Good morning!
I'm playing in an epic campaign and my character is especially fond of the shapechange spell, which is a lot of work in a regular campaign, much less an epic one, so I've been trying to find ways to organize my information so I can easily reference it in game. To that end, I have created something which may or may not be of interest to the rest of you. I figured I'd share.
Shapechange Stat Changes!
It's an excel spreadsheet that calculates any stats that will change based on the bonuses of each spell. You just enter in your base stats on the first row, then find the spell and size that applies to your current polymorph. This allows you to use your default character sheet and just reference this spreadsheet for any adjustments to your ability scores, AC, saves, etc. The last three columns refer to adjustments to any skills based on those ability scores. If it says "1" in the dex column, then you would add +1 to any acrobatics rolls, etc.
The spreadsheet was built in office 365, so there might be formatting issues in other versions. It is intended to be printable on legal-sized paper, landscape.
Please note that this sheet uses ability score MODIFIERS, not the actual scores.
Ignore the "Outsider Form" options - it's a homebrew spell that my GM and I are still working on. Also, this sheet does not include anything that would be form-specific, such as abilities, attacks, special qualities, etc. For those, you'll need to pull up the actual creature's stat block.
Edit: I added a few columns for attacks. It was a bit more complicated because of the various play styles:
N-Dex: Natural Attacks w/ Weapon Finesse (uses Dex)
N-Str: Natural Attacks w/o Weapon Finesse (uses Str)
M-Dex: Melee attacks w/ Weapon Finesse & light weapon (uses Dex)
M-Str: Melee attacks w/o Weapon Finess or w/o light weapon (uses Str)
Range: Ranged attacks
You can hide any of those columns that you don't plan on using (ie, hide one of the Natural Attacks columns depending on whether you have Weapon Finesse or not). In many cases, Melee and Natural attack numbers will be the same, but not always (such as with an amulet of mighty fists), so I kept them separate. And remember that the melee attack values are your base attack values, without any weapon-specific bonuses, such as weapon focus or weapon enhancement bonuses.