:
    Quang:
    You gain the skill Acrobatics: Dexterity+2; you may evade your encounter.
    When you acquire a boon, you may display it next to this card.
    On your non-combat check, you may bury a card displayed next to this card to add 1d6 plus that card's AD#.

    Norge:
    You gain the skill Fortitude: Constitution+2; reduce Fire damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Fire trait or when you are dealt Fire damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 1 and the Fire trait.
    You may additionally banish a card displayed next to this card to add another 1d8 plus the card's AD#.

    Fell Viridio:
    You gain the skill Perception equal to your Diplomacy skill; reduce Poison damage dealt to you to 0.
    Once per turn, when you encounter a bane that invokes the Poison trait or when you are dealt Poison damage, you may display a monster from the box next to this card.
    On your combat checks that do not have the 2-Handed trait, add 2 and the Poison trait.
    You may additionally banish a card displayed next to this card to add another 2d6 plus the card's AD#.

    GameDay VII Reward: Concordance Faction (can use once per scenario)
    [X][X] You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
    You may use reward up to 2 more times if fulfill these requirements:
    [not earned] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
    [earned] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.

    Absalom Reward: Sea Legs
    [] When you would fail a combat check against a bane that has the Aquatic trait, reroll the dice and add 1d6; take the new result.

    Die Bumps: 5

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn Blessing + 3 (Atoll and 2 Ranzak explore)
    Notes for Celeste: Abrogail's Fury; must fight Barroom Brawl from Ranzak's turn; heals 1 from Grazzle
    Notes for Grazzle: Blood Moon; Milani used for Radovan
    Notes for Ranzak: Wormwood
    Notes for Radovan: Wanton Wastrel
    Random Card(s) Used: Ar1, Al1-4, M1, Sp1-3
    Additional Info 1: Sacred Candle is in hand

    Pinacle Atoll CLOSED
    Scar Bay 3-10 remain // 3=I4
    Radovan - Lonely Island CLOSED
    Fringes of the Eye 1-10 remain // 1=Shackles Pirate(MB)
    Celeste, Ranzak, Grazzle - Raker Shoals CLOSED