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vornn's page
79 posts. No reviews. No lists. No wishlists.
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Drazon wrote: Thank you so much for these maps! I'm currently playing with my group through the Adventure Path on Foundry VTT and your maps are great! I hope you and your players have fun :)
vornn wrote: Akaria TX wrote: The maps seem to be locked behind an access request now. Are they still available? Hi
I think I still have a copy of these maps from when I ran the adventure, I can post these for you if you want?
:D here's you go buddy, these are the maps I have :
https://www.imagebam.com/view/GAD9RY
:D
Akaria TX wrote: The maps seem to be locked behind an access request now. Are they still available? Hi
I think I still have a copy of these maps from when I ran the adventure, I can post these for you if you want?
:D
Added the Shrine of the Seal to the Book 3 gallery
:)
Michael Brock wrote: How do I print these so they are 1" squares and I can put them on the table to use? hi,
that is a good question. you should be able to use something like Microsoft Publisher, and put a grid on the page, then make the maps bigger. you will loose some definition, but it should work.
let me nkow if you want a larger image to work with, i can export into a better DPI.
come find me on discord and I can send everything your way
:)
Hardship Heath added to the gallery
:)
The Blooming Caves have been added to the gallery.
:)
CastleDour wrote: Oh, Dungeon Draft filetype! I think I can find a converter so it can be imported into Foundry. yes, it's called something like Battlemap importer. it imports all of the walls, doors, lights etc.
some tidy up will be required, but it's cool. Windows also show as doors, so switch those over.
:D
Added Narikopolus Manor to the gallery
:)
Ragnabot9000 wrote: Here's my attempt at Tylee's Whim from Book 2. I made it a little bigger than in the book.
Deck; Upper Deck; Lower Deck; Rigging; Water
Those maps look mint, good work. I love how we've both created very different layouts of the boat. :) I think yours works way better than the one I made.
:)
The Tenement has been uploaded into the Book 3 Gallery.
Go to Book 3 - Runeplague
Other file types are available, along with the DD2VTT files, drop me a note if you want those.
:)
Ziday wrote: vornn wrote: Gecko has been uploaded into the Book 3 Gallery.
Go to Book 3 - Runeplague
Can't thank you enough for the effort you're putting into this vornn. I feel a bit uncomfortable with just leeching off of your maps after starting this thread so I might start making random encounter maps for the different areas in this AP.
As always great work =) haha, leech away buddy, i've no issues with you using these maps, but do keep making those maps, it's good to keep practicing. :)
i'm starting to export everything as 140dpi webp if you want those?
:)
no worries buddy, hope the AP goes well.
:D
Book 2 maps are now complete.
:)
The Last Stand Tavern added to the gallery.
:)
i've not tried with that level of dpi, no. webp is usually smaller that the jpg files, but the hosting I use doesn't allow webp as an image type.
i might message them and see if they will push an update to allow that.
fingers crossed.
:)
Added a few more maps to Book 1 archive:
Longacre Jail
Castle Gate
:)
ok, so i've exported and uploaded, so you cn pull those maps now. disclaimer though, some of the textures are not rendering correctly, and a load of the shadows are not showing now, even though the asset packs are still present in my resources folder. I'll be another 12-18 months before my game will be at this point, but I do plan to re-open the files and go over the maps and update them.
anyway, I hope you can get some use from the maps. let me know if any others are missing.
Kyrdrag wrote: Hey, just wanted to ask if you still had the map for the second floor for citadel dinyar? I noticed it was missing in the gallery. Fantastic work for the maps btw. Probably, I'll take a look this evening and upload. I still have the file, I would be able to re-export it if not.
quick Church Square map added to the gallery.
:)
Added The Gauntlet into the gallery, grid and gridless, as always.
Trying to export at 140dpi, look way better and size isn't too stupid.
As always, DD2VTT files are available.
:)
Ziday wrote: vornn wrote: Added the Forges of Wrath to the maps link. :) You're honestly a complete lifesaver vornn. Started Book 2 recently and didn't find a map for the Gryphine Suite from you so I whipped one up real quick. that looks great. nice work. :D
I've added the Dust to Dust map to the gallery.
Added the Forges of Wrath to the maps link. :)
King of Vrock wrote: Even with significant magic resources and a tendency to go straight to the end of a dungeon, my players like to work at things backwards. As I'm running the Black Keep as a sort of corrupted genius loci and it can draw creatures from across the planes into itself, it can also stop others from entering freely via teleportation magics.
So not only will the Keep itself open and close doors or window shutters outside at inopportune times, looking into the windows only shows empty rooms (screen)to increase the creep factor it will also shunt planar travelers randomly within the Keep. The caster must make a caster level check vs DC 23, failure means the effect does not work and is expended, success means they roll 2d8 and that's the room they appear in.
--Vrock blocked
that's fantastic, and makes sense.
also proves the point that I still have a lot to learn about how the GM tells the amazing story and how the mechanics flow into making that story better.
:)
nordsturmking wrote: Is there a pdf or document of some form with all the notes for books 1-6? i'm actually in the process of compiling all this into one document, only a third of the way through.
Plan is to complete it, but it's slow going, as and when I have time.
I will update progress and share over the next few weeks.
:D
Hagi wrote: Heyho, short question.
I am currently running part 4, the black keep.
In room C12 under development, the adventure states that the dark rider comes to check if the combat against the mastiffs lasts longer than one round.
However, in room C16 (the dark rider's room), the adventure states "chances are good that the PCs are confronted by the Dark Rider before they enter this room, for if the PCs defeat his mastiffs in area C12, he immediately moves into that room to seek revenge."
I will probably not let the rider join the fight after just one round, that would probably be way too difficult for my party - however, two or three rounds, or once one of the dogs is defeated, sounds good to me.
Question: What is the behavior James intended for the dark rider here?
The descriptions in C12 and C16 seem to contradict each other.
i believe the sound of battle against the mastiffs will alert the Dark Rider, and he will then move to investigate. i think it might be good that he makes a perception check to see if he can hear the combat. he might have some loud music on, which also poses another question, what genre of music would the dark rider listen to?
my party decided to enter the complex in reverse order, essentially dimension dooring through the wall into the last room. fun times. the dark rider was aware of this and was waiting with the mastiffs
hope this answers your question, as always other answers are available and i'm sure which ever way you go, your players will have a blast.
:)
Added the external parts of the Hollow Mountain environments into the maps link. :)
Also, if you want the DD2VTT files, send me a DM (or hit me up on the Pathfinder discord) and I'll send over what I have completed.
Morrison_Tucson wrote: vornn wrote: ok, started work on Book 1. I'll update the gallery with the rest of the maps for Book 1 as and when I complete them.
Go to Book 1 - The Hellfire Compact.
Don't forget to find the ducks :D Omg, love you for doing this!! i was thinking about running this AP and this is so useful No worries buddy. DM me (or find me on the Pathfinder discord) if you want the DD2VTT files.
:)
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ok, started work on Book 1. I'll update the gallery with the rest of the maps for Book 1 as and when I complete them.
Go to Book 1 - The Hellfire Compact.
Don't forget to find the ducks :D
I'm going to be running the AP again for my group, so I'll render the maps from the first two books, and update the maps for books 3 and 4.
I'll add them in as I go through.
:)
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Well, the last map for Book 6 has been uploaded into the gallery. it's been fun creating these maps and running the campaign.
:)
wow. i really hope that you have continued your work on this and four years later it's totally amazing.
:)
Patrick "Varg" Meade wrote: Curious what the consensus might be on this (or maybe it's a stupid question): Would Yamasoth's Gaze affect Kandamereus?
Being undead, Kanda is immune to "any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)".
Yamasoth's Gaze "has a range of 30 feet, and polymorphs creatures affected by it into giant vermin, animals, or magical beasts (Fortitude DC 37 resists)." And "otherwise functions as polymorph any object (CL 20th), and is a polymorph effect".
So, it initially seems to me that it probably wouldn't affect Kandamereus, because the gaze mentions that it polymorphs creatures. But, it also works like Polymorph Any Object...which would affect a corpse. I'm inclined to rule it doesn't, though I want it to, and could GM fiat make it effective (this of course would be dependent on the party getting Kanda's help, and Kanda failing the save).
Just curious if others ran into this scenario, and how they handled it. Also curious what Yamasoth polymorphed your players into. I'm thinking Ostovites, since they're Magical Beasts from the Abyss. I think that'll take a week to wear off.
i would rule no it does not have any effect. undead does fall into the Object category either.
it didn't come up in my game, as the party just slaughtered him, even though he was being nice to them. they were a very lawful bunch.
:)
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Only two maps left to make, Earth, Fire and Water are in the gallery.
PM me if you want to DD2VTT maps
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Psykodemus wrote: These are great! Any chance you have images with original resolution somewhere as some of the maps like the Cenopath and Ghoul Market have a bit of artifacting on them from compression? Hi, sorry, missed your post. sure, PM me and I'll get the files over to you. :D
I've completed the map for the Underflume. i've tried to make the rooms as per the book, some alteractions have been made to fit things in.
Don't forget, look out for the duck! :D
Go to Book 1 - Secrets of Roderic's Cove
I've added the map for Peacock Manor to the album.
Due to the size of the original map and the contents of those rooms, I've expanded the rooms a little to provide a little more space.
Go to Book 1 - Secrets of Roderic's Cove
:)
there are some great community created maps, have a look in the thread for those. sure, some of the links don't work anymore, but there are loads of versions that you can get hold of.
https://paizo.com/threads/rzs2kwop?Community-Created-Stuff
Also, you should be able to import them into Roll20 (or any other VTT of your choice).
:)
fantastic. there's a Return of the Runelords discord for GM's who are running the AP. it's got some great resources already, but these would make a great addition i think.
thanks again.
:)
OK, four episodes in and I'm really enjoying the show.
thank for the recommendation.
:)
AkaYuki wrote: Hi Pathfinders, I plan on running Return of the Runelords in the somewhat near future, but there is a distinct lack of high-res battle maps for the AP, so I am attempting to change that! I am also doing this to try and remember how to use Photoshop and do RPG cartography.
Maps are all made in Photoshop, with various resources from free and paid for packs, most notable a lot of Vile Tiles bits and pieces in Roderic's Wreck. I also repositioned a few things on the second floor so the stairs physically makes sense. I hope someone gets use of these!
I will be making gridless, gridded and easy (cheap) to print 8 by 10 inch pages. Full maps are 150dpi for virtual tabletop, and the easy print are 300dpi for crispness. I can release the maps at 300dpi, I just doubt anyone is actually gonna print them at full size, that gets expensive and hard to store really fast.
Obviously these are fan creations and not for sale or resale, in whole or part.
Roderic's Wreck First Floor...
these look great, thanks for sharing. :)
Added maps to Book 1 link:
Hallen's Ferry map (grid/gridless)
The vindictive Traveller map (grid/gridless)
Alaznist's Armory (grid/gridless) - note, i created the inside of the vault seperate as i imagined it to be more tardis like on the inside. i'll create a version with it in the original place if anyone wants that.
grids, don't talk to me about grids...
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