Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
Sorry, not doing as good a job of getting back into character & thinking of effective posts as I hoped to. Van, bracing itself in anticipation of imminent impact, affirms, nodding.
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
I have no home Internet access for at least the next week. Hopefully we will have Internet after that, but no guarantees. I will try to be able to post once a day or so from School but again, no guarantees. Anticipating imminent catastrophe, Van instinctively calls upon reserves of etheric force, reserves Van weaves into a web of defensive deflection.
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
"Swamp or Coastline." Van replies almost instantly at mention of possible danger to the vessel. "Water will absorb majority of impact with greatest probability of maintaining atmospheric integrity of vessel."
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
"Perhaps then a boundary zone or even returning Swamp to the potential target selection?"
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
"I suspect we will fare no better on Tundra than a Glacier, Zod. Recommend we select between Grasslands & Forest. Might also consider High Population, as such increases likelihood of locating necessary materials for repair."
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
Turning toward the front wall above 'One-who-goes-forth', Van points to the blank surfaces on the upper half. "There is a sensory spectrum of which we are normally unaware siblings!"
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
"Siblings! A new experience approaches!" Van bellows excitedly. I figured that since the Eidolon is effectively twice the mass of the other Telekt, to them it's voice would seem very deep & booming.
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
Van examines the P.U.D. intently. Running manipulative digits lightly over surfaces, gently prodding protrusions & grasping the edges carefully but firmly as it lifts the device from it's storage cradle.
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
At Researcher of Beings' suggestion, Van thrusts itself upright vigorously, proclaiming as it does so. "I will!"
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
Having verbalized an acknowledgement of relation with the other Telekt & designation of 'self', 'Van' proceeds to examine the chamber within which they all find themselves. Nimbly maneuvering between the other Telekt & the ceiling above them, Van touches, smells, tastes & 'looks at' every surface, protrusion & object available. Self...
Self...
Self!..
Self!
Self!
Van will move in an expanding clockwise spiral from it's start until it contacts a wall, then it will continue clockwise until it returns to it's contact point, at which time it will bisect the chamber to the opposite wall & begin a contracting clockwise spiral.
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
Strange...
The entire form of this Telekt is easily twice the mass of even Zod. Sorry, I gotta... With little advance indication, the form speaks, shattering the not-silence with willful sound. "Kneel before Zod." With that, this grotesque, gargantuan, misshapen Telekt steps toward Zod, lowering itself to a posture more closely resembling the proper Telekt state; though only one of the forelimbs was in contact with the floor, the other folded in to press the manipulative digits to the ventral anterior line of the primary form.
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
GMT-5 Central Daylight Time here. ?Fortunately? I have internet access & little to do at work, so I often spend vast swaths of time online as I wait to actually do my job.
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
Baron Bloodless wrote:
Unfortunately, this means it will likely be a while before I manage to get in the game since as soon as I get out of work I will be picking up my son so we can drive for four hours or so to visit my Father for a couple days. Sigh...
Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
& thus, Van transmogrifies; becoming 'van, guard'. @Baron Bloodless; Crunch for the husk should be complete. Oddly enough, it seems easier to complete the mechanics for a Synthesized Eidolon than a Telekt Summoner... |