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![]() The funny thing is, it would probably only bother members of the actual species. Species that are very similar to each other might not get away with it (near-human species) without a little social shaming, but 1-2 of them living among a different species could flap in the wind and probably never be questioned. Just as humans don't care that animals run around naked as hell all of the time. ![]()
![]() Jasque wrote:
It would be fun to try. The most fun I've had in D&D was a 4th edition party of nothing but rogues. All about roleplaying and combat was a nuke-fest. ![]()
![]() Cellion wrote: 1) Lack of mechanical character customization is a byproduct of this being mostly just a CRB game so far. Though as far as the Mystic comment is concerned, the deity just being flavor is the best part! And if you absolutely must have the thematic link between character options and deity choice, the CRB contains suggestions for which Connection goes with each god/goddess. Sorry, but what is a CRB game? ![]()
![]() I have some issues with the rules, but there are parts of the setting that I enjoy so I am still on the fence about the RPG. I am wanting to stick it out and finish the 6-part module at least. Issues I've encountered: The Rulebook should be read from front cover to back cover, in order, to be understood (I've discovered). I tried using the appendix to jump around and answer my rules questions as I run the module for my players, but that method doesn't work very well unless you have read the chapter. In the first game module, the enemies seem to drop like flies. The gang boss in the cantina and her Vesk bodyguard got one shot off each before being taken out. Was disappointed when the frag grenade I threw with the Vesk (his listed strategy) did 1 whopping point to a party that has both stamina and hit points to burn through, rather than only hit points for the monsters. I did lose the Initiative roll so that didn't help, but the combat could have been a little tougher. Heck, even the life draining "demon thing" in the hangar of the Drift Rock died rather quickly. I didn't want to roll over the party, but I worry about fights being a challenge to them so they don't get bored. Things I like: Themes. I am on the side of opinion that the themes are pretty cool for character customization. My party tended to choose the normal combos (like soldier/mercenary, mystic/priest, envoy/icon, mechanic/spacefarer). I look forward to any new themes that come out, but the existing ones are a good start for getting your feet wet in Starfinder. Fusions. It feels very sci-fi to slap on a disc (or whatever) to your weapon and then the weapon changes appearance and gains magic abilities. Very cool. Original monsters. Some are re-skinned ideas, but it's nice to see something new to be adversaries for a party to encounter. I am toying around with the idea of giving the party a Assembler Cube (if they are smart enough to control it), so they can actually do something with all of the (D&D learned behavior) looting that they do. ![]()
![]() Vidmaster7 wrote: How about a grenade that disintegrates people when they pick it up but remains intact itself? Cave Bro: It's called.. a Light Grenade! Whoever picks it up - POOF - disappears! E.D.: That's stupid, who would pick it up? Cave Bro: Aha! (turns grenade around to reveal a placard that reads PICK ME UP) E.D.: ..... ![]()
![]() Real nukes take a whole control room of personnel to fire and control. They have years of highly specialized training, and they are following manuals and protocols the entire time. Sure this is a sci-fi settings, so it can be dumbed down, but I was introducing this like of thought to help OP think up some deterrents for players wanting to abuse the "easy" solutions all of the time. Easy solutions prevent games from taking place. ![]()
![]() Do any of the characters have "work experience" with launching nukes? I'd make it an insanely high skill check (perhaps multiple checks) to guide the missile to target. Perhaps even make the rolls yourself (hidden) so they might even think they are doing well, but at the last minute they realize the missile is going horribly off-target and actually destroys an inhabited city! Yikes! ![]()
![]() Slyme wrote:
NEVER take a Shirren out to eat at a restaurant, you'll be there for days while the menu is being read... ![]()
![]() Ravingdork wrote:
I still haven't read the book from cover-to-cover, and honestly just know that androids are linked to humans and resent their creation. I just found it odd that only humans would create androids that resemble themselves, and since I already like the idea of a Ysoki character... Do androids get some kind of feature that make them incompatible with Ysoki? Or maybe that should read the other way around... ![]()
![]() DEGLIS wrote: 17.) The ship has a rat problem that not even the bravest of adventurers can solve. The rats are actually not particularly cumbersome as they mind their own business and don't steal much food. All I can think of is Ysoki when reading #17 :) 59) The campaign turns into the story of the characters trying to sell the ship for the best price. They have to travel between systems to overcome these, recurring, obstacles: - Taxation (government or crime lord would take such a huge cut that selling the ship wouldn't be worth it)
60) It turns out to be cheaper to own a ship, rather than paying costs for interstellar travel on a space ferry service. Just like plane tickets aren't cheap IRL ![]()
![]() Another thought, perhaps Shirren refer to themselves in the third person. That would be somewhat fitting, and also hilarious to certain other species. Could be like that Seinfeld episode where the cast couldn't figure out who this guy was talking about (ending up being himself). "Xaco does not want to board the ship until the mission is complete!" ![]()
![]() Violet Hargrave wrote:
I wouldn't think that the Shirren would like to be called they, though, since the species that broke away from the Swarm is all about individuality. Using they would bring up nasty thoughts or memories about being in the Swarm. Since this is a thread about how to refer to all of the species gender identities from a human's perspective, maybe getting it wrong could lead to actual RP interactions (good or bad). Perhaps a failed social interaction roll can be explained this way (Oh, you got a 5? Yeah, you said they, and now you are being attacked by 10 Shirren). Unless the game creators issue actual lore, it may be up to each GM to decide and each player to enact how they want anyways. |