The Hollow Man (Inactive)

Game Master trux


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Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie shakes her head and mutters to herself seeing the dead end she discovered in Baca's hut.

It seems as if wealth is not the primary motivation of this golem.

Kakao Mit Schlag wrote:

While walking around the village trying to find Kaerl, Kakao is willing to continue the conversation.

"I would suggest we pause this discussion near any villagers. They are worried enough without us showing that there is any disagreement amongst us.

The monster switched targets repeatedly, showing reasonable tactics in doing so. It did not just attack one of us until dead nor did it just attack the one who most recently attacked. It seems that goes beyond simple instructions.

The monster hesitated, then summoned the wooden men. I've never heard of a golem who could summon or animate objects. It then had the animated stick men scout Baca's house. Once again, it seemed to react to what happened.

The monster was able to find it's way through the woods without markers. I got turned around, but it never did. It continued to town in spite of us having removed the markers.

Please think again about what you have seen. Are you sure that it can be explained by a complicated set of instructions?"

Elsie takes her notebook out, along with a quill pen and jots down the information in concise strokes. "One of the things I have learned of magic is the more you think you know about it, the less you actually know." She says softly. "One thing we know for sure this Hollow Man is more than just a simple golem...if there is indeed such a thing."

Kakao Mit Schlag wrote:

Puzzled, Kakao says "We checked and they have no magic. Are you sure you want to leave a weapon that the Hollow Man has already shown it can use around your village?"

If Kaerl is insistent, Kakao will abide by his decision. He will not be happy about it, but he will not push the topic any more today.

Elsie lays a hand on the gnome's shoulder and shakes her head slightly, "It is best to humor them for now. We will find another way." She whispers giving Kakao a reassuring smile.

Does Elsie know anything of the tradition of villages using these wards and what they are used for? Knowledge (local): 1d20 + 7 ⇒ (2) + 7 = 9.

Saying aloud, "I hope your scout returns soon. We may need his information to act further at this point."


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

HOLLER!


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Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Mikka raises an eyebrow at the comment of Druids being weird. "The Hollow Man is most likely a malevolent nature spirit tasked with a purpose or list of targets by one with the power to control such."


Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5
Mikka Windsong wrote:
Mikka raises an eyebrow at the comment of Druids being weird. "The Hollow Man is most likely a malevolent nature spirit tasked with a purpose or list of targets by one with the power to control such."

Nodding, Kakao says "That would better fit what we have seen, something intelligent but bound. Can you tell us any more about this? Anything that might help us track who bound it or somehow defeat it?"


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Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:
Eliseera Tulman wrote:

Elsie shakes her head and mutters to herself seeing the dead end she discovered in Baca's

Elsie takes her notebook out, along with a quill pen and jots down the information in concise strokes. "One of the things I have learned of magic is the more you think you know about it, the less you actually know." She says softly.

While being completely ignorant of magic helps? I'm not an archmage to be sure, but I know something of what I speak. It has had help. It was aimed like an arrow last night. It went for its target and left.

Karl shakes his head.
we are reaching for snowflakes. Whether intelligent, bound or automaton, it needs to be destroyed.

To mikka don't take it the wrong way mikka. Weird can be good. It's just my family has had problems with druids, from time to time. I really shouldn't follow their attitudes. .

On hearing the villagers on the wood wards, karl shakes his head. superstitious villagers!
but he keeps his silence. Karl was worried for their lost companions. For mak, who left so suddenly, and for Caramir.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Nodding at Morti.

"Lead on my friend. I'll do my part to see that we are safe. Just give the word when you're reading."


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Female Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Knowledge Nature (What would it take to control a nature spirit with that much power?): 1d20 + 10 ⇒ (16) + 10 = 26


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

"We'll follow th' path th' Hollow Man took last night," Morti explains to Okrin as they check gear and head out. "May take us a mite longer t' get to th' camp, but we can keep an eye out for any sign we missed in the dark."

survival: 1d20 + 6 ⇒ (15) + 6 = 21

perception: 1d20 + 4 ⇒ (14) + 4 = 18


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Keeping a sharp eye out as the two travel.

"Perhaps the light of day will reveal something we missed."

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5

Having agreed to leave the wooden posts alone, Kakao asks who is making up a list of people on watch tonight. He will volunteer for a shift tonight. The village needs a night watch, since that is when the Hollow Man appears.

After making sure his mule is cared for, he then helps the various villagers where he can. He will volunteer for tasks that don't require any real strength.

He will bring water to the men working on the Witch's Pit. He cheats a bit here, carrying an empty bucket and filling it just a little ways from where the men are working. If there are areas of dead grass or loose dirt, he will Create Water there so as to make the plants grow and help hold the earth in place.

Ready to move to next scene whenever others are. Still willing to get involved with other stuff if asked.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Caramir ze Elf:
so, again Caramir: You approach the fallen down fence at Mother Molvor's. The trail you follow winds back and forth among the trees, but you manage to evade any problems on the way. What do you do? Do you go back to Levoca from there?

Kaerl does insist that the wood wards should not be harmed. "We Levocans made those... There are worse things than this Hollow Man."

Elsie isn't familiar with the Hollow Man or any of the local legends.

Morti and Okrin split the party, and head out into the wild woods.

M. & O. In the woods.:
You notice two new dead animals along your path. Apparently some kind of stoat and a crow. Each is nailed to a different tree along the way. After several hours of walking the path, you notice a small humanoid form ahead of you by about 40 feet. The skin of the thing is pale-slightly bluish. It is facing away from you.
"What are you doing here?" the child asks without turning to look at you both.


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Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

into the woods:

do we recognize the child? the girl from the bees? (Karda?) One of Baca's children? not at all?

"...We? We are lookin' to let th' mothers and fathers of Levoca live in peace, an' sleep at night wi'out fearin' their heads or their children will be lost afore they wake. When we can tell them that, we will be on our way from this place.

"An' what of you? What are you doin' 'ere, an' what would you have of us?"


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

into the woods:
Sense motive: 1d20 + 7 ⇒ (18) + 7 = 25 The child seems as if it knows us?


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

trux:

Will take a peek inside Mother Molvor's house, then head on to Levoca.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

It's the woods, with O & M:
foresting: 1d20 ⇒ 8
The "child" is not familiar, nor does it seem to know who you are.

"Fathers and mothers? The strange child in ragged clothing turns to you - her cloudy white eyes fixing on you. "Death to all your fathers and mothers!"

She charges - roll for initiative. Her blue limbs pump furiously towards you both. She closes with both of you (double move)
initiative: 1d20 + 6 ⇒ (16) + 6 = 22

Caramir:
You step into the garden, and as you do, Molvor steps out of her cottage carrying a basket. She seems to be humming to herself as she buzzes around the garden picking choice items carefully off of her plants.
She seems surprised by you as you make your way to her house. "OOh! You caught my ghost there for a moment master elf." She pauses on the ground to catch her breath. "You looks worse off than when you left here. You should lay down and take off that old pack of yourn."

Shade slides off into the plants - disappearing for a moment - only to reappear at Mother Molvor's side.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

woods:
initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Failing to recognize the child and trying to piece together an explanation, Morti is caught completely by surprise at her's sudden attack. Is it a child? Someone's...dead? child? Or some other fey thing?


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

trux:

"Thank you for the offer" - the elf smiles in spite of his weariness - "But I must return to Levoca at once, and find the others" - he nods towards the village - "Apologies for having startled you, it was not my intention" - he finishes, motioning to leave, and turning to Shade - "Are you coming?"

He waves back to Mother Molvor as he walks away - "We shall meet later on"


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

woods:
Initiative: 1d20 + 2 ⇒ (18) + 2 = 20 "It seems the child is blinded or perhaps ensorcelled." Cast detect magic. Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

verry quiet


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Indeed.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Shhh, we're hunting rabbits.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

Practical People of Levoca: 1d20 ⇒ 10
Caramir makes it back to the village of Levoca - He sees three men working on draining the witch pit together - a number of others at work hauling timber in small sled loads. It's easy to pick out the other party members here - all save Okrin and Morti. Several seem to notice you, but none whom you see come to your aid. A mother, working in a humble vegetable patch, sends a boy to Kakao with news of Caramir's arrival.

The Struggle is Real:
Okrin can tell that the thing before him is a source of negative energy - one of the undead.

"My Father, my mother!" she whispers eerily, loudly now. "What did they ever do! You will do it for me."
She targets our stout dwarf.
Bite: 1d20 + 5 ⇒ (19) + 5 = 24
teeth: 1d4 ⇒ 1 (1 dmg)
She swings up behind Morti, clinging to his back. Her cold arms and legs wrap tightly around you.
"Take me there!" She whispers in her raspy voice. A blue hand extending to point westwards, away from the path. Her weight on your back is negligible, light as a feather in fact."Take me now!"


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

The Struggle is Real:
Or are the rabbits hunting us? Giving Morti a skeptical look. "Child. The path is dangerous. We would keep you safe, but it seems the need is great. What is the matter?"


Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5

When told of the elf's arrival, he asks the messenger to please make sure that Karl, Mikka and (after the slightest hesitation} Eliseera be told of Caramir's arrival. He then hurries towards where the elf is.

"Caramir!" he shout, "Good to see you!"

Once he is finally gets close to the elf, he asks him "How can I help you?" As he says this, he looks over the elf noticing the wounds.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Heal to evaluate his condition: 1d20 + 3 ⇒ (13) + 3 = 16

Is your header correct? Is the NL just from exhaustion/fatigue or is there more to it? Anything else I might notice different?


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Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

hunting rabbits:
Morti pauses a beat, startled by the thing's demand, glancing at the bite mark on his arm. "Ye have an odd way o' askin' for help." He reaches up and grasps the arm nearest his throat as a precaution. "How far would ye have me carry you, and to waht end?"


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

Caramir's smile is evident when he sees Kakao - "My friend" - he nods - "You do not imagine how good it is to see you - I am well, just some cuts and bruises, and my legs feel like they are about to buckle at any moment"

I believe my header to be correct yes Kakao.

"How are things in Levoca? We have much to talk about..." - he starts, turning to the others, his voice trailing off as he notices Eliseera - "Well met. I am Caramir" - the elf introduces himself bowing shortly.


Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5
Caramir wrote:

Caramir's smile is evident when he sees Kakao - "My friend" - he nods - "You do not imagine how good it is to see you - I am well, just some cuts and bruises, and my legs feel like they are about to buckle at any moment"

I believe my header to be correct yes Kakao.

"How are things in Levoca? We have much to talk about..." - he starts, turning to the others, his voice trailing off as he notices Eliseera - "Well met. I am Caramir" - the elf introduces himself bowing shortly.

Looking over his shoulder to see who Caramir is looking at, the small gnome gets out from between them. He then looks around, and gestures Caramir to stand a few feet away where there is a bare patch of earth.

While Caramir is busy introducing himself to Eliseera, Kakao casts his cure spell.

Spontaneous Shield of Faith to CLW: 1d8 + 2 - 1 ⇒ (4) + 2 - 1 = 5 Included the penalty for plants leeching away power. Apply in equal amounts to both lethal and non-lethal damage.

"That will have to be enough for now."


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11
Caramir wrote:
"How are things in Levoca? We have much to talk about..." - he starts, turning to the others, his voice trailing off as he notices Eliseera - "Well met. I am Caramir" - the elf introduces himself bowing shortly.

Eliseera eyes the arrival of the party's scout with a small smile of approval. It takes a special breed to take on such a dangerous task and survive...plus he is rather easy on the eyes...

She smiles and returns his bow. "Well met, friend. I am Eliseera, in the employ of Baron Montpierre. It seems we share a common goal here, the destruction of the Hollow Man." Her voice gets a tinge of excitement as she asks, "What were you able to discover? Did you learn where the Hollow Man hides out? And who is controlling it?"


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

"Thank you Kakao" - Caramir smiles at the cleric - "I'll be fine, do not worry" - the elf reassures his companion, then turns again to Eliseera.

"Employ of Montpierre? But..?" - the elf ponders, looking at the others for a few moments - "Nevermind. To answer your questions, yes I have found where the Hollow Man returns to. As for who or what is controlling it, I am not completely sure..."

Taking another look at his companions he adds - "Where are Morti and Okrin?"


Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5
Caramir wrote:
"I'll be fine, do not worry"

Kakao blinks a couple of times, but says nothing. I may not be very good at healing, but even I can tell he needs rest and healing. Since I'm almost out of magic guess I'll let this go for now.

Caramir wrote:
Taking another look at his companions he adds - "Where are Morti and Okrin?"

Chuckling, Kakao points the way Caramir came and answers "They went back into the woods. They are going to retrieve the things we left at the camp and should be back before nightfall."

After a short pause, he adds "They were also hoping to find you out there. That plan isn't going to work so well."

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

the struggle is real:

so, again, you have a small undead hanging around your neck.
grapple: 1d20 + 8 ⇒ (14) + 8 = 22bite: 1d4 ⇒ 2
Morti, the creature on your back shows her sharp teeth to Okrin, then plunges them into your neck in a bite. Her mouth comes back bloodied. just 2 damage...

She growls in her strange whisper, "Go there! Go now, bearded grump!" she points again - to the west, among the columnar trees and the thick leaves. "We will go home. Now."

To those in Levoca, where is this conversation taking place? Are you guys moving into Baca's house, taking Caramir to Anna's to rest, or helping with the Witch Pit or wood-gathering?


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Elsie would recommend having the conversation in Baca's house, and would not object to sleeping there for the night. I would imagine Caramir would want to stay at Anna's house, which she would not object to.

Caramir wrote:

"Thank you Kakao" - Caramir smiles at the cleric - "I'll be fine, do not worry" - the elf reassures his companion, then turns again to Eliseera.

"Employ of Montpierre? But..?" - the elf ponders, looking at the others for a few moments - "Nevermind. To answer your questions, yes I have found where the Hollow Man returns to. As for who or what is controlling it, I am not completely sure..."

Taking another look at his companions he adds - "Where are Morti and Okrin?"

Elsie nods in reply. "Yes I have worked for him for many years, and he requested I check into this situation but we can discuss more of this later." As the elf mentions the Hollow Man she gets an excited look on her face. "You did? I am impressed! As for who may be controlling it we have theorized it is a druid of some hostile faction...or who holds a personal grudge against someone in Levoca. Did you find someone who appeared to follow the druidic path?"


Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5

I figured the initial conversation with Caramir was out in the open and planned to take him towards Anna's barn where we have been staying. I have been helping with the witch pit and anyplace else I can -- provided the task doesn't take a lot of strength. This would likely include helping Anna with some of her chores -- prestidigitation is a wonderful thing when it comes to domestic tasks.


Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

I am relieved to see you Caramir. I thought you were another victim of the hollow man,
So we know where it is. Is attacking feasible?


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Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5

After Karl arrives, Kakao suggests "Perhaps we can move this conversation elsewhere? Karl, could you help steady his and we will move back to Anna's barn."

Intimidate: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 That size penalty can be a killer!

He then attempts to take on a more serious manner as he looks the elf in the eyes and says "If you are to be any use to us tonight, you are going to need some sleep! Once we are in the barn you can give a short report, and then I expect you to rest!"


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

the struggle is real:
Looking more concerned. "We can help you. There is no need to harm my friend. Do you understand?" Sense Motive: 1d20 + 7 ⇒ (14) + 7 = 21

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

okrin:
That thing on his back is not some enchanted little girl. It is going to kill him, and it will be happy to do so.


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

the struggle is real:
"It is clear you mean my friend harm. That I will not permit." Flurry 1: 1d20 ⇒ 3, Flurry 2: 1d20 ⇒ 8.


Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

struggles!:

does the direction she keeps indicating have any recognizable significance from our past nights in the woods? e.g. is mother molvor's house, or caramir's path thataway?survival: 1d20 + 6 ⇒ (3) + 6 = 9

"Gyaa! I'm certainly grumpy now!" Morti shouts as the thing's teeth pierce his shoulder. As Okrin steps in to intervene, the dwarf reaches back over his head, trying to snatch the creature off his back.

CMB->take control of grapple: 1d20 + 4 ⇒ (17) + 4 = 21


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Human Magus 3 (Staff magus) | HP 21/21 AC 16 | T 12 | FF 14 | CMB +5 | CMD 17 | FORT +4 | REF +2 | WILL +3 | INIT + 1 | Perception +3 | Stealth +2 | Bluff +0 | Sense Motive +0 | Diplomacy +0 | Spellcraft +8
current spells:

Did Kakao just try to intimidate me????, Or was that Caramir?

Sounds like a good idea, Kakao. And we will also have the opportunity to tell him how stupid running off into the wilderness alone, at night, with a monster that all of us in combination were bested by.

intimidate: 1d20 ⇒ 13

Karl's attempt to sound angry are wreaked by his relief to see Caramir alive. He guides Caramir to the barn.


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Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5

The target was Caramir, trying to convince him that he should get some rest. Sorry I didn't make that more clear. I was sort of hoping for a lower roll so it would come off more comedic.

Sovereign Court

Male Flowing Monk| HP 9/12 AC 16 |PerC +6 |Init +4 F+3/R+6/W+4

the struggle is real:
The squirming of the thing on Morti's back keeps it out of Okrin's reach!

Morti - the direction (west) leads away from the Hollow Man's path, pretty much perpendicular. You are currently well north of Mother Molvor's by a couple hours. Whatever lies immediately west you don't really know, but you know that a day or so west from here would be the lands outside Bard's Gate.

Morti is able to take control of the grapple, pulling the girl around. +5 to checks to maintain the grapple

grapple: 1d20 + 9 ⇒ (2) + 9 = 11
apparently it gets to use it's CMB in addition to its racial grapple bonus on grapple checks.

The creature tries again to bite Morti - this time in his face. However, he is able to redirect the attack!

1d100 ⇒ 51 No help from the environs just yet. Let's call this ROUND THREE - O. & M. to act

Anna seems surprised to see Caramir in such bad shape. Directing you all,
"Do your best to keep him off the hay, now."
Clothed in her smock, she disappears inside the house ahead of you, and returns with several dark blankets of thick wool. The woman makes up a makeshift pallet for Caramir to rest on, and says,
"I will make up some of the Leek stew. Have a new recipe to try. Hoping it should do you some good, master bu-er-elf. DOREEN!, fetch Mother Molvor's leeks from the garden!"

Anna disappears through the door to the house, and the door into the kitchen area closes behind her.


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Male Dwarf Inquisitor 6 | HP 46/52 | AC 18 t 11 ff 17 | CMD 17 (21 vs trip/bullrush) | F+8 R+3 W +8 (+2 vs poison, spells) | Init +4 | Perc +10 | Spells 1st - 5 / 2nd - 2 | Judgements 2/2 | Bane 6/6 | DomainPwr 6/6

real struggles:
round 3time to hit the grapple flowcharts...

Morti wrestles with the snarling, squirming not-child thing, attempting to contain its limbs while keeping his face out of reach of its -- "Please tell me ye've somethin' we can tie it up with?" he pants to Okrin, thinking wistfully of his own pack still ahead of them at last night's camp.

grapple->pin: 1d20 + 4 + 5 ⇒ (6) + 4 + 5 = 15


Male Human (Monk 1/Wizard 1); 11/13 HP | Init +2 | Percpt. +8 | AC 15, Touch 12, FF 15; | Fort +2 | Ref +4 | Will +5
Spells (used/total):
1st lvl: 0/2, 0/1 school

Looking concerned.

"I had some rope..."

Not sure if Okrin would still have this rope.


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1
Kakao Mit Schlag wrote:
After a short pause, he adds "They were also hoping to find you out there. That plan isn't going to work so well."

"Damn, I had shouted back at Morti I would leave the best trail to be followed as well as I could" - the elf shakes his head - "I'm not sure how successful I was"

Eliseera Tulman wrote:
Elsie nods in reply. "Yes I have worked for him for many years, and he requested I check into this situation but we can discuss more of this later." As the elf mentions the Hollow Man she gets an excited look on her face. "You did? I am impressed! As for who may be controlling it we have theorized it is a druid of some hostile faction...or who holds a personal grudge against someone in Levoca. Did you find someone who appeared to follow the druidic path?"

"I don't think so" - Caramir ponders - "I have found other things though..."

Karl Chillstrike wrote:

I am relieved to see you Caramir. I thought you were another victim of the hollow man,

So we know where it is. Is attacking feasible?

"It is good to see you also Karl" - he smiles at his companion - "I think I came as close to being one as possible, but not yet"

The smile is short lived however - "As for an attack, we need to talk first"

Kakao Mit Schlag wrote:
"If you are to be any use to us tonight, you are going to need some sleep! Once we are in the barn you can give a short report, and then I expect you to rest!"

Caramir seems surprised at first, but then he nods at the cleric - "I don't remember you being so assertive, master Schlag" - is his comment while moving along.

Karl Chillstrike wrote:
Sounds like a good idea, Kakao. And we will also have the opportunity to tell him how stupid running off into the wilderness alone, at night, with a monster that all of us in combination were bested by.

"I couldn't bear sitting around anymore Karl" - the elf walks with his eyes on the ground - "We were getting nowhere. Action had to be taken"


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11
Caramir wrote:
"I don't think so" - Caramir ponders - "I have found other things though..."

Eliseera gives the elf a smile of appreciation. "Still, what you did cannot be overstated. Now we have more information we can use against...whoever is controlling the Hollow Man!" As the party heads towards the barn, she gets a concerned look on her face. Master Caramir, is it possible you were followed here? By someone other than the Hollow Man? A servant mayhap?"

Caramir wrote:

"It is good to see you also Karl" - he smiles at his companion - "I think I came as close to being one as possible, but not yet"

The smile is short lived however - "As for an attack, we need to talk first"

"Yes, we should talk...but I do not think it wise to tell those here of what you have discovered, lest one of the villagers also works for our foe. Should one ask, just say you encountered the Hollow Man whilst wandering and fled for your life. Plus we need to await the arrival of Mort and Okrin." As she walks along her eyes glance behind the group looking for any possible tails.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


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Male Gnome Cleric 2 | HP 18/18 | AC 14 t 11 ff 14 | CMD 9 | F +5 R +0 W +6 (+2 vs illusions, fear, despair) | Init +0 | Perception +5
Caramir wrote:
Kakao Mit Schlag wrote:
"If you are to be any use to us tonight, you are going to need some sleep! Once we are in the barn you can give a short report, and then I expect you to rest!"
Caramir seems surprised at first, but then he nods at the cleric - "I don't remember you being so assertive, master Schlag" - is his comment while moving along.

Chuckling, he replies "Try stealing a treat from my kitchen before it is done. Then you will see assertive." He makes a gesture as if he were hefting something heavy as he says this.


1 person marked this as a favorite.
Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

The elf looks curiously at Eliseera, and then the others - "Heve you definitely concluded the Hollow Man is acting in concert with someone in Levoca? Please do tell me" - his eyes glint with the slightest hint of anger - "Why don't we go meet Morti and Okrin?"

Kakao Mit Schlag wrote:
Chuckling, he replies "Try stealing a treat from my kitchen before it is done. Then you will see assertive." He makes a gesture as if he were hefting something heavy as he says this.

"Don't even talk about food - I'm starving" - Caramir adds with a smile.


Female Human Rogue (Unchained) 7; hp 44/44; AC 15, T 13, FF 12 ; Init +2; F+3, R +8, W +4; Perc +11

Eliseera returns the elf's gaze calmly. "I am not saying that is a proven fact, but it certainly is a possibility no? I have seen this much back in Endhome where gangs always have an insider to help them take care of business. A dirty practice to be sure, but wishing it were not so does nothing!" The last words was said a tad louder than appropriate. "Yes, best to catch up with them."


Male HP: 11 (+5 non lethal)/16 | Init: +4 | Perception: +9 | AC: 13 Tch: 13 FF: 10 | Fort: +3 Ref: +5 Will: +2 | Ranger (Trapper) 1 / Wizard 1

"Definitely a possibility" - Caramir ponders Eliseera's words - "I would have some of that stew, and then we can move in their wake?"

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BretI


Shaman
BretI

(4,082 posts)
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chillblame


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