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![]() And the Pathfinder Societzy being the reason everyone adventures together? So a Mr. Johnson will point a group of pathfinders in the right direction? I think these questions have relevance for organized play, since it *can* be a pain to get the group together, espcially when people love the "brooding loner"/Aragon-Archtype i have seen rather often at conventions. Made me use pre-gen characters for my scenarios, but in organized play that isn't feasible. ![]()
![]() If you do complete this, I will translate it to German. For September i am indeed looking for an introductory system for use with players who probably never participated in roleplaying before. So far I had 4e in mind, but PF would suit me so much more ... I think there should be an central editor/writer for this project. I have seen so many internet conversion projects fail because there was nobody to take charge. If you need a free website, try pbwiki.com. ![]()
![]() You're right on point with the "common conditions". But I'd say instead of a refernce sheet make some cards and give these to the player whose chracter is suffering the condition. Works fine. Same for spells and Abilities. I've been meaning to do this for a long time, and now adpoting pathfinder I should do it. Each player can go through his/her options that way without the book. Also from playing various card games I remember how handling the cards eventually made you remember in dtail what each crad/spell did, while still serving as a good reminder just in case.
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![]() I love the book and recommend it. I only find the begining a bit long, but once Gentleman with the Thistledown Hair and Strange are on the scene, the book really gets good. It IS a long book, but only because it takes it time to capture its time and setting nicely. I can't really comment on the prose, as I read the german translation. BTW ... has anyone read the new book by Clarke yet? ![]()
![]() Can' find a news item on their wef page. Anyway it's a bit of a pity. I considered doing a translation myself. ;) Edit: found it here ![]()
![]() snobi wrote:
... as long as you're having fun, the more power to you ... 20 years ago, when i was 15, we had our dorky moments, too, but all in all i'd like to think we tell the better stories now (IMVHO). TerraNova wrote:
Amen. ![]()
![]() snobi wrote:
O_o Honestly, what kind of people are you gaming with? I can't express how stupid? dorky? sociphatic? that is. Heck, even 4eDMG warns against these kind of players (and 4eDMG portrays power gaming in a positive light). * * *
There are indications that not even Tolkeen intended Orcs as a "race" to be hated, Orc are rather a manifestaion of evil, and as such Orcs are not really fully realized beings (if you're interested I can give you a scholarly reference). ![]()
![]() Stebehil wrote:
the Dark Eye ... isn't that: the Black Eye. ;-P (sorry 'bout that) Seriously, even if you just come on one, day be could have a game together... Carsten ![]()
![]() Wurzel McFurzel wrote:
LOL Well, y'all are perobably not gonna believe me with me exolling the virtues of complexity and choice for PF all the time, but I meant my simpleton comment in a sort of affectionate way.I thought there was place for 4e in my game ecology, but haven't come out of my cover where I fled from GSL. ![]()
![]() Hey, me, too. $e has this throwback simpleton feel that is ideal use for Mystara. And, to this date, Mystara is one of the very few world i kow where the level-system is taken to its logical conclusion: high-level guy and gals rule the land. I was 50% through a conversion of the Rules Cyclopedia to 4e when stumbled upon the GSL and abandoned the project, not wanting to be sued when i put my notes on pbwiki. ![]()
![]() That's a good idea in principle, but dont include it in the rulebook itself, but make it supplementary to the rulebook. A free "web enhancement".
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![]() Khalarak wrote:
I see what you are getting at, but Golarion is NOT the Middle Ages. You can get info and stories from more than one source, and most bards and clerics of the good and neutral gods are probably not encouraging a myopic worldview as the church did in the Middle Ages. The Legends and myths of the Golarion are portraying many good things in addition to evil things. And even farmers are bound to hear dozens of those myths and stories. I think the Mendevian crusades are widely known. Gods of Farming and Healing, and others that are probably popular with farmers are of good alignment, so the clergy won't encourage racism. So while the lazy and ignorant may still take all strangers for evil, the others will know that the stranger could be even the adventurer that helps to get rid of the true evil. And for every mad wizard there are two just plying their trade and one more hunting evil magic. Also there is a big difference between being cautious and being suspicious of every stranger. Suspecting evil in strangers also has a tendency of producing evil in ones own heart. If Farmer Grump attacks the unusual individual, he might be uneducated (and wilfully ignoring all the legends and stories about the good in the world), but his deed is still evil, even if said individual is evil in alignment. Your post might explain why racism exists, but that doesn’t make it any less evil (not that I want to imply you meaning to say that racism is not evil, I just want to present the other side of your explanation). And Farmer Grump has certainly much more opportunity than a Middle Age serf to learn that the stranger could be a hero as well as be could be a villain. ![]()
![]() I'd still maintain that a successful impersonation requires that it stands up to interaction, and also includes being able to reproduce things and effects that a standard member of the race could produce, including feats of strength. Zynete wrote:
I can see what you are getting at, but your anaogy refers to a superior race member that would need dumbing down, while i am more concerned that the spells as written produce clearly substandard race members. In the end that might be ok, so that a player or NPC needs more effort than a single spell for his impersonation ploy. Your objection got me thinking here, even though you seem to misunderstand my intentions here. In the end, this is a very minor quibble, Disguise Self works as good as ever more 95% of the cases needed, except for the duration thingy. But I can houserule that, as I instantly did for 3.5. And most DMs cursed with abuse seeking gamers can still use the polymorph as Written in PFRPG. But I still feel that this is "whine-based design", meaning the introduction of restrictive rules because people are whining that this or that can be abused. And the question for the sorcerer remains, the PF variant will cost him lots of "spells known", maybe an arcane bloodline sorcerer would fare best here, because he get more spells know that he can select. ![]()
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![]() All I am saying is that removing XP costs and increasing gold costs is making the game more dungeon crawl dependent. Some of us are playing mainly urban intrigue, where neither PCs or NPC are magic item chrismas trees (so there is no blanace problem), but if you need these large lumps of gold, for, say, spells you are forcing the players to dugeon crawl if they want to ,for example, resurrect their buddy. XP cost allow the DM to lessen the "whack-fantastic-beings-guarding-random-piles-of-gold" factor. Substituting gold costs ups the "lets-kill-the-green-skinned-things-i-need-to cast-a-spell" factor. Not a good thing in my book. I personally find the abuse scenarios implausible. In most cases, it's a problem with the player and not the rules (as Guardians of Order pointed out). ![]()
![]() I agree that Burlew solution seems cleaner. Plus it has some additional benefits for people who want to use polymorph for purposes other than trying to rules lawyer your way to victory in combat. In my games, polymorph was used mainly for "underover work". People trying to sneak among the orcs, the enemy organzation etc. To use this effectivly, you need the attribute value of the target creature. An orge with say ST 16, because giantform gives +6 ST, will be not very belivable to the other ogres.
Another thing is duration: for any impersonation, a duration of 10 min/ level is almost mandatory. 1 min/lvl is combat-oriented for dungeon crawling. Its 1min/lvl because people fear that a spell might be helpful for more than one encounter. For those who dont play 15min adventure days, longer durations are not a problem and they conserve the utility of a spell outside of monsterbashing. I realize, of course, that rulebooks must accomodate all sorts of playing styles, but sometimes its such a drag to see all those 1min/lvl spells, a precursor to the per-encounter power rules, that make the game so utterly combat-centered. ![]()
![]() Here Are my top ideas i want to try, but my players are running off to the corners of the world and it's hard to find new ones. 1) We are not Monsters
2) After Evolution and Before
3) One magic
4) Space 1889 (yeah, me, too)
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