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By instant action I assume you mean swift?

You can perform one or more free actions while taking another action normally.

You can take a swift action anytime you would normally be allowed to take a free action.


Can poisons be used on splash weapons? (And on alchemist bombs?)

"One dose of poison smeared on a weapon or some other object affects just a single target. A poisoned weapon or object retains its poison until the weapon scores a hit or the object is touched (unless the poison is wiped off before a target comes in contact with it).

Applying poison to a weapon or single piece of ammunition is a standard action. "

Seems like it might work but only apply to the target, not delivering poison with the splash?

Also, from that reading, could you apply poison to a ray attack from a spell you had cast?


I'm with you on the precise shot thing. I'm level 2 now. :(

You don't have manyshot in your build at the moment which I think needs to be your level nine feat. So.. even if you don't think you'll use it I still think you should be taking rapid shot at five.. (and I think sometimes you'll still use it, if only in conjunction with arcane accuracy or when you are not spellstriking and instead greasing or stone calling or whatnot)

1 pbs
3 precise, arcane acc
5 rapid, reach
7 rime
9 manyshot (retrain reach to something.. wf?)

That's about as far as I've planned my build.


Reach metamagic opens up chill touch to deal with undead. (forget undead being cold resistant, they are immune to nonlethal) Multiple SOS every round.
I don't think adding reach delays archery as much as you think.

1 point blank
3 precise
5 reach and rapid shot

First 2 are locked in and you're still getting rapid shot at 5. Might be different for a human. Also can be retrained at level nine (when we actually qualify for manyshot/clustered shot, etc)

Dr is indeed brutal but that hasn't stopped a ton of melee kensai so I don't know why it should stop us. Obviously a backup plan is necessary.


Frostbite! (Reach Spell Metamagic and then retrain at level 9)

1d6+level damage on every attack, definitely use Rapid Shot and Manyshot. Stops people from charging you and makes them easier to hit after your first shot. Rime spell still works wonders (and slows their movement even more, might not be able to get to you without a double move since they can't charge). All for a 1st level spell slot (2nd level if you need to use reach+rime)

Besides that I think battlefield control spell + a little single target DPS.


How does the Eldritch Archer Spell Combat work? Still only one-handed weapons?