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Could we get a sample feat or feat names? I love mythic and OP things as much as the next guy ;), but what I like even more is knowing what a product entails more specifically. Either way awesome idea I do look forward to seeing what it holds


Can you choose to do the minimum on a die roll? Can I choose have the result be 1? What about in a non combat situation?


thenobledrake wrote:
I am sorry if this sounds offensive, I don't mean for it to be. I simply cannot think of any other way to say this: It's a role-playing game, not a dictionary. It doesn't have to define every word it uses - just the ones it uses in a way not already defined in a dictionary.

No offense taken. I understand, you disagree with my view. Thats perfectly acceptable. I agree an RPG doesn't need to define every word used. I also agree with your final statement, they need to define words used in a way besides how they are defined in a language. I just happen to think the term "local conditions" is so vague it warrants a little further definition. I find it too vague. It's fine for anyone to disagree I just hope the devs don't lol


Defining local conditions is all that is needed. Stating it is any condition that may/could affect teleportation effects defines/fixes the biggest problem with the spell while leaving it still relatively vague. I don't see that as unnecessary.


Why should this not be address by the faq then? It is a vague term which leaves room for misinterpretation which I think is easily fixable with a simple statement. I would love to know the intention of which effect trumps the other.


blahpers wrote:


If the caster uses the "transport travelers" option, then it works; that spell is stated to work in spite of local conditions.

I see it as the transport travelers option, but wanted to be sure it ignored dimensional lock. Is there anywhere official this has been addressed?


1 person marked this as FAQ candidate.

Which trumps the other RAW? Can I Wish to enter a dimensional locked area or does Dimensional Lock block Wishing in or out?

Also does having spell resistance allow me to resist the lock? Can I try to plane shift in/out and if I succeed on a SR check vs the caster can I enter/exit with teleport effects?