OK. I'm a noob and I've been cramming like crazy to get a basic grasp of PFS. I've played two sessions at my local game shop, had a blast, and have one more session before converting my amorphous blob into a bonafide character.
The first point of diversion I've noticed (both in play and on these boards) is the dividing line between power players and concept players. I recognize both as valid choices, so am not really asking about the respective merits. I tend toward the concept school but noticed that power players can tip the game their way just by entering combat. Good for them, I guess. That just leaves me straddling a splinter-prone fence. I hope to lean hard into concept play but make something playable. I don't expect to advance as fast or hit as hard, but hope to contribute.
In days of yore, I always played a steel-slinger of some sort. I always wanted to play a monk or rogue, but never worked up the nerve. I'm thinking rogue/monk but haven't figured the mix yet. My question for the experts is two parts. First, what about these starting stats (20 point build, includes +2 for human):
STR(11) DEX(17) CON(14) INT(14) WIS(14) CHA(10)
For concept reasons, I prefer not to go below 10... yes, even though STR 11 is a waste of a point. So given my sub-optimizing restrictions, how does the rest look?
The second part of my noobness is to ask for tips building this guy. Did anyone ever read the Garrett P.I books by Glen Cook? I don't want a straight up clone of Garrett, but a sort of unarmed, "Gee, I'd really prefer you pay the boss what you owe him. I'm the guy they send before it gets serious. No weapons, see? So why not do us both a favor and give me the money so I can tell the boss your account is current?" Then I break the deadbeat's legs. The guy is a sort of street-wise diplomat who isn't the Leroy Brown, but can hold his own against any mook and a good many toughs.
I really like the skills but don't want to go straight skill monkey. I see lots of unarmed, grappling, weapon finesse, but I guess that is kinda obvious in pushing the DEX, huh?
I'm thinking about starting this guy as a rogue and then immediately dipping for monk. It may not be the fastest development path, but gets the concept started.
So... what is a good Core development path for this admittedly cheesy (mostly) concept build? Thanks in advance!
Oh, yeah... I haven't chosen a name yet, but given the cheese factor, I thought Phred MokMurri might be apropos. XD