The New Inner Sea World Guide


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So, for those that have it.
How does it compare to the original 3.5 version?


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It is at least 5 more awesome.

Seriously though, I have no idea. I've only skimmed the 3.5 version, and I'm only about halfway done with the new one. The art is better, as are the maps, so that's a win right there. There's (obviously) no mention of psionics, so I'm pretty happy with that as well (before I start a flame war, let me just say that I have nothing against psionics in general, just how things were generally handled in mixed psionics/magic situations).

I am seriously enjoying the read. I was more than happy to part with the cash for me copy, and that contentment has only grown the further I've gotten into the book. For my money, its definately the best campaign setting book I've come across. Though there is a decided lack of crunch to it, it is at least well written, well thought out, fluff.

Dark Archive

My first observations;

There are map cutouts for all of the regions, which is awesome.

The Shoanti have their own write up, among the other human ethnicities.

Lots of new art!

Godclaw clerics no longer exist.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

It is good. I can't really say much about how much new content you will find, but it is just put together better. I probably won't be reading a whole lot of the sections in detail until I actually run a game in Golarion (my group is still having too much fun running around "ancient greece" to switch in mid-campaign.) Still, it is a great reference. It is easy to find what you are looking for. It is the best campaign setting book I've ever read.

I have the old one but it's going into the archives with my Pathfinder Beta and 3.X core books.

Edit: And those region maps are very awesome. Worth the price of the PDF at the very least. ;)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Has a bunch of stuff that isn't in the original - and the topics touched on in the original have been expanded.

Really good artwork, esp the picture of the Elven Queen - so much better than the original Campaign Setting or Second Darkness.

As for expansion - The 3.5 had 2 pages for most countries and 4 pages for the more developed ones. The Inner Sea Guide has 4-6 per country (and maps as previously said).

Plus it went from 200ish to 350ish. :)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

It's just like the original, only this one goes to 11.

;)

Sczarni RPG Superstar 2012 Top 32

I miss a few things that were not included. Particularly the class options. Especially the martial academies. 4 + Int modifier skills were nice. But the new book does not have any of the class options. Most of the sidebar info has been consolidated into the adventuring chapter.

The new book is well worth getting. Like buying the Campaign Setting to replace the Gazetteer.


Evil Genius Prime wrote:

So, for those that have it.

How does it compare to the original 3.5 version?

As someone who has both I do miss the pronunciation guide thats in the 3.5 version. But other then that it's really a great book, and you can't beat the PDF price, hell the 3.5 one is still $35 for the PDF.

I know, I can just use my print up from the first book but it's not the same how will I pronounce all the new names/places that have been add since the first campaign setting? I guess I will muddle through somehow.

Maybe someday Paizo will put up a blog post or a pdf with more pronunciation goodness :-)


Pathfinder Roleplaying Game Charter Superscriber
deinol wrote:

It's just like the original, only this one goes to 11.

;)

+1


Love all the details on the new maps too. Roslar's Coffer is briefly mentioned in W1 Conquest of the Bloodsworn Vale and it made the map. Has me trying to find any other reference for Three Pines Ford since my current campaign is based in Kassen, Nirmathas. Anybody know where there is some info on it? Can't find it on the boards here or on the wiki.

Paizo Employee Creative Director

Some of the locations in the Inner Sea World Guide are brand new—they've never been mentioned anywhere until this book. Usually because when I was prepping that section for layout it became bluntly obvious that the section of the book was short on text and the map looked barren.

Grand Lodge

James Jacobs wrote:
Some of the locations in the Inner Sea World Guide are brand new—they've never been mentioned anywhere until this book. Usually because when I was prepping that section for layout it became bluntly obvious that the section of the book was short on text and the map looked barren.

Loved it. Keep up the great work.


Evil Genius Prime wrote:

So, for those that have it.

How does it compare to the original 3.5 version?

You had to go and ask, didn't you??? Okay, here are some rough thoughts I've just (metaphorically) jotted down. Please excuse the presentation. I haven't really polished this post...

(edited, tweaked)
In response to the requests for information on principle changes between the first edition Campaign Setting and the Inner Sea World Guide, this is what I have observed (spoiler tagged to reduce ‘wall of text’ impact on the thread):
General overview:
Spoiler:
The page count has gone up from 256 to 318 plus two pages of adverts. However there are more interior maps and artwork which eats into this additional space. Besides the double-page art spreads at the start of each chapter, there seem to me to be a good many more half page pieces of art.
In the first edition Campaign Setting I count (on a quick skim through) sixteen pieces of half-page art, six half-page maps, one half-page planar diagram, two full-page maps, and the pull-out ‘Reigon’ map at the back. There are also minor illustrations of equipment, people, heraldry, and so forth on many pages.
In the Inner Sea World Guide I count (on a quick skim through) seven double-page art spreads, forty eight half-page pieces of art, forty half-page maps, one half-page sketch-map of the world, one half-page diagram of the solar-system, one half-page planar diagram, two full-page maps, and the pull out Region map at the back. It also has an opening page which is a full page of little more than effectively art. There are also minor illustrations of equipment, people, heraldry, and so forth on many pages.
By my count that’s 49 more pages of art/maps in the Inner Sea World Guide than in the Campaign Setting. Probably slightly more, given that what I’ve referred to as ‘half-page’ maps and art in my count of the first edition Campaign Setting were probably actually less than that, and are at least half an inch shorter than their equivalents in the Inner Sea World Guide.
The maps in the Inner Sea World Guide do not appear to suffer from the ‘boundary and settlement creep’ which occurs in the first edition Campaign Setting.
The chapters in the Inner Sea World Guide are alternately colour-coded red and blue, I suspect for slightly faster at-a-glance reference.
The Inner Sea World Guide has done away with the appendices and sidebars (and much of their former content) of the first edition Campaign Setting. The double-page spread with writing/messages from the editor, Robert J. Kuntz, and R. A. Salvatore has been cut.
The first edition Campaign Setting had an introduction, five chapters (Characters, The Inner Sea, Religion, Organizations, and The World) three appendices, and an index.
The Inner Sea World Guide has an introduction, seven chapters (Races, The Inner Sea, Religion, Life, Factions, Adventuring, and Monsters) and an index.

Within the context of the general changes I outlined above I will now touch on some specifics of what’s changed in terms of the material on a chapter by chapter of the original first edition Campaign Setting basis:

Chapter One (Characters):

Spoiler:
The first couple of pages has effectively gone, the flavour text for the races has gone and the race entries been reduced from double page spreads to single pages. Shoanti now get a page as a human ethnicity. Some of the ‘other races’ information has been simply removed, whilst the rest has been moved to the ‘Monsters’ chapter of the new Inner Sea Guide. The one-class-a-page character class stuff has been removed (including the ‘variants’ concepts) and condensed down (with addition of the new base classes from the APG) to a couple of pages at the start of the ‘Adventuring’ chapter of the new Inner Sea Guide.

Chapter Two (The Inner Sea):

Spoiler:
The opening overview is gone, replaced by a brief look at waterways and by the (slightly expanded timeline). All the national entries are now four pages, although Alkenstar City is now part of the new ‘Mana Wastes’ entry, and Hermea is part of the new ‘Steaming Sea’ entry. There is a new entry for the ‘Five Kings Mountains’, an the Darklands entry (formerly in ‘The World’ chapter) has been moved here. All national entries except the Darklands entry now feature a half-page map. All national entries feature a half-page piece of art to open with (into the bottom left corner of which an appropriate national badge or emblem is often inset). Some national flags/emblems have been substantially revised.
Given the addition of artwork and/or maps, some of the content of the national entries which had four pages in the first edition Campaign Setting has been cut back on. I have specifically noticed a loss of detail in terms of personalities in the Ustalav entry, for example. I would guess that the intention here is to restrict this sort of detail to nation-specific books or Pathfinder articles.

Chapter Three (Religion):

Spoiler:
The domains presented in the first edition Campaign Setting are now gone, although there was a lot of overlap with information presented in the Pathfinder Core Rules. The only domains presented are the Scalykind and Void domains.
The twenty main deities are presented in much the same manner. There’s some shake-up of how information regarding other significant players is presented, (including the addition of information on Gyrrona and Hanspur who lost their sidebar in the River Kingdoms entry) and the addition of the fey powers and the evil elemental lords.
‘The great beyond’ is reduced from ten pages to eight, with loss of details for pre-existing entries, and the addition of new entries for areas such as the Dimensions of Dream and the First World.

Chapter Four (Organizations):

Spoiler:
This has become Chapter Five (Factions) in the Inner Sea World Guide. The Aspis Consortium has been expanded to two pages and restructured slightly. The text for the main five factions has been reorganized to some extent so that each now has a ‘public perceptions’ section.
Darklight Sisterhood, Iridian Fold, Lumber Consortium, Odeber Family, Sweettalkers, and the Old Cults are out of the minor groups (although with regard to the latter group ‘Great Old Ones’ now get a mention in the religion chapter), Hemothurges become Bloatmages, and The Eldritch Order of the Palatine Eye, Free Captains, and Lion Blades are in.

Chapter Five (The World):

Spoiler:
Quite a bit of this content has been moved into other chapters. What is left is in The Inner Sea World Guide as Chapter Four (Life). The Timeline and Darklands entries have been relocated to Chapter Two, the domain spells were all associated with domains revised or incorporated into the core rules and are all gone, the equipment section has been purged of material now in the core rules and moved to Chapter Six (Adventuring) with the firearms rules being substantially revised.
The Fauna and Flora entries have been run together and compressed to a total two pages with some creatures and plants disappearing altogether, some of the general feats are gone and the rest have been moved to Chapter Six (Adventuring) where they have been consolidated with some of the feats from the axed national entry sidebars, the Languages entry has been compressed to one page, and the Lost Kingdoms entry has been relocated to Chapter Two, with the Tar Taargadth information being folded in the Five Kings Mountains entry and the rest been expanded into a four page entry.
The Prestige Classes have been relocated to Chapter Six (Adventuring) though the Pathfinder Chronicler and Shackles Pirate are now gone. (The former class is now in the PFRPG core rules though.) The psionics entry is gone.
The Aeromantic Infadibulum is gone from the Technology entry, relocated to the Shory part of the Lost Empires section in Chapter Two. The Clockwork part of the Technology entry has been expanded in the new entry to include adding clockwork traits to constructs. Electro-thaumaturgy has disappeared and is now replaced with Numerian Technology.
The ‘Other Worlds’ element of Time & Space has been relocated to Chapter Two and (although mention of some festivals such as Vault Day and Lust Festival have disappeared) the remaining Holidays & Festivals element expanded, including a sentence or two about what most festivals involve or are about.
The Trade entry has been compressed, with the North and South Tack being reduced to a paragraph each, and the description of other trade routes and of coinage added.
Some paragraphs on ‘Society’ have been added immediately after the Trade section.
The Weather and Climate entry has been compressed to one page with a loss of the description of some weather phenomena and all information in the two sidebars.

For the record, the index has been expanded by perhaps a third of the page and doesn’t seem to have quite the same page number problems experienced by that of the first edition Campaign Setting.

On the ‘What’s Completely New?’ front, there is the appearance of stat-blocks for several creatures (including possible PC/NPC races) in the new Monsters chapter of The Inner Sea World Guide. To a lesser extent (generalising) there is also new information in national entries which were (previously) two pages.

My overall impression is that a lot of finer detail has been axed on the basis that it’s going to end up (if it has not already done so) in another (more appropriate?) product, and what’s left has been substantially reorganised with more and better maps and a change in presentation style. Sidebars filled with fascinating trivia, feats, spells, or other stuff are nearly extinct.
The aim of the Inner Sea World Guide seems to me to be to provide a broad general overview of the region whilst maintaining a working level of usefulness to a GM/player.

Grand Lodge

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smalenberg wrote:
Has me trying to find any other reference for Three Pines Ford since my current campaign is based in Kassen, Nirmathas. Anybody know where there is some info on it? Can't find it on the boards here or on the wiki.

Ditto - that's about my only complaint with the book, there are locations on the maps (and the Poster Map Folio) that aren't even mentioned in the Guide or anywhere else. I understand locations that are mentioned elsewhere but not in the Campaign Guide, but if they're not listed anywhere else, all we have is a name and location...

My players have asked about Three Pines Ford as well, as the nearest marked lcoation to Kassen. I didn't run Crypt of the Everflame, but I like the Nirmathis/Lastwall border region for other campaign considerations, and Kassen is a great ready-to-go starter town.


James Jacobs wrote:
Some of the locations in the Inner Sea World Guide are brand new—they've never been mentioned anywhere until this book. Usually because when I was prepping that section for layout it became bluntly obvious that the section of the book was short on text and the map looked barren.

Any chance we can get a list of these so we aren't searching for material that doesn't exist? I'm going to run From Shore to Sea next and the PCs are planning their travel - including a stop in Pezzack. Does that exist anywhere? I prefer to stick with canon when I can.

Paizo Employee Creative Director

smalenberg wrote:
James Jacobs wrote:
Some of the locations in the Inner Sea World Guide are brand new—they've never been mentioned anywhere until this book. Usually because when I was prepping that section for layout it became bluntly obvious that the section of the book was short on text and the map looked barren.
Any chance we can get a list of these so we aren't searching for material that doesn't exist? I'm going to run From Shore to Sea next and the PCs are planning their travel - including a stop in Pezzack. Does that exist anywhere? I prefer to stick with canon when I can.

A list of sources for all locations is a tremendous task. The best solution right now is the Pathfinder Wiki.

Paizo Employee Director of Brand Strategy

smalenberg wrote:
Any chance we can get a list of these so we aren't searching for material that doesn't exist? I'm going to run From Shore to Sea next and the PCs are planning their travel - including a stop in Pezzack. Does that exist anywhere? I prefer to stick with canon when I can.

I have a list like this that I made up when scouring all released Pathfinder canon material for the Inner Sea Poster Map Folio, but it's in nowhere near a presentable format. It's mostly shorhand and strange code that only I understand. I'll echo James in pointing you to the wiki. You can find it here.


James Jacobs wrote:
smalenberg wrote:
James Jacobs wrote:
Some of the locations in the Inner Sea World Guide are brand new—they've never been mentioned anywhere until this book. Usually because when I was prepping that section for layout it became bluntly obvious that the section of the book was short on text and the map looked barren.
Any chance we can get a list of these so we aren't searching for material that doesn't exist? I'm going to run From Shore to Sea next and the PCs are planning their travel - including a stop in Pezzack. Does that exist anywhere? I prefer to stick with canon when I can.
A list of sources for all locations is a tremendous task. The best solution right now is the Pathfinder Wiki.

Thanks James (and Mark). I'm using the Wiki, so I'll probably just keep going on the assumption that if it isn't there or in the book, there probably isn't much to be had on it. Which was true for Roslar's Coffer (although I'm totally putting the Red Reaver there if the party stops to check it out on the way to Skelt).

Grand Lodge

smalenberg wrote:
I'm using the Wiki, so I'll probably just keep going on the assumption that if it isn't there or in the book, there probably isn't much to be had on it. Which was true for Roslar's Coffer (although I'm totally putting the Red Reaver there if the party stops to check it out on the way to Skelt).

Hah - I added Roslar's Coffer to the Wiki when the map folio came out, and I went there and found it wasn't listed. Love the Red Reaver idea for it.

BTW, Three Pines Ford *does* have an entry, it's just in Lastwall and not Nirmathis...

Contributor

For the record, we added way more content than we cut. Most of the space we needed for maps and things was made by condensing the wording of existing information rather than axing things wholesale, and we all wrote quite a lot of new material for the various nations and regions--usually in the form of new locations.


James Sutter wrote:
For the record, we added way more content than we cut. Most of the space we needed for maps and things was made by condensing the wording of existing information rather than axing things wholesale, and we all wrote quite a lot of new material for the various nations and regions--usually in the form of new locations.

Hmm, I've just noticed you used a larger font for improved legibility too...

When it comes to the national entries, the most obvious loss of content is from the entries which were already four pages long in the first edition. Even with the Feat sidebars having been removed and the contents of those either placed elsewhere or dropped, Absalom lost 'The Cornucopias', Andoran lost 'The River Bird Catcher' fable, Cheliax lost 'Notable Noble Houses', Mendev lost 'The Crusader's Oath', The River Kingdoms lost a couple of paragraphs on 'Religion', and Ustalav lost the section on 'The Nobles of Ustalav'. Osirion seems to have escaped with the removal of just the feat sidebar owing to having already had a map and half-page picture incorporated into the first edition Campaign Setting entry; with the national details being inset into the opening art, the larger font of The Inner Sea World Guide just about balanced with the rather lengthy removed feat of the first edition Campaign Setting. The only previously four page national entry where I see condensing of information without loss of information is in the Mwangi Expanse, which had a rather lengthy preamble which did repeat some stuff which came later.
Now all this said, if details of any sort had to go, my perspective is that the most expendable ones went in these cases (although if I were more interested in the mechanical side of the setting, I might well be aggrieved by the feat losses where the feats didn't make the new Adventuring chapter); the Paizo editors working within the limitations of the four page national entries, made good judgement calls where they had to wield the axe. And I wouldn't be surprised if some of the cut material shows up again at some point in the future in region-specific Chronicles line books (if indeed it hasn't already done so - I'm pretty sure the Guide to Absalom had a section on the Cornucopias, for example).
The previously two page national entries have definitely gained in content though (not least by addition of useful maps).


Good call on replacing the 'Great Beyond' art by the way. :)
I'm curious why the previous half-page Absalom art went? Was it because to open with you wanted a more general view of the city, 'from the sea upwards', so to speak?

Paizo Employee Creative Director

Charles Evans 25 wrote:

Good call on replacing the 'Great Beyond' art by the way. :)

I'm curious why the previous half-page Absalom art went? Was it because to open with you wanted a more general view of the city, 'from the sea upwards', so to speak?

Becasue we wanted a view of the city, not a view of one building. Especially not a view of one building that somehow forgot to put buildings in the background. The art we went with for Absalom is better since it evokes a city, not a single building.

Paizo Employee Creative Director

Charles Evans 25 wrote:

When it comes to the national entries, the most obvious loss of content is from the entries which were already four pages long in the first edition. Even with the Feat sidebars having been removed and the contents of those either placed elsewhere or dropped, Absalom lost 'The Cornucopias', Andoran lost 'The River Bird Catcher' fable, Cheliax lost 'Notable Noble Houses', Mendev lost 'The Crusader's Oath', The River Kingdoms lost a couple of paragraphs on 'Religion', and Ustalav lost the section on 'The Nobles of Ustalav'. Osirion seems to have escaped with the removal of just the feat sidebar owing to having already had a map and half-page picture incorporated into the first edition Campaign Setting entry; with the national details being inset into the opening art, the larger font of The Inner Sea World Guide just about balanced with the rather lengthy removed feat of the first edition Campaign Setting. The only previously four page national entry where I see condensing of information without loss of information is in the Mwangi Expanse, which had a rather lengthy preamble which did repeat some stuff which came later.

Now all this said, if details of any sort had to go, my perspective is that the most expendable ones went in these cases (although if I were more interested in the mechanical side of the setting, I might well be aggrieved by the feat losses where the feats didn't make the new Adventuring chapter); the Paizo editors working within the limitations of the four page national entries, made good judgement calls where they had to wield the axe. And I wouldn't be surprised if some of the cut material shows up again at some point in the future in region-specific Chronicles line books (if indeed it hasn't already done so - I'm pretty sure the Guide to Absalom had a section on the Cornucopias, for example).

As I mentioned on a previous thread... the choice of what did and didn't make the cut for the book was mine, and I made that choice on a case-by-case basis. In most cases, I cut content because it didn't warrant being mentioned in a book about an entire continental region (such as the River Bird Catcher fable). In a few cases, I cut content because I felt the idea was somewhat poor and wanted to shift away from that idea going forward (Absalom's cornucopias are a great example of this—a city the size of Absalom, with as many magical resources as it has even BEFORE you look at the vast non-magical resources, would not have its fate tied to a few minor magic items like the cornucopias—just made no logical sense, so I downplayed them). And in some cases, while the information would have been nice, I just had to cut to make room. In cases like these (such as with the Cheliax noble families), I made the cuts knowing that we have plenty of other books that talk about that information—in this case, the Council of Thieves Adventure Path, the Cheliax player's guide, and several other books.

Note that in some cases, information you cite as having been cut wasn't cut at all. It was simply moved to a more logical location in the book. The Crusader's Oath is a great example of this—by moving it to the start of the Low Templar prestige class, it's located in a section where it's actually helping bolster the topic at hand, rather than taking up a paragraph that's better spent talking about history, government, and politics.

Dark Archive

The change to Gillmen was certainly an eye-opener.

Yikes. Part of me likes Servitor for an NPC race, but it's also a pretty strong disincentive to use one as a a character.

But the Aboleth wish they'd thought of that when they created the Skum. :)


James Jacobs:
On the Cornucopia front, they're part of the trappings of office for some members of the Absalom government - in fact possession of one is mandatory for the positions - so it goes a bit beyond they're just magical items in a city already jam-packed with them, but I see the rationale that they're more of a local political than geographical concern.

I (obviously) haven't looked at the prestige classes yet, Harrower aside, and hadn't noticed the Crusader's Oath had been moved to the Low Templar class rather than being cut altogether. Of course, now I'm looking at the Low Templar, wondering how you got the extra words in, and notice that you actually shrunk the artwork there...
Anyway, sorry I missed the Crusader's Oath being relocated rather than cut altogether, and as I said in the previous post: the things which have gone from the national articles - they're the things which, if anything had to go from those articles, I can see the sense in removing them; especially with the support other products offer in many cases. The Cornucopias are still there in the Absalom book, the player's book for Cheliax as you point out has the information on Chelish noble houses, and I wouldn't be too surprised if there's background on a lot of Ustalav aristocrats and other NPCs in the forthcoming Carrion Crown arc and accompanying support material.

Paizo Employee Creative Director

Charles Evans 25 wrote:
On the Cornucopia front, they're part of the trappings of office for some members of the Absalom government - in fact possession of one is mandatory for the positions - so it goes a bit beyond they're just magical items in a city already jam-packed with them, but I see the rationale that they're more of a local political than geographical concern.

And that's what they're likely to remain as—little more than badges of office. Not really worth mentioning in the four pages we had to talk about Absalom, where we wanted to cover things that were more interesting and relevant.

Charles Evans 25 wrote:

I wouldn't be too surprised if there's background on a lot of Ustalav aristocrats and other NPCs in the forthcoming Carrion Crown arc and accompanying support material.

The fact that we just published a 64 page book about Ustalav that, among other things, has pictures of its rulers, certainly helped me make the decision to reorganize Ustalav's entry so that it was built like the other 40 some entries in the book.

Indeed, the fact that we've got a healthy, robust line of products that is now solid and not going anywhere allows us to shift the weight of lots of this support material into other books. We didn't really have that option back in the day 3 years ago, when we weren't sure how long Pathifnder, or Paizo for that matter, was going to stick around. (AKA: Losing the license to do D&D magazines was pretty scary for a company that didn't do much more than publish D&D magazines.)


Well keep it up... :)


James Jacobs wrote:
And that's what they're likely to remain as—little more than badges of office. Not really worth mentioning in the four pages we had to talk about Absalom, where we wanted to cover things that were more interesting and relevant.

Ouch!

:)

Nothing to say. I don't disagree, contest, or complain. But I still have to wince and walk it off.

(Context: RPG SS 2010)


Elorebaen wrote:
deinol wrote:

It's just like the original, only this one goes to 11.

;)

+1

So does this mean the new book now goes to 12?

Even better! :^)

On a more serious note, I just picked up the new Inner Sea World Guide hardcover, and after skimming through it I must say this is an absolutely gorgeous book. I am looking forward to spending more time reading through it.

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