smalenberg's page

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I haven't seen it in the other comments, but there appears to be an error with the scale on at least 1 map:

Encounter specifics:
For the Jurn Hill Giant Camp, I think the map scale as show should be 1 sq = 10 feet. Otherwise, it doesn't make much sense: 6 trolls won't even fit in H3. Also, at 1 sq = 5 ft, all of the encounters are too close together for it not to turn into one giant battle. Oh, and the huts/tents wouldn't fit a hill giant.

As far as the content, I found the back story somewhat weak, particularly coming from Monte Cook, but the players seem to be enjoying it so far and that's the real test. It remains to be seen if they'll still be as pleased with the resolution.


Is this going to be a spoiler for when the scenario runs at Gen Con?


James Jacobs wrote:
smalenberg wrote:
James Jacobs wrote:
Some of the locations in the Inner Sea World Guide are brand new—they've never been mentioned anywhere until this book. Usually because when I was prepping that section for layout it became bluntly obvious that the section of the book was short on text and the map looked barren.
Any chance we can get a list of these so we aren't searching for material that doesn't exist? I'm going to run From Shore to Sea next and the PCs are planning their travel - including a stop in Pezzack. Does that exist anywhere? I prefer to stick with canon when I can.
A list of sources for all locations is a tremendous task. The best solution right now is the Pathfinder Wiki.

Thanks James (and Mark). I'm using the Wiki, so I'll probably just keep going on the assumption that if it isn't there or in the book, there probably isn't much to be had on it. Which was true for Roslar's Coffer (although I'm totally putting the Red Reaver there if the party stops to check it out on the way to Skelt).


James Jacobs wrote:
Some of the locations in the Inner Sea World Guide are brand new—they've never been mentioned anywhere until this book. Usually because when I was prepping that section for layout it became bluntly obvious that the section of the book was short on text and the map looked barren.

Any chance we can get a list of these so we aren't searching for material that doesn't exist? I'm going to run From Shore to Sea next and the PCs are planning their travel - including a stop in Pezzack. Does that exist anywhere? I prefer to stick with canon when I can.


Love all the details on the new maps too. Roslar's Coffer is briefly mentioned in W1 Conquest of the Bloodsworn Vale and it made the map. Has me trying to find any other reference for Three Pines Ford since my current campaign is based in Kassen, Nirmathas. Anybody know where there is some info on it? Can't find it on the boards here or on the wiki.


Joshua J. Frost wrote:

The subject says it all. I'm looking for a rational discussion with the Pathfinder Society community on this very topic. Are there specific reasons why you, the players and GMs of Pathfinder Society, would be opposed to allowing players to re-play Pathfinder Society scenarios? (And, to be clear, by re-play, I'm speaking of re-playing the scenario with another character, but if we want to discuss re-playing with the same character, by all means, let's do so.) On the flip side, are the specific reasons why you, the players and GMs of Pathfinder Society, would be in favor of allowing players to re-play Pathfinder Society scenarios?

I'd like to get a sense of the community. What say you? Should I or shouldn't I?

I vote no. I think in the best of cases, it is hard to control meta-gaming. I think this situation would also put additional burden on the judge: to make sure a replayer doesn't in any way detract from the experience of the first time player (and this could happen as simply as by making a comment that changes the approach the group takes - it could change encounters and role playing opportunities). Some players are going to tailor characters, in either equipment or skills to make challenges easier, and that dilutes the experience for the first time player. Anything that has a chance of diminishing the first time player's experience, without providing significant benefits, shouldn't be considered.

Not telling the same story twice is a key part of the roleplaying experience. "Roll playing" and equipment collecting is something else, and to me is best left to WoW.

Here is a novel idea: want to play more Pathfinder? Judge for other people after you've played it once. Grow the community.

The only reason I could see to allow such an option is in areas where players are limited. For this limited situation, I don't think it is worth all the opportunity for abuse that is introduced. Even in the situation where a PC dies, what is the rush to get back to higher levels of play? Play them as they come and enjoy them. Then give back by judging.


Question: I want to start subscriptions for at least 2 products, but I don't want them to start until the next item is released. Do I need to wait until the picture changes to the next project? I got the RPG hardcover and a few other items at GenCon, so I don't want dupes.

D'oh! Never mind. Just saw a post in the thread I missed earlier. Looks like I pick when it start.


Joshua J. Frost wrote:

Please don't run down the road of defeatism.

...

As for PRPG and sales at the show, we've made no decisions yet.

Joshua, can you keep us informed of decisions about how sales will be handled at the show and commit to having something out before event ticket sales begin? Some of us would like to use that information to decide when/if we'll play PFS at the Con. Nobody likes the idea of losing a prime play slot to waiting in line (there are bound to be other events premiering at the same time). Are there any other options that can be considered, such as a Wednesday pre-exhibit hall opportunity for the dedicated fans of the campaign and some of Paizo's best customers to get the book ahead of time?

Will the conversion guide and the beta rules be complete enough to play a new slot without having the book yet? If so, I think most of us would be well pleased and would pick up our books later. The players in my group tend to have set, limited "shopping hours" because we want to play as many events as we can.

Can you be sure you'll have enough copies to meet the demand? Wasn't the campaign setting hardcover the item everyone was lining up for last year (and didn't it sell out?)?

I understand the marketing value of the buzz a line from your booth around the hall will create. There is a lot of value there, but there is also value in treating good customers better than the airline example, where the business traveler who does the most business gets the worst price because he has to buy on shortest notice.

I'm not trying to be defeatist, but it would seem there should be a way to manage this that will keep some of your biggest fans and supporters happier.

Many of us would like nothing more than to see Paizo have clout to match Wizards at the Con because 4E has left such a bad taste in our mouths.


Steven T. Helt wrote:

Would it be possible to include details in the early stage of the adventure that might ward this problem? For example, a bit of detail that distinguishes, in the faction PC's mind, one handout from another?

That way, when the party discovers a clue they might discern that it doesn't match exactly and keep looking for a document that better meets their needs.

Wish I could be more help with this issue.

That's kind of what I was thinking Steven. An errata if not a change to the handout and faction statement itself. There is a mechanism for this sort of thing, it was used for an error in PFS#8 with the max gold figures (within 48 hours of my finding it and posting the note - I was impressed). Hopefully GMs are in the habit of looking here, but if they aren't, getting an email offering download of an updated PDF will fix the issue going forward and I'd suspect that there still are a lot of folks who haven't played this one.


Joshua J. Frost wrote:

Doug,

** spoiler omitted **

Joshua, I've seen a lot of advice on how to make the encounters less lethal, so I'm going to pass on that part other than to say that I agree that both the wizard and the assassin vine encounters are hugely problematic with the tactics as written.

I haven't seen a good way to address the lack of clarity in faction missions. I found the way they are structured in this scenario particularly surprising considering the similar issues from the Hydra's Fang. I would have thought there would be better guard against this going forward.

I have been trying to deal with this at my tables by reminding the players that their characters are Pathfinders first and agents of their factions second, but the lack of clarity in faction missions like this definitely makes the job harder and promotes PVP. And responding to Doug by laying the blame back on the judge for allowing PVP is a cop out. No one wants the judge playing the scenario writer, so why blame the judge?

Because most mods have made it easy and because the PA rewards provide significant character benefits, it is important that this be clear. As an alternative, de-emphasizing them in the second year of the campaign might be considered.

I purchased this mod but have serious reservations about running it, both due to the (unnecessarily) lethal nature - I don't expect to have to make significant changes before I can run a mod - but more importantly because I have a mix of factions at my home table that will cause problems. Why not issue a correction or clarification such as fixing the mission and handout?


Ran this for a table of judges who will take it out to their home games: Pathfinder is going viral in SE Michigan (we're trying anyway)! Everyone had a great time.

Ran the higher tier with 7 characters, two of them were only 1st level, and they did very well. Things could have got dicey, but their tactics were good.

Big factors were

Spoiler:

the halflings rolled low damage on the sneak attacks
the first mate gnoll had bad rolls and wasn't much of a factor

PCs knocked out Pildapush and locked him in his own cage.

Only one near death: the first PC to get to the Captain was the 1st level barbarian. He very nearly died. If the Captain had stood for one more round, there would almost certainly have been a PC death, since he took the 3rd level barbarian to single digits the round before. No crits occurred.


Joshua J. Frost wrote:


Ahh, now I see. There's a miscalculation in his statblock from a previously existing magic item that was removed later in development that's causing the skew in the lower Tier. I'll take that into account as I update the PDF.

Now that's service! Revised PDF in a matter of hours. Thanks for the assistance.


Joshua J. Frost wrote:
I responded here.

Joshua, before you post the update, you might want to take a look at my reply. I think there is a significant change in tier 4-5 Act 5 encounter that is left out of the loot.


Joshua J. Frost wrote:


As for the specific gp total in Act 5--nope, they're correct. You get different gear out of each Tier of Act 5 since ** spoiler omitted **

Really? I'd have thought sure that weapon change would increase it

Spoiler:

Doesn't the +1 greataxe increase the gold value by 2,000 gp?


I'm running this tomorrow and looking forward to the mayhem, but there seems to be a discrepancy with the max gold amounts: if I add up the amount listed for the individual encounters in tier 4-5, it comes out to over 1,500 instead of 1,217. Tier 1-2 is off by 2 gp as well. Perhaps the oddest thing is that tier 4-5 is supposed to get less for Act 5 than tier 1-2.

Also, there is a provision to be sure the PCs get the Act 2 award in Act 5 if they missed it, but I'm not sure how likely it is that the group will get the Act 1 award at all.

Spoiler:

Isn't it like robbery to take the money, even though it is a drug den?

Forgive the cross-post, but I'll put this in the product discussion forum as well.


I'm running this tomorrow and looking forward to the mayhem, but there seems to be a discrepancy with the max gold amounts: if I add up the amount listed for the individual encounters in tier 4-5, it comes out to over 1,500 instead of 1,217. Tier 1-2 is off by 2 gp as well. Perhaps the oddest thing is that tier 4-5 is supposed to get less for Act 5 than tier 1-2.

Also, there is a provision to be sure the PCs get the Act 2 award in Act 5 if they missed it, but I'm not sure how likely it is that the group will get the Act 1 award at all.

Spoiler:

Isn't it like robbery to take the money, even though it is a drug den?

Forgive the cross-post, but I'll put this in the PFS forum as well.


Did the starting language question get answered and I'm just having trouble finding it? It was suggested at a recent table that characters do not speak Common unless they spend points to learn it. Is that accurate? If so, it seems kind of odd that you can have a faction feat for free, but not have learned to make yourself understood in Common.


I'm in Warren. I played 1 & 2 at GenCon and I'm looking for chances to play 3 & 4 so I can run them for my group without missing a chance to play them.


Warren. Looking for Pathfinder Society games too. I played 1 & 2 at Gen Con and want to try to find a table to play 3 before I run it for my gaming group.