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Organized Play Member. 665 posts (2,068 including aliases). No reviews. 1 list. 1 wishlist. 2 Organized Play characters. 12 aliases.


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Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Psst. Happy to see the dream kept alive as long as it did.

Good Gaming All,
-T.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Caramir wrote:
Kakao Mit Schlag wrote:
After a short pause, he adds "They were also hoping to find you out there. That plan isn't going to work so well."
"Damn, I had shouted back at Morti I would leave the best trail to be followed as well as I could" - the elf shakes his head - "I'm not sure how successful I was"

that's magic-fu for you.

the struggle:
okrin has his rope, sure

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

If it's the cold weather thing, then understand that 85% of my professional responsibilities come from work done in the great outdoors.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

the struggle is real:
The squirming of the thing on Morti's back keeps it out of Okrin's reach!

Morti - the direction (west) leads away from the Hollow Man's path, pretty much perpendicular. You are currently well north of Mother Molvor's by a couple hours. Whatever lies immediately west you don't really know, but you know that a day or so west from here would be the lands outside Bard's Gate.

Morti is able to take control of the grapple, pulling the girl around. +5 to checks to maintain the grapple

grapple: 1d20 + 9 ⇒ (2) + 9 = 11
apparently it gets to use it's CMB in addition to its racial grapple bonus on grapple checks.

The creature tries again to bite Morti - this time in his face. However, he is able to redirect the attack!

1d100 ⇒ 51 No help from the environs just yet. Let's call this ROUND THREE - O. & M. to act

Anna seems surprised to see Caramir in such bad shape. Directing you all,
"Do your best to keep him off the hay, now."
Clothed in her smock, she disappears inside the house ahead of you, and returns with several dark blankets of thick wool. The woman makes up a makeshift pallet for Caramir to rest on, and says,
"I will make up some of the Leek stew. Have a new recipe to try. Hoping it should do you some good, master bu-er-elf. DOREEN!, fetch Mother Molvor's leeks from the garden!"

Anna disappears through the door to the house, and the door into the kitchen area closes behind her.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Which bit? Being a laggard?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

okrin:
That thing on his back is not some enchanted little girl. It is going to kill him, and it will be happy to do so.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

/sigh

I can't wait until colder weather blows in, and I can devote more time to this. Sorry for the laggardness, y'all.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

the struggle is real:

so, again, you have a small undead hanging around your neck.
grapple: 1d20 + 8 ⇒ (14) + 8 = 22bite: 1d4 ⇒ 2
Morti, the creature on your back shows her sharp teeth to Okrin, then plunges them into your neck in a bite. Her mouth comes back bloodied. just 2 damage...

She growls in her strange whisper, "Go there! Go now, bearded grump!" she points again - to the west, among the columnar trees and the thick leaves. "We will go home. Now."

To those in Levoca, where is this conversation taking place? Are you guys moving into Baca's house, taking Caramir to Anna's to rest, or helping with the Witch Pit or wood-gathering?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Practical People of Levoca: 1d20 ⇒ 10
Caramir makes it back to the village of Levoca - He sees three men working on draining the witch pit together - a number of others at work hauling timber in small sled loads. It's easy to pick out the other party members here - all save Okrin and Morti. Several seem to notice you, but none whom you see come to your aid. A mother, working in a humble vegetable patch, sends a boy to Kakao with news of Caramir's arrival.

The Struggle is Real:
Okrin can tell that the thing before him is a source of negative energy - one of the undead.

"My Father, my mother!" she whispers eerily, loudly now. "What did they ever do! You will do it for me."
She targets our stout dwarf.
Bite: 1d20 + 5 ⇒ (19) + 5 = 24
teeth: 1d4 ⇒ 1 (1 dmg)
She swings up behind Morti, clinging to his back. Her cold arms and legs wrap tightly around you.
"Take me there!" She whispers in her raspy voice. A blue hand extending to point westwards, away from the path. Her weight on your back is negligible, light as a feather in fact."Take me now!"

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

It's the woods, with O & M:
foresting: 1d20 ⇒ 8
The "child" is not familiar, nor does it seem to know who you are.

"Fathers and mothers? The strange child in ragged clothing turns to you - her cloudy white eyes fixing on you. "Death to all your fathers and mothers!"

She charges - roll for initiative. Her blue limbs pump furiously towards you both. She closes with both of you (double move)
initiative: 1d20 + 6 ⇒ (16) + 6 = 22

Caramir:
You step into the garden, and as you do, Molvor steps out of her cottage carrying a basket. She seems to be humming to herself as she buzzes around the garden picking choice items carefully off of her plants.
She seems surprised by you as you make your way to her house. "OOh! You caught my ghost there for a moment master elf." She pauses on the ground to catch her breath. "You looks worse off than when you left here. You should lay down and take off that old pack of yourn."

Shade slides off into the plants - disappearing for a moment - only to reappear at Mother Molvor's side.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Caramir ze Elf:
so, again Caramir: You approach the fallen down fence at Mother Molvor's. The trail you follow winds back and forth among the trees, but you manage to evade any problems on the way. What do you do? Do you go back to Levoca from there?

Kaerl does insist that the wood wards should not be harmed. "We Levocans made those... There are worse things than this Hollow Man."

Elsie isn't familiar with the Hollow Man or any of the local legends.

Morti and Okrin split the party, and head out into the wild woods.

M. & O. In the woods.:
You notice two new dead animals along your path. Apparently some kind of stoat and a crow. Each is nailed to a different tree along the way. After several hours of walking the path, you notice a small humanoid form ahead of you by about 40 feet. The skin of the thing is pale-slightly bluish. It is facing away from you.
"What are you doing here?" the child asks without turning to look at you both.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

If I told you what it was, or just said "catepillar" every time, you would think I worked for Cat.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Caramir, just holler at me when yer back online.

Okrin and Morti head into the woods... are you going straight to the campsite, or following the Hollow Man's trail? Survival roll please in either case.

When you find Kaerl speaking with a returning wood-chopping party, he turns to speak with Kakao for a moment. The others standing within arm's reach.
"No." Kaerl replies in a straight tone. "Those are the village's wood wards. Don't go mucking about with them. They are important to us. All of us."

Merlin, Berlin, and the Scarlet Wizard: 3d20 ⇒ (3, 14, 14) = 31
GM: tehehehehe

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

E is thorough going over the floor over the course of an hour. At first not seeing anything, she goes back over everything inch by inch, sifting the ashes in the fireplace and probing the mud-made walls roof and floor with her dagger.

The hour's long and thorough search reveals nothing out of place in or around the earthen hut.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Caramir:
You approach the fallen down fence at Mother Molvor's. The trail you follow winds back and forth among the trees, but you manage to evade any problems on the way.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Morti, You get some grumbling from the crowd. It's clear that none of them are masons as the staff makes its way around the room. They are not engineers or dredger, they are farmers and hunters and woodsmen it seems. Aldan supposes that three men could take turns, and that seems alright with the crowd - divide up the work, but none seem decided on which area shall be prepared. Witch pit or kiln or make something new?

CLW ON OKRIN - only heals 2
CLW ON MIKKA - only heals 8
CHANNEL - only heals 2
Grass pokes up through the floor where Kakao stands as he channels energy.

Each of you who examines the wood wards reveals that they are crudely made scarecrows, inert magically speaking, and kakao is not familiar with anything like these from his religious training.

In Baca's house, Eliseera sees an empty room with a dirt floor. Dust has already begun to settle here on the shelves.

blue 42 hut hut: 1d20 ⇒ 1

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

There is a lot of examining going on... Ooh and you cast some spells too! Hopefully have something substantial for you all later today.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Kahr takes the speaker stick and chooses the woodsy eldest son of the widow Anna. She seems less than thrilled and speaks against it. Kahr is reprimanded, and it seems like they will go towards an older young man, the brother of the Hunter you have already met.

Kaerl seems a little uncomfortable about gathering up a lot of flammable material, but he does condone sending some of the militia men out to grab dry wood.

No one else reports any injuries. It seems like the wives all appreciate that offer.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Caramir wrote:
** spoiler omitted **

Caramir:
Methinks you found the path. you're sure you don't want the dream then? Well okay...

Caramir finds his way back the campsite then? Where you were all going to spend the night in the first place? or is he going back to the village via Mother Molvor's house?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

As he sleeps, Caramir watches as shade disappears between the roots of a large tree, vanishing into the darkness beneath a beautiful glowing brown willow.

Pews ahead w/Morti:
"Well, I don't know. I mean, we have to try. We have to try something. I don think there be no masons here, but if we built it, hells, somebody oughta be able to rebuild it. It's just rocks."

Eliseera's report does not say such things. It merely says that she represents house Montepierre, and is duty-bound to find M. Baron Montepierre.
bluff: 1d20 + 11 ⇒ (8) + 11 = 19

Kahr looks confident, and he has the build of a distance runner - lean.
As you discuss everything, the village bickers between two terrified boys. Neither seems keen to run to Bard's Gate and away from their families. The dispute seems to concern who should be sent - someone who knows the road, or someone who knows the woods.

What do you do?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Morti Hearthstone wrote:
** spoiler omitted **

Morti and anyone nearby:
The young lad tells Morti, "Oh, hello, yes, well, why-don't-you-tell-them. I just. I don't know. Perhaps, well, why... Why don't we just burn it in the oven? I means, it was built for burning things. That and the witch pit, actually."

The villagers nominate Kahr immediately to be the first runner. It seems he has a reputation as fastest in the village. Morti would recognize the boy as one of the men drilling the other day. He seemed quick with his hastily carved quarterstaff.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Eliseera Tulman wrote:

Eliseera shakes her head at the display of suspicion shown by the villagers. This will definitely not help things...not one bit.

She holds out her hands in request of the speaking staff. Once it has been handed to her she addresses the villagers in a clear strong and hopefully reassuring voice, "Please relax here! Those in Endhome have not forsaken you to your fate. That is why I am here! You could send your messengers to Bard's Gate yet who among the rulers there would listen to your pleas? If we work together here, we can unravel the mystery of who wishes you all harm!"

[dice=Diplomacy]1d20+8

"We are content to keep your guard that you offer, madam. Bards Gate is two weeks away by foot, though. We might never even make it. However, one of our runners could make it to Bard's Gate in a day. There are always mercenary types around. The guilds wouldn't let the governor ignore us. Sure, you say you are here to help, but I think you misunderstand the mapping of the situation. Or did you perhaps not walk here from Endhome as you have claimed?" Aldan says.

Kaerl adds, taking the staff next. "We will work together. We must. I am ready to elect runners to travel to the Longhunters and the guilds of Bard's Gate. They should be sent soon, to avoid traveling tonight. As soon as possible."

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Caramir wrote:
trux wrote:
Caramir wrote:
Trux, when and if things settle down around him, Caramir will try to return to Levoca, and take Shade with him.
You're sure you don't want to rest up a bit?
Definitely - I'll rest first. Thought it was inferred :D

OK Mr. Splinter Cell. Give us a bit to catch up the timeline while ya sleep.

In his dreams Caramir walks through the forest at midnight. Ahead he can see shade, leading him somewhere...

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Morti:
Brother Arkadius sits in a pew off to the side, where a couple of gentle looking lads are trying to keep him from disrupting the meeting. They seem to be asking him to keep calm and to stop asking questions. The friendly young man Okrin spoke with outside Kostya's hut is sitting with them. He seems eager to speak, tired, nervous, and shy.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

The villagers seem unsettled by all this talk of one of them being in control. Families begin separating themselves from one-another and the rafters bounce back suspicious whispers from all sides.

Kaerl steps in, "You're more daft than I thought if you think one of us is going to run all the way to Endhome!" there is a grand round of agreements from all the men present.

Anna takes the staff away from him and stands to say, "What Kaerl means is it will be two weeks across the forest to reach endhome. Why bother when Bard's Gate is only a day west of here?! If this menace isn't ended, we could all be dead by the time any of you reaches endhome!"

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Caramir wrote:
Trux, when and if things settle down around him, Caramir will try to return to Levoca, and take Shade with him.

You're sure you don't want to rest up a bit?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

I am very glad to say that Caramir summons up the last reserves of his strength, forcing himself through the pains of exhaustion and wear.

catterpillar: 5d20 ⇒ (12, 19, 10, 19, 1) = 61

He manages to stealthily slip away up into the branches of the trees, where I presume he spends the rest of the night. Perhaps he is almost too tired to be scared anymore of the things lurking beneath his head.

.... Later, In Levoca
The meeting is called back to order by Kaerl. His thick fingers wrap tightly around the speaking staff as he raps it against the ground loudly. "Enough speculation! We will not allow this village to turn to small name-calling and distrust over some dark monster!"

He begins pacing up and down the aisles. "If we leave, it will find us. If we stay here, it may come again. Some of you, I hear you whisper, that this Hollow Man has only taken those from the old ways. You think perhaps you and yours are safe. We are many of us newbloods, but I warn yer! If it took the heads off those pineys, who mark this place with all of their respects and rituals, surely it will take us too. We ought send help now. We ought be ready for the thing. Perhaps then this madness among the beasts will end. End with the Hollow Man when we slay him!"
*questioning murmurs wash through the crowd*

The hunter who met Kakao earlier takes the staff and asks, "If we send for help, how will we know to trust the messenger? How can we trust any one of us with that?"

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Morti asks: Why did they settle here? You might not have picked up on this by now, but let’s say you asked and Mak replied during one of the walks through the woods. “These are merchants and like we deal with. Used to run caravans, but their pockets got too heavy and they hated the nobility and kings. Settled out here instead, hicksam fools, the lot of them”

Kakao asks: mood of the villagers? The overall mood is tired and strained. The meeting recesses for a quick minute while you all talk with Eliseera. You see Aldan and Kaerl talking with Anna and a large group of other homesteaders, just a quick huddle while you talk with Eliseera Tulman. Everyone who leaves this quick huddle seems more reassured and calm than the others in the room.

Eliseera carries a signed letter from Montepierre’s mother’s office to prove her purposes for being here.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Oh, but they were involved with the plot.
They were organising the militia, or planning to.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Okrin Goodspeed wrote:

Looking toward Aldan and then the newcomer.

"Aldan, it is wise to be cautious of new comers. But let us try not to be so quick to judge. We could use another able hand. I for one would like to meet this new comer before making an enemy out of a potential ally with rashly spoken judgements."

Okrin can tell that Aldan is just a simple fellow. Scared. Shaken. Tired, too. Just like most of the villagers here, he seems like he's had a more than his fair share of sleepless nights.

Beyond mere caution, the atmosphere in the temple is filled with fear now. It has been, ever since Kakao suggested that the master behind the Hollow Man might be among their number.

Elseera's eyes light up at the mention of money or payment. She seems like she carries herself on an even keel, ready to react to threats, find an opening. When she first walked in, you noticed something, she went through looking at everyone's face... you can easily guess that she is likely here looking for someone.

Karl Chillstrike wrote:
trux wrote:
Karl Chillstrike wrote:


Oh, OK, I think I understand. The "who are you" was directed at the newcomer, not aldan. Bad grammar, due to posting on a phone. Sorry about the confusion

hah, well no offense meant. I thought you forgot about Aldan, so I wanted to give you the pertinent details.

Eliseera Tulman wrote:

"Ease your worries, good men! I wish no ill on neither you nor your kin. I am Eliseera, a traveler recent of Endhome. You have nothing to fear of me rest assured!"

Nodding as the crowd digests her words, she continues "Besieged you say? By this Hallow Man I hear you speak of? I can certainly assist you as I have dealt with...similar situations before."

You hear the villagers release a collective sigh of relief.

Kaerl from the village takes the stave from you and says loudly, "We aren't paying any more just for more adventurers to show up. I hope you understand." He wags a thick, rough-hewn finger at you. "The rate I agreed upon with your Endhome Baron was most generous."

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Caramir wrote:
trux wrote:

Here's the thing.

The party has not been managing or attending to their relationship with the villagers (who ostensibly hired them.) As such, there is still a lot of distrust and misinformation simmering in this small village.

Hmmmm, I don't think I can agree with you on this trux - there have been multiple interactions between the group and villagers in the 'actually short time' we were in the village. Maybe not by all of us, but certainly by some. I'm not saying that is enough for the villagers to fully trust us, that is up to you, but I wouldn't say we haven't 'attended our relationship with the villagers'

Can't do it now, but I'll link posts with such interactions later on.

Also, we were 'hired' to chase down the Hollow Man? I was under the impression we took it upon us to face him. I apologize if this is wrong, and please correct me if so.

So, Caramir, for example. You did a great job roleplaying your interactions with Kostya's widow.

The question I ask is different perhaps from what you'd expect.
"Did this interaction work to inspire confidence in the party's capabilities?"

It's not just, "did you interact with them" it's How Did you interact with them.
So far, some people like Okrin, some people like Morti, etc. Anna is afraid some people will try and burn down her barn, etc.

So, for example, we lost Mak and Montepierre, and Rata too. You haven't really told anybody what happened to them.

The villagers apparently received some standing orders to train a militia and take on a few other things. It wouldn't hurt to hear what those were, would it?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

To be fair, he just buried his daughter... I want to say three days ago?

She died day One, when our intrepid friends arrived in the village.

On day two, Kostya died.

Next, on day three, Baca left... his head came back, though.

We are on day Four, in which the village has a town meeting, apparently.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Karl Chillstrike wrote:

Karl steps up, holding his hand up.

Rash accusations will help no one, sir. Also, it is unlikely a witch or whatever will simply answer your question. But you have a small point. Who are you, please? And excuse the directness. This is a place under siege.

Aldan. A name to remember

Yes, you found his daughter Karda dead, under a beehive. Remember? the bees almost killed Mak. Use the wiki! It is a tool!

When you can't use the wiki, you can always use the forum tools to search all of your posts for any key word or phrase.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Mikka Windsong wrote:
Honestly I think with PBP's if conversations happen during downtime or watch they can be great for fleshing out characters and building the sense of story, but when a large amount of time is spent discussing what to do next it tends to bog things down quite a bit. Especially since some characters will have little to contribute.

Here's the thing.

The party has not been managing or attending to their relationship with the villagers (who ostensibly hired them.) As such, there is still a lot of distrust and misinformation simmering in this small village.

Montepierre was handling that relationship. Mak was helping. They aren't here anymore, and on top of that, the party called them away from tending to the villagers (read: customers).

I had hoped to keep them around in the background longer, and take the pressure from the village off you all as players. This would have given you a free hand to roam. Instead you took them out into the woods on your endeavors. They were slowing down gameplay. (Not to mention, taking some heavy hits for you lot.)

Even something as simple as "I give the militia advice on training before we leave (Roll profession soldier)".

Or maybe, "I pat the kid on the head and tell her soon there will be no need to hide"

Believe it or not, the town council meeting is a part of the published module.

So, if it wasn't clear. This is your main opportunity to A: Convince the villagers that they can trust you. B: Tell them how you want to involve them in your plan to stop the Hollow Man killings.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Kakao Mit Schlag wrote:

Kakao moves forward and waits his turn for the staff.

"Perhaps we should try to focus on some questions that may lead us to the one responsible.

Was there any signs of a mutilated animal corpse anywhere near Kostya's place? If so, who saw it and where was it?

Does anyone know where Bacca's family went to? Perhaps we should send a small group to check on them.

Who knows about those stick men that the monster animated last night? We need to understand what happened there."

Kakao then looks around hopefully, holding out the stick to any that might have some answers.

Kostya's wife stands up and takes the staff. "Why would there be some mutilated beast in my house? There was never anything like that wee man. As for Baca, he took his wagon to the Piney town. Barrow Dayle."

Aldan quickly takes the staff away. He turns to the newcomer as she enters. "Who are you? Who is this, mark this woman! Are you the witch that hounds us?"

Okrin and everyone else can plainly see Elseera. He also notices that there is a young man present who seems excited to speak, but nervous.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Caramir:
The Hollow Man closes much of the distance between you and he.
The giant centipede reaches you first, though. It charges in trying to bite the elf in the chest.

atk: 1d20 + 2 ⇒ (9) + 2 = 11
dmg: 1d6 - 1 ⇒ (6) - 1 = 5
Its bite sinks into your armor, but releases you unharmed.
Caramir is up.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Caramir wrote:

Welcome to the game Eric.

trux, I am assuming this means I won't be allowed to replace Caramir once he is dead?

That's not the case at all. If anything, you will have more freedom to choose what type of character you want to play! And hold out a little hope, pal, Caramir ain't dead yet, as we say in Texas.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

With a +12 to perception, that thing you were looking for was bound to find you. Sorry.

With three critters looking for you, it was just a matter of time.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

And it looks like Caramir's luck ran out. Irony is that I only needed one more roll for that group.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Fralorn: 15d20 ⇒ (17, 5, 17, 18, 11, 7, 3, 16, 16, 10, 20, 14, 4, 7, 19) = 184

Caramir:
You watch as the centipede and the Hollow Man each circle around the clearing with the gnarly tree at its center, seemingly unawares of one another. There is another whisper on the wind for a moment, something like the call of a wounded raven, and at once they turn in your direction and attack. Roll for initiative.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Riggerick: 10d20 ⇒ (6, 3, 10, 11, 10, 6, 9, 12, 4, 4) = 75

Caramir:
For a solid ten minutes nothing much happens. The hollow man walks in circles at the edge of the glade, passing within ten feet of you three times. Each time, you are able to hold your breath and keep motionless. The glowing scythe passing by you quietly in the night. After ten minutes, the Hollow Man gives off a soft groan and keeps walking.
Riggerick: 2d20 ⇒ (16, 3) = 19
Soon after, a giant centipede silently slithers into the clearing, passing right by you.[/dice]

Another stealth roll please. Do you have further intention to stay put?

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

well, I was hoping to let okrin, mikka, morti and karl have a chance to chime in again.

Sovereign Court

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Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Morti gets a round reply of shrugs and uncertain murmuring. The staff is passed around quickly.

"Wolves?" a familiar tall man reluctantly adds.
"Ochre Jellies!" a teenager offers
"No! Barkclaws!" (this from the hunter)
"You idiot, it's clearly the king behind all of this!" which gets a universal moan. (this is the cowardly woman who spoke earlier)
"It's probably some scumbag druid!" Kaerl says.
"Druids, I always said never to trust them." a man with a frizzled beard remarks to his son, tapping out his pipe.

"......... Pass."
"Wolves!"
"But he already said wolves!"
"The bull gods!"

"Isn't there supposed to be an Evil Wizard?"
"I thought he died last winter?"
"No, that was his cousin, he mostly studied werewolves."

"Werewolves?"
"Well, he never struck me as that kind of evil."
"So, definitely not an Evil Wizard, then."

Sense motive DC... None of the villagers seem to know who is responsible... but Caramir might have a few ideas.

Kaerl takes you all aside as the conversation continues.
"We don't have anything in the way of competition, and the merchant in me would have noticed, would have right off if we did. Our only neighbors are the forest creatures and dear old Mother Molvor. She takes care of us though, she does. So don't even think it."

Kaerl gestures out the kirk and to the north. "Since we've come here, he's the only real enemy I've known. Sure, we've faced our starving time, but that's the same with any new outpost. Before he came along, our only enemies were the chores and work of Levoca. I still say it must be some druid, some wanderer what has come across us."

He nods respectfully to Mikka, "present company excluded of course."

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Caramir wrote:
** spoiler omitted **

What is your intent? You want to spend all night in your hide or what?

Caramir:
You wait there a little while longer. Marvin: 2d20 ⇒ (5, 11) = 16 The Hollow Man continues searching the trees around the glade.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Karl's diplo: 1d20 + 5 ⇒ (13) + 5 = 18
A flash of white light errupts upwards, and a few boards break and tumble down in frosty splinters around Karl's head.

Everyone simmers down to a low mumble after Karl takes charge. Your friend in town, Aldan approaches to take the staff next. "What is your plan, then? How will you ferret out this controller? How will we end the hollow man?" Aldan asks all of you.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Okrin's comment seems to meet with some approving nods and murmuring to the affirmative.

"who is directing the monster..." cues very much rumbling and grumbling and wary glances.

"My fallen body to bury." a woman takes the staff from Morti, and says, "You may be willing to die, dwarf, but we are not warriors. Damned if I will throw my life away!"

"We should decide what to do about this monster in the mean time!" the huntsman Kakao has met speaks up.

"It's probably you!!!" this speaker points an accusatory finger at the hunter. "You are always out in those fell woods up to god knows what!"

Further wild accusations ensue, unceasing. It seems like the conclave is quickly devolving into a row after kakao's comment... they may be difficult to calm down now.

Donkey Kong: 1d20 ⇒ 4

Caramir:
The Hollow man walks around the grove shining his brilliant white scythe's light over every bush and treetrunk silently. You hold your breath for a moment as he passes by you and Shade. The light however, passes you by. You seem to be sufficiently concealed... for now.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

There is much disconcerted murmuring running through the crowd.

Taking the staff back, another villager pipes up. We should send the fastest runner to Bard's Gate! With a written plea to the Lord Mayor from Kaerl, they will have to send the guard!

Another man, the one you know as Aldan, steps forward to take the staff. "I don't need to remind you, your friends too drank from the cup. Stow your empty threats, outsider."

A woman walks up and takes the staff next. "We should discuss leaving this place! How is that so far from your minds, all of you? This forest has been only so much misery." Much contrarian grumbling ensues.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
chillblame wrote:

cool, cool. Look up your items there. Any questions, give me a yell.

BTW, on safely returning Khonnir to torch, and a nights sleep, you level. Congrats. Assuming you get him back there of course. (long GM chuckle)

extra-long fellow GM chuckle.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4
Caramir wrote:

** spoiler omitted **

Caramir:
Nature, stealth, and perception would be a great idea. More importantly, I need your intention, as the Hollow Man falls down from the branches overhead. He lands deep among the fungi and insects with a loud squishing noise.

He frees himself from the muck and approaches you, his scythe clean and bright as the moons

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

If I bot ya, ya die. So I'll probably avoid botting you.

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