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All of the inflict wounds spells also start like that but with negative energy. Heal also says you channel positive energy. So I would also agree.


that is true but the feat says in the first sentence that you are healed by positive energy to heal the living and the spells do heal the living. I have also found a spell called life channel that gives an example using cure light as a source of channeled positive energy.

LIFE CHANNEL
School transmutation; Level cleric 2
Casting Time 1 standard action
Component V, S
Range touch
Target one touched creature with negative energy affinity
Duration 1 minute/level
Saving Throw Fortitude negates (harmless); Spell Resistance
yes (harmless)
When cast on a creature with negative energy affinity, the
target is able to convert channeled positive energy into
temporary hit points. When subject to an effect that heals
hit points only to living creatures (such as cure light wounds
or channel positive energy), the target gains a number of
temporary hit points equal to half the number of hit points
that the positive energy would normally heal. These temporary
hit points go away at the end of this spell’s duration.


2 people marked this as FAQ candidate.

The feat
You are healed by channeled positive energy to heal living creatures and channeled negative energy to heal undead but only heal half the normal amount. You still take damage from positive energy used to harm undead such as that from channeled energy and lay on hands.

From my reading of the feat it would affect them as it says that positive and negative channeled energies will heal you but only half of the total amount. All of the cure and inflict wounds plus heal start with when laying your hands on a creature you channel positive/negative energy.


I am playing a master of many styles/ Ki mystic and just hit level 14 with him. At low levels he did a large amout of damage and out attaked most other players but was a glass cannon and died a number of ties . At high levels he is now the one to stand up front takeing the hits while the rest of the party takes down the monsters. He is by far the most fun character i have ever played.


okay so that adds to your feets and can give you two extra skills per level with the magus and one with the barbarian


okay so you would have 7 feats form leveling and one bonus feat from magus. and they get 2+ Int modifier for skill points for magus and 4+Int modifier for barbarian. and you get to increase one of your stats by one at 4,8,12 level. what race is it and which is your favored class


What kinda charecter are you playing, knowing that makes it easier to answer


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A few retreads, but overall a good book

4/5

Let me get to the problem I have with Bestiary 3: some of the monsters you've seen before. They were in the Bonus Bestiary book that you could have downloaded free along with your purchase of Bestiary 1. I didn't see anything there that had been changed from the bonus book, so when you take those out, I sort of feel the new materials you are getting aren't worth the $9.99 for the download. I suppose I can see why they are in the book for the print version.

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Nice design, would have liked one more map

4/5

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Okay fortress maps

3/5

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About time there's a pdf version of the flip mats

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Extradimensional Utility!

5/5

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