I have never been so driven to create an enticing story before, but this weekend will pit me against the mighty pen and paper as my mettle as a literary craftsman is tested. I hope to put something up by Sunday.
I agree that Kale and Sebastion would get along, but in their own clashing ways. Sebastion may or may not pity Obed's poor form as being less than glamorous and all too repulsive (but he would never let that show). And Squart would probably make for some worth-while entertainment with his explosive and flashy antics.
The setting: the party is in the last room of a crypt in which the cultists are trying to summon Orcus into the world of Golarion. The portal is still small and needs more sacrifices to grow large enough for Orcus himself, but he can still strike through with an ethereal whip (weakened due to a poor "connection" to this world) and grab corpses to turn into undead minions that it spits out back out of the portal at the end of the turn. The portal leads directly to Uligor, home of Orcus, and the cleric decided to stick his hand through in an attempt to reach a cultist on the other side, rather than walk around it.
Now, I have a few ideas myself as to what the effects should be, which I will outline, but I wanted to see if anyone has some creative thoughts to add to the mix. Note the players are all level 1 and are in the middle of a pretty hefty combat.
1 The cleric's hand will suffer an accelerated rate of decay, as if it had been decomposing for years, withering to a rotten stump that is rendered useless. He won't feel the pain, or anything quite frankly, but will shocked at the results when he removes his hand from the portal.
When designing the encounter, I thought to myself, "Should I come up with a consequence of falling or reaching in? ...Who would be so foolish." And immediately moved on =/ That'll teach me to assume.
Aahhhh the dwarf and goblin concepts are awesome! I wish more settings would come up with new interpretations of them like this! However, I really wish to play the Dashing Hero - an adventurous fool whose pristine portrait of himself and flashy, sensationalist antics manage to get him out of (but mostly in) trouble. If he had to pick one word to describe himself, it would be: consummate, masterful, alluring, famous, illustrious and perspicacious.
I don't think I would be interested in it as a race for my character, but I was thinking that perhaps the elves in this world are inhabitants of the oceans (akin to mermaids, but less mermaid-y and more elf-y).
Unfortunately I wasn't born early enough for the aforementioned goodness and started with 3.5, but I was always intrigued by my brother's old books (namely how elf was a class) but never considered running it. I downloaded Labyrinth Lords and am about to start reading it. I would be more than interested in playing if you would consider a non vet.
I want to do an encounter with a group of 6 level 1 players with two first level Alchemist npc's. They will both focus on using a mutagen at the start of battle to enhance their abilities. One being a gnome with a dexterity mutagen and focuses on ranged (throwing bombs and the like) with a bomber's eye extract. The other will be a dwarf alchemist who is high in strength and uses a strength mutagen paired with enlarge person extract and serve as the melee bruiser. Together it is only a CR 1 encounter (I know CR's can be deceptive and unhelpful at times), but with 6 players this would technically be ranked 'easy' since their APL gets +1 due to the number of players.
I want to know what more seasoned GM's and players think about this and whether or not it would be too tough. Thanks!