Trinia Sabor

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Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




G'evening! My group just started a new campaign and decided to use PF2. We figured we'd have a lot of questions and this is our first one.

Tonight, we faced off against maggot-like-things that had a mild poison. One of the PCs was bitten by one and brought to 0 (dying 1). She immediately failed her fort save and took 1 point of poison damage (dying 2). On her next turn, she failed her con check (dying 3) and then failed the fort save for the second round of poison for 1 damage (dying 4). So, she went from conscious to dead in 1 round. I had thought that the new dying rules were supposed to help keep players from dying so quickly, so I wanted to make sure that we were doing it correctly. Is that how it should have worked?

(To clarify, I'm not complaining, just making sure we didn't screw something up.)


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I have a strange question. I am playing around with a sorcerer with the dragon bloodline, but taking the devoted monk feat at level 2. How does the dragon claws power fit with the monk abilities? Can you use ki strike with dragon claws? Does the powerful fist ability increase the unarmed damage of the dragon claws? I assumed they would not be compatible, but dragon claws specifically says it is an unarmed attack, so now I'm not sure. Any ideas?


As the title says, I have some questions about Psychic Strike. The SRD says:

Psychic Strike (Su)
At 1st level, you can overwhelm the minds of those nearby. You can target one creature within 30 feet that you can see; that creature must succeed at a Will saving throw (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or it takes 1d6 points of damage + 1 point for every 2 sorcerer levels you possess and becomes shaken for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

1) Does it bypass SR?

2) Is it considered a mind-effecting affect? Are plants and undead immune to it?

3) And while we are comparing this to spells, does this provoke an AoO to use?


A few weeks ago...
Me: As you defeat the last demon, you take the time to look around and - why is there a chicken on the map?
Stacy : It's a minecraft chicken!
Me: ...

Tonight...
Me: The chicken is still here? Damn it, he needs a name.
Chris : Cluck!
Stacy: Fred!
Me: Fred McCluckins it is.

And that is how the heroes gained the aid of the faithful foul named Sir Fredrick McCluckins. All Hail Sir Fredrick McCluckins!

So yeah. Now we have a chicken with the party. He has a name, but I can't have a plain ol' chicken following around a party of level 12 mythic adventurers. So, I need your suggestions! I increased his size to small because of the miniature and I made him an advanced animal, but beyond that, I am open to suggestions. It should be fun and amusing, but not too tedious. Like maybe he's built so that he can run around bullrushing everyone and tripping them? That would be chicken-like, right? Ideas?


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Good morning!

I'm playing in an epic campaign and my character is especially fond of the shapechange spell, which is a lot of work in a regular campaign, much less an epic one, so I've been trying to find ways to organize my information so I can easily reference it in game. To that end, I have created something which may or may not be of interest to the rest of you. I figured I'd share.

Shapechange Stat Changes!

It's an excel spreadsheet that calculates any stats that will change based on the bonuses of each spell. You just enter in your base stats on the first row, then find the spell and size that applies to your current polymorph. This allows you to use your default character sheet and just reference this spreadsheet for any adjustments to your ability scores, AC, saves, etc. The last three columns refer to adjustments to any skills based on those ability scores. If it says "1" in the dex column, then you would add +1 to any acrobatics rolls, etc.

The spreadsheet was built in office 365, so there might be formatting issues in other versions. It is intended to be printable on legal-sized paper, landscape.

Please note that this sheet uses ability score MODIFIERS, not the actual scores.

Ignore the "Outsider Form" options - it's a homebrew spell that my GM and I are still working on. Also, this sheet does not include anything that would be form-specific, such as abilities, attacks, special qualities, etc. For those, you'll need to pull up the actual creature's stat block.

Edit: I added a few columns for attacks. It was a bit more complicated because of the various play styles:

N-Dex: Natural Attacks w/ Weapon Finesse (uses Dex)
N-Str: Natural Attacks w/o Weapon Finesse (uses Str)
M-Dex: Melee attacks w/ Weapon Finesse & light weapon (uses Dex)
M-Str: Melee attacks w/o Weapon Finess or w/o light weapon (uses Str)
Range: Ranged attacks

You can hide any of those columns that you don't plan on using (ie, hide one of the Natural Attacks columns depending on whether you have Weapon Finesse or not). In many cases, Melee and Natural attack numbers will be the same, but not always (such as with an amulet of mighty fists), so I kept them separate. And remember that the melee attack values are your base attack values, without any weapon-specific bonuses, such as weapon focus or weapon enhancement bonuses.


Good morning!

Last night, my character died and the GM has allowed me to recreate her as a ghost rather than having her resurrected. She is a 16th level oracle (+2 CR with the ghost template). Her focus will be in both healing and necromancy - healing the party with cures, healing herself and fellow undead (which she can summon) with inflicts.

That said, I'm curious if anyone has any advice? For example...

1. Are there any magic items that would be especially useful as an incorporeal PC? (She has the Ghostly Trappings ability, so she can have up to her charisma in special items).

2. Are there any spells that are must-haves?

3. Are there any feats that are must-haves?

4. Are there any weaknesses that I should be aware of? I checked on turn undead, but it looks like she would get a will save, so I'm not too concerned there.

5. Are there any other tricks or suggestions that you may have?


I'm kind of confused about the specifics of how to create a building using the downtime rules. In one example, it says:

"Suppose you want to spend downtime constructing a friendly traveler’s Inn. It needs a Bar so it can sell drinks, and a Kitchen so it can serve food. Guests need a place to eat and rooms to sleep in, so it must include a Common Room and a Lodging. To keep your guests’ horses safe, it must include a Stall. By adding up all the Goods, Influence, Labor, and Magic values in the Create and Time entries of the rooms’ stat blocks, you get a
total of 33 points of Goods, 3 points of Influence, 32 points of Labor, and 90 days. By spending that capital, after 90 days of construction time your inn is finished."

What I'm not sure I understand is the difference between labor and days of construction. If you spend a day of hard work to earn points of labor (as is described in the first example on page 78), isn't that the same thing? I mean, wouldn't labor reflect how much physical effort is required, how long it would take? It seems like if something required 32 points of labor and I could earn 1 point of labor each day, then I should be able to (if I had the other required materials), complete the building in 32 days. Or 2 of us could build it in 16 days.

I am totally missing something, aren't I? Help!


I'm back with another question because you guys are so good at this! This is hopefully a quick one.

For various RP/backstory/character concept reasons, my PCs are about to have a chance to rescue a special ally & possible future mount for the sorcerer, with ties to the sorcerer's past. Without going into details, I really REALLY want to use an Asperi, both because it fits the sorcerer's character theme, and because one of my first characters had an Asperi once, so there's nostalgia there, too.

What I haven't decided is whether to:

a) Use the Asperi stats exact as-is.

b) Substitute the Dragonhorse stats, but make it look like an Asperi and be called an Asperi.

c) Adjust the Asperi stats to better fit Pathfinder mechanics.

Suggestions or ideas anyone? The Asperi's only real combat benefit will be as a flying mount for the sorcerer, but I'd like to make sure it doesn't get creamed into pancake the first time she rides him into battle. The PCs are currently Lvl 7 (Tier 2 mythic).


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I sent out an e-mail this morning asking my players to answer a poll - what NPC was their character spending the most time with? Here was the hilarity that ensued via group e-mail:

Abigail: Hmm, there is no entry for "The Bartender"!

Me: There is no bartender, because there is no bar... yet. You need to reclaim the citadel before you and Lance can set up your tavern in honor of the god of beer.

Abigail: I am envisioning a covered wagon with a fold-down side (like a taco truck) that we can drive around.

Lance: Sounds great! And we can have Taco Tuesday! Free taco with every beer purchase.

Me: Abigail's Taqueria Demonio? Specializing in Babau Burritos, Tiefling Beef Tacos and Marileth Blooded Margaritas?

Lance: Never mind, I think I just lost my appetite.


Hey there!

I'm looking for a female bard for a game we are playing. I'm not too picky, so long as she either has an instrument or a ranged weapon (crossbow preferably). She's human, but I'd settle for an elf or half-elf.

My only real criteria is that it be pre-painted. We've been using the WoTC minis for a long time, so you can guess that low-quality isn't an issue, but I've never gotten into painting miniatures, so I don't want to deal with that here.

Any suggestions?