Vanara

van, guard's page

17 posts. Alias of Irnk, Dead-Eye's Prodigal.


Classes/Levels

Synthesist Eidolon (Biped) 1, HP: (10)8/(10)8, AC 15 /t 13 /f 13, F 0, R 2, W 7/9, Init +6, Per +5, Darkvision 60', Sp 2/3

About van, guard

Current Notes: (10)8/(10)8 HP, 1st. lvl. (Synthesist) Eidolon, Current Spell Slots: 1st lvl.: 3/3

Appearance:
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Background:
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Personality:
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Van, Guard
N Small Outsider
Initiative: +6; Senses: Perception +5, Darkvision 60'

Abilities
STR 12 (1) DEX 14 (2) CON 11 (-) INT 12 (1) WIS 16 (3) CHA 16 (3)

DEFENSE
AC 15/19*, touch 13, flat-footed 13/17* (10 +4 Armor*, +2 Natural Armor, +2 Dex, +1 Size)
CMD 13 (10 +1 BAB +2 Dex +1 Str -1 Size)
Hit Points 10(8) ({10 temp.} 8)
Fortitude 0 (0 Base)
Reflex +2 (0 Base +2 Dex)
Will +7/+9 (2 Base +3 Wis +2 Iron Will/ +2 Racial vs. mind affecting attacks)

OFFENSE
Speed 30 ft
Melee Slam +4/1d6+1B 20/x2 crit. (1 BAB +2 Dex +1 Size)
Ranged Acid Splash +4/1d3acid 20/x2 crit. 25' (no increment) (1 BAB +2 Dex +1 Size)
CMB 1 (1 BAB 1 Str -1 Size)

Skills (2 +Int +Favored Class first level)
Bluff: 12 (1 +3 Cha + 8 Racial)
Climb: 1 (+1 Str)
Disguise: 12 (1 +3 Cha + 8 Racial)
Knowledge (Arcana): 5 (1 Skill Point +3 Class +1 Int)
Knowledge (Planes): 5 (1 Skill Point +3 Class +1 Int)
Perception: 5 (+3 Wis +2 Racial)
Stealth: 6 (+2 Dex +4 Size)
Languages: Telekt

Feats:
Improved Initiative (Racial) see Telekt Modifications: Parietal Lobe: Somatosensation Burst Module
Iron Will (Racial) see Telekt Modifications: Frontal Lobe: Ventromedial Cortex Enlargement
Weapon Finesse (Racial)
Cosmopolitan (pending GM approval)

Evolutions: Evolution point total: 3
Limbs (arms, free), Limbs (legs, free), Skilled: Bluff (1 pt), Skilled: Disguise (1 pt), Slam attack (1 pt)

Special Qualities:
Counts as both Aberration & Outsider, whichever is more detrimental, for spells & effects that affect either, although if subject to banishment or dismissal, only 'Van, Guard' is affected.
Share Spells: 'Van, who goes forth alone' can cast spells with a target of 'you' on 'Van, Guard' instead of on himself if it chooses, it may cast spells on 'Van, Guard' even if they would not normally work on an Outsider.
Fused Link: Whenever the temporary hit points from 'Van, Guard' would be reduced to 0 from damage, 'Van, who goes forth alone' may, as a free action, sacrifice a number of it's own hit points instead, preventing 'Van, Guard' from being 'killed' & sent back to it's own plane.

Spells Known:
Cantrips: Acid Splash, Detect Magic, Mending, Read Magic
1st Level: Mage Armor (1 hour), lesser Rejuvenate Eidolon