Vanara

van, guard's page

17 posts. Alias of Irnk, Dead-Eye's Prodigal.


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Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

'Concurrence, broodsibs.' Van replies as the others regain consciousness, the double-shell of ectoplasmic force seemingly preventing sufficient trauma to cause unconsciousness. 'As ]I[ seem perhaps ]best[ suited to an initial survey, ]I[ volunteer. ]Witness[, request permission to assay the immediate surroundings.'


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

Sorry, not doing as good a job of getting back into character & thinking of effective posts as I hoped to.

Van, bracing itself in anticipation of imminent impact, affirms, nodding.


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

I have no home Internet access for at least the next week. Hopefully we will have Internet after that, but no guarantees. I will try to be able to post once a day or so from School but again, no guarantees.

Anticipating imminent catastrophe, Van instinctively calls upon reserves of etheric force, reserves Van weaves into a web of defensive deflection.
Cast Mage Armor


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

'Confirming Region 2'


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

"Swamp or Coastline." Van replies almost instantly at mention of possible danger to the vessel. "Water will absorb majority of impact with greatest probability of maintaining atmospheric integrity of vessel."


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

"Perhaps then a boundary zone or even returning Swamp to the potential target selection?"
"Clarification, a Swamp near a High Population locale. Such would impede opposition search would it not?"
"In the interests of speed, Grasslands/Forest boundary zone."


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

"I suspect we will fare no better on Tundra than a Glacier, Zod. Recommend we select between Grasslands & Forest. Might also consider High Population, as such increases likelihood of locating necessary materials for repair."
"Another possibility being 'barrier zones' between terrain types."


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

Turning toward the front wall above 'One-who-goes-forth', Van points to the blank surfaces on the upper half. "There is a sensory spectrum of which we are normally unaware siblings!"
"Different stimuli, different information!"
"'I' suspect that 'One-who-goes-forth' will be disinclined, if not unable to comply with your suggestion 'Witness-of-Unity's-Truth; for 'I' further suspect that the space 'One-who-goes-forth's head occupies is in fact a control assembly for the chamber in which we find ourselves."
"We are in motion!"


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

"Siblings! A new experience approaches!" Van bellows excitedly.

I figured that since the Eidolon is effectively twice the mass of the other Telekt, to them it's voice would seem very deep & booming.


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

Van examines the P.U.D. intently. Running manipulative digits lightly over surfaces, gently prodding protrusions & grasping the edges carefully but firmly as it lifts the device from it's storage cradle.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23, specifically trying to determine how many attachments the P.U.D. can support at one time.


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

At Researcher of Beings' suggestion, Van thrusts itself upright vigorously, proclaiming as it does so. "I will!"
Turning to the wall to the left, Van rapidly makes it's way to the center of the wall, next to the indented line. Running it's manipulative digits up & down along the indentation along either side, Van will note any changes in temperature, texture or vibration. Once this is done, assuming this assessment does not present a specific action, Van will insert it's manipulative digits into the boxes & grasp the handles. Assuming this does not generate a response, Van will first attempt light radial torsion of the handles, first counter to each other toward the center-line, then []away[/i] from the center-line. Then in sync with each other to the right, then to the left. If none of these actions provoke a reaction, Van will attempt to push the handles lightly into the boxes, then will attempt to pull the handles gently out of the boxes.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

Having verbalized an acknowledgement of relation with the other Telekt & designation of 'self', 'Van' proceeds to examine the chamber within which they all find themselves. Nimbly maneuvering between the other Telekt & the ceiling above them, Van touches, smells, tastes & 'looks at' every surface, protrusion & object available.

Self...
other...

Self...
Other...

Self!..
OTHER!...

Self!
Other!

Self!
OTHER!

Van will move in an expanding clockwise spiral from it's start until it contacts a wall, then it will continue clockwise until it returns to it's contact point, at which time it will bisect the chamber to the opposite wall & begin a contracting clockwise spiral.
Wall-o-Perception Checks:
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

Strange...
Grotesque even. Though possessed of a bi-lateral, quad-limbic symmetry in common with other Telekt, the similarities end.
Where other Telekt bodies are compact, sensible even; this one possesses an oddly lobed sub-form, located superior to the chief form from which the limbs extend. Something about the posterior superior sub-form elicits...
?hunger?
The anterior superior sub-form seems to house the primary sensory, phagic & communicative organs as the sensations being broadcast by this Telekt are primarily focused from that point.
The limbs extending from the primary form are...
odd,
even misshapen by any rational Telekt measure. Rather than four limbs, each equally capable of locomotion, combat or gross manipulation; this form possesses obviously specialized limbs in a bi-pedal alignment. The inferior limbs obviously tasked primarily for locomotion with little to no capacity for either offense or defense.
The superior limbs did seem better capable of fine manipulation than Telekt limbs, in spite of their gross excess in size. However, they lacked the fine claws which all Telekt digits possess, instead ending in blunt digits with softened tactile pads.

The entire form of this Telekt is easily twice the mass of even Zod.

Sorry, I gotta...

With little advance indication, the form speaks, shattering the not-silence with willful sound. "Kneel before Zod." With that, this grotesque, gargantuan, misshapen Telekt steps toward Zod, lowering itself to a posture more closely resembling the proper Telekt state; though only one of the forelimbs was in contact with the floor, the other folded in to press the manipulative digits to the ventral anterior line of the primary form.
"Kneel before Rheolwr." At this utterance, the Telekt repeats it's previous motion, ending before Rheolwr now.
"Kneel before 'One who goes forth'." Again, the action matches the words.
"Kneel before 'Witness-of-Unity's-Truth'." Once more, the enormous figure moves smoothly before it's 'elder'.
"Kneel before 'Researcher of Beings'." Having completed a full circuit of physical acknowledgement, the Telekt rises to a ridiculous height...
Or would have if the ceiling of the Genesis chamber was high enough to allow full extension.
"I am Van."


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

GMT-5 Central Daylight Time here. ?Fortunately? I have internet access & little to do at work, so I often spend vast swaths of time online as I wait to actually do my job.
When I am at home I also spend much of my time online so usually if it isn't between midnight & six or seven in the morning, there is a chance I will be on.


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3
Baron Bloodless wrote:

Van: Go ahead and take Cosmopolitan, but it won't activate until I say so. Maybe second level, maybe earlier, maybe later, depending upon when the time is most thematically appropriate.

Witness: I'm not familiar with the Gothic Grimoire, but yes, that does sound like the sort of thing that Telekt Technology would let you do. By the way, I'm changing the skill to simply 'Telekt Technology', to reflect the fact that it seems that you folks are inevitably going to be building things with it.
Also I suppose the language could be partly derived from Aklo; possibly reducing the time it takes if someone tries to learn Aklo.

One who goes forth: Yep, that's right.

As soon as I get home from work we shall begin!

Unfortunately, this means it will likely be a while before I manage to get in the game since as soon as I get out of work I will be picking up my son so we can drive for four hours or so to visit my Father for a couple days.

Sigh...


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

Affirmative. van, guard shares this concern.

also, I believe I have crunch for the synthesist completed.
edit: no I don't. Almost completed, but not quite completed...


Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

& thus, Van transmogrifies; becoming 'van, guard'.

@Baron Bloodless; Crunch for the husk should be complete. Oddly enough, it seems easier to complete the mechanics for a Synthesized Eidolon than a Telekt Summoner...