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Makin And Stump wrote:
^^ This is a Duplicate post ^^ see Spell Contingent Action Trigger on Your Own made on the same day.![]()
Lady Macbeth, Act5 S1 wrote: Out, damned spot! Out, I say!{Create Water} Lady Macbeth-continues, washing hands wrote: —One, two. Why, then, ’tis time to do ’t. Hell is murky!—Fie, my lord, fie! A soldier, and afeard? What need we fear who knows it, when none can call our power to account?—Yet who would have thought the old man to have had so much blood in him. 8^) ![]()
a fly in the ointment is Psychic casters, don't ask me how a familiar becomes a psychic caster but you don't need hands for it. Humorously you could put your rabbit in a pirate hat and have him yell "Watership Down!" ![]()
since Hand of the Mage relies on Mage Hand "Target: one nonmagical, unattended object weighing up to 5 lbs." would tend to argue against it being used for magical casting. Telekinesis does not imply somatic components. ![]()
PFS has rules{see FAQ} for familiars and animal companions. Essentially only some of the improved familiars can use wands. Magic Item slots were extremely restrained. Rulewise it stems from 2-3 books; Animal Archive, UltMagic p251 list of updated familiars, Familiar Folio lists stuff, and a blog post listing familiars etc. Within PFS a rabbit familiar can not cast or use a wand. I'm also going to state that it seems you are in a home game but it's not clear. Speaking can be obtained through a Ring of Eloquence. This also assumes the creature has the equipment to speak in the first place as most magic item descriptions are geared for humans so clear it with your GM. Alchemist Discovery - Vestigial Arm (Ex) (Ult Magic 18).
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Ask your GM if you can upgrade (pay just the cost difference). In a home game there may be a time delay if the wizard has to 'upgrade' your item, usually (cost(GP)/1000) days +1 day minimum. PFS: If you are in a PFS1 game the answer is YES, you can upgrade using the rules in The Guide (there are some restrictions such as item material description needs to be the same and "named items" are generally a dead end). If your GM says NO, then it is usually sell item 1 at half and buy item 2 at full losing just half of item 1's cost. Table: Weapon Pricing by Bonus
so going from a simple +2($8000) to +3($18000); an upgrade costs [$18000-8000]= 10000GP and might take 11 days, otherwise it is [$18000+ base wpn cost -$4000(proceeds from sale of first item plus base wpn cost)]= 14000GP + 0.5*(base weapon cost). One-Handed Melee Weapons Cost Dmg (S) Dmg (M) Critical Range Weight1 Type2 Special Source
Advice:
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chatting
There has been a joining of the spell lists since AD&D2 days (for simplicity and uniformity) but the Arcane/Divine divide has continued. PFS (a game based on Wealth by Level) for simplicity eliminates those differences for activating/using a scroll. That divide still exists for scribing a spell as it may not be on the caster's spell list. Over the years there has been a mix of use cases in home games. Some allow PFS style usage, some allow universal access, some keep it pretty standard as it controls the variety of spells a character has access to. By level 20 things get pretty crazy and a GM better know the spell system by then. ![]()
no, yes, no... so a regular wizard gets N spell slots of M spell levels (see your chart) per day.
There are a few ways to get multiple sets of spells per day using very high level magics and oddball effects. It also depends on what monsters your GM uses (or makes available as spell targets). It is a fantasy game after all... ![]()
see old post circa 2016 where this question was stated before.
The key question is when a creature possesses a body, does it become that creature for spell targeting purposes?
The effect of an Enervation effecting a presumably high level caster does not lead to "and potentially force it to abandon the body to escape." The magical protections of a caster combined with superior physical protections of the host body will make it difficult to score a hit or ranged touch. |