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vornn's page
124 posts. No reviews. No lists. No wishlists.
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wonderful set of maps, thank you GreaterPathMagi.
added a couple of River Encounters to the gallery.
Added the Demense to the gallery, i need to get the last few completed.
:)
added the first two repairs to the gallery, not many left to go now.
:)
ckdragons wrote: Agreed, these maps are fantastic! I'm not running MM now but may in the near future and will be using these. Thank you so much!
Any chance you have these all available in a single or by-book download?
Sure do, find me on the Pathfinder Discord and ping me, i'll send over the enture archive.
:)
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Added the map for Uskroth's Tomb to the gallery, with a little insert for a break in the wall by the water. which might be fun for the fight with Skreed.
:)
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added the Hopespring (fire lit and unlit versions) and a section of cliff to hide the cave.
:)
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Bonnocloudwolf wrote: These maps are amazing. I switched over to your maps sometime earlier this year and I'm starting to prep book 3. Thanks for your great work :)
Edit: Just realised I'd already post my thanks earlier this year. Still amazing work!
thanks again buddy.
how is the adventure going? have your players come accross one of the ducks yet?
:)
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And the Barter Stones are added to the map, though I may revisit this one and add some additional broken-ness.
:)
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Ziday wrote: vornn wrote: For anyone who is using foundry and doesn't want to import the maps, draw all the walls and add the lights; one of the users on the Return of the Runelords conversion discord has put together a module of all of the maps for the Adventure, adding walls, lights, etc and published this into the Foundry Module space.
it's complete, using some of my maps and some maps be another creator (goldsoul).
Check it out here.
:) Absolute gold. I feel like a broken record but I can't thank you guys enough. So much time saved through one module. Thank you to your too, I will try and make sure that the ducks are always well hidden.
how is your game going? are your players enjoying the adventure?
:)
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For anyone who is using foundry and doesn't want to import the maps, draw all the walls and add the lights; one of the users on the Return of the Runelords conversion discord has put together a module of all of the maps for the Adventure, adding walls, lights, etc and published this into the Foundry Module space.
it's complete, using some of my maps and some maps be another creator (goldsoul).
Check it out here.
:)
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dogstarrb wrote: vornn wrote: well, finally made a start on Book 6 maps, as my game is hurtling towards the end of the adventure at break neck speed.
Go to Book 6 - Rise of New Thassilon
I will add maps as and when they get completed, hopefully filling in the gaps where i've missed one. Hopefully.
:) I've been using your maps for my group running in a 2e conversion, and the players have been competing to find the duck in every map, and one specifically asked me to tell you that the ducks are delightful and brighten their day. Your maps are fantastic and I love what you've done. Thank you, i glad that you and your players are enjoying finding the ducks. :)
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Book 6 - B. THE COURT OF AMENDMENT added to the gallery.
:)

Flipster77 wrote:
Thank you for the reply vornn. I have read through the research sections of book three now, thanks for pointing me in that direction. Since the details of the adventure backstory (the Sacrosanct Order of the Blue Feather stealing the mask and heart of Hakotep, etc.) are unveiled by the players there through research, revealing it early in visions robs the players from pay off in doing the research.
I will hold off on providing them details of the adventure background for now.
Thanks for the Find the Path podcast recommendation, but I don't think I'll have the time to listen through it. If there is a particular vision you think I should really check out and you can link me to it, I'll do so. I have been having fun writing dream visions provided to the players by Ancient Osirion gods in any case, so I'm sure I can come up with something, but definitely willing to take some good inspiration.
I couldn't find any details in book 3 on how Hakotep died, but did find this... Hi, with a lot of the information about the Pharoah being redacted, it's hard to see what happened, the remaining books does give hints and you can of course compose the story yourself to fill in the gaps.
i would be tempted to binge the podcast, as it's a great resource and will give you loads of additional information. the descriptions on the website for the episodes hold some hints as to what is going on. I'll have a look and see if I can find the one's with the visions, there were a few that expanded on the backstory of Hakotep.
and yeah, the remining books will also provide some information as to the story.
I also have all of the maps i made for my play through, if you want them, find me on the Pathfinder discord. :)
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added the Inner Quarter - Battle map to the gallery.
:)
Flipster77 wrote:
1. When in the adventure path do players discover the details of the adventure background? (mainly, that the Sacrosanct Order of the Blue Feather stole his heart and his mask attempting to learn the secrets of Shory magic)
2. Does it impact much plot wise if I give the players this information at the end of The Half-Dead City?
3. Do we ever find out how Pharaoh Hakotep died? If it isn't detailed, then I feel safe in inventing whatever I like...
1) you could reveal some of this backstory with the visions that the mask could provide the player who has the mask. The reason why there is very little information about Hakotep is that it was all removed from the records. I would read book three, and you'll get loads of information as to what and why. that's the library crawl (and yes, your players will hate/love it). check how the Find the Path podcast did the visions, i think they did those really well.
2) read book three.
3) yeah, book three...
:)
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well, finally made a start on Book 6 maps, as my game is hurtling towards the end of the adventure at break neck speed.
Go to Book 6 - Rise of New Thassilon
I will add maps as and when they get completed, hopefully filling in the gaps where i've missed one. Hopefully.
:)
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Tin Foil Yamakah wrote: Adding my thanks to you for these awesome maps. What a timesaver this is! I am in the process of prepping this for a run in Athas Hope you guys have fun :)
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I've started to run the Adventure Path with my group, and as always i've decided to recreate the maps.
I've uploaded the Plague House to the gallery for now, and will add the remaining maps to the gallery as time goes on.
don't forget, as always, see if you can find the hidden duck.
:)
Go to Giantslayer - Battle of Bloodmarch Hill
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Palace Completed and uploaded.
:)
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added a small map for the exploded temple map, just the Palace, Rune Giant area, the demi-plane and the Shadow Plane-Xin-Eddiseril stop off to complete for this book. Might do the Assassin's guild tavern if I have time (my players probably won't go there).
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Added the first of the XIN-EDASSERIL maps, just need to get on and make some more for the events without maps.
Anyway, the Arcanium Abjurant, which as the book states, is actually the Flip Map for the Meuseum. I've added a little flavour for the building, to show that it's more than just a Museum.
The duck, as always has pride of place somewhere on the map.
have fun :)
Akaria TX wrote: agentorange wrote: Scott Davidson 816 wrote: Hi
Thanks for doing all of these maps for roll 20.
I am running Shattered Star for 2e. These maps by yourself and GM Bigrin will really help me with my roll20 set up.
So wanted to let you know that years after you made these they are still helping gamers. I want to second this! 2021 and the generosity of the two of you continues to live on! Thirded! 2025 and still living on! i used some of these when I did my play through, they were great and my players had a blast.
thanks Zhyth. :)
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Here4daFreeSwag wrote: Good to have some free Mummy's Mask Maps stuff (with Ducks n' all) out there, vornn and memophage. ;) haha, back again for the maps :)
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Here4daFreeSwag wrote: Good to have some free Return of the Runelords maps out there for PF1e, Ziday, Jack-of-Flames, vornn, and Ragnabot9000. ;)
love the username
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Ziday wrote: Starting book 4 in a few weeks and I can't wait to use your maps. They look fantastic as always Vornn!
And I see what you mean with the hanging chains. It's completely clear what they're supposed to represent but it looks funny from a top-down perspective.
No worries buddy :D i'm happy that you're using them. I hope your players have fun, and can find all the ducks :)
I'm working with an asset creator who is making animated assets, i've used some of his fires in my sessions before and he's looking at the possibility of hanging chains. though I still feel like it'll look very odd.
:)
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Just add the Frozen Tears map to the Book 5 gallery.
:)
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Made a start on Book 5 maps, with The Frigid Menagerie.
not really happy about the hanging chains, they look kinda stupid. i need to think about how to do this better. the statues are from the Forgotton Adventures Token archive.
Go to Book 5 - The City Outside of Time
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vornn wrote: The three lower levels of the Temple have been added to the gallery, just two more maps for Book 4 to complete and it's done.
:)
Just one map remaining now. included is also the Shadow Plane Encounter from Askar Avari's Resources for Unusual Parties (Return of the Runelords) Go to Link.
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The three lower levels of the Temple have been added to the gallery, just two more maps for Book 4 to complete and it's done.
:)
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TheChelaxian wrote: You are a mythic character, thank you very much. I plan to, hope my future players will too. let me know if your players find all the ducks :D

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vornn wrote: TheChelaxian wrote: vornn wrote: vornn wrote: TheChelaxian wrote: Adding my voice to the thankful choir and asking a favor. I noticed some have grid dimensions and others don't. While I'm sure some have the talent to calculate the size on programs like VTT or Roll20 I do not. Could you either add a document or file for grid dimensions or send me those numbers? Planning on running Mummy's Mask on Roll20 and would love to save time. Hi Buddy, Yeah, i'll sort that for you, do you want me to start on a specific book?
I was planning on exporting the while thing again, at 140dpi and making some updates to some maps. probably take me a week or two to get it all completed.
Books 1 and 2 have been re-exported and an index created. Not sure what I've done with the Final map for Book 2, must be somewhere on my drive. i'll export the rest over the next few days. I don't mind where you start, I'm still in the process of rereading the AP to take notes and familiarize myself with the material, so there's really no rush. I appreciate it, tho, you're a diamond. THanks. Books 1 and 2 are completed - exported again, missing ducks added and some updates made. i've left the old maps in the gallery, but the new ones are both grid and gridless versions. OK, so all four of the first books have been re-extracted and a key added to the gallery. books 5 and 6 have correct file names.
have fun :)
Daniel_Clark wrote: vornn wrote: Dinosaurus wrote: Its 2023 and If there was a relatively high resolution module for Foundry VTT made for Mummy's Mask I would purchase it immediately and run it! I shared the maps that I have created for my games in another thread, feel free to use those. if you want the DD2VTT files to import into Foundry/Roll20/whatever, drop me a note, and I'll package them all up for you.
I could module them up for a Foundry module, but it would take a couple weeks to sort, but would include walls, lights, sounds, etc.
have fun running your campaign
Hi there, sorry to bother you but I found your post through a google search and I was hoping you might still have access to those DD2VTT files. I'm planning on running Mummy's Mask in a bit and I'd love to save some time if possible. I took a look at those maps you posted in the other thread and they look great by the way, thanks for posting those!
Find me on the PF discord, and I'll send the files over to you. :D

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TheChelaxian wrote: vornn wrote: vornn wrote: TheChelaxian wrote: Adding my voice to the thankful choir and asking a favor. I noticed some have grid dimensions and others don't. While I'm sure some have the talent to calculate the size on programs like VTT or Roll20 I do not. Could you either add a document or file for grid dimensions or send me those numbers? Planning on running Mummy's Mask on Roll20 and would love to save time. Hi Buddy, Yeah, i'll sort that for you, do you want me to start on a specific book?
I was planning on exporting the while thing again, at 140dpi and making some updates to some maps. probably take me a week or two to get it all completed.
Books 1 and 2 have been re-exported and an index created. Not sure what I've done with the Final map for Book 2, must be somewhere on my drive. i'll export the rest over the next few days. I don't mind where you start, I'm still in the process of rereading the AP to take notes and familiarize myself with the material, so there's really no rush. I appreciate it, tho, you're a diamond. THanks. Books 1 and 2 are completed - exported again, missing ducks added and some updates made. i've left the old maps in the gallery, but the new ones are both grid and gridless versions.
vornn wrote: TheChelaxian wrote: Adding my voice to the thankful choir and asking a favor. I noticed some have grid dimensions and others don't. While I'm sure some have the talent to calculate the size on programs like VTT or Roll20 I do not. Could you either add a document or file for grid dimensions or send me those numbers? Planning on running Mummy's Mask on Roll20 and would love to save time. Hi Buddy, Yeah, i'll sort that for you, do you want me to start on a specific book?
I was planning on exporting the while thing again, at 140dpi and making some updates to some maps. probably take me a week or two to get it all completed.
Books 1 and 2 have been re-exported and an index created. Not sure what I've done with the Final map for Book 2, must be somewhere on my drive. i'll export the rest over the next few days.
TheChelaxian wrote: Adding my voice to the thankful choir and asking a favor. I noticed some have grid dimensions and others don't. While I'm sure some have the talent to calculate the size on programs like VTT or Roll20 I do not. Could you either add a document or file for grid dimensions or send me those numbers? Planning on running Mummy's Mask on Roll20 and would love to save time. Hi Buddy, Yeah, i'll sort that for you, do you want me to start on a specific book?
I was planning on exporting the while thing again, at 140dpi and making some updates to some maps. probably take me a week or two to get it all completed.
ementalor wrote: RH wrote: I actually really like the art style of the maps in the modules, but I'd like higher res/better maps for our vtt games.
Searching, I see several from book one and a handful for book two that are really nicely done fan works. I am not seeing much from book three onwards; has anyone seen any decent maps floating around by chance?
Thank you! can you point me to the direction of the maps for the Trial that you found? I am currently running this part, and despite we meet in person, i print the maps in scale to use with minis. quite a few options on Reddit in the battlemaps section. :)

BlackMASTERofEvil wrote: Hello everyone. I started narrating this adventure to my players. They have almost completed most of the events, and are currently inside the necropolis, more precisely in the Ghoul Market. However, the players are determined that they want to give up on the adventure and flee to the desert, since after the Ka pulse the port was deactivated.
I looked in the books to see what the consequences would be if they gave up. NOTE: They defeated Pychopomb Vanth. And they convinced the high priest to stop the ritual that summoned the Pychopomb. What are the consequences for Wati if they flee? And theoretically, what would happen to them?
do a dream sequence...
you just say that they leave, the town is overtaken by the undead, and then as the skies darken over the next few months, the pyramids are seen flying over the towns and the whole of Osiria falls under the might of Hakotep.
play on the horror, the fear, give the players the desire that they are the only ones who can save the day.
For me, i think if they left town, the church would probably turn to Shepis to release the Vanth and other Pyschopomps. i might be tempted to do a Fallout 3 Megatonne town, as they head out into the desert and beyond the pulses would take place in growning frequency, they would meet with other people leaving with horror stories of that happening in the town.

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memophage wrote:
Oh my god man, these are f'n amazing, thank you so much. My party is fixing to start book 6 soon - I made my own map for the Sightless Sphinx and that was a learning process, doing it again for the entirety of Hakotep's pyramid was a daunting prospect.
Could you share some about what apps/process you're using? Having not done this before I've been learning DungeonFog and have been having pretty good luck with that, but I'm finding aspects of it challenging, particularly purchasing/managing assets. The lighting effects they support are cool, but I really like the clean look of your maps, would love to emulate that more.
I exported my Sightless Sphinx maps if anyone is interested. There are some assets missing (like the pyramid in the right arm) because I used physical models along with my map. Also looks like I've lost rights to some of the purchased assets - just noticed some of them are pixellated now, but I can look into that. I can give people the link to it in DungeonFog if they want to copy it and build off it or export it differently.
Book 4 - Secrets of the Sphinx.
Hi Buddy, no problem.
I use DungeonDraft, and use the Forgotton Adventures asset packs. for me, it's about getting the walls right first, making sure that I take into account where hidden doors are, so that the players cannot see if there is evidence that there is one. I then work through each room and start building. i try to take into account the setting, and choose my walls, floors and features carefully, to make emersion a little better.
once walls, floors, assets and features are in, it's time for lights and shadows. i add the lights, as directed in the descriptions and then build in the shadows. i add a small shadow around the room walls, then add a shadow to each object and where needed, make sure that the shadows work with the lights. in some rooms, where there are columns, I block the light with the column, so that i get those nice shadows.
once i've completed that, just a case of hiding a duck in the level somewhere :D
I have the DD2VTT files, if you want them. they import directly into Foundry, walls and all. Find me on the Pathfinder Discord if you want them.
:)
Zautos' wrote: has anyone used these in Fundery vtt? Indeed.
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Added the main temple to the gallery, got a couple more to complete before this book is finished.
:)
Bonnocloudwolf wrote: I've been looking at some new maps for MM after a hiatus of a few months and Osiris be praised! These are perfect. I love how clean these maps are.
You've done a fantastic job.
thanks buddy. :D
let me know how you get on with your party, see if your players find all the ducks :)
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Added a few more maps from the Temple of the Peacock Spirit to the book 4 gallery.
:)
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Drazon wrote: Thank you so much for these maps! I'm currently playing with my group through the Adventure Path on Foundry VTT and your maps are great! I hope you and your players have fun :)
vornn wrote: Akaria TX wrote: The maps seem to be locked behind an access request now. Are they still available? Hi
I think I still have a copy of these maps from when I ran the adventure, I can post these for you if you want?
:D here's you go buddy, these are the maps I have :
https://www.imagebam.com/view/GAD9RY
:D
Akaria TX wrote: The maps seem to be locked behind an access request now. Are they still available? Hi
I think I still have a copy of these maps from when I ran the adventure, I can post these for you if you want?
:D
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Added the Shrine of the Seal to the Book 3 gallery
:)
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