Xaimum Mafire wrote:
None of these say anything about what that does, and are just as nonspecific as the rules quotes you keep absolutely refuting as not specific enough.
You are flanking the opponont, however any ranged attack you make will not have the +2 to attack (or any sneak attack for flanking) because of the wording of the flanking rules.
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.
They get the bonus from you threatening them, however you get nothing for not making a melee attack
There are many unique shields that are made of materials that are otherwise not possible. There is also a voidglass shield within the same book.
How would the tower shield specialist feat work with the archtype?
I assume the feat would just give you the -3 ACP, since you already treat tower shields as if they were armor.
How would you make them work together?
Drahliana Moonrunner wrote:
In order to get this working at a reasonable level (3) you would need to be human or multiclass something that gets a bonus feat anyways. Otherwise you don't get this until level 5, which is a long time to wait before your build does anything in PFS
The level of spell you can cast is limited based on your class level as shown on the wizard table.
just because you have something twice doesnt mean they stack, Bracers of armor don't stack with mage armor which doesnt stack with wearing armor because they are all armour bonuses to AC.
Bonuses are numerical values that are added to checks and statistical scores. Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies.
In my opinion damage dice would refer to the base damage (in this case with a greatsword 2d6) not the total number of dice rolled.
Extra note: Weapon damage dice for this case is described in the original vital strike feat which this is modifying
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Your breaking into completely different rules here
the rule (under threatened squares)
If you're unarmed, you don't normally threaten any squares
would now negate your ability to threaten because you no longer have a weapon.