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Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Have you ever tried to teach your dog a new trick? You offer the snack, patiently repeat the command, even show an example and guide him through the steps. He sits there wagging his tail, showing you the love in his eyes, and not understanding a word you say but his name.

Yeah... I'm that dog.

I'm going to re-read the advice above many times. I also found Treantmonk's guides. I am now vacillating between a STR monk and a DEX monk. Part of me says to dump it all and build a fighter. Another manlier part says to "Step up, build a monk and learn your lessons the hard way, maggot!" http://www.rleeermey.com/ anyone?

Thanks for the input, guys!


Looking at straight monk bonus features only, how do these selections compare?

OPTION 1
1 Improved Grapple
2 Combat Reflexes
6 Improved Disarm
10 Spring Attack
14 Scorpion Style

OPTION 2
1 Improved Grapple
2 Scorpion Style
6 Gorgon’s Fist
10 Spring Attack
14 Improved Critical

Does one look better than the other? Really better or just suck less?


Bo Atlas wrote:

... <SNIP>...

Play what you want.

Well, that does sound like a blast. Thanks!

Uh... you went a little beyond Core, I think. Does Core-only change your opinion?


Well... I've been advised by two of my local GMs that the rogue/monk hardly ever "works." I am taking that to mean you may be true to your concept but you will never really contribute to the party in a meaningful way.
<sigh>
OK. I'm thick but not entirely stupid. I'll go back to searching the boards on basic Core monk, I guess. :-(


It's odd... being a noob, I can sort of see how the pieces fit together individually, but cannot grasp the whole character I want to build. I am sure there are nuances eluding me.

So far, I would like to specialize in weaponless combat. I am not sure where to go after, but think I would want to take both monk and rogue to level 4.

Monk 4 gets the ki pool, taking Improved Grapple and Combat Reflexes along the way. Rogue 4 to get bonus feats Finesse Rogue and Surprise Attack or Weapon Training.

I guess by the time I build my guy to Monk 4 / Rogue 4, I may see the bigger picture just a bit better. <sigh> I may end up tossing him (if he makes it) and chalking it up to a learning experience.

On the other hand, I may really like the guy! I wouldn't bet one way or the other how it will turn out, but I'm having fun for now! ;-D


OK. I'm a noob and I've been cramming like crazy to get a basic grasp of PFS. I've played two sessions at my local game shop, had a blast, and have one more session before converting my amorphous blob into a bonafide character.

The first point of diversion I've noticed (both in play and on these boards) is the dividing line between power players and concept players. I recognize both as valid choices, so am not really asking about the respective merits. I tend toward the concept school but noticed that power players can tip the game their way just by entering combat. Good for them, I guess. That just leaves me straddling a splinter-prone fence. I hope to lean hard into concept play but make something playable. I don't expect to advance as fast or hit as hard, but hope to contribute.

In days of yore, I always played a steel-slinger of some sort. I always wanted to play a monk or rogue, but never worked up the nerve. I'm thinking rogue/monk but haven't figured the mix yet. My question for the experts is two parts. First, what about these starting stats (20 point build, includes +2 for human):
STR(11) DEX(17) CON(14) INT(14) WIS(14) CHA(10)

For concept reasons, I prefer not to go below 10... yes, even though STR 11 is a waste of a point. So given my sub-optimizing restrictions, how does the rest look?

The second part of my noobness is to ask for tips building this guy. Did anyone ever read the Garrett P.I books by Glen Cook? I don't want a straight up clone of Garrett, but a sort of unarmed, "Gee, I'd really prefer you pay the boss what you owe him. I'm the guy they send before it gets serious. No weapons, see? So why not do us both a favor and give me the money so I can tell the boss your account is current?" Then I break the deadbeat's legs. The guy is a sort of street-wise diplomat who isn't the Leroy Brown, but can hold his own against any mook and a good many toughs.

I really like the skills but don't want to go straight skill monkey. I see lots of unarmed, grappling, weapon finesse, but I guess that is kinda obvious in pushing the DEX, huh?

I'm thinking about starting this guy as a rogue and then immediately dipping for monk. It may not be the fastest development path, but gets the concept started.

So... what is a good Core development path for this admittedly cheesy (mostly) concept build? Thanks in advance!

Oh, yeah... I haven't chosen a name yet, but given the cheese factor, I thought Phred MokMurri might be apropos. XD


Try something from here:
http://www.winsite.com/wisdom/wisdom+wisdom/freeware/
http://www.tucows.com/preview/205919/Fortune-Cookie
https://duckduckgo.com/?q=Random+fortune and hit refresh

Some of the fortune cookie programs have text files you can edit to supply the fortunes. You might research your favorites here:
https://www.brainyquote.com/quotes/topics/topic_wisdom.html
http://www.wisdomquotes.com/

Also, use your google-fu on search terms "fortune cookie" and "aphorism." If you want to inject some humor, try searching on "Confucius say."