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vornn's page
144 posts. No reviews. No lists. No wishlists.
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vornn wrote: I have made a start on the maps for my Playthrough of Tyrant's Grasp.
I will be adding the maps as I work through the Adventure.
Go to Tyrant's Grasp - The Dead Roads - Ad Blocker Recommended.
:)
updated link, added insert for Wig and fixed a wall not showing right.
Go to Tyrant's Grasp - The Dead Roads - Ad Blocker Recommended.
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I have made a start on the maps for my Playthrough of Tyrant's Grasp.
I will be adding the maps as I work through the Adventure.
Go to Tyrant's Grasp - The Dead Roads - Ad Blocker Recommended.
:)

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O Paizo, keepers of tale and terror,
Architects of dread halls and hero-roads,
You cast before us a world reborn,
And I, humble cartographer, followed the call.
For my players strode eager into the saga,
And I, with quill and grid, braced for the voyage:
From Roderic’s Wreck where the waves whispered secrets,
To the Peacock Manor, painted in mysteries and misdirection.
Through the winding waters of the Underflume,
To the hot and hissing stones of the Gecko,
Each map a promise, each chamber a choice
Even when a compass spun sideways,
Or a door was lost to the margins of time.
Some rooms were vast as giants’ dreams,
Others furnished with thimble-sized beds
Fit for pixies rather than peril.
Yet in all their quirks and curious corners,
They held the heartbeat of story.
And deeper still we ventured,
To the Degradation of Thybidos,
Where shadows stretched like hungry memories;
Through endless layers of the Peacock Shrine,
A labyrinth of color, madness, brilliance.
At last our Heroes landed in the Eye of Fury,
Where destiny roared, and steel met spell,
And the maps, imperfect and wondrous,
Guided us true to the tale’s blazing end.
So here I offer thanks
To the writers who wove worlds from words,
To the artists who shaped realms from ink,
To the dreamers who paved the roads beneath our feet.
Your adventure was a lantern in the dark,
A feast of imagination,
A playground for heroes and storytellers alike.
May your pens stay sharp,
Your wonders unbound,
And your maps ever lead us
To places worth getting lost in.
:)
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And Done!
All maps completed, added to the gallery. the Module for FoundryVTT will be updated later this week and should refresh when you update.
it's been a blast making these maps, and I hope that you have enjoyed using them in your games.
Next adventure looks to be Tyrants Grasp, so look out for those maps coming soon.
:)
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i think i'm one map left for Book 6 now, the final map of the Adventuure Path.
:)
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there is a module called the Seven Swords of Sin (https://pathfinderwiki.com/wiki/Seven_Swords_of_Sin) which does have them all in a dungeon under Kear Maga.
now this was published way before Return of the Runelords, so yeah.
In Return, as you have said, Xoxl, one of the characters in Xin Eddeseril has one.
:)
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must keep going...
another Repair map added to the gallery. this one is following the description in the book, rather than the map from the book.
I'm also doing the same for the other one that is stupid big and doesn't need to be.
have fun :)
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added a couple of River Encounters to the gallery.
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Added the Demense to the gallery, i need to get the last few completed.
:)
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added the first two repairs to the gallery, not many left to go now.
:)
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Added the map for Uskroth's Tomb to the gallery, with a little insert for a break in the wall by the water. which might be fun for the fight with Skreed.
:)
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added the Hopespring (fire lit and unlit versions) and a section of cliff to hide the cave.
:)
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Bonnocloudwolf wrote: These maps are amazing. I switched over to your maps sometime earlier this year and I'm starting to prep book 3. Thanks for your great work :)
Edit: Just realised I'd already post my thanks earlier this year. Still amazing work!
thanks again buddy.
how is the adventure going? have your players come accross one of the ducks yet?
:)
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And the Barter Stones are added to the map, though I may revisit this one and add some additional broken-ness.
:)
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Ziday wrote: vornn wrote: For anyone who is using foundry and doesn't want to import the maps, draw all the walls and add the lights; one of the users on the Return of the Runelords conversion discord has put together a module of all of the maps for the Adventure, adding walls, lights, etc and published this into the Foundry Module space.
it's complete, using some of my maps and some maps be another creator (goldsoul).
Check it out here.
:) Absolute gold. I feel like a broken record but I can't thank you guys enough. So much time saved through one module. Thank you to your too, I will try and make sure that the ducks are always well hidden.
how is your game going? are your players enjoying the adventure?
:)
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For anyone who is using foundry and doesn't want to import the maps, draw all the walls and add the lights; one of the users on the Return of the Runelords conversion discord has put together a module of all of the maps for the Adventure, adding walls, lights, etc and published this into the Foundry Module space.
it's complete, using some of my maps and some maps be another creator (goldsoul).
Check it out here.
:)
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dogstarrb wrote: vornn wrote: well, finally made a start on Book 6 maps, as my game is hurtling towards the end of the adventure at break neck speed.
Go to Book 6 - Rise of New Thassilon
I will add maps as and when they get completed, hopefully filling in the gaps where i've missed one. Hopefully.
:) I've been using your maps for my group running in a 2e conversion, and the players have been competing to find the duck in every map, and one specifically asked me to tell you that the ducks are delightful and brighten their day. Your maps are fantastic and I love what you've done. Thank you, i glad that you and your players are enjoying finding the ducks. :)
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Book 6 - B. THE COURT OF AMENDMENT added to the gallery.
:)
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added the Inner Quarter - Battle map to the gallery.
:)
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well, finally made a start on Book 6 maps, as my game is hurtling towards the end of the adventure at break neck speed.
Go to Book 6 - Rise of New Thassilon
I will add maps as and when they get completed, hopefully filling in the gaps where i've missed one. Hopefully.
:)
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Tin Foil Yamakah wrote: Adding my thanks to you for these awesome maps. What a timesaver this is! I am in the process of prepping this for a run in Athas Hope you guys have fun :)
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I've started to run the Adventure Path with my group, and as always i've decided to recreate the maps.
I've uploaded the Plague House to the gallery for now, and will add the remaining maps to the gallery as time goes on.
don't forget, as always, see if you can find the hidden duck.
:)
Go to Giantslayer - Battle of Bloodmarch Hill
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Palace Completed and uploaded.
:)
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added a small map for the exploded temple map, just the Palace, Rune Giant area, the demi-plane and the Shadow Plane-Xin-Eddiseril stop off to complete for this book. Might do the Assassin's guild tavern if I have time (my players probably won't go there).
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Added the first of the XIN-EDASSERIL maps, just need to get on and make some more for the events without maps.
Anyway, the Arcanium Abjurant, which as the book states, is actually the Flip Map for the Meuseum. I've added a little flavour for the building, to show that it's more than just a Museum.
The duck, as always has pride of place somewhere on the map.
have fun :)
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Here4daFreeSwag wrote: Good to have some free Mummy's Mask Maps stuff (with Ducks n' all) out there, vornn and memophage. ;) haha, back again for the maps :)
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Here4daFreeSwag wrote: Good to have some free Return of the Runelords maps out there for PF1e, Ziday, Jack-of-Flames, vornn, and Ragnabot9000. ;)
love the username
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Ziday wrote: Starting book 4 in a few weeks and I can't wait to use your maps. They look fantastic as always Vornn!
And I see what you mean with the hanging chains. It's completely clear what they're supposed to represent but it looks funny from a top-down perspective.
No worries buddy :D i'm happy that you're using them. I hope your players have fun, and can find all the ducks :)
I'm working with an asset creator who is making animated assets, i've used some of his fires in my sessions before and he's looking at the possibility of hanging chains. though I still feel like it'll look very odd.
:)
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Just add the Frozen Tears map to the Book 5 gallery.
:)
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Made a start on Book 5 maps, with The Frigid Menagerie.
not really happy about the hanging chains, they look kinda stupid. i need to think about how to do this better. the statues are from the Forgotton Adventures Token archive.
Go to Book 5 - The City Outside of Time
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vornn wrote: The three lower levels of the Temple have been added to the gallery, just two more maps for Book 4 to complete and it's done.
:)
Just one map remaining now. included is also the Shadow Plane Encounter from Askar Avari's Resources for Unusual Parties (Return of the Runelords) Go to Link.
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The three lower levels of the Temple have been added to the gallery, just two more maps for Book 4 to complete and it's done.
:)
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TheChelaxian wrote: You are a mythic character, thank you very much. I plan to, hope my future players will too. let me know if your players find all the ducks :D

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vornn wrote: TheChelaxian wrote: vornn wrote: vornn wrote: TheChelaxian wrote: Adding my voice to the thankful choir and asking a favor. I noticed some have grid dimensions and others don't. While I'm sure some have the talent to calculate the size on programs like VTT or Roll20 I do not. Could you either add a document or file for grid dimensions or send me those numbers? Planning on running Mummy's Mask on Roll20 and would love to save time. Hi Buddy, Yeah, i'll sort that for you, do you want me to start on a specific book?
I was planning on exporting the while thing again, at 140dpi and making some updates to some maps. probably take me a week or two to get it all completed.
Books 1 and 2 have been re-exported and an index created. Not sure what I've done with the Final map for Book 2, must be somewhere on my drive. i'll export the rest over the next few days. I don't mind where you start, I'm still in the process of rereading the AP to take notes and familiarize myself with the material, so there's really no rush. I appreciate it, tho, you're a diamond. THanks. Books 1 and 2 are completed - exported again, missing ducks added and some updates made. i've left the old maps in the gallery, but the new ones are both grid and gridless versions. OK, so all four of the first books have been re-extracted and a key added to the gallery. books 5 and 6 have correct file names.
have fun :)

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TheChelaxian wrote: vornn wrote: vornn wrote: TheChelaxian wrote: Adding my voice to the thankful choir and asking a favor. I noticed some have grid dimensions and others don't. While I'm sure some have the talent to calculate the size on programs like VTT or Roll20 I do not. Could you either add a document or file for grid dimensions or send me those numbers? Planning on running Mummy's Mask on Roll20 and would love to save time. Hi Buddy, Yeah, i'll sort that for you, do you want me to start on a specific book?
I was planning on exporting the while thing again, at 140dpi and making some updates to some maps. probably take me a week or two to get it all completed.
Books 1 and 2 have been re-exported and an index created. Not sure what I've done with the Final map for Book 2, must be somewhere on my drive. i'll export the rest over the next few days. I don't mind where you start, I'm still in the process of rereading the AP to take notes and familiarize myself with the material, so there's really no rush. I appreciate it, tho, you're a diamond. THanks. Books 1 and 2 are completed - exported again, missing ducks added and some updates made. i've left the old maps in the gallery, but the new ones are both grid and gridless versions.

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memophage wrote:
Oh my god man, these are f'n amazing, thank you so much. My party is fixing to start book 6 soon - I made my own map for the Sightless Sphinx and that was a learning process, doing it again for the entirety of Hakotep's pyramid was a daunting prospect.
Could you share some about what apps/process you're using? Having not done this before I've been learning DungeonFog and have been having pretty good luck with that, but I'm finding aspects of it challenging, particularly purchasing/managing assets. The lighting effects they support are cool, but I really like the clean look of your maps, would love to emulate that more.
I exported my Sightless Sphinx maps if anyone is interested. There are some assets missing (like the pyramid in the right arm) because I used physical models along with my map. Also looks like I've lost rights to some of the purchased assets - just noticed some of them are pixellated now, but I can look into that. I can give people the link to it in DungeonFog if they want to copy it and build off it or export it differently.
Book 4 - Secrets of the Sphinx.
Hi Buddy, no problem.
I use DungeonDraft, and use the Forgotton Adventures asset packs. for me, it's about getting the walls right first, making sure that I take into account where hidden doors are, so that the players cannot see if there is evidence that there is one. I then work through each room and start building. i try to take into account the setting, and choose my walls, floors and features carefully, to make emersion a little better.
once walls, floors, assets and features are in, it's time for lights and shadows. i add the lights, as directed in the descriptions and then build in the shadows. i add a small shadow around the room walls, then add a shadow to each object and where needed, make sure that the shadows work with the lights. in some rooms, where there are columns, I block the light with the column, so that i get those nice shadows.
once i've completed that, just a case of hiding a duck in the level somewhere :D
I have the DD2VTT files, if you want them. they import directly into Foundry, walls and all. Find me on the Pathfinder Discord if you want them.
:)
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Added the main temple to the gallery, got a couple more to complete before this book is finished.
:)
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Added a few more maps from the Temple of the Peacock Spirit to the book 4 gallery.
:)
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Drazon wrote: Thank you so much for these maps! I'm currently playing with my group through the Adventure Path on Foundry VTT and your maps are great! I hope you and your players have fun :)
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Added the Shrine of the Seal to the Book 3 gallery
:)
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Ragnabot9000 wrote: Here's my attempt at Tylee's Whim from Book 2. I made it a little bigger than in the book.
Deck; Upper Deck; Lower Deck; Rigging; Water
Those maps look mint, good work. I love how we've both created very different layouts of the boat. :) I think yours works way better than the one I made.
:)
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The Tenement has been uploaded into the Book 3 Gallery.
Go to Book 3 - Runeplague
Other file types are available, along with the DD2VTT files, drop me a note if you want those.
:)
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Ziday wrote: vornn wrote: Gecko has been uploaded into the Book 3 Gallery.
Go to Book 3 - Runeplague
Can't thank you enough for the effort you're putting into this vornn. I feel a bit uncomfortable with just leeching off of your maps after starting this thread so I might start making random encounter maps for the different areas in this AP.
As always great work =) haha, leech away buddy, i've no issues with you using these maps, but do keep making those maps, it's good to keep practicing. :)
i'm starting to export everything as 140dpi webp if you want those?
:)
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Gecko has been uploaded into the Book 3 Gallery.
Go to Book 3 - Runeplague
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Book 2 maps are now complete.
:)
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i've not tried with that level of dpi, no. webp is usually smaller that the jpg files, but the hosting I use doesn't allow webp as an image type.
i might message them and see if they will push an update to allow that.
fingers crossed.
:)
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